Instant self healing perks need to be nerfed

I have such build, dead hard, Adrenaline, second wind and the new nancy's perk (sry i didnt remember the name, cleansing -> locker -> heal)


Don't you think it way 2 OP? this combo can take/avoid four killer's attack, that's 16 in total, for a skillful SWF team


As a killer, you need to attack 8 more time to get "no one escape". My suggestion is to introduce some similar notion as "exhausted effect", so each survive can take at most 1 instant healing perk per trial.

Comments

  • And what about instakills? Shall Hillbilly get an exhausted effect too?

  • Adrenaline is the only one that will activate on a chase, maybe.

    Dead hard can be baited.

    Any of the others, I still hit you 2 times to down you. Doesn't really matter if you healed in a locker or with a medkit

  • Adrenaline is the 2nd best survivor perk because is a lot of perks mixed up:is an insta heal, gives you sprint burst, can instantly pick you up, ignores exhaustion. If at least one of these effects gets removed adrenaline would be more balanced.

  • If they run inner strength with that build, you can just grab them out of the locker. They can't just cheese you with it because they don't have DS nor Head On. Second Wind only activates 30 seconds after getting unhooked. You can catch them easily in 30s AND, if they're affected by deep wounds from BT, Second Wind will remove the deep wound instead of healing them. Dead Hard, while bullshit from time to time, can be easily baited. I will agree with you on Adrenaline killing potential pressure tho.

  • I don't see a problem with inner strength you have to break a totem for it to work. If everyone is breaking totems and you managed to do one you get one use out of it. Everyone does the totems and there all gone or you can't find one the perk is useless.

  • I don't think it's too much of a problem as a killer main. It can't become meta because if everyone is running it there will be a lack of totems to go around. Totems aren't always easy to find and they take time to do in the first place. Lastly, Dull totems can be countered with Thrill of the Hunt + more hex totems if it gets to be too much of an issue for you.

  • @YaiPa said:

    Adrenaline is the 2nd best survivor perk because is a lot of perks mixed up:is an insta heal, gives you sprint burst, can instantly pick you up, ignores exhaustion. If at least one of these effects gets removed adrenaline would be more balanced.

    so what's ur top perks in your mind?


    I hate self-care, waste half-gen time to heal and then instant down in the following chase lol

  • @claudemonet said:

    https://forum.deadbydaylight.com/en/discussion/comment/698360#Comment_698360

    so what's ur top perks in your mind?

    I hate self-care, waste half-gen time to heal and then instant down in the following chase lol

    It's probably dead hard. Adrenaline despite being super strong it's still end game, dead hard can be activated at least three times.

  • @claudemonet said:

    https://forum.deadbydaylight.com/en/discussion/comment/698360#Comment_698360

    so what's ur top perks in your mind?

    I hate self-care, waste half-gen time to heal and then instant down in the following chase lol

    Adrenaline, Borrowed Time, Dead Hard, Decisive Strike

  • Would you rather have every single Survivor run Self-Care in every game? I think those two new healing perks are a great addition, they bring some variety to the game since healing is super important for the survivor’s side.

  • Not sure why you would use Inner Strength and Second Wind together. Complete waste.

  • The only insta-heal there is Adrenaline, both SW and IS have non-gen related time investment requirement and an activation timer.

    Healing by default is not bad for the killer, it's valuable time that the survivor doesn't spend on a gen. Which is why Adrenaline is so strong, it compliments and encourages gen slamming; no need to waste time self caring for 32 seconds, just do gens and presto.

  • Please never say second wind needs a nerf again you actual bot

  • Theres nothing too op about the perks....

  • Nothing OP about the new perks. Your definition of "instant" is also a little off.

  • @claudemonet said:

    I have such build, dead hard, Adrenaline, second wind and the new nancy's perk (sry i didnt remember the name, cleansing -> locker -> heal)

    Don't you think it way 2 OP? this combo can take/avoid four killer's attack, that's 16 in total, for a skillful SWF team

    As a killer, you need to attack 8 more time to get "no one escape". My suggestion is to introduce some similar notion as "exhausted effect", so each survive can take at most 1 instant healing perk per trial.

    Second Wind and Nancy's Perk aren't OP in Combo with these Perks because by Second Wind you need to be unhooked outside the terror radius and you need to do something for that plus you jave to wait 30 Second's on Tier 3.Nancy's Perk ist OP too with those because you need to find a Totem,break it and wait 10 Second's in a locker.In a chase,it dosen't brong you anything.

  • lol k second wind doesn't need a nerf

  • @Kikki said:

    https://forum.deadbydaylight.com/en/discussion/88790/instant-self-healing-perks-need-to-be-nerfed

    Second Wind and Nancy's Perk aren't OP in Combo with these Perks because by Second Wind you need to be unhooked outside the terror radius and you need to do something for that plus you jave to wait 30 Second's on Tier 3.Nancy's Perk ist OP too with those because you need to find a Totem,break it and wait 10 Second's in a locker.In a chase,it dosen't brong you anything.

    second wind works in terror radius and chase

  • Oh okay then it is bugged because I used it often and it hasn't activate even if I wasn't downed and healed a mate to 100%