YaiPa
YaiPa
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- Username
- YaiPa
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Comments
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I mean depip squad was an experiment to show how unbalanced the game was, did something changed? Not really.
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You need to play not optimal in order to pip.
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@CornChip said:
https://forum.deadbydaylight.com/en/discussion/comment/617619#Comment_617619
Actually the devs decide the meta.
Players just make the best choices from whats available.
Well no. They created this game with stealth in mind. They lowered the number of pallets to promote this behavior, yet survivors still loop. They increased the time to heal and buffed sloppy in order to make games last longer, survivor stopped healing and started doing gens injured.
Every decision they took didn't bring the meta to the direction they would like.
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@CornChip said:
I'm just tired of the same perks being on top for far too long.
We need a new meta, shake things up a bit.
Survivors decide the meta. When stealth will become meta over looping, we'll see more doctor and legion, with detection perks more than chase ender perks.
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Lmao, items hiding. So Lightborn, Franklin's, Overwhelming presence would become useless, that's ok.
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If they'll ever add it, it won't be retroactive, so it won't be complete with your entire experience.
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Well, it isn't that great skin. Basic trapper, only brighter with left shoulder burnt and a lego-made mask.
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It's just stupid, it had a sense back in the days, when midvaulst were fast af, but since now a midvault is everytime a guaranteed hit, there's no point to fake the window, the killer can simply wait.
The day survivor will understand that is better looping around a rock, rather than 360ing, as last resort, killers will gasp.
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@SirPiggy Yet still she's boring. Survivors already demonstrated that you can easily loop while injured. Nobody cleanses, hence my statement "a trapless trapper".
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I mean, everybody has is own toxic skin loadout: bald dwight, p3 claudette, (my boi) full pink ace... But yeah, averageyoutuber3 increased the amount of Nea.
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No, 2v8 would be just a real mess survivor sided. 1v4 is already barely balanced, since if one killer is chasing survivor the other 3 can sit on a gen. Now if two killers chase two survivors, the other 6 can sit on gens. Too unbalanced.
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Two baits back to back? Boi you need to calm down.
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The best exhaustion perk is sprint burst on demand, but since that was a mistake its place is taken by dead hard. Dead hard is just like old decisive, if used in open space it extend the chase for few seconds, but if used to dash over a pallet and "win the loop", then boi, you're gonna have some more loops. Plus using dead hard this way rarely has a counter, other than having bad internet and hitting as the pallet goes down.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/615769#Comment_615769
Um... the current High Rank Meta is DS, Adrenaline, and BT. The final being an Exhaustion perk of their choice.
I'm not that kind of person that mock r/whooshed people, but you can easy get it's an ironic post, right?
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If it has a sound cue like the fireworks it could work. We need to determine what "slightly invisible" exactly means tho. Yet, lore wise, I don't know if survivors are allowed to use entity's power, since the bell is the an object crafted from entity herself.
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Survivors are literally asked for a killer to camp. What's the point of leaving when I have one survivor hooked and another one downed near him? Yet, idk if it could be considered an exploit since actually hinders survivors more than helping them.
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Adrenaline, dead hard, decisive strike, borrowed time. Thanks god nobody uses these underrated perks in red ranks.
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Ghostface is just inconsistent, sometimes he marks you in front of you, sometimes you spot him behind a wall.
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Im talking about patch 1.8.1., that was released the 9th of November 2017, in this patch Freddy was heavily nerfed (which is the state we had until a couple weeks ago), only 2 weeks after he was released (26th of October).
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Tbh I don't think the can do it as now, due to spaghetti code. If they'll disable bloodlust they'll do it once and for all.
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Freddy nerf came few weeks after his release because survivor cried and obtained his complete annihilation. After 1 year and a half, we got a decent killer with other killers' power mix.
The devs don't even know how to play their game, people with legacy that play worse than your average urban evader claudette. Maybe you don't remember how Cote literally insulted a person just for being critic.
The only people I respect are queen and peanits.
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"How satisfied are you with the developers treatment and balance of the game?" 0/5.
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While killers struggle to earn kills because of second chance perks, survivors ask to buff those very second chance perks.
