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HuntressIsMyFavXD

HuntressIsMyFavXD

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HuntressIsMyFavXD
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  • According to survivor mains, the fun of killers is meaningless so killers have the right to feel likewise

    AFKing killers are in general not fun, I know but just take your depip and be done with it. It's just 1 pip, it's not like you got set back to rank 20 from rank 1

  • @CoffeeKiller said:

    I do it to say hello or thank you to other survivors. But the ones who do it in the exit gate to gloat they escaped I think should get some kind of penalty on emblems (similar to killer's proximity to hook penalty) or something, maybe if all remaining survivors are in the exit gates repeatedly crouching they get a "holding game hostage" emblem penalty?

    Perhaps the longer they linger in the open gates the more points they lose toward emblems and BP Penalty as well?

  • Lmao 4k and 32k BP? Give me a ######### break. I go against red ranks most times as nurse, and either they're swf, or theyre idiots. And 32K BP is hard to come by. So stop complaining.

  • Lmao I've gone against 3 full red rank SWFs a few days before reset

    It was hell, I always seem to get Coldwind as Nurse and it's so annoying, especially since I'm rank 14, a far cry from rank 1. Also there are people who smurf ranks which is annoying asf too

  • That above is exactly why I locked my messages on PSN. I've gotten so many hate messages that it's unreal

    I've gotten nice comments as well but the bad outweighs the good here

    I get hate messages bc I won lmao and they complain. All I say is

    Well, if you don't want to die, practice.

  • @Aneurysm Good freaking riddance, the Crotus Prenn Asylum had some horrid long loops, like main building, with double s tier pallets inside it. These pallets are un-mindgame-able which made that map super unfun to play on as Killer. The quote on quote 'infinite' could only really be ended by a few things, Bloodlust, but even then... Nurse, Huntress, Trapper, Hag, Wraith. I shouldn't have to be super paranoid about getting that map, I mean, I play 2 of those killers but still, I branch out sometimes. It makes the game not fun to play which is why I try to get Autohaven or the Game, because they have ok loops that actually can be ended

  • @Kellie I'm not complaining tbh, the nerf was sort of a rework tbh and seems closer to realistic now. I like new nurse better almost.

    As for Ruin? I found a few effective builds to run with it that pretty much guarantee 3-4ks as long as I play it right

  • Hahaha you think Killers are getting buffed too much? Your funny because,

    The Ruin Nerf

    The Nurse Nerf

    The Doctor Nerf/Rework

    Trust me, killers have been nerfed a f**k ton, I think the time is ripe that killers get a large buff

    If your gonna complain, at least have evidence of your complaint

  • I'm not sure how it would work out but maybe this

    Start the trial with 2/3/3 tokens

    Press the active ability button to spawn a pallet, this pallet works only for you. It's aura will be highlighted yellow

    You cannot respawn the same pallet twice

    Your teammates cannot respawn a pallet you already respawned (Spawn locations that are used by another player are highlighted red)

    Takes 10 seconds to rebuild

    Causes the Exhausted Status Effect for 120/100/80 seconds

    Causes the Hemorrhage Status Effect for 80/80/80 seconds

    Has a cooldown of 3/2 and 3 quarter/2 and a half minutes

    Cannot be used whilst Exhausted

  • Wow, @Kellie why are you complaining, every patch that was recently added were all survivor sided

    Ruin Nerf

    Nurse Nerf

    All these because of survivor mains whining about not easily winning. THIS IS A KILLER SIDED GAME (Or it's supposed to be, it's never put into practice tho)

  • eeeee this thread blew up

    I might try farming but tbh that's time consuming

    The add-on nerf was stupid in every form of the word

    They say the Killers are supposed to be more powerful

    Yeah, ok game, very cool. They nerfed ruin just bc baby rank 20s couldn't hit skillchecks

    Here's an idea

    Change back Ruin

    Add some perks for getting to rank 1

    Like shard discounts in the store, extra BP, a nice charm, and maybe a badge on your name in game, and see what happens, bet ya rank 20s won't complain bc no rank smurfers will be at rank 20

    Also, if they insist that ruin must remain the same, un-hex it, it was only a Hex because it was super OP, but now, its effects are mediocre, Hexes are only Hexes because they are super good


    This game is super survivor sided, even though it shouldn't be

  • @tippy2k2 said:

    It's always been my understanding that killing as the killer is kind of a by-product of what your ACTUAL objective is...

