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Glory

Glory

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Glory
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  • He has a bubba profile pic, he'd camp someone for a full 9-hour shift without a care in the world lol

  • This would be a marked increase in QoL, and most of the naysayers are against it specifically because it could theorhetically lower the amount of hooks they get (a purely selfish opposition).


    They refuse to acknowledge that if someone dies at 4 gens, the game is over, and they aren't likely to get their 3 hooks anyway. The viewpoint that it's a 1&1&1&1 vs 1 game, and not a 4 vs 1, is the underlying issue. If they added a scoring event for someone else escaping after you die, that would really help shift the perspective (could just be a stack of "the next item you purchase in the bloodweb is free" to remove any BP calculation complications)

  • @danielbird11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/944793#Comment_944793

    My Xbox runs the game pretty well. The only thing i have problems with is skillcheck's they are a bit choppy. So i can't hit greats like i can on pc. Which makes it hard to work through ruin.

    Bruh, my skill checks are choppy as ######### on PC anyway lol and if it's a freddy, then fuggedaboudit, that screen effect bs blowing around absolutely murders my framerate lol

  • @ASpazNamedSteve said:

    Does he still have his normal shock ability like he did in Treatment?

    Yes. He has regular shock, without having to swapped to a worse mode to do it. He's just getting a new shock as well, a guaranteed madness tier-up for anyone in his TR on a 60-sec CD

  • I set myself the goal of hitting 50 before I consider buying the paid rift. With the new PoE league, that's not looking likely lol

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/929112#Comment_929112

    Dark devotion is like one of the worst perks on killer wdym.

    Dark devotion is awesome, you might be uninformed

  • @Mr_K said:

    Dev 1, Well, we can't do nothing or players will say we're ignoring him.

    Dev 2, We can nerf him instead?

    Dev 1, Yeah, lets do that. Why does he start with a trap again?

    *endless scream*

  • To be fair, suffocation pit is a deadly map otherwise. The center is strong enough to let a god-tier survivor run forever, if the killer doesn't know how to reverse or cut loops/gyms, but with it being divided in half, it's poison to get rescues or to not 3-gen yourself

  • bHVR: "I see, you want more buttons to push..."

    *binds "look up" to Page Up*

    *binds "look down" to delete*

    Problem solved

    in Space Comment by Glory
  • We all know they're going to do something ridiculous like force doc to stand still for 3 seconds to use static blast lol

  • Triple connected tiles are painful, yes. The problem is that if bHVR decides to implement a forced blank tile rule, like "no triple safe tiles, there can be at most 2 touching in a row" then people will know, without exploring the map, that certain tiles will result in them being left exposed.

    Experience does help in identifying where loops and pallets can be, yes, but knowing for sure, without having even looked, that the area you're coming up on is empty, and that you need a solid gap if you're going to try and pass through it? That's messed up.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/904531#Comment_904531

    Nah you didn't please do not lie.

    Otherwise your statements wouldn't make any sense or do you just have comprehending issues?

    Who needs nurse to be broken? Show one of the people that do constantly post about her, asking for broken addons back. See that is where one can tell that you didn't read the thread as all people agreed upon the nurse addon changes.

    Furthermore there have been suggestions as how to make her more fun. Oh and by the way for me it is more about the fact that i rarely see any nurse by now anymore because she was the killer that was actually able to keep up with 4man you know? Most fun game, but hey pls talk about diapers. Really nice argument, you dont like how this is well go play something else facepalm

    Fine, I'll comment one last time. I didn't want to, but your offensive stance here managed to bait me into it.

    This thread started off with people complaining about how nurse's base-kit change ruined her, how she's not fun because of it, and how she's "too hard for someone to learn, they'll just give up." It wants either a revert on the base power or for a different change to be made instead, and people have been making recommendations between others just complaining about bHVR.

    The problem is that reverting her power is too much. Base nurse, no addons, was the best killer in DbD, hands down. So that road is closed. That leaves one of two options: either making new changes to her power, or scrapping half the addon changes, and making new ones, since some nurse players don't like her new options.

    If you want to make new changes to her power, that's going to ruin all the effort people have put in since the rework on getting new timing and muscle memory developed, and has no guarantee of having a better outcome than what we have now. You can't just reduce the cooldown on blinks, because that's just making her power what it was (read: too strong by far). Not many suggestions on this front have been very tenable.

