Perk Idea: Same Hole

Only one usage, if you've been hooked within 20/30/40 seconds of being previously hooked it will return you to your previous hook progression. The survivor who unhooked you will also suffer a debuff for 90/75/60 seconds of -10% blood point gains until they have a safe hook rescue.


It would be a counter tunneling/farming perk. It wouldn't really punish the killer besides a minor time sink if he slugs to counter ds anyway or just waits a few seconds to hook or doesn't and it just resets their hook progression and it punishes a teammate that is just farming for points.

Comments

  • BP will not discourage others from doing the action, how would they know you have it anyway, just bring DS, Breakdown, Unbreakable and some other perk.

  • Nope. Tunneling is legitimate.

    Anti-farming is fine. Tweak to not punish tunneling.

  • Sorry but for me is a fat NO. Let me explain, potentially this perk could easily be a MoM 2, just another way to waste killers time, since i could farm my teammate in front of the killer without being worried of if going down instantly, because he wont go to the 2nd state/die. Also the bp debuff is useless and you should be precise on what happens for killers (even tho you wont reach the other state, they'll still get hooks points) or the hook timer, if it reset or something.

  • An effect like that is too powerful. The only way I could see something like this being in the game is if it was included with no mither or something.

  • @YaiPa said:

    Sorry but for me is a fat NO. Let me explain, potentially this perk could easily be a MoM 2, just another way to waste killers time, since i could farm my teammate in front of the killer without being worried of if going down instantly, because he wont go to the 2nd state/die. Also the bp debuff is useless and you should be precise on what happens for killers (even tho you wont reach the other state, they'll still get hooks points) or the hook timer, if it reset or something.

    Killers still get their hook points, the hook progression just goes back to where it was when the survivor was initially hooked instead of progressing into the next state. Like if the survivor was halfway through the first hooking phase it will just put them back to that progression state instead of the 2nd phase essentially working as a reset, but not like a full progression state reset. So say a killer hooks a survivor and they get insta unhooked, the killer can hit that survivor again and get the hook, but it just puts them back into the hook progression they were on. I have considered another possibility of emblem progression being reduced by 10% as well, but I wanted a fair debuff to survivor farming.