    The Entity wants FEAR

    Just grabbing the survivors and killing them doesn't feed The Entity fear. The person is dead, they are no longer a resource for fear, they're just dead now. But chasing after them, destroying the generators (the only way for the survivors to escape and therefore scaring them that they can't), bleeding survivors with hits, etc; THAT is what The Entity wants. Once the survivor is at maximum fear, THAT'S when you finish them off.

    Basically as the killer, you're supposed to toy with your prey before you finally just put them down for good

    The survivors aren't truely dead, the backstory of Benedict Baker shows this, after sacrifice, the survivors go back to the campfire, to go into another trial. And the entity doesn't feed off just fear, it feeds off strong emotions in general, such as euphoria from escaping, etc.

  • Tbh I never solo, swf is more fun, bc at least team collaboration exists. Dead By Daylight, add a chat function so that solo queuers can talk to each other.

    I usually play killer or KYF tho so...

  • Going to be honest comparing killer to survivor perks doesn't work, the purpose of killer perks is to help the killer or tweak small things that could make a large difference. With survivor it's vice versa. I'm a killer main (feature console nurse main btw) and I got so many hate messages even when I do good. I always get told I'm bad when said person had lowest BP and prolly died first. I just respond cooly with the facts. The community is backwards and stupid (in most cases) I was in a KYF once and got DDoSed just cause the killer was tunneling and I told him so. That alone tells me the pettiness of the community is > 9000. I can't understand this at all. Its true in so many online games: the community is petty, and likes complaining and getting mad over the smallest #########. I seriously don't get it. I play the game for fun, not rank, not sweating, not ruining the game, just playing the game, getting better, and using these skills in games for BP. And yet not giving last one hatch, tunneling when people are toxic, etc makes me the worst person. When it's the hatch sitch, I usually say that it's my job to kill them

    As for being toxic, I say, don't be a complete asshat and maybe I won't be to you either.

    Like I said, the community is ######### up bad and the ranks don't help, you get red ranks at green rank which means either they are super gud or bad (the latter mostly) or you get a poor bunch of rank 20s who can't hit skillchecks to save their life. I'm sorry but if this goes on I may stop playing actual games and just play KYF where I know there isn't toxicity. The survivor side takes for granted that us killers still play. If we stopped playing, the survivors would complain about there never being a available game. But the moment we start playing again they complain about the usual #########. If one side revolts, the entire game goes down. I'm sorry you survivor mains but soon enough you won't get Games anymore because the things you do in pub games is making killers stop playing. I'm a killer main through and through and I will never stop playing killer but I rarely play pub matches anymore from the toxicity. Much of the playerbase has done the same.

    TL;DR: Survivors stop being so toxic or you won't have any killers to be toxic to

  • _Due to unfortunate circumstances, the DLC release has been postponed_

    If I see that anywhere...

    ...someone will be found dead, jk but fr tho

  • I don't really play survivor publicly but I usually run Unbreakable when I do, sadly however, at P1-33 I haven't found it again so... It's so stupid that public match killers do this. I'm a killer main and I am respectful as long as I see the respect I show being mirrored back to me. But most killer games I play involve me getting to the point of camping, and tunneling. I get GenRushed, teabagged, and all that. The balance changes every patch, after the ruin nerf it was mainly survivor sided, now this DC Penalty changed the balance again, to killer because all you need is Knock Out and or Third Seal and you've won. Everyone will DC, you won't get points or pip, and you have ruined the game for the survivors. I know killing is part of the game but the game is meant to be fun on both sides, not merely 1 side.

