Ultra_Dyce
Ultra_Dyce
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- Ultra_Dyce
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Comments
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/1019794#Comment_1019794
Stats aren't realiable, even Peanits said that.
Also Freddy shuts down loops if you let him, the red snares are very bright and easy to see as a survivor. You have no excuse if you get hit by one of them if you are tunnel visioning on where freddy is. Also killers like spirit and billy are stronger than Freddy, but sure lets complain about the recently reworked killer because survivors like you can't adapt to any different situation and want to mindless loop without much thinking.
Also those two add ons you are probably talking about have been nerfed, Forever Freddy is gone.
You can place the snares in a way there is literally no way to avoid them other than taking a hit, or moving off the tile. On many maps, you won't make it to the next tile without taking a hit. I am sorry if you can't figure out how to do that.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1019788#Comment_1019788
This is how you can point out someone who is both A) New to the game, and B) your typical one-sided survivor main.
Apparently this person doesn't know you can be a survivor main, and play a lot of killer. Imagine there being two modes available at the main menu screen, with the ability to choose. :O
NO WAY!
KEKW
Nope. Ruin was a crutch. I am a killer main. I know who the BS killers are, and don't feel much accomplishment winning with them.
@Groxiverde said:
https://forum.deadbydaylight.com/en/discussion/comment/1019788#Comment_1019788
Huntress easy to play KEKW
That's the most hilarious statement I've heard in a while lol.
She really is, just aim in their general direction and the hatchet hits half the time. She probably has the strongest chase in the game next to spirit. Her only weakness is mobility. You can throw over half the loops in the game. Why do you think every streamer mains her? Because she is weak? Lol.
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@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/1019774#Comment_1019774
Man imagine complaining about a balanced killer. The red snared are easy to dodge, the only people who get affected by them are mindless loopers who don't look what's in front of them or the people who don't even wake up.
Yes, he was the highest kill rate killer in the game before his slight nerfs because he was such a balanced killer. It's not like he can shut down almost every single loop in the game by holding M2 as he walks.
It's just now he can't slap on two add-ons and get a ton of generator pressure for free.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1019774#Comment_1019774
Spoiler: I don't play Freddy. I'm a survivor main.
When I do play killer, it's Wraith or Trapper. Anything else?
I doubt it, all I see from your posts is crying about ruin and killer nerfs. There's a reason you see freddy played like 1/3 of the game at red ranks. Same reason you see huntress another 1/3 of the time (carried by hitboxes 2x the size of the hatchets). He is easy as hell to play.
You don't even need to M1 to put people to sleep, just keep running around the same loop and spamming snares and you will get hits eventually; it's just a matter of if the other survivors are pounding out the gens or not in the meantime, and if you can afford to do it.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1019764#Comment_1019764
So you're a mediocre looper who refuses to learn and get better. Gotcha. Could have just said that in short terms instead of a long drawn out sentence.
And you play freddy instead of an actual killer, what does that say about you? Someone who can't mindgame and probably gets dumped on if you try to play an M1 killer. Keep spamming those snares like a pleb, I am happy they got nerfed.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1019756#Comment_1019756
Oh, you couldn't dodge the bright red obvious snares, so they needed to be nerfed because you don't know how to do anything but run around in a circle around the same pallet?
See? I can use that flawed logic too.
There's so many pallets in the game you can get trapped at and snare lusted. Can't dodge the bright obvious red snares when you are stuck looping a car or something and will take a hit if you move off, so then you eat the snares and take a hit eventually anyways.
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Oh man, so you need to place some of your snares in advance instead of mindlessly spamming them down at every loop? Freddy trash tier now.
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@goat10em said:
Yep, just camp until they move. Works every time.
I had someone try this on me when I was playing leatherface. It didn't work out very well for them, to say the least. Made sure to 1 hook him as well, as punishment.
