YaiPa
YaiPa
About
- Username
- YaiPa
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Comments
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All he needs are better addons and being able to easily cancel to chainsaw like billy.
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I hope so, otherwise is just an hag ripoff.
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Actually having two or more survivors on one gen is far better than having 3 survivors splitted ln three different gens while chasing the other one, which is actually the gen rush issue.
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@Zertix said:
https://forum.deadbydaylight.com/en/discussion/comment/639566#Comment_639566
Sprit fury gives you a free hit. On killers with instadawn, it is a free hook. All you have to do is break 2 pallets. Is it broken?
While I agree that the old version of MoM was broken, but the perk was over-nerfed. The perk in its current state is the worst survivor perk in my opinion.
Boi if you're really complaining about spirit fury enduring you clearly have few hours. I'm sorry i have to spoil my previous bait, but survivors can easily work out around this combo and still loop efficiently, unlike most of the killers could do with old MoM.
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It's either Plague or Doctor, they can use their power effectively. Every other killer just uses human weapons, and since killers are strengthened by the entity they wouldn't suffer too much by the hits.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/639561#Comment_639561
MoM got what it deserved. I'm sure it'll get buffed in the future but for now it can rot.
https://forum.deadbydaylight.com/en/discussion/comment/639567#Comment_639567
Sorry what counter was that?
Every killer could easily counter MoM, especially Trapper, Wraith, Doctor... Only Huntress, Billy and Nurse had hard times against that perk, but nerfing it for such a SMALL percentage in the roster it's pathetic.
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No. Shards are designed to be earned as you play the game, otherwise new survivor could buy instantly every teachable/buy bloodpoints for already unlocked perks.
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/639558#Comment_639558
MoM didn't need a nerf that makes it utterly usless.
Exactly it had such a strong counter before. Now it has absurds requirements for such an underwhelming effect. Before it was fair.
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Lagswitchers and cheaters are a minority, and were much more present in the early days of 2017. Dedicated servers will not fix the major problems of the game.
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First, facecamp is no longer possible. Second, just ######### on the hook.
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Stealth is boring for both sides, the killer and your teammates. It's viable only against nurse.
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Ea is the worst videogame company in the world. As my brother told me recently, they created a 40€ dlc for the sims 4 (which cost 30€), that gives the 100% chance for doing an otherwise almost impossible trophy, required for the platinum. Thats the kind of garbage company we are talking about.
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Place traps based on your addons. If you have iri stone you can just place them under the pallets or in well known spots, the same with tar bottle (depending on the map). No matter how predictable could be, but at least one trap on the infinites is needed (we're talking about ironwork of misery, the cowshed, wretched shop), too much time saving not to try. As you'll master the trapper you will start placing traps based on the route survivor will take, this requires much skill tho; many god trappers think that replacing successful traps is wrong, imo this depends on the trap itself, feel free to do what you prefer.
Now, where to place traps on typical loops:
-jungle gym, on the line that links the two openings (on which theres a pallet on one of them), on this line there should be a locker attached at the wall, now that (i hope) you understood what i mean, place the trap in the tall grass;
-t-wall, loop divided in two structures with two windows right? In the inner side of the loop, following one of the structures there should always be tall grass, place the trap there.
I know it's sloppy but these are my tips for the trapper.
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OoO shows is full potential in swf. But can still work out well in solo against any trap setting killer. The only time it actually hinders you is against spirit nurse and billy (on some maps), because you can't safely stay in super strong buildings with these killers, they'll easily reach you and down you.
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As the devs cheaply reminded "summer ends the 21st of september".
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Auto aim cannot be disabled, there is also on pc, despite devs stated many times that doesn't exist.
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A new game mode would split not only the community, but also an already lacking dev team. The upcoming archive should expand the lore and a new objective will come sooner or later.
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Crouching exhaustion recover was super exploitable, good thing we got rid of, the same for running. Exhaustion perks are the strongest perks survivors have, 40 seconds of not running cooldown is needed.