  • Ive lost count of how many games since the nerf ive had entire teams with bnp and engineer boxes. It irritates me that survivors are bullying killers just because the most op slowdown perk was nerfed. I get genrushed and have been forced to apply use of noed, and very scummy strats that i dont usually use. I send messages to people who dont be toxic asf and apologize for using these strategies. I hope that all you survivor mains out there realize what you put us killers through and lower your toxicity. I also feel that as each update comes, the balance shifts side to side, one patch its survivor sided, one patch its killer sided, hopefully the devs can realize this and balance the game so both sides are fun, not that i dont have fun with huntress and nurse in actual games but the toxicity is > then a nuclear meltdown.

    I must also note that even before the patch, i didnt use ruin. I used Hex Huntresses Lullaby

  • Spine chill, because I didn't think it would be an advantage to know when the killer is looking in your direction

    Shadowborn, until i used it on nurse and realized how op it is

  • That would be fair, to lose the aim assist if you are using M/K on console

  • Not all console players play for the controller aspect. Some like PC but have friends on console who don't have pc

  • @Ultra_Dyce I have a M/K setup that works with the PS4, it's Dead By Daylight that doesn't support m/k

  • @Orionbash said:

    Before you come down on me for the title, hear me out.

    The issue with you not winning isn't ruin or gen speed. It never was. It's you. You've just become so accustomed to the failure of survivors (As in you'd get matches where ruin was clutch only because survivors never learned to adapt to ruin) that you've yet to adapt to anything else and try any other strategies. So many killers have complained that ruin was always gone within the first 30 seconds of the match anyway. Killers have also complained that strong, highly co-ordinated SWF could power through ruin so it didn't even matter. So what difference does it make now that it doesn't exist in the same way?

    As a survivor main I saw a lot of different killers today. There were killers that seriously struggled and some killers that kicked ass. The killers that struggled are those that got way too involved in the "MUH RUIN!!!!" hysteria that they honestly played the game like they had no chance. Today marks the first day I was facecamped by a Billy that got flustered when two gens popped at the same time and I could honestly not believe it. It was hilarious. But its all in their head. The killers that kicked ass ditched ruin early and started to adapt to new play styles. I had killers like Trapper/Hag set up a 3 gen scenario while getting a few downs in the process. I had a Legion that decided once he was down 3 gens to start slugging to pull all survivors off of gens to buy himself some time. I also had a Tru3Ta1ent wraith that refused to commit and just kept beating on us to keep us off of gens and focus on stabilizing rather than objectives. Among other things. It was those killers that won.

    You can complain all you want about your clutch being taken away. But as of right now the robotic motions of patrol gens, find survivor, down survivor, hook survivor, use BBQ to locate next survivor, wash/rinse/repeat, are over. You need to get creative or you'll lose. Period.

    I don't usually have issues with variations of gameplay as matches call for. Overly Altruistic Survivors? Slug the downed one to prevent bodyblock. I check gen position s early on, develop a patrol route, and learn the survivors and variate my Strat as situations call for.

    Also, breaking the mold? Feature PS4 Nurse Main Btw

  • @Umbrae_pk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1018221#Comment_1018221

    I love it. But I think the perk should still have a deactivation mechanic.

    Such as, jumping in a locker or working on a generator drops the perk timer to 0. Put it still can be used again.

    I’m a survivor who uses DS a lot and think that these changes are necessary.

    You could be being sarcastic with your ideas, I think they’re good.

    Someone who likes my legit idea!? CRAZY

  • @JarMa13 said:

    It's such BS.

    The point of his marking is SUPPOSED TO BE that he stalks you. You don't know he's there.

    So how is it you can run from him for 3 minutes, drop a pallet on him and while you're staring him in the face he marks you?

    I have tried EVERYTHING to break the mark. Looking at him with his face center screen. A little up to the left, a little up to the right, down, side to side. HOW THE HELL DO YOU BREAK HIS MARK?

