joan
joan
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@ArecBalrin said:
https://forum.deadbydaylight.com/en/discussion/comment/717960#Comment_717960
'Mindgame the killer', but the killer knows exactly what you're doing?
In reality, EGC should have never been introduced and was always going to heavily favour survivors who would always be allowed work-arounds that won't be addressed until long after other changes have made them irrelevant, as usual.
Killers meanwhile keep having our options perpetually narrowed.
EGC heavily favour survivors? A timer to escape? 2 doors close each other? The killer closing the hatch?
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@Tzeentchling9 said:
Because it's boring, requires very little skill or thought, and there isn't much many killers can do about it except just take it.
People whine and complain about Spirit not being a "real" mind game, but they are perfectly fine with a large amount of loops being completely out of the Killer's control because they can be seen over the loop at all times.
Is boring? Well, as survivor all you can do is looping or press M1.
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@Tzeentchling9 said:
Because it's boring, requires very little skill or thought, and there isn't much many killers can do about it except just take it.
People whine and complain about Spirit not being a "real" mind game, but they are perfectly fine with a large amount of loops being completely out of the Killer's control because they can be seen over the loop at all times.
Is boring? Well, as survivor all you can do is looping or press M1.
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@Karltastisk said:
Is horrendous. Been waiting 10-15 minutes then when i finally get in a game someone DC'ed at the loading screen.
I am blaming mostly the new matchmaking since there's no point in me and many others playing with my low level friends. And solo is just horrible...
Playing as survivor is every day more frustrating and difficult. Also they change the matchmaking for SWF. So these waitings will get worse
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@Aztreonam78 said:
Gen rush. The most nasty problem of DbD. No fun for Killers, no fun also for Survivors bcs of bad game design, namely:
- Huge and (or) unbalanced maps
- Unviable Killers
- SWF
- No useful secondary objectives
Huge and (or) unbalanced maps
Its very very hard to apply and more and more hard to keep pressure if the map is HUGE (both of Red Forest, Fractured Cowshed, Blood Lodge, etc.) and has RIDICULOUS LOOPS (Grim Pantry, Window of Misery, Disturbed Ward, Rancid Abattoir, etc.), or it is complete trash (Haddonfield).
Unviable Killers
If you play Killer which is much more WEAK than Spirit\Nurse\Freddy\Hag\Billy - it also can be a reason why you got rekt. Spirit\Nurse\Freddy\Hag\Billy are very dangerous bcs they are fast, mobile, deadly, if you lose as them - its clearly your fault and the Survivors were stronger than you.
As Killers like Plague\Legion\GhostFace\Pig\Demo\Wraith\Myers\Huntress you also can win by knowing their specific tactics, but it will be noticeably harder, you need to hope on luck, Ruin spot is good and wish its not swf.
Trapper\Clown\Doctor\Bubba - they are imho too dependent on Ruin and luck, survivors will die only if the Ruin spot was too good or the survivors themself did a lot mistakes.
Some light buffs or changes for Plague\Legion\GhostFace\Pig\Demo\Wraith\Myers\Huntress and big buffs\changes or even reworks for Trapper/Clown/Doctor/Bubba - the game will change, it will be SO GREAT to see regularly all 17 killers instead of 5.
SWF
No need to explain - extreme organization, insane map control, their perks are often consistent, insta heals..
You can say again that not all swf groups play like that. I agree, but do you really want to say that since not all groups are like these, the problem can be ignored?
The only possible solve to this - add great and nice stuff to solo players (integrated Kindred!, status huds on survivors icons when someone is chased, etc) and than buff killers.
No Secondary Objectives
I mean REWARDING secondary objectives. Totems? Lol, cleansing totems for 1k BP and preventing NOED which Killer may don’t have?! Pfff. If the Killer doesn’t run NOED - cleansing totems is completely useless thing which doesn’t help you and your team to survive. The only great motivation to cleanse totems is the perk called “Inner Strength”, but why I have to use a perk to make cleansing totems and losing my time when my teammate is getting tunneled worthy?!