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Yeah, you can tell on Fengs because her pose changes clearly, but like on Claudette is almost impossibile, thepose is fhe same, she has black hands hiding the key...
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/634691#Comment_634691
Nea grabs her arm when she has no item. If she does not do it, she is holding an item.
I mean...Just use your eyes FFS. It is not hard to spot a key in the Lobby when you actually pay attention and not just use the lobby to chicken out once you see one item.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/633290#Comment_633290
https://forum.deadbydaylight.com/en/discussion/77351/mindgame-guessing-game
The existence of a wrong guess implies that there is also a right guess.
And if there is a guess at all then the Spirit has to make the same set of guesses.
The details are irrelevant. If the Spirit can't guarantee a hit on reaction and you can't guarantee a miss on a reaction then you can have a mindgame.
Standing still in this case is a great example of a mindgame because outside of the psychological aspect there is no strategical advantage to doing it. The only reason to stand still is to make your opponent think you aren't standing still, and if the opponent correctly predicts this fact then they get a ton of free distance, enough to avoid a hit.
No, this infinite rock paper scissors logic doesn't work out. As you go into the match you understand the killer, if he double backs often, moonwalks, you can use these informations, since the red stain gives you informations even when you don't see it. The only way to tell if Spirit is phasing is trying to blind her. Plus, standing still hasn't any downsides, if they GUESS right, and leave the loop, you just phase back and reach them instantly.
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@venom12784 said:
https://forum.deadbydaylight.com/en/discussion/comment/633963#Comment_633963
Panda???? Ohm??? True??? Monto??? Noob??? Ok well noob a lil but he isn't messaging people calling them trash
I'm not gonna call nobody out, also because I think it breaks forum guidelines.
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One of the thousands of issues their "looking into".
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Stone Cold Steve Austin.
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@Kikki said:
https://forum.deadbydaylight.com/en/discussion/comment/633958#Comment_633958
Seriously but why? Why this toxic #########?
Dbd youtubers literally based their channel around being toxic. Annoying other people is funny. It's the same logic why it's almost natural to laugh at somebody who slipped and fell on the floor.
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Another way of enjoying the game, nothing wrong until they don't bodyblock you in a corner.
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Run my boi Ace, quieter and more handsome. But yeah, as @FichteHiro already stated, iron will reduces every grunt of pain.
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Broken perk, born from the minds of incompetent developers. Due to his enormous benefit it deserve to have hard requirements. They need to fix protection hits mid-chase an we're fine (also for wglf).
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They change the matchmaking system every patch nowdays, without even telling us (sometimes the newer "everybody join the lobby at the same time" system comes back). But still, i remember that sometimes the time remaining wasn't even displayed, so it was an always lacking system.
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@PoisonN said:
https://forum.deadbydaylight.com/en/discussion/comment/633278#Comment_633278
Well, you don't know that she is pretending or she is behind you
That's the point, it's always a guessing game, you can't win or lose the "mind game" because there's no outplay, just wrong guess.
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Bloodweb change is incoming, it will be easier to find the perks you want. Once you reach the 50 lvl cap of whatever prestige, stop wasting bp.
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Imagine calling Spirit standing still mindgame. Just make grass moving when Spirit is phasing and it will be more fair.
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plz devs bring legacies back, i want shiny skins like my favorite streamer, it doesn't matter if back in 2016 the grind was really hard, with bigger bloodweb, without perks or offerings to increase significantly the bloodpoints...
As a user angrily told me, "Your comment suggests that [...] the community want more outfits when that couldn't be further from the truth."
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Soon™
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They actually are patching every spot where the traps sprites kinda glitched below the ground, i remember some spots on thompsons house. Trapper is just map dependant.
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@jeyers said:
https://forum.deadbydaylight.com/en/discussion/comment/629447#Comment_629447
And keys have a counter: simply kill all survivors before they get to see hatch.
Mori is way stronger than a key though.
