YaiPa
YaiPa
About
- Username
- YaiPa
- Joined
- Visits
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Comments
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Bruh I have a clip of somebody unhooking me, then getting grabbed by the killer.
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From what I understood, seems like every patch (except hot fixes) is released on Tuesday at around 3pm GMT.
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@Centrum said:
https://forum.deadbydaylight.com/en/discussion/comment/776338#Comment_776338
This game has 'idle crows'.
If you stay in the same area, or don't do anything for awhile, crows start to land around you. First one, then two, and then (at around 40 seconds of being idle?), the crows actively circle the Survivors head and caw loudly and follow them fora few seconds upon the Survivor finally moving.
And I do believe Spies From The Shadows works with Idle Crows.
You can stand still and just doing gesture will make idle crows not spawn. Survivor can hide and not doing anything without the crows spawn.
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You would get sick watching fast vaults, looping would be 100% harder (both coordination, and the huge nerf survivors would get [think about how difficult the shack would become]).
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Plunder instinct (+ that Ace's perk), way better and funnier to use.
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Yeah, they should add something similar to gold express, where if you don't do an objective for too long, you're revealed to the killer.
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Leatherface is all about zoning survivors to dead zones. For the amount of pallets there are, this is not always possible. The best a LF can do, is either proxy camp, or tunnel one survivor early game (you have to be very critic on the match, knowing if you can eat or not the ds).
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Billy's outfit aren't any scary, