YaiPa
YaiPa
About
- Username
- YaiPa
- Joined
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Comments
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Sure, because people don't know how to counter, we need to spoon-fed them by nerfing a perk. Seems legit.
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As now, yes. But you know, Ash was super worth for MoM when he came out, now is pretty much a waste of money perk-wise.
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Yeah, it is. That's that new loop type it was introduced in Ormond that is very strong, the main building it super strong. At least they fixed the auras...
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The ban issue is just a cover (even tho it's a legit cover) for a lack of characters modeling skill required for having severed heads, or like bodies split after Billy's mori.
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Rather than easy pipping which was kinda dumb (you could easily pip by just mori 3 people and one Hooke last guy), I'm tired of safety pipping because I slug and I end games up too quickly, I'm tired of safety pipping even after 10 hooks and 5 gens still up because survivor took the very deserved hatch/camped the door...
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Ahah, i remember. When healing yourself is faster than being healed by a team mate, you know it was a stupid change.
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Not the same killer queue times there were last year.
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@MathiaStef said:
I can't save anyone if no one gets downed
Still, as i said before 10 points are not that hard to obtain.(10 points are a pip at yellow ranks)
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Depends. What kind of games are we talking about? Playform, the day you played (rank 1 two days after rank reset is clearly more valuable than at end season), the amount of hours of the survivors, if it was a swf...
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@MathiaStef said:
https://forum.deadbydaylight.com/en/discussion/comment/690354#Comment_690354
I more care about the survivor since I've been stuck in rank 16
If you really wanna rank up, just do two gens and save 2 people with borrowed time. That's a super easy way to rank up till purple ranks.
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Always found the cheese on the box funnier.
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You should always safety pip for what you said, since you should get iri gatekeeper, iri survival, bronze benevolent and nothing in chaser, which brings us up to 9 points (where 8 is a safety pip in red ranks).
For killer yeah, it's stupid and they should address it. But again, who cares? Ranks are pointless, it only makes you wait more and have more sweaty matches.
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Devs said it's better because you wouldn't be willing to use a slighlty increasing addon if you would be able to see the actual percentage.
The real reason is because they can change the values whenever they want, without telling us (as they did with lf).
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As already said, those aren't hitboxes issues. Tho, i think it's time to adjust some hitboxes for survivors, since characters like Feng or Jake share the same hitbox, which is stupid.
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The only killer is stupid to tunnel with is pig.
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That's why corrupt intervention is highly suggested. That's why enduring+spirit fury or stbfl are a must to help him on loops were you haven't placed traps.
By doing this, you either have time to set traps in a particular zone, or down fastly a survivor luckily bring him in the basement and trap all around (and kinda proxy camp).
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Yes. Crotus Prenn asylum has the worst totem spot in the game, in the middle of nowhere.
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Very hard, way harder than on pc due to orrible framerate and joypad. You can still master her, and since nobody plays nurse on console, survivors aren't familiar with her.
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It depens. The killer when he hit you probably trigger the flip down animation. The flip itself and the time that takes to be able to crawl is basically the entire killer cooldown timer.
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A competent Hillbilly will never double pip at red ranks. Many killers are already hindered for using their power.
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Crane pallet isn't exactly god tier, and the bus broken loop is rng based...
But yeah, unless you play Huntress or Nurse that dominate on this map, say goodbye to your ability if you're a stealth killer, Spirit Fury Enduring essential on this map.
Sooner or later every map will be reworked, all we have to do is wait.
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It wouldn't be fair. The timer should be so much generous there's not point of having a timer. Conditions should be met, survivors can run out of time not because they were not willing to do gens, but because they were occupied elsewhere.
Also this would speed the genrush even more.
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You both seem not to know what fair means. Nothing unfair here, just trolling, it's a damn game.
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All the cars have terrible collisions. The one in Springwood near the house, and also in Springwood those two cars with the pallet, near the school.
Definitely they need to fix those hitboxes.
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Gen rush, destroy the traps with a flashlight, run, pop the trap and wait for it to disappear, then save. 3 counters.
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If you have all p3 characters just save them, if you still have to level up characters, level them up till level 39, because there will the bloodweb changes start.
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@Boosted_Dwight said:
https://forum.deadbydaylight.com/en/discussion/comment/657857#Comment_657857
Wait, when did they say that?
@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/657857#Comment_657857
I can't find the logic in that...
Here's the discussion it comes from, https://forum.deadbydaylight.com/en/discussion/76836/can-yall-like-stop-putting-totems-right-next-to-gens-and-in-open-areas , such a stupid excuse to hide bad totem spawn design.
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Believe me or not, devs said it's better for killers that totems can spawn near gens, yeah i know, don't laugh.
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Although everybody understands that we could get only advantages from this change, devs accomplished to justify these pointless descriptions we still have...
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Depends, there's a grey zone on what teaming with the killer is. Pug received a one day ban for pointing at the team mates and sandbagging them (Search "the match that got pug banned" on yt, watch it and see if it's similar to what you experienced).