Sabotage.... no need to explain.
CONCLUSION
I don’t know why devs are so focused on DLC’s. This game has few but REALLY SERIOUS PROBLEMS and they are not gonna solve this quickly. Yeah, they do Buffs and Reworks for some Killers (Freddy is awesome), but comon, these changes for killers and maps go out too slowly AND NO CHANGES SO FAR TO OBJECTIVES, SWF AND SOLO PLAYERS.
Feels bad every time I imagine how the game itself could change if the dlc were in the background (1 dlc per year), and the unconditional priority would be the overall health of the game..
"..if you lose as them - its clearly your fault.."
And you wanted them to buff the other killers? And survivors? Or we play only so you can have fun?
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Because if you open the door the killer probably camper the hooked survivor.
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@Raidoku said:
I think killer mains need a new mindset sometimes I want to turn on DBD and just loop a little maybe even pallet stun but all in the name of fun for both myself and the killer. Personally I think killers need to stop being so damn greedy for the kill think about it if you slug and allow players to pick up each other they waste time no doing gens while you can kick and regress them. Or Allow a survivor to be unhooked and fully healed while you turn your attention to another survivor? Or is it even asking too much allow a occasional survivor wiggling off your shoulders at least once a day/week? My Point is that the basic " as soon I see you it means I got to tunnel you" mindset is PLAYED out can you killer mains please make the game more creative and fun for survivors and just the community in general I promise you will still get your 4ks just stretch the chase aka the game a little longer.
Totally agree. Yesterday I was playing a game and 3 survivors escape. I saw the hatch so I did noise because I wanted the killer to close the hatch so he/she could gain BPs. He came towards me as I had kidnapped his son. He knew for sure what I wanted, but he killed me. I don't have nothing against anyone, but I have more than 1500 hours in this game and I played against people of so many countries, and the most competitive killers are russian people. And I love Russia and russian people.
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@Financial_Stability said:
Not particularly. Survivors would still hold the upper hand and arguably more so than in the current iteration at the highest level of play.
BBQ I still don't see why people yell about it.
In ranks 20-10 BBQ killed more people that all killers
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/717311#Comment_717311
The reason being the aura reading was made for survivors just as much as killers. Its an incentive to leave the hook instead of camping instead of punishing a killer for using a strat.
Same thought: Give an aura reading to survivors too before unhook. It's good for killers too, survivors will go to unhook and reduce the gen rushing
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4th theory. Did you camper/tunneler so much?
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@Jallybwan said:
@Peanits I don't think this has been asked in this thread (if it has been then I'm blind), but why is Pig getting these nerfs? As far as I'm aware, the general community consensus is that she's either balanced (Scorpionz's community, me, a lot of Pig mains I know) or among the worst killers in the game (most other people). I can understand not buffing her, but nerfing? Is it just for consistency purposes? Will she be getting buffed in the future to compensate? Thanks ^-^
We want the survivors be getting buffed too to compensate. They had benn nerfing us since months
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@Nazeef13 said:
https://forum.deadbydaylight.com/en/discussion/comment/715012#Comment_715012
Devs are probably testing how this matching making will go. And I am certain they will find the results PROBLEMATIC, as I mentioned, and will change it again.
Or you're right and they won't change swf matchmaking cause those are non-issues.
Anecdotal evidence, but I am already seeing on PS4 people mass dcing/deranking in my lobbies..and people on my friend list going on new users to play with their friends, which results in actually bullying new rank 17-20 killers.
That actual abusers will find alternative ways to abuse, while those who seriously just want to play with their not-as-good friends are having negative experiences.
"Problematic". You're so polite. I said it the first day, someone will be fired
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@Toxicboii said:
I think you're misunderstanding what causes genrushing.