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Killers can't waste time, it wouldn't be worth it, no matter the time. Plus, the place would be the same, so survivors could just break it another time (unless you don't wanna search for another broken dull totem, wasting even more time).
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The game had more souls and generally looked better in terms of graphic and animations back in the days. But they had to cut on many things due to claudette being invisible, and the fact that, despite how good that trap set, killers can't really waste time nowdays.
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Plague is pretty boring, if survivors don't cleanse you have a trapless Trapper after 2 minutes for the rest of the game.
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Winning mind games just to get dead harded to a pallet and keep looping isn't funny either.
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Well just bad luck. The only time i'm sure they manipulated the rng map spawn rate, is when legion came out, because everybody was gettin the new map.
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The easiest solution is matchmaking a killer of the same colour rank of the highest ranked survivor in the team.
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Yeah lmao, totally forgot. I really hope it's a bug because i'm sick and tired of these shadow nerfs...
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Depends on many factors. The period first of all, in the morning i (UTC+1) find lobbies, as a killer, after several minutes, while during the evening is pretty quick. Could it also be that survivors are less than killers (which i highly doubt), but most likely is the matchmaking system they keep changing.
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The uglier the better.
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Think that this isn't nearly the level of ######### we reached in early 2018. Positive vibes.
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Tbh i dont think it would raise that much the toxicity, before it was added on pc, teabagging and head nodding were already a thing. Plus it's just random people insulting you, it's amusing.
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It's an hex perk, rng based, so yeah pretty bad. It can save some matches, but running pgtw or corrupt intervention (on some killer) is just more solid.
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@Kerbert i just said starting thread, in order not to saturate the forum with the same discussions. Opinions on others threads are fine. Plus i wouldnt say that the requirements i've mentioned are that extreme, but they can be lowered anyways...
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You see that's something everybody (me too) would like to see implemented. But think about the downsides:
-you would get even sweatier match at red ranks then now, basically only swf for killers and killers who stall the match to pip for survivors;
-once somebody reach rank 1, he would probably drop the game 'til the 13th, so that he could not lose the rewards, this may create a massive playerbase loss.
As always, we need to wait and see how this new mechanic, the archive is going to work.
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Well, the huntress should have simply left the loop, i mean 3 minutes of nothing is at least 3 gens lost. On the other side, they should probably make entity blocker work when in killer tr, rather than in a chase, and i agree that the newer maps are the reason why huntress fell down in the tier list.
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RULE #32
The animated parodies are hella fun, even tho they rely on the same memes and jokes over and over.
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This is your 2nd post, and by the stuff you wrote it seems to me that you haven't played the game that much, and almost only survivor. Survivor are just skins, use your favourite, passives would just saturate the game with the strongest survivors.
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No. The game has been based (and ""balanced"") around 4 perks. You simply can't come with such a big change after 3 years.
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Turning the volume down?
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Slugging=leaving surv on the ground, letting them bleed out.
You can either slug to get a 4k like everyone does (only salty survivors main get mad, lol) or do an entire slug build, with like third seal, ko, sloppy... a type of build kinda inconsistent, where you need to play wisely and ruin the fun for the survivors (but of course this is a fkn game, so you can play as you want)
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Cool idea that need some balance. What's the point of completing half a gen, when i can just cleanse a totem? I'd prefer two gens completed + maxed out chase to be able to open hatch (as the last surv of course).
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Well, we need to find out why the other competitors failed:
-friday the 13th: in-game chat was essential and there were ton of shy people/ without a mic. You could not even decide to as Jason. The licence of Jason basically ruined their budget.
-last year: heavily survivor sided, no progression system (to these days), discord store 1 year exclusive. I remember that only after 1 week they were already paying for sponsored lives...
Imo hide or die is just gonna be another last year, it will barely see play in the long run. Dbd is so unique, and the only real competitor was Soul at stake, because it was a legit ripoff, similar mechanics, yet good atmosphere and theme.
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I can see that killer playerbase drop around feb 2018, jeez the howling grounds patch, it was so ######### ahahah, good times.
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Tbh, since cheats on console are really hard to get, and since you played on console, which is broke af at the moment, he prolly wasnt even cheating. I mean there was a bug where the wiggle bar appeared for the entire match, so im not impressed if you couldnt heal nor wiggle...