YaiPa
YaiPa
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- YaiPa
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Comments
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Yeah, it would be fine, since escaping when egc started is really hard, yet not impossible. But due to a chain reaction, they will hardly change it because people have already obtained the achievement, a really difficult one, and it wouldnt be fair if they change it (even if i agree that is basically impossible).
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Just add-on dependant. Green windstorm is a must.
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Long story short: the statement is correct. Dbd is rng based, pallet and windows spawn are random. Some loops cant be mindgamed, just taken. The survivor has the entire power in a loop, especially in loop where killer can be seen (thompson house fences/old coldwind farm). If survivors lose is because they werent optimal enough.
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You're using omega on almost every clip, thats broken not base nurse, usually you dont reach instantly the survivor you saw with barbeque. Plus those survivors were really potato, running in a straight line, without looking behind, healing in nurse tr...
Nurse has a counterplay, being stealth, but really to a point where you cant find anyone, which doesnt mean running for half a minute, then hiding in a corner. If you still wanna loop, the real weakness of nurse is looping around big structures, since she has to guess. For example that clip in thompsons house the surv played very badly, he should have faked the direction. Not my fault if you just run at the nurse as shes blinking 2016 style...
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Tbh, if they didnt temporarily remove glitched perks/addons combo that caused massive exploits, they for sure won't disable maps. Plus there are still infinites, for example grim pantry vs huntress, theres nothing you can do but take the L.
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Five players can vote the map. Four work together the other one is alone. Do i have to tell you why your idea is wrong?
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Literally the only really good thing this game has is not being pay2win, although someone could argue that buying LF helps you a lot... These decisions will destroy the game, along with a discussion i read weeks ago about the chance to buy with real money bloodpoints. Plus, whats the point of giving debuff to cosmetics when add-ons exist?
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Btw this idea you had, an item that heals you half health bar, is probably the insta heal nerf we're gonna have somedays...
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Yeah, sadly they keep adding new stuff forgettin the older... before egc you could maybe catch off guard a killer camping the hatch, but as now the only way is being helped by the killer.
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Lmao, they claimed this console optimization since december 2018.
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Actually in the early state of the game, hooks around the map were related to the killer you would face (i only remember that the one where paper towel seemed to be wrapped on, was the wraith one), for obvious reasons they dropped soon this idea. So i dont think they would do the same error for the basement, still, map based would be very good.
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@BlueFang yeah, nowdays this combo can only work to end loops faster, i havent seen a hit on a survivors into a pallet drop in ages at red ranks.
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@PolarBear i mean you right because OP said he send a 3 minutes clip, but if you record the entire match, with decent connection and just right at the end you cant open the doors, you just stand still for 1 minutes, then suddendly your on the hook, thats clearly lagswitching. You kinda need on overview on the entire match, but still, you can easily tell the diffence between lagswitch and bad internet. But you made a good point at looking at the ban state.
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Just look at the profile and see if its banned or smth. If they havent taken any measures, despite the video proof, then theyre support is even worse than i taught...
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I simply wouldnt because survivors can still easily loop dropping the pallet early, avoiding the stun. Also enduring has already been nerfed when it lost his decisive stun timer reduce. For spirit fury, you could increase the amount of pallets, transforming it into a useless perk, late game based.
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I swear this newer players sooner or later are gonna actually bring back some tweaks or mechanics that we get rid of...
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Its far more concerning that survivors can still deny myers infinite tombstone achievment by going into lockers. Thats something really toxic and childish that should be fixed.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/601956#Comment_601956
whats bugged with infectous fright and rancor?
Basically every perk that reveals survivors location to the killer (so even iron maiden), now it reveals it also to the other survivors. Maybe it was intended for infectous fright, since the survivors scream, and similar to the doc tier up you see them, but for rancor is 100% not intended (or maybe another shadow nerf).
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Yet and still we have now dead hard bug and rancor/infectious fright bug. If the last two are minor inconveniences, dead hard, the second best perk, being a coin flip, really lowers the quality of the patch.
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Lmao, survivors complaining about doc in 2019. First of all, doc used to have a strong BT counter back in the days, when you needed to have self-care in order to heal, since the timer was very strict, the timer would go down no matter what and you hadnt the material time to snap out and heal. Also wraith can even deny BT at all, yet nobody has any problems. Survivor have plenty of perks to counter killers powers, then why killers cant?
In the end, doc is F tier, his power is so inconsistent on vaults and pallet drops, he's add on dependant, and the only way he could be annoying is if you 3 gen yourself, but in that case its your fault.
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That amount of hours, and every time survivor stang you the old insta decisive, or the even better struggle decisive (=massive momentum loss), you never taught "well thats not fair, i cant counter that, unless im near the basement stairs or near a hook"?
The perk is just fine, slug the survivor or literally just start a timer when someone get unhooked.
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Sorry but for me is a fat NO. Let me explain, potentially this perk could easily be a MoM 2, just another way to waste killers time, since i could farm my teammate in front of the killer without being worried of if going down instantly, because he wont go to the 2nd state/die. Also the bp debuff is useless and you should be precise on what happens for killers (even tho you wont reach the other state, they'll still get hooks points) or the hook timer, if it reset or something.
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Well actually they're not stealthy killers sound. Its just killer breath, everyone has its own, you never hear them cause terror radius.
Despite this, it was probably made for spots in closed building without any way of seeing whats happening, for example that gen in badham's house, near the dropdown in that small room.