    Alternatively, there could be a second large addon rework. The problem is, how do you parse all the data you have from people playing nurse, and then draw conclusions from that to determine which addons are a success and which are poor, and in need of redoing? Thanks to the rarity differences between them all, the lower rarities are obviously going to be skewed in usage, but the problem is that a lot of her more advanced addons are "specialist" ones.

    Most people aren't going to use the "immediately blink a second time after charging a full blink" effect, unless they're trying to learn how to master it. If they do use it, they'll be using it repeatedly, so that would skew the numbers. It's a mess, and short of just putting a poll in-game to ask people what they think, they'd be taking shots in the dark.

    Then there's the problem of devoting time and resources to a second nurse rework while half the killer pool is abysmal in performance, and even worse on the fun scale. Untenable suddenly leaps back to mind, making me regret using it earlier when this is a much more fitting spot for it.

    My point is, you're asking for a lot of time and energy to be spent on the strongest killer, when other killers need this effort way more, and it's the EXACT bullshit you'd expect of a nurse main.

  • As someone who plays meg, I really like the free bob cut, white poofy vest, and free sneakers + slightly rolled up jeans. That's the look that got me to swap from David (though how GODDAMN LOUD he is also helped that decision along)

  • Well, have you tried abandoning all hope and just switching to PC? It'll be better in the medium and long term =P

  • Because it's supposed to get you to a loop, not to the shack from across the map

  • Well that can only make this worse, loading onto a side character XD

    But yeah, while the connections balanced out a lot, dedicated servers f*cked up EVERY swing a killer has made since

  • I like to think your username is telling us that, once they realize that they've loaded into the trial with you, it's already too late. Nobody escapes a round once Nancy has arrived.

  • Bold move, claiming ruin, nurse's, thana, bamboozle, and enduring are weak enoigh they should be buffed. I'm gonna need to see something to justify this stance

  • Meg is part troglodyte, depending on which head you use. She can be cute, but she's mostly rocking that caveman brow

  • Let's ask the Magic DS-Ball

    *Shakes ball*

    Huh, it called me a filthy tunneler. I didn't even know it had that as an option.

    Jokes aside, no. The people who blatantly use DS as an "idiot-proof" shield, and then cry when they get slugged and literally left to die on the floor for being terrible people, deserve whatever they get

  • @Endstille said:

    @Glory

    The only nonsense comes from you, who didn't bother to read the thread and ignores proposed nurse changes by the people that play her. Ignorance is bliss.

    I read the thread. It's a garbage fire, full of suggestions that I disagree with. If the devs chose to give her power a buff, the power with a near-infinite skill ceiling, making her easier to play and stronger for everyone, that would be an absurd mistake.

    The nurse is good, and strong, and gets results. If you don't like how she plays, that's a shame, but there are like 15 other killers you could play. She doesn't need to be changed, the diapers half this thread are wearing do.

  • Paragraphs! OP dropped a tumor, not a text post

  • So much nonsense in this thread. If a nurse does well, we blame it on bad survivors who "run in straight lines" and get hit. If a nurse does poorly, it's because having a 2 second CD between double blinks is too much, and the counterplay to nurse is to just "run away in a straight line" to make distance. I'd say the goalposts were being moved constantly, but in actuality there aren't any, because the people who need nurse to be broken can't be happy with any change.

  • @anarchy753 said:

    Because absolute transparency makes the community feel like they have the right to demand this, that and the other thing even more than they already do. It's still the devs' game and it's up to them what happens.

    Also a lot of what we see comes through community managers, we get responses when there's an agreed upon response to be had. It's probably the same reason we don't see a lot of devstreams any more, they get sick of saying "That's an interesting idea, but it's not on our radar at the moment."

    Peanits does a lot of responding, and is more often than not the voice of reason on "nerf X" posts to point out why suggestions are simply not a fair change, but they don't need to respond to every single thread to be active.

    When there is a severe issue, and people are demanding answers or changes, it's probably better for them to stay quiet than to say something uncertain and be held to that later. Like the Tome changes, there were pages of threads on it, but there's no sense saying "we're looking into it" until they actually knew for sure that changes would be made, or they may have to return with "nothing's changing" which would feel worse with false hope.

    The devs at every community event: "This isn't our game anymore, it belongs to the community"

    Also the devs: *digs legion up out of his shallow, unmarked grave only to bury him in a deeper, more difficult to discover, unmarked grave*

  • Watching good nurses still cleanly 4k with 3+ gens left makes laugh at threads like this. The only people who want the old nurse back are the people who got spoiled by her, since she literally damaged your ability to play other killers after a certain point lol

  • Is OP playing with on console, with his feet? Because Oni is stupidly powerful =/

  • @LetsPlayTogether said:

    So youre really complaining that people are outdoing game mechanics, while you do literally do the same? Iam not saying thats its right do plug out the cable, but you shouldnt be so entitled to get you 4k, cause thats not how the game is designed.

