Match time limit? AFK punishment?

Have you guys ever thought about adding a match timer to the game or a more severe punishment to AFK players?

Comments

  • The biggest issue devs always tried counter is matches lasting few minutes, so i highly doubt they'l ever add a time limit.

  • @YaiPa said:

    The biggest issue devs always tried counter is matches lasting few minutes, so i highly doubt they'l ever add a time limit.

    Actually, very true, they would somehow need to extend gameplay sessions first.

  • Why would you want to punish AFK players? The crows find them for you and you get to do what you want to them

  • @RoKrueger said:

    Why would you want to punish AFK players? The crows find them for you and you get to do what you want to them

    That's an incredibly narrow point of view on the topic. From the perspective of the three people who would have been working together with them, you're starting the game down a player with the workload to escape unchanged. Your odds of escape with three people instead of four drop by roughly 80%


    Also, this isn't a subforum where you ask devs questions about future content or design changes.

  • Now that the hatch opens anyway regardless of generators completed, you don't really need your teammates so much, if they all die you just need a little luck and you are out

  • @Glory said:

    https://forum.deadbydaylight.com/en/discussion/comment/630016#Comment_630016

    That's an incredibly narrow point of view on the topic. From the perspective of the three people who would have been working together with them, you're starting the game down a player with the workload to escape unchanged. Your odds of escape with three people instead of four drop by roughly 80%

    Also, this isn't a subforum where you ask devs questions about future content or design changes.

    Yeah, I realized that a bit too late and I honestly wouldn't be to broken up about it being closed. Sorry to any devs that view this post in the future.