Gens are literally the only objective in the bloody game. So all they're doing is the gens. It's done quickly because survivors are spread apart and often work on other gens or with people. We need another different objective, not another generator to hold down m1 for.
We gen rush because devs had been buffing killers and now it's a joke find a survivor and chases last less. So the only opportunitty we have to win is doing gens as quickly as we can.
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@HuntressIsMyFavXD said:
https://forum.deadbydaylight.com/en/discussion/comment/717219#Comment_717219
You: what about 6 hits to put someone in dying state
Killer Mains: NO, NO, and NO
Survivor Mains: Yeah Bois! we get to live forever muahahahahahaha
Me: NEIN
that comment you wrote @joan sounds like something an entitled survivor main would say
And 6 gens instead of 5 is not what a entitled killer mail would say?
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what about 6 hits to put someone in dying state?
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don't camper, tunnel or slugger. Don't bring moris. Change the SWF matchmaking and DC and suicides will be reduced about 99%
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I said it in other posts, someone will be fired in BHVR. This is the worst movement they had done since the game appear. We can be here continuosly asking for nerfs or buffs, but the game is dead if new players don't want to play.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/715894#Comment_715894
From what I've heard other people say, other games have friend groups matched based on the highest ranked member.
What do you think if a NBA player wants to play basket with 2 friends and he can only do it against a NBA team? And the other nba team says is fair and they have to improve :D
This is what devs do in this game
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Camping is the valid strategy killers use to ruin the fun for survivors and the money for BHVR.
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@Warlock_2020 said:
People seem to forget this is a casual party game. Not something you punish friends for playing together.
I don't know why killers want ALWAYS 4k. I play to have fun and when the doors open I escape or I return to help someone or I let the killer kill me. And the game is exactly the same
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Yesterday I played a game with a group of 3 SWF, 2 of them in rank 18 and the other one in rank 4. I'm rank 4 too. All 3 of them bring bloody parties and when we start the game in 2 minutes the rank 3 killer tunneled them with a beautiful ebony mori.
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@FairP1ayer said:
https://forum.deadbydaylight.com/en/discussion/comment/713911#Comment_713911
I noticed alot of Billys use Infectious Fright now that it works on downs in general.
Yes. First time I was in a closet and I screamed I thought it was a bug.
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@Danielgdp3 said:
https://forum.deadbydaylight.com/en/discussion/comment/713904#Comment_713904
I don't see the issue, why would you dodge a lobby as survivor anyway I already wait over 5 minutes per match to find a lobby. I'd like to think that I'm not the only person who doesn't dodge lobbies as survivor just cause someone isn't my rank.
Before the change I love to play with SWF with bad survivors, but yesterday I played 3 games with killers ranks 3-4 and survivors in ranks 19-20. And now I prefer to wait 5 minutes finding a lobby than playing games lasts 3 minutes with 4k and 5 gens left, and then wait the same 5 minutes
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Billy with B&C, Infectious Fright and Iron Maiden is a beast
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When I play as solo one of these games and I see a survivor using No Mither I want to kill him with my hands.
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@Danielgdp3 said:
My friends are on average rank 10 and I'm rank 1 and we have no complaints playing together, this is how it should work because before hand playing with them I'd face killers who were to easy to run around, now it's a challenge for me and it's also good practice for my friends.
This change is a great move on Behaviours part.
Sorry but I'm not agree with you. If you played with one of your friends and 2 solo in rank 1 the killer was rank 3, and this was balanced. If you played with 2 of your friends the killer was rank 5, and this was balance too. If someone wants a challenge he has no mither. Do you really think everybody will want to play with your SWF when they know the killer will be rank 1 and your friends rank 10?
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@Mochan said:
Wouldn't it be hilarious if the entire DBD population was just rank 11-15 and nobody was above rank 10.
With the previous matchmaking both, killers and survivors, wanted to rank to get better games. With the new matchmaking is better for both to derank. I don't see how someone thought about it.
