YaiPa
YaiPa
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- YaiPa
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Comments
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Well, it's normal you found full load-out killers, I mean he could be a purple rank killer after rank reset, and your rank is near his. What it's not right are those 2 rank 20, which is an issue they're currently looking into, so don't expect a fix tomorrow.
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If survivor gets good rng on loops they can create super broken routes. How is this fair?
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Self care is trash anyways, plus if you have head on too, that's already a good reason to change.
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The only thing they should add is devotion playing an active (yet secondary) role in matchmaking: first the game finds you all games available at your rank, then matches you with someone around your same devotion (different tiers: from lvl 1 to 99, from lvl 101 to 199, and so on, till from lvl 401 to everything onwards).
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Either super lucky positioning for the killer, with every survivor together in one place, which is the worst thing survivors can do in a game, or a domino downing with Infectious fright or maybe Hag during mid-game with all her traps seated.
For every other scenario, Haunted grounds grants only 1 free down, because you were already chasing that guy, otherwise everybody hide (as it's right to do) for the entire minute.
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Female characters are cursed, just like the old sliding bug.
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Sure, you need first to accomplish being downed by a LF, and the next time you figured out it has the combo is easily counterable...
So I wouldn't call it op, rather memeing.
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Every block is trash, class photo and bottle pill are fine, Paint brush+swing chains /jump ropes are the best load out.
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It's not 2017 when bloodhunts were much rarer and there weren't any bp offerings or similar perks, if someone loses a bloodhunt it's not the end of the world... Plus every streamers who helped the game growing up as already every character P3 with all the perk.
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At least that's the proof that a non-competitive matchmaking, without ranks distinction, would never work.
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Yes. Survivors should always win against killers if they're optimal. Only Nurse, and maybe Spirit can actually be strong enough to win the game, and not the survivor being not optimal.
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There have been much morepopular petitions that never reached their goal, despite the high numbers (I remember one for bringing Bloodborne to Pc). I don't really think that devs will listen to 100 people, also because they aren't that big that their collab offer gets instantly accepted, a lot of stuff needs to go before an actual chapter...
also, it would be ######### collab, but that's an opinion i guess.
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As now it's been all purple, few red, if there were any yellow/green i'm pretty sure they were in a team. Before the patch there have been few matches against full yellow survivors...
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They just need to ban people for DCing, that's it. If bona to gens speed for a DC were added, i can already see SWF DCing on the third hook as they're being carried to help their team, also since DCs are not punished at all.
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Spirit so I would never encounter her in the game anymore.
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Dave Meltzer rating killers' wrestling matches.
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Huntress' berus toxin is really good despite lasting only 15 seconds because if yu hit survivors means you're in a chase, hence they are running, hence their exhaustion won't came back, unless they walk...
4 seconds are pretty much useless, but again, what can you do? Increase the timer? It could reach 10 seconds at best.
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Nah, it will never happen. Every cosmetic for the most used character (especially females, like Nea or Kate) will always be a flat 10€ skin, because the milking is strong in bhvr's mind.
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Because hard to believe this is a game and people want to have fun while playing a game.
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When head on doesn't stun.
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The last exhaustion-sprint perk they can come up with is a perk that gives sprint burst after a pallet drop/pallet stun. I know it's stupid, but it's the only thing is left.
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Yeah, best perk in the game no cap... Balanced and Lithe are kinda situational and map dependent, yet are easier to use.
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If Billy's engravings increase speed while also increasing charge time, why Nurse should be different? That's the stupidity of these add-ons, same charge time, double distance.
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Some kind of streamers have also a special treatment (like DCing or exploiting on stream), while others are completely ignored.
Everyone from purple to red ranks is basically invisible from their devoloping/fixing vision.
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I hope at least the god window was open.
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Why Billy can still maintain the charge on the chainsaw after a stun, entity blocker still doesn't work properly, and so on?
But, i think the situation you described is basically the same one where a trapper picks you up while eing trapped, but at the same moment you free yourself. It's a limbo between being over the safe pallet zone (hence the pallet break), and yet not being (hence the instadown).
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Matchmaking should keep track of devotion. Like the matchmaking tiers in Ds2.
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I don't really know. As I remember the clickers couldn't see, so it would be really dificult to transport into the game. Also killers are unique people, not one of a zombie species. Wasn't there like a kind of boss fat zombie?
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/698538#Comment_698538
Funny you say that, because I've gotten a lot of games recently with red rankers who still were not able to finish the gens. Kinda hard to look for Ruin with a big venus fly trap on your ass.
BRUH, at this point i dunno even what to say. You think ruin is op on certain killers (or platforms, or against some players)? Fine, ask for a nerf. I'm sure they will block the Ruin selection on some killers.
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@kiwiliciouz said:
https://forum.deadbydaylight.com/en/discussion/comment/698496#Comment_698496
What does that have to do with anything, I'm new 🤣
You're suggestion is impossible for the core balance of the game. You clearly don't understand the game in its complexity and the lack of experience the devs have already showed.