    I have stared at ghostface for MINUTES and nothing happens.

    And he marks you WAY too fast and WAY too easily.

    9/10 times a ghostface marks me is when I drop a pallet and we look at eachother waiting to see if he's gonna break it or run around.

    Takes him about 3 seconds to mark me. And HE SHOULD NOT BE ABLE TO MARK YOU ONCE CHASE HAS BEGUN. That is a total violation of the purpose of marking.

    Basically ghostface is a free one hit down every time just like leatherface.

    It used to be the chainsaw could only go in the direction you swing it in.

    Now, in one swing of the saw, he can chase you down a wall, around the corner, and back in the other direction and still down you.

    It's ABSURD

    I have not seen a leatherface use his sledgehammer in months. Every single hit is a one hit down.

    No cool down. No wait.

    And as long as he's within ten feet of you, he's automatically going to get you no matter what you do.

    You SHOULD be able to duck a chainsaw swing. You can't outrun it and now that he can change directions mid swing (which is a total violation of the law of physics)

    there is simply NO WAY to evade a chainsaw swing.

    It's reminiscent of the trappers traps.

    13 tries and I couldn't break free. When I stepped in the trap, the trapper was hooking someone. After that, he chased someone else, hit them, chased them more, hit them again, picked them up, carried them to a hook, hooked them, and walked all the way across the map to me and I STILL HADNT BROKEN FREE.

    The traps should be an advantage, not a guaranteed hook. It tells him where you are AND injures you so you're a one hit down. THAT IS ENOUGH. Holding you there that long is absurd.

    Even with add-ons, 5 tries should be the max it EVER takes to free yourself. 1-2 normally and 3-5 with add-ons.

    I am a killer main and I'm DISGUSTED by how OP the killers are. I don't play survivor as much but when I do, I'm also disgusted by how dirty they play. Camping, tunneling, resorting to exploits.

    It's shameful. As a killer main, there IS a code of ethics. It's basic sportsmanship.

    And it's easy to remember.

    What is the goal of the game?

    If you answered winning, you're a dbag. The goal of the game is fun.

    Dbd is 5 people working together to have fun. If you put your selfish need to win ahead of the prime directive, you suck all the fun out of the game and ruin everyone's game.

    Stop being a dbag.

    Play to maximize fun.

    That way no one cares if they win or lose because they had fun.

    That's why I get thank you notes from people I've killed. Because I give them a good time.

    I don't have a wounded ego and a chip on my shoulder that makes me want to ruin other people's fun.

    And I still get 4k.

    I just do it while upholding the basic tenants of sportsmanship.

    And since I USUALLY get about 100,000BP per match. I'm obviously doing something right.

    You should try it sometime.

    There IS NO ETHICS CODE WHEN PLAYING KILLER

    Playing killer is EXACTLY how YOU want to play. Wanna be a scumbag? Go ahead. It's your game, choose how YOU play it

  • Here is my idea:

    DS activation mechanic stays the same

    This is mainly to address slugging which is unavoidable:

    DS Timer is PAUSED while in chase or down

    Timer extended to 60/70/80 seconds

    This will prevent slugging the timer out

    Also, missing DS SHOULD NOT DEACTIVATE IT PERMANENTLY

    Hopping into a locker disables it

  • They are hard as heck to find, the RNG wasnt in your favor. i found 2 Leatherface Splinters and 1 Freddy Splinter. in 43 Bloodwebs

  • please note im on ps4 so DServers don't exist and the Dead Hard button is "X"

  • Spirit Huntress, Piggy

    Claudette Nancy

  • I love being able fake the phase walk to mindgame a survivor into my hands

    Being able to cross map snipe with huntress

  • Victor is piping at least once, n

  • I don't like hiding in lockers unless me and friends are screwing around in KYF. Like that time when we would be on MD and hiding in that one spot where the killer has to play Locker Roulette. If the killer guessed right, another person would HeadOn the Killer and the found person would run until the could participate again (when exhaustion ends)

  • I agree

    Especially with something like Quick and Quiet and Head On

    Quick And Quiet so if I'm getting chased, just break LoS for a sec then Q&Q into a locker

    Head On so if they go to look in the locker I can just stun them

    #BestLockerBuild

  • I say Demogorgon is ez to level up with.