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@SleepyWillo said:
The just need to add rewards that make it actually worth ranking. It baffles me that they havent added one yet...
Many people want to play with his friends, not gain a reward.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/712967#Comment_712967
Because none of those things are against the rules? You don't see me asking to punish for genrushing or looping or teabagging, do you?
derank is against rules???
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When struggle affect killers, not survivors
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@ElusivePukka said:
Survivors haven't been nerfed. Full stop. They certainly don't need buffs, even solo play. 5 players in a match, all of equal skill? The killer will lose the majority of the time. Survivors complete the real objective (survive) 40% of the time or more - applied to gameplay, that's usually a black pip for decent killers, if not a depip with corresponding lack of BP, while even a dead survivor can double pip and gain more BP than the killer.
While there were alternate strategies from the meta that were discouraged by changes, they weren't nerfs. When survivors weaponize stealth and sabo-teams, it alters core gameplay - course correction isn't the same as a nerf. While I wish stealth could be brought back, and it is to a slight extent just like sabos being brought back as a little more rewarding while still challenging, BHVR needs to be careful not to outright buff these to the point where they subvert the game again.
40% escape was in god rank with MoM and before EGC, buffing sounds, nerfing MoM, vaults, buffing survivor sounds,..... Now it should be about 10-15%.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/712940#Comment_712940
Just start punishing those who derank excessively. Easy.
Punish for DC, punish for derank. Why not punish for camper/tunnelers/sluggers/moris?
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@Ark_the_Bonsai said:
Yes. I'd much rather a survivor who chooses to play with a high rank be faced against high ranks than a killer be forced to play against high ranks through no fault of their own.
Besides, now the matchmaking for killers at high ranks will be better because all the red rank survs will actually be playing at their correct rank. (Yes, I'm aware this also means that low rank games will lose some survs but honestly that's fine by me. I rarely have ridiculous killer lobby times pre purple ranks)
Sorry but high rank survs will derank to play with their friends. Also high rank survs won't play with swf when they see a survivor in bad ranks. I loby dodge everytime I see a bad survivor, because I know the killer's rank because of the SWF
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BHVR, keep nerfing survivors and SoonTm you'll see 4 trappers playing against a nurse or something like that. This game is getting worse and worse with every patch. For survivors, of course.
Someone knows a game where survivors can go to play? And where we can play with friend?
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@MemberBerry said:
https://forum.deadbydaylight.com/en/discussion/comment/708610#Comment_708610
Oh yeah let me just play a 3 minute game against 4 toolboxes, or a 7 minute game against a key user. If your logic is made real, a lot of killers will wave goodbye, just as they did during the howling grounds patch.
Oh yeah, let me just play a 3 minute game against an ebony mori. And we can't do anything "legal" about it
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This is a killers' forum, so you'll see lot of yes. But it's by far less unfair than before. They're ruining this game and now we can't bring friends to play and buy this game.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/712157#Comment_712157
Not really. It just means the skill level is definitely all over the place. As a Killer, I wouldn't want to play against two almost-guaranteed potatoes and two Survivors almost guaranteed to be way better than me. That's not the goal of matchmaking.
You prefer to play against a survivor in your rank and his friends in rank 20?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/712132#Comment_712132
Not if your friend just starts in low ranks and works their way up.
What was the choice the killer had?
The killer plays against 2 surv with a low rank a 2 survs with a high rank. This is by far more fair than a good rank killer playing to 4k against them.
If the game is balance with 4 survs vs 1 killer in the same rank, you can't escape with 2 bad survs in your group. I play only 1 game with this kind of mates, and it was the last one. I'm sorry for swf, and I'm sorry for this game
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/712085#Comment_712085
@TAG Lol ok, so I got my new friend to play the game, but they just can't play it with me until they reach my level. Gotcha.
What a brilliant idea.