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To rework slippery meat you need to change it totally. If i want unhook myself i'd just use deliverance, more consistent.
The effect you provided is really strong, with a very intelligent team, that know when it's the moment to unhook or not, also i wouldn't that the requirement would be hard (maybe with the old sabotaging times), "forcing" the killer to hook you in a specific place isn't that hard.
But again, you either create a "complex "perk (like you did, debatable changes, yet well made) or just get rid off of the unhook mechanics (like they did with tinkerer).
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No. We need Clown's dancing belly.
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The objectives are basically the same, plus for an fps is easier to be considered competitive.
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Asymmetrical game, competitive game. Choose one.
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Yeah, matchmaking on Ps4 is awful, when you'll reach purple ranks, you'll be paired with yellow/green ranks. Yet, when you actually play killer (even if ranks are the same), you get strong survivors.
P.S. Please, you can take screenshots on ps4, I'm tired of seeing tv photos, -.-
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Pig wasn't given any chance to work in egg, nerfed instantly. Yet, MoM without thinking how broken could it be, despite the major disappointment it received after the "leak".
Survivors are their priority, that's a matter of fact, being the higher player base.
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Nope.
- it's one of hag's major strenght, also almost nobody still seems to know how to properly use this;
- you lose a token everytime your aura is shown to the killer, no matter what, he might not be looking at you, but your aura is visible;
- stupid decision, without any bonds ds would return to his previous states, also from survivors prospective (and you seems to be an average survivor main) "tunneling" is a wide term.
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None. Licenced killers put bonds on the power, the creativity and usually the killer itself is either based on the reboot (like freddy not being robert englund) or a major disappointment (like Ghostface, the wallmart mask™).
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I would prefer a more classic design:
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12 other perks that should need a rework (because that's what you're asking) just because player can't adapt in-game it's stupid. If it's not a problem for you, rather it's an issue for your not experienced friends, well, nothing they can do other than learn the game. It will get worse as the months pass, also because the average skill level required increased massively in 1 year.
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- If you three gen yourselves it's your fault;
- only surge of the four perks you mentioned it could be hard to deal with, all the other are useless;
- we can't really tell the demorgogon performances yet, but, depending on how good his ""ambush"" is, he's a worse hag.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/645137#Comment_645137
Yeah, people say a lot of things will never happen... Than they happen lmao.
Think about it like this, if this was EVER humored, if we had a shred of a possibility of this happening... What would you think about it? Whats your opinion on the subject of Legacy Skins as a whole?
Just skins people want to flex. It would be disrespectful towards the OGs who played the game and grinded their asses. Also, it's not the skin itself (the orange entity touch), rather than the concept of bringing back skin rewards that are not justified (it could been evry skin).
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/645108#Comment_645108
There actually was entity eating nods before the bloodweb change. It just was starting eating later than nowadays.
Also, bps was existing back then aswell. Not only that, the rarity was lower (brown offering) so it was even cheaper to get them.
Also there was like a bp farming wraith (bot) in every 5th lobby which made it quite easy, I remember back then how pissed I was not to be able to play a normal game and having another farming bot killer
People have a wrong image of old prestiging. It wasn't that much harder than it is nowadays.
Boi you're so wrong. Entity didn't eat entire nods because bloodwebs had differnt shapes, bps and escape cakes were added in the summer feast, months after the legacy threshold. Plus, farming bots were efficient only if you used the bot, otherwise just time consuming as survivor (and not everybody liked to farm)
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- your walking speed would be 67,8% (2,712 m/s);
- no, the vaulting speed is setted based on your movement, tho it is not affected by your speed itself;
- 100% sure it would stack with urban evasion, this means that you would crouch at 2,712 m/s with these two perks equipped;
- with hope lvl 3, your walking speed would be 60,5% (2,42 m/s), with this perk roughly 2,904;
- every sprint perk set your speed at 150% (6 m/s) for a short amount of time, since it is set, and not increased, the speed will remain the same;
- I dont think so.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/645108#Comment_645108
Nobody's bitching, its just a "what if" post. I'm not begging for it to happen, its just an post to throw opinions around.
Relax man.
A "what if" devs stated since 2017 it's never gonna happen. Inb4, you can't compare legacy to Bill on ps4 or not human killer, different bounds that were broken.
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Stop bitching, legacies were one time only rewards. Grinding was real, no entity eating nods, there weren't any bp increasing perks, neither escape cakes nor bps. Prestiging won't change, you'll only obtaining more perks, so there's no point.
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It's just another incentive to dumb survivors to cleanse totems and stop complaining about noed. Nobody would ever run iron maiden, wasted slot, and haunted grounds already had use before.
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(The perk itself) could only work in a infinite t3 myers on the game, the terror radius limitation really hinders its potential.
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It's been so since day one, stop complaining because a youtuber brought up a mechanic nobody ever complained. If he facecamps rush him, just like you do with every other killer.