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@Konnor24 said:
https://forum.deadbydaylight.com/en/discussion/comment/1019485#Comment_1019485
See, im not even massively against the ruin changes. I actually agree it needs to be changed but it also needs to be compensated for.
It has literally no effect on the game right now. You cannot have an S tier perk drop to a D tier perk with no compensation. Gens still take the same time which were too fast anyway even before the ruin changes.
New ruin isn't even that bad. If you are applying pressure across the map, by downing survivors in a timely manner, it will be passively regressing everything because they have to leave the gens to do unhooks. It also means you don't have to stop and kick gens while you are chasing people off them, they just start regressing automatically.
It will punish killers who refuse to leave a chase, but reward you for quick downs and target swaps. Still liable to be dead in 30 seconds though.
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@HellDescent said:
Give him room to carry 2 traps by default, I personally cannot play him without addons that increase carrying capacity. There is just not enough time to go back and forth for traps.
I think that would be overpowered with some of his add-on combinations. You could do tar bottle+ honing stone traps and be carrying 2? That would be really nuts in my opinion, if you played him well.
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@SupaSlay3r20 said:
I doubt that you usually get 100,000 bp every game. It's literally impossible unless a survivor has party streamers.
How does changing the direction your moving while swinging a chainsaw defy the laws of physics.
You would blow my mind if you genuinely think this way.
Overall, 6/10.
You can get 96,000 with a survivor pudding, the BBQ perk, and a perfect game. And that's usually enough points to be chaining puddings together.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/1018056#Comment_1018056
Precision is a factor for survivor when it comes to M&K vs controller.
A M&K can make sharper turns than a controller.
Ex: With M&K you can do a very quick 180 to try and dodge Billy's chainsaw if he is curving around a loop. You can't react fast enough with a controller on the other hand.
I've actually seen a survivor 180 a really skilled Billy with Doom Engravings.
This precise movement from a M&K is helpful when trying to dodge hatchets as well.
The point is M&K survivors with fast reactions will have an advantage over controller players by virtue of a mouse and keyboard being superior hardware.
You can go watch plenty of rank 1 survivors and killers play with a controller. Brother cope / liltinyplane comes to mind. I personally play survivor with a controller and killer with a mouse and keyboard, because it's way more comfortable to hold X all game then hold M1 all game as survivor. I feel like it's easier to 360 on a controller as well.
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Not really, I would only think it would matter on huntress or nurse. Especially nurse, where you need to do a 360 if the survivor is leaping across pallets. For the M1 killers I doubt it will matter.
The main advantage is that DBD on xbox / PS4 are practically unplayable because of the frame rate. That should really be fixed before they add crossplay. It blows my mind I can be getting super smooth frames on a game that looks 2x as good, like apex, but DBD is a slideshow most of the time.
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@kinderjazen said:
I honestly don’t know why people use self care, it takes so long and is a waste of a perk slot, I get that some people don’t want to rely on teammates but there are other perks to help you while your injured and give benefits ironwill, dead hard, resilience self care just seems self destructive imo
Cause if you hit stealth killers, or like hag, and are not running spine chill; it's pretty terrifying to stay injured. If you are getting tunneled straight off the hook there is no time to get healed by a teammate.
Botany knowledge with a medkit is better but then you can't have a commodious toolbox or key; far superior items.
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@AresBee said:
Meh, not really. You won't block the most annoying, almost infinite, loops, because they often have multiple windows, or are too long to Bamboozle to last.
It is an S tier perk. Shuts down most god-windows, only not the double god-windows on the asylum or the wretched shop.
Shuts down shack, cow tree, ironworks of misery infinite, coal tower infinite, suffocation pit infinite, rancid abattoir infinite (somewhat), fracted cowshed infinite, and can be used at every jungle gym to stop them vaulting the window 3+ times if you are chasing in the wrong direction. It also shuts down some nasty double window setups that can spawn.
I never run without it on any M1 killer anymore.