Andalso ou have to find other 2 survs that want to play with you. I wrote this in other post, someone will be fired in BHVR. This will remove too many people from the game.
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First game with a SWF. Rank 4, 5, 18 and 19 survivors vs a rank 3 billy. Don't need to explain the result in 2/3 minutes. This is my last game with a SWF group. I'm so thx to BHVR
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Of course, I'm willing to waste a perk for adrenaline to get a 5secs. buff speed in a moment in the game I'm not expecting. Sounds so OP.
I have another idea, if you use NOED you can only kill the obsession.
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No please, remove the perk and don't do a little buff to a trash perk. So killers can't say survivors were buffed and devs think the same and don't give us anything in months.
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@MisterCremaster said:
Your newbie friends are CHOOSING to play with you, the killer isn't. Thats the difference. One is a conscious choice, knowing going in, that you may get stomped and may not have as much fun, and one is not.
And in the lobby the killer can see the survivors and their items and CHOOSE to play against them but suvivors can't see the killer and refuse to play with him. And sure you don't think this is unfair.
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@altruistic said:
My wife has 700 hours in three years and hasn’t played in forever. She’s been wanting to play again lately. Now if she wants to play with me she has to face rank 1 Killers. So in other words, she doesn’t want to play with me now.
Basing it on average was much better.
Anyway you won't find 2 rank 1 survivors that want to play with you and your wife against a rank 1 killer.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/709459#Comment_709459
@Peanits I disagree that High Rank survivors should be in charge or protecting/teaching newbie survivors. Both Newbie survivors AND killers are capable of learning at the same pace. When I was learning Survivor most of it I learned from trial/error, not from friends teaching me. When I was learning killer, I learned by the things I learned from playing as a survivor (to think like they do) and from watching others play killer on stream.
If you have the majority as low ranks and 1 as a red rank...and end up with a rank 1 killer. Are you seriously saying that it is not any more unfair than it was previously?
It's sad that it took one "hypothetical" situation (The survivors who want to bully) for this to screw new survivors who just want to play with their friends without bullying. I mean, if you're going based on "possible scenarios" let's add the killers who purposely derank to only face new/inexperienced survivors.
At the very least you could have made the matches average the rank if most are low ranks.
It's another buff for killers, this time against SWF. With some luck someday they'll do something for survivors.
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@[Deleted User] said:
I assume it just pretends everyone is the same rank as whoever the highest rank in the lobby is.
So if you have a rank 3, 8 and 10 in your group, matchmaking will just match you up as if you were a rank 3, 3, and 3, both for the killer and for random survivors also joining in.
This can be ok for you and your friend, yo choose to play with him and you know what will happen. But in few days you'll see that no other suvivor will want to play with you. Because is a 4k for the killer, so lobby dodge
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Another change to make happy killers. Nothing we can't saw during months. They are killing the game, and they don't notice it.
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@themirrortwin said:
Great news guys! By Abandoning the Clown (Thanks for ranks 20ish-4, ye served meh well) and embracing the Spirit, I earned the achievement in a few days! From 4 to 1! I even earned rank 1 with a perfect match! :D
https://us.v-cdn.net/6030815/uploads/622/4L5919UZDGYX.jpg
https://us.v-cdn.net/6030815/uploads/631/00VVRAV6QBNK.jpg
This thread also got a little heated. Can we be a bit more civil, folks?
And why you don't create now a discussion: "Why the developers favor spirit so hard at any rank?"
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@Mr_K said:
As a Nurse main, I've gone against survivors more than capable of wasting my time. Playing against a Nurse requires skills greater than running left or right around objects. Map knowledge, movement, blink distance to time, and reading your opponent's moves. Skills that reflect true skill. Not this merry go round with other killers.
You survivor need to realize the power role is not on the killer side.
And how many times you do 4k?
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I'm ok with the continuous nerfing of survivors. But if I have to wait 3 min. to play a game when before it was inmediatly, I'm done with this game.