    That's a fat BRUH moment, for sure. This guy reminds me of all the "highly illegal" jokes Otz makes about different killers and perks, except he's talking like it were real

  • @Alphaphalt said:

    Everyone wants this, but that would require fixing the maps were BL could be problematic, and BHVR cba I guess.

    Can't be Arsed indeed

  • I uhhh... What? Oni walks the mists like a God amongst men; I'm not sure how you've failed to grasp that. Saying he's worse than Bubba, Clown, Doc, Wraith, Legion, Demo, and Trapper? That blows my mind.

    (Insert joke about Tru3 and Wraith being top 4 killers)

  • @Hoodied said:

    Actually, isn't this considered holding the game hostage?

    Cause you are know where they are, but are not hooking them so forcing them to all bleed out

    Since they have a guaranteed death timer, slugging them and just watching them crawl around and bleed out is NOT holding the game hostage. If you somehow trapped the last dude in a corner and then just went afk for 10 mins, without closing the hatch and starting the collapse timer, THAT would be holding the game hostage. As long as there's a defined maximum length of time something can be done, it falls under "strategic use of time", regardless of whether it also falls under "this guy might be an assh*le"

  • @Gopher said:

    https://forum.deadbydaylight.com/en/discussion/comment/883545#Comment_883545

    Done, done and done. I've covered everything on my end. The funny thing is that DC issues never happen when I play other games. I play 4 other games regularly and flawlessly. It also never happens when I play killer. This problem isn't just happening to me, go check out the bug report forum. Many people are having this problem. This is something on their end, I'm sure of it.

    Sounds like you have a bad case of Noob3,where you have an issue that refuses to be solved by any sane means, and there's nothing for it but to hope something random in a patch un-breaks your experience then

  • @Gopher said:

    I've wrote this is a similar discussion, but the more people who see it, the better.

    I have no problem punishing people who DC from games and intentionally ruin the game experience for their teammates. However, there are people out there, and I'm one of them, who constantly get kicked from games and then get an update rank error. This has been happening to me since the Stranger Things DLC with no fix since then. 7/10 games are completely unplayable. I lose my pips, any items I had and get zero bloodpoints. Even if I escape the trial, I get this error and it shows I DC'd in endgame chat. It's got so bad I just play killer now because playing survivor is like a toothache. And now, with this new implementation, not only will I lose everything, I will also get banned? This is also happening to many other people from what I see in the bug report forum. And that's just the people who are voicing their concern. How many people are affected that have no idea about this forum?

    If you're getting disconnected in 7/10 games, you need to set some time aside, load into some KYF matches, and figure your ######### out. Play with settings, verify your installation, update drivers, get a direct connection instead of playing DbD mobile on McDonalds bathroom WiFi, whatever the solution is. A 70% disconnect rate, no matter the reason, clearly means you should not be allowed in regular games until that is fixed

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/881478#Comment_881478

    Is there a difference between no mend Legion and infinite mend Legion? Because using the latter is a bannable offence, so I wouldn't recommend it to people.

    Hey uhhh, no-mend legion is a challenge you do as a survivor. It has nothing to do with being legion, you just try to manage your mending timer by being in different states where the bar doesn't decay

  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/882069#Comment_882069

    and it also allows infinite pick ups from the dying state AND reduced groans in the dying state too

    Reduced groans is literally useless. If you make ANY groan, a killer is going to hear you unless you're within 3 feet of a 90% complete gen. That's why iron will ranks 1 & 2 are unusable

  • @raulblideran said:

    https://forum.deadbydaylight.com/en/discussion/comment/880474#Comment_880474

    I swear that i posted the comment on a thread someone complaining about freddy, #########?! I haven't even seen this thread before

    Sounds like you got bHVR'd, even on the forums!

  • Yeah, the numbers they gave ARE the actual numbers, there's no error there. The problem is that those numbers offer nothing in the way of useful information, since every game is going to have way too many moving parts. Like, how do you get meaningful data when every game you have 20 perks, items, map RNG, offerings, addons, different sounds coming from the various survivors, AND the actual killer being played. Plus the difference in Rank, if people are playing to win vs. playing for archive challenges, and so much more bs

  • @Jesya said:

    https://forum.deadbydaylight.com/en/discussion/comment/880029#Comment_880029

    No. They are using family share on steam and making a brand new account. So there's no perks, teachables... nothing. So they aren't technically buying a new copy of DBD.

    Must play only 1 survivor at a time. If the survivor doesn't escape (sacrifice or mori'd), they can no longer use it and it's considered "dead". You can only use bloodpoints on the survivor you are currently playing so if it dies before you get the teachable then its GG for that teachable. Hexy started this and made up the rules, and Marth also did a killer version (must get a 4k). People who do it seem to really enjoy the challenge. After the Oni hype dies down some streamers will probably go back to it.

    Oh, that's way smarter than anything I could cone up with for hardcore lol

  • OP wasn't having Doc problems, he was getting "Dead-icated server'd"

  • @Jesya said:

    https://forum.deadbydaylight.com/en/discussion/comment/876276#Comment_876276

    This. JFC

    But some casual players could not possibly complete these. If it's too easy make your own challenges. Some streamers are doing a hardcore rank 20-1 because the game has become too easy. Try that and let the people who couldn't dedicate hours and hours complete them for the lore entries.

    A hardcore 20 - 1 run? Like, if you die along the way, you have to either wait until your rank decays back to 20 to try again, or buy a new DbD account to take another attempt? lol

  • As Trapper*

    Lol autocorrect, thinking I was playing while stra- oh, bad, bad little autocorrect gremlin! Behave yourself, you little horndog

  • I played 5 games a strapped last night. Zero people escaped, but I only got 6 sacrifices worth of progress on my archive challenge. 4 of them came from the same game...

  • @DaGreenBolt said:

    https://forum.deadbydaylight.com/en/discussion/comment/879462#Comment_879462

    Well if the stats are right according to you, then you should be fine to acknowledge that survivors at red ranks have an 80% escape rate. Yep, survivors aren't clearly the power role, despite the 80% escape rate.

    Every killer at red has 60% kill rate or better, as reported to us by the devs less than a week ago. Now I'm no math-a-magician (lol), but how can every killer have an average of 60% or better while survivors also have an 80% escape rate? I believe you were specifically referencing 4-man SWF at rank 1, a MUCH smaller and more narrow group than "all red rank survivors." Also, that statistic was pre-freddy rework, wasn't it? Old stats, game has changed

  • While their upcoming Kindred buff looks great, the rest of the recent perk buffs have been a garbage fire.

    Imagine hearing how you should change "no one left behind" every day for YEARS, being literally INUNDATED with different, great suggestions for how to improve it, and then choosing to do what they plan to implement this Tuesday... Then, imagine completely gutting what was already a terrible perk in Left Behind with the addition of the Endgame Collapse, before reworking it into a perk that can reveal the aura of the hatch, before making it actual garbage by adding a crippling drawback.

    Not to mention throwing huge buffs at every aspect of detective's hunch, and the end result is STILL worse than just bringing a rainbow map. Like, what? How can these perks be SO bad? With how ridiculous the top 5-6 survivor perks are, who is it that's out there theorycrafting different ways to make perks completely unusable through inhumane drawbacks?

    As much as I love seeing a good redesign or buff, I have no hope for positive change in the perk department

  • @Rivyn said:

    Why not let him reload traps from lockers, or even chests? Instead of trekking across the map for them.

    The mental image of a Dwight turning the corner and Trapper is just there, searching away in a chest, humming to himself...

  • 7-min killer queue*

    Lol apparently I didn't hold down "u" long enough for it to swap over to a 7

  • 1. No, the game is doing well. Different regions have different preferences, so in NA there's like a u-min killer queue, but survivor is 10 seconds, whereas in EU it's reversed.

    2. This game is less toxic than most team shooters, and definitely nicer than the MOBA scene. It's just the loud people that make it look bad.

    3. Every game has buffs and nerds, if they don't then the game gets stale and dies.

    4. Yes, they do. They don't communicate that fact well, but they do listen.

  • @Galklife said:

    @underlord99 some ppl dont want to play vs 4 toolboxes, maps etc, well i when im playing surv i dont want to play vs ebony mori, can i dodge that? nope

    To be fair, you can force-quit dbd while loading in. It doesn't destroy the Mori, but it's likely you won't be the one to deal with it in their next lobby lol

  • Ds has no business activating when you're grabbed. If you're going to just do something else when the killer is in grabbing distance, you've grown too complacent

  • Activate all of these if a party has 4 people in it. I don't want to crucify solo's, but if everyone is able to be on comms then they trip and die on pebbles, or have heart attacks from adrenaline

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