I'm not surprised that a, let's say, so bizarre suggestion was made by somebody who has just approached the game.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/698460#Comment_698460
Puppers is a red ranker survivor. He can't hit ruin skillchecks on PS4. Just about every PC player I've seen do a video on PS4 had problems hitting Ruin skillchecks. Also the killer is being spoonfed in this case. The survivors may have issues hitting Ruin skillchecks, but the killer has no issues finding them.
https://forum.deadbydaylight.com/en/discussion/comment/698465#Comment_698465
Flashlights, and a Hag cannot stick her traps everywhere without worrying about them. Demo's portals only appear after he teleports through them, AND they take a really long time to close solo, in addition with addons that make it even slower. He also again, has other powers, whereas Hag does not, and Hag is one of the better killers, and he has Hag's power, but slightly delayed. However survivors are ALSO delayed.
Pc players are used to a different framerate, a massive downgrade is why they can't hit great. Again, git gud, a lot of red ranks ps4 players have no problems, just like red rank pc players.
And even if you do not want to learn skillchecks, just find the totem.
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In a pip-wise tier list, Legion is SS while Billy is F.
Damn, this game is so stupid.
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The color change area is something i've only seen in Dark Souls, back in 2011.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/698427#Comment_698427
I used to enjoy watching him. Now it feels painful to watch. I feel bad for him.
When i saw him playing with DH, Adrenaline, old MoM and DS, I understood he really lost the fun of playing the game.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/698434#Comment_698434
When your teammates always either fail skillchecks or go looking for it, then with Demogorgan it's a problem. Also, in case you haven't seen, some rank one survivors have actually had to go look for Ruin constantly because on PS4 they cannot hit ruin skillchecks to save their lives.
https://forum.deadbydaylight.com/en/discussion/comment/698448#Comment_698448
Hag requires someone to step on them, unless she has an ultra rare addon that I've rarely even seen used, and her traps don't give a notification if you flashlight them. In addition, her power is LITERALLY only that, she gets nothing else. Demogorgan has 2 powers, 3 if you count the passive seeing people destroying his buttholes.
Just because people can't git gud that doesn't mean they need to be spoon-fed and helped. At some point the learning curve will increase.
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Sure, let's make gens go faster, why not.
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Yes and no. The original starting characters are Dwight, Jake, Claudette and Meg. David and Nea are free. Feng and Ace are included in the Ps4 edition, along with the Hag and the Doctor. On Pc tho, these last 4 characters need to be bought.
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Imagine complaining about ruin in 2019.
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@claudemonet said:
https://forum.deadbydaylight.com/en/discussion/comment/698360#Comment_698360
so what's ur top perks in your mind?
I hate self-care, waste half-gen time to heal and then instant down in the following chase lol
It's probably dead hard. Adrenaline despite being super strong it's still end game, dead hard can be activated at least three times.
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Yeah, the matchmaking it's in one of the worst situations i can remember. At least the survivor rank display is returned.
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Adrenaline is the 2nd best survivor perk because is a lot of perks mixed up:is an insta heal, gives you sprint burst, can instantly pick you up, ignores exhaustion. If at least one of these effects gets removed adrenaline would be more balanced.
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Dead hard grants at least 3 extra hits per match, sometimes is uncounterable and can gain you extra distance to a safe pallet the killer has to break, lose bloodlust then chase you more...
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@ACEvHEARTS said:
Bug fixing team is not the same as the creative team. Someone always brings this up when it comes to cosmetics too. Just because one area isn't "doing their job," so to speak, doesn't mean that the other teams just stop doing theirs. If you want the bugs to be fixed, it needs to fall on the QA and coding teams.
It might not be the same team, yet they could change the money and resources put into the cosmetic team or creative team, into the bug fixing team...
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If they're fine having a 2.0 legion, I'm fine.
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In case you didn't notice, devs slowly tried to move how perks work. First there were many passive buff perks, that increase something for the entire match (enduring, brutal strength, light born). As the years passed, they introduced many requirements perks (spirit fury, discordance [which has a cool down]). So I don't think we'll ever see the type of perks you wrote about.
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Lmao, always the same problem: they keep adding new stuff, forgetting about the older mechanics. Of course it's not intended. Report it in the bug section or feedback section.
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Hmh, no. What if I have to take a #########? What if nobody joins? What if I have a three man bugged lobby? Nobody is harmed for a lobby dodge, differently from DCs, the problem is the queue time, complain about that.
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/697213#Comment_697213
I mean, MoM really was game-breaking, IS and SW aren't. They waste time cleansing a random totem and they need another 2 perks to make IS useful.
That is why I think it's not broken, because there are requirements to be met. But, if many killers are not able to tell when a survivor jumps in a locker mid-chase, they will increase the time, up to 20 seconds maybe, in order to nerf its in-chase heal potential.
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I mean, I'm already pissed when I see I have to play with brown ranks lvl 15 as survivor thanks to matchmaking. I think it would only increase dodging.
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/697186#Comment_697186
1 question, do you find any of those 6 perks as game-breaking as MoM once was?
Absolutely no, but as devs many times proved, they listen to brown to green ranks players.
If a large majority of players will complain one day about inner strength, they will nerf it.