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"Why should we disable the perk/some addons, when we can just say <that stuff is bugged, everyone that uses it will be banned>. Except we dont write any in-game notification, because somehow we can know who exploits with that perk, and who doesnt (they really said that), and noone gets a ban, even people showing the exploit during a stream."
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Sadly theres nothing we can do about. I've seen this scene plenty of times, you keep getting awful perks (unrelenting, overwhelming presence, and so on), and then at like lvl 40+ you get in the same web enduring and bbq, or ruin and spirit fury, its just bad luck. Onto transferable offerings, i think we won't ever see that.
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Well no. First its too high, even better than brutal strenght, second, it could synergies too well with invisible wraith, since he cant be in a chase while in this form, third, it seems me just a random and nonsense change.
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Nah, seeing offerings changes how i play the match. If survivors brings haddonfield (or old "i see you through loops" cooldwind), i'll tryhard way more than if it was random. At the same way, if killer brings a mori (secret offerings) i'll pay more attention, and if i have decisive and he tunnels me, i'll hide in a locker in front of his face, to use it.
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The fact its that even with a minimum time for game it wouldnt matter. For example, the minimum time is 12 minutes, survivor rush the gens, completing them in 7 minutes, due to the time requirement exit gates levers are blocked, similar to the gens when egc starts. But whats the point? Survivor can just hide wherever they want, since all gens are finished killer wont know where he could potentially find survivors hence the timer expires and the game is over.
On the more dinamic gen repairing, you need to think about console gamers...
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His power is a wraith and stalking mashup, from what i understood, this means it doesnt help him while in chase. Plus, with two stalk-based killers it would sound reduntant. To the perks: insanity, it could be useful against deadhard, but only if they dont sprint to a pallet, but in this case dh can be countered by simply waiting; stalker, from what i understood, at tier 3, max stacks i could see survivor aura for only 2,5 seconds, thats too low plus its too situational, you could waste all those stacks at the fence loop in thompsons house (but the idea of aura reading in chase its good); murder's delight, too many stacks required, i dont even know if the average match reaches that number, plus you should probably distinguish between power attacks and m1, and after 20 tokens, you mori one survivor, so youre back at 17 tokens, this means you have to get other 3 before moring right? Too slow, considering that every benefits starts after 10 hit, its just a worse devour, which makes sense actually since its not an hex perk.
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Nah, im more concerned that theyre gonna call ghostface a "chapter", even if its just one killer, no map nor new survivor.
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Hexes have a very strong impact in the game (oneshotting, playing the match with a skillcheck penalty/ with blindness) hence they can be destroyed. This make them really weak, since a totem can last the entire match as well as being destroyed at the spawn. They need to change totem spawn/ the totem system.
Ds its antitunnel (which is fine), it just annoys when you down someone even after 50 seconds, cause they made a mistake and they use it.
conclusion: neither of them, both have pretty solid counters.
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Nobody uses those perks to farm more bp (maybe distressing on doc, but for his tr effect) since they grant a bonus during the trial, meaning that the 8k cap can easily be reached. Its just better using bbq for double bp. Plus killer has always been the easier side to farm, they dont need these kind of perks. Despite this, they could probably add these effect, but they would still remain useless.
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This game is entertaining because loops are a challenge between two players, killer and survivor. Its all about mindgames, double backs, pretend to respect a pallet and so on. Playing against 4 stealth immersed survivor is just boring; for the sams reason i hate taking non-mindgaming loops, like that stupid window in fratcured cowshed, the other one in mcmillan storehouse, cow loop and so on.
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Average survivor main that cant outplay a mid-low tier killer. These are the kind of people that ask for stupid nerfs like infinte tombstone myers, day one freddy. And yet they dont complain for prayer beads spirit or iridescent heads huntress (even tho at least she has counterplay)
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It depends what you mean with viable. If you mean they can still 4k, probably only nurse, huntress, billy (but with q and e steering tec), and spirit. But if you mean that addonless they're pretty much the same than with addons, i would add pig (since all of her trap addons are now trash, and they adjusted her ambush so combat strap+video tape isnt so game changing), and hag.
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Thats why you never hook near an open exit gate. Also just go for the savior, its a secured down, without the risk of borrowed time or ds.
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It took years to create a game almost balanced, and although we still have many issues. You cant just invent a New game mode by just doubling the number of players. There are so many reasons why 2v8 would be broken:
-in a game where 3 survivors out of 4 can easily rush a game, making it last 6 minutes, 6 out of 8 could do even worse;
-map have been designed to have 8 gens, where are they gonna put the extra gens?;
-even tho i give you that people could come with some cool killer combos, this could also lead to a even harder tunneling/camping;
-what about killers with in-map mechanics? like fountains or jigsaw boxes, it would be a mess to have both of them;
Maybe we could have this game mode in the future (like 1 year), but they need at least to create survivor secondary objective.
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Exactly, then we degenerate in some stupid cases like infinite tombstone meyers, even tho you do the achievement, since you lost all of the first chases and instantly ends the others, you basically depip (and im doing a thing devs specifically asked for)
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This happened because efficient survivors understood they could use their self care slot in a better way by just using a medkit. Plus there are many perks which grants extra lives (MoM, Ds, BT, Adrenaline, Dead Hard). Of course there will always be smart claudettes who prefer self healing with sloppy (aka 32 seconds waste), most of them play solo, since they cant rely on swf, they use SC.