    Shredded= 800BP

    Shredded during BH= 1600BP

  • I would use it





    If I was a survivor main and had FREAKING STEVE HARRINGTON

  • @joan said:

    what about 6 hits to put someone in dying state?

    You: what about 6 hits to put someone in dying state

    Killer Mains: NO, NO, and NO

    Survivor Mains: Yeah Bois! we get to live forever muahahahahahaha

    Me: NEIN

    that comment you wrote @joan sounds like something an entitled survivor main would say

  • Soulmates sounds like a great Anti Tunnel perk. allowing the unhooked guy to take a hit and escape, the rescuer would have to be full health tho :P

    Maybe it would be good

  • I have a great Doc build so no gens get done unless the Hexes are cleansed

    Unnerving Presence

    Distressing (To increase the above's range) or Overcharge

    Hex: Huntress's Lullaby

    Hex: Ruin

    Plus the literal existence of the doctor

    NO GENS GETTING DONE BOIS

  • They're not the same

    Pounce: Hold M2 then tap M1

    Open Portal: LControl

  • Map generation has its flaws but it's all down to Survivors searching there spawn area. But if they had a RM... Peace out Hex: Devour Hope that lasted 10 seconds

  • In Hawkins w/ Demo, All gens ere done and I was running for the open exit gate. Demo starts chasing but I knew I would make it if he didn't lunge. However, as I'm about to round the corner, I see him use Channel Abyss which meant he was getting ready to be in my face. I Instead run for the pallet. He lunges just short and I stun and flashlight blind him and get out the door. If I hadn't looked behind me last second I would have been that Demo's Lunch. My hands were sweating so much

  • Each map in DBD is "Procedurally Generated" meaning if a Gen was in, say, a Coldwind Jungle Gym one game, it won't normally be there again. The game has the base outline of the map and placed props (Gens, Totems, Jigsaw Boxes, Devotion Pools etc) and places them in the map randomly. Some terrain features such as the small hills are also sometimes in different spots, however, Landmark props (the Gen in the Thompson House for example) will always spawn at that landmark. You just had the fortune for the game to spawn you right there

  • If a gen repair time is 80 sec, maybe bump it to 60 sec if the offering was burned and have 6 gens required? Make it take longer but not irritate survivors too much with holding M1 for 80 sec 6 times

  • Alright then, gonna grind ALL THE BP

  • @ElusivePukka said:

    @HuntressIsMyFavXD

    Good players don't tend to need NOED, and the most likely scenario for it actually going off is bad players - that said, I had a rather annoying game last night while I was trying to help a survivor friend rank up before reset. Turns out nobody but me did bones, apparently shrug

    Plenty of good players do use it, including that Wraith, and I respect the hell out of people who use stuff like NOED and the like without stagnating. It's just a trend I see that many don't bother developing their midgame if they're confident in the endgame.

    as mentioned: I use noed, but I don't place reliance on NOED for a Merciless Victory, as my skill with Huntress allows me to shut down game progress. I'm throwing consideration to removing NOED from my Loadout and using BOP for the BP

  • Uses All Hex Build*

  • @KillermainBTWm8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/685222#Comment_685222

    See! Your bias is showing! Typical killer main can't stop themselves from insulting someone who has a differing opinion!

    I'll show you bias! If I c u in a game, I'll pull a Mori just for you

  • @KillermainBTWm8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/685119#Comment_685119

    That's just because your a entitled killer main that is too biased for this unbiased discussion!

    Says the obviously entitled survivor main who wants to buff survivors because he couldn't do a gen to save his life, boi you probably save ppl who are getting camped and thus killing yourself

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