Avatar

YaiPa

YaiPa

About

Username
YaiPa
Joined
Visits
3,580
Last Active

Comments

  • Makes no sense. In some maps there's literally no way to place them, or at least in a way to pretend their legit (lery's or gideon), if the exits appear, survivors can easily check before the true exits, and most important, that's not how you counter game lasting few minutes.

  • No. The only thing this game is magnificent about it's not being pay2win. If you're willing to spend money to have perks, than you should rather buy the DLCs.

  • Yeah, DCs are one of the main issues in this game. As always, when we ask about solving these extremely important issues: "soon™"

  • Nah, too many changes would come. Bamboozle would become one of the dozen of perks that need a rework, entity blocker should be removed (and i'm sure they would mess up something else doing it), meta game totally twisted (people would start up running lithe), major killers skill downfall and probably it's not even fair.

  • There aren't any rewards for ranks whatsoever, who cares about rank reset. Plus it's necessary, otherwise sooner or later everybody would be in red ranks, and newer player wouldn't be able to play.

  • If they want to keep its extra health state effect, then i'm fine with the requirements. Adding safe unhooks was already done, and it was an enormous buff, since you could get 2 tokens instantly (hit near the hooked person + safe unhook). It deserves to be a dead perk.

  • The biggest issue devs always tried counter is matches lasting few minutes, so i highly doubt they'l ever add a time limit.

  • I'm pretty sure wounded healer is bugged too, but i'm not sure. Of course those trophies are easier to tell.

  • Nope your fault, timing was correct, but you didn't aim at the head at the start.

  • Well yes but actually no. Chasing an exposed survivor is always preferable over chasing an injured one, because dead hard exist. Also no matter whatyou say, healing is half of the times useless, unless it's a double heal/we'll make it after unhook.

    it's easily understandable that if dead hard didn't existed, keeping every other exhaustion perk, everybody would start healing again. Adrenaline gives confidence to survivors for the last 2 gens, dead hard gives it for the entire match.

  • Survivors don't have enough second chances in this game, every match, no matter how badly they've played, they deserve their free escape.

    Yet, still better than the hatch waiting game before egc.

  • Quentis is already the most handsome survivor, his perks need to be F tier for balance reasons.

  • Spirit is fine. If you get hit it's because you guessed wrong, which means you lost a completely legit mindgame, because you're bad, clearly not a coin-flip killer.

  • It will never happen. Despite all the stats devs can come up with, most of the red ranks players are swf. Since they use a third party system, there's no way to control them.

    At this point, as killer, im fine to receive a bp bonus for full teams, and a small indicator to tell me the survivors who play together.

  • Even tho i highly doubt that the shrine is 100% random (you know bbq apparead only two times), it's fine. If they'd rework it the way you suggested, their dlcs sales would decrease massively: i bet that a lot of LF sales have been from people tired of waiting for bbq, and decided to buy it.

  • Stupid idea. What is the point to blend as a survivor, being easily detectable from swf, wasting time pretending to work on a gen, if i can just head toward a gen as wraith?

  • Billy and nurse are my favourite to verse. Spirit is annoying since it's everytime a guessing game, Trapper is also annoying because you have to be careful everytime when walking in tall grass.

  • Tbh, these kind of messages scare me. These survivors nerfed killers several times, and probably will...

  • Steam already does that. "X days since the last vac ban/ban" that's a big indicator, no excuses, you're in front of a filthy human being.

    Yet, there've been some cases of revoked bans, somebody could get his name dishonored for a mistake. Also, i would never bother watching the people banned, because the only people i'm interested to know if are banned or not are streamers. I see some inspiration from the book of the guilty of Dark Souls, is that true? Because its intent completely lost his purpose...

  • No. The post game bloodpoints bona are granted if offerings are used, or bp increasing perks are run. Just to know, the experience you get from a match, is based on the time spent in the match.

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/627383#Comment_627383

    No I'm not talking hitting..... I'm talking grabbing.... there was the idea awhile back that was almost put in the game where the killers power was him being able to smash through walls.....this was dubbed OP and for certain reasons lol...

    My idea is (which it needs more to it) that the killer can punch through the walls and grab the survivor if successful

    Ohh by grab you mean a legit instadown basically. Idk, it's something you need to see before judging.

  • Huntress can already to this in some loops. This ability would anyway either hit survivors (so huntress v2) or slow them down (freddy v2, only harder).

  • Actually, i remember that the killer coming after Legion, should have been somehow related to what we read in the Hallowed Blight notes? @Peanits can you tell us if the idea was scrapped or what?

  • How can Plague have little hook pressure, if almost every game, everybody is broken?

  • As many others stated, i'm fine with ds or bt to counter camping/tunneling, the issue is that they last forever, and slugging, considering how adreline is meta, isn't always the best solution.

  • Sorry for being harsh, but what kind of tips are these? Use chainsaw to travel across the map (you don't say), practicing with nurse will improve your blinks and all the other are really for beginners.

    Plus, chasing always uncloacked is also wrong, since survivors can easily abuse windows which won't be entity blocked...

  • So what? I mean, what's the point of the entire thread? Subliminally asking for a MoM buff? Otherwise you're complaing because a skin is underused. I could open a thread and say "nobody uses kimono claudette" following this logic.

  • When killers dc during the match you should keep every item you have, but the offerings are burnt, since the match started. Yet, sometimes, if the killer dc after few minutes, you won't get the 5k for escape, and you will (visually) lose pips.

  • This would boost the ranks ever more than swf. Plus they should fix the ranking system once and for all, rather than creating offerings to cheat it in some matches.

  • Two more useless slot to spawn in my bloodweb. There's no point in hooking after two hooks (maybe you could avoid ds, if the survivor didn't use it the first time, but still it's not that common); moring two survivors imo could just replace the ebony mori, since after two kills the game is already slowed down massively, yet, there's an achievement that requires you four kills, so we would have two similar offerings...

  • Hmh. 1. How campfires works seems to me a legit Fortnite ripoff, plus "The Campfire" is already a single specific place justified by the lore, you can't scatter them around the map. 2. Doors are just reskins of pallets, and since we talking about some doors, you could place them only in the shack/ lery's/ the game. 3. I liked bouquets, but they stated many times, they will never come back. 4. Pointless request, if they'll ever add this feature, it will be next year. 5. (A user said that this community cares more about balance than about skins). 6. Hell no! 7. Basement is fine as it's now, especially after the hitboxes change.

  • Bruh. You linked a video from January 2018, tbh i don't even think you actually played killer during that period. Now we almost found a balance, and without watching the video (which actually i've probably watched when came out) i can say that more than a half of the things he was (rightfully) complaining about, are now solved.

  • At least "noed nerf" threads can bring changes to the game. The "bring legacies back" threads are more useless.

  • Sooner or later the insta heal nerf will come. Instas will either became like bnp or heal only half a bar...

  • Why do people keep asking for a broken game? It would never work, everybody knows it.

  • Imo this post should be pinned. It brings back to times that will never return. With all the downsides (infinites, Trapper impossible unhooks, facecamping [the real one], no cool down on successful attacks that hit the wall, several bugs and abuses) and yet the upsides (the darkness, atmosphere, old prestige skins, overall more fun game [also because everybody was more potato]).

    Man, good times.

  • Because killers can't waste time. Every animation got speed up (like picking up a survivor or hooking) or completely changed (like setting traps, which before took 5 seconds). The years passed and the game lost his soul and details to have more balance (which we haven't reached yet).

  • Nah, depends on how you do it. There are even fog whisperers that derank on purpose by DCing, so I don't see the problem. Still, you'll never learn if you won't exit your comfort zone.

  • @indieeden7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/620523#Comment_620523

    Imagine living in 2019 and still not being able to comprehend that the people who design and create cosmetics are not the same people that balance the game.

    Community=Playerbase, 4head.

    Edit: what I meant, is that people who play the game care more about minor stuff, such as skins, rather than asking for balance. I've never mentioned the creative team.

  • Because this community is filled with people who put priorities such as bringing legacies back, over balancing the game.

  • @Killermain6116 said:

    https://forum.deadbydaylight.com/en/discussion/comment/619256#Comment_619256

    Still hasnt awnser my question about wispers 3 bc you can find the last survivor within 32m range

    Yeah, DbD is all about rng, this comprehends the perks load out. Chances are you're not gonna escape, and that's good because you didn't deserve it.

  • Yeah, they had the control over this game since day one: they are the bigger player base, the easiest and the strongest. They are toxic because they have the power to be it.

    Yet, I don't blame nobody for being toxic, is funny ruining somebody's experience (of course between some limits), it's another way of playing the game.

  • It's a 50/50. Sit at one door and hope the killer choose the other one. Hard to get, as it should be since you already lost the game as a team if egc starts (unless team-mates open the hatch and the killer closes it, but that's not the point).

  • The game grown popularity with all those tournaments and events in Asia, and the famous movie collaboration. Maybe if the stranger things collab is true the game will gain more players. Besides speculations, the only change we are sure of is the Archive, but it's probably just gonna be lore-based...

  • @HatCreature said:

    Killers can camp every Survivor to get that perma debuff, that's the only reason.

    I don't think that camping a survivor, wasting two full minutes (or more if there's bt or ds), is remotely worth a 4% debuff, hell, it wasn't even worth it for dying light.

  • Lobby dodging shouldn't even be considered punishable. Nobody is hurt, survivor lobbies take seconds to join, i can dodge for whatever reason, from me not wanting to sweat against swf after a bad day to pizza delivery guy ringing the bell.

    Classic useless survivor mains request.

  • @CornChip said:

    https://forum.deadbydaylight.com/en/discussion/comment/617619#Comment_617619

    Actually the devs decide the meta.

    Players just make the best choices from whats available.

    Well no. They created this game with stealth in mind, they lowered the amount of pallets to promote this behavior, yet survivors still loop. They increased the healing time, buffed sloppy, in order to make games last longer, survivors stopped healing and started repairing gens while injured.

    Every decision they made never brought the meta to the direction they actually wanted.

  • @CornChip said:

    https://forum.deadbydaylight.com/en/discussion/comment/617619#Comment_617619

    Actually the devs decide the meta.

    Players just make the best choices from whats available.

    Well no. They created this game with stealth in mind, they lowered the amount of pallets to promote this behavior, yet survivors still loop. They increased the healing time, buffed sloppy, in order to make games last longer, survivors stopped healing and started repairing gens while injured.

    Every decision they made never brought the meta to the direction they actually wanted.

  • Does anybody know if the scrapped the idea of a killer bind to the Hallowed Blight event? I remember it should have been the one following legion (so Plague), but as we know she's not.

1 … 30 31 32 33 34