Moris cannot be found in chests, keys are hard to see in the lobbies while moris clearly appear in the loading screen, if you easily win a match as survivor you keep the key, while you waste the mori if you're the killer, keys have addons to save from losing them, to use moris at least you have to won chases and if you want to tunnel you'll to deal with bt, ds, bodyblocks and so on, to use keys just press one button to get your free escape even after playing badly, starting egc isn't a counter either, since survivor can still reopen the hatch.
No way moris are stronger than keys.
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Good old hostage doc: purple calm, purple order, overcharge, distressing, ruin, free perk. Just do some chases looking for the close gen, and waste survivors time.
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Never respect pallets, don't kick unsafe pallets.
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Whispers isn't that big of a deal. It's really good just to find the last survivor since you can lose as much time as you want, while even if it lits up at the start of the game near a gen, the killer can't waste much time searching for you, so he will eventually have to abandon the spot if you hide well.
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People also expecting a game save with dedicated servers, even tho it won't change anything...
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Tell me we are memeing please. The combo can easily be countered by dropping pallets early, and survivors can easily loop efficiently. From what i read, and the amount of post, you're probably somebody that started playing the game. If not, well you're just bad (and you're bad even at having a discussion, since by not quoting or tagging me, you're making real difficult to me knowing when you replied me).
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@seven1red said:
Moris have a higher impact than keys.
Ivory - Give killers so much more pressure and shortens death by 1 hook
ebony - Gamebreaking, literally decrease the hooks needed to kill all 4 survivors by one
Keys - if it gets to the end and the killer has a 3 gen then its a guatanteed lose, getting to the end is the part that actually makes them skillful
Moris have a counter, simply don't go down, not sarcastic that's it. If the survivor are good enough they can win against a mori. Yet, even if they cuck themselves up with a three gen situation, they can still get their sweet second chance and win the game, and differently from moris, they don't have to bring keys in the match, so that the opponent know what he's facing, they can find it randomly.
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To everybody inb4: moris are not equals to keys.
Now, we don't need keys to be removed, just to create a new interaction "opening the hatch", which will take roughly 5 seconds and have its unique sound. That's it.
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I like the idea for endless torment, since it's a resetting hex and force survivor to look for it, wasting a lot of their time, and the terror radius thing kinda helps spot it, making it almost balanced (of course we would need to see it in action, maybe tweak the number of the slowdown, i mean it's an instant stronger dying light). Bleedout is imo too much game slowing, it would become the most hated perk in the game, being nerfed few weeks after (but still, survivor deserve this for at least a month for running MoM). Overexertion, giving haste for survivors is probably the strongest thing you can, that's why hope is end game based, since you clearly said it works in chase, it's too strong.
For every other aura reading perk, i mean it's good buffing solos, but i probably wouldn't run these perk just to know what my team mates are doing.
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Yeah they planned a console optimization back in december 2018. They should have addressed this problem with their "soon™", instead of setting a date without any knowledge of how to solve the issue (or at least the times needed for solving it).
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The concept of the game, its links with the slasher movies culture (the campfire, not knowing the killer, original killers inspiration) and so on.
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New game modes=splitting the already lacking devs team=even more bugs.
New game modes=splitting the community=even longer queue times.
Also it seems to me a legit DeathGarden ripoff, like revealing the position late game, or moring instantly but with respawns...
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I've noticed it sometimes, i thought i hadn't pay enough attention while looking down, and that's probably the reason. But, since for some reasons Trapper can't see traps nearby, i don't keep out it could be one of the thousands of things they mess up when bug fixing other stuff.
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@Aceonfire said:
https://forum.deadbydaylight.com/en/discussion/comment/629264#Comment_629264
well yeah those 2 maps would need re-work but they shouldnt have perm locations for exits on any of the maps imo so that's no biggie.
So how would you counter the crazy short games?
This issue is heavily rooted in the game, hence we can't simply address it by tweaking some numbers (adding one more gen, increasing the time to finish a gen, creating fake doors, and so on). Survivors need a secondary objective that's it, otherwise games with efficient survivors will always go quick.
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Even if i don't think that this is his main issue (his entire concept it's the problem), this brings us up to an enormous problem with this game: when adding new content they do not think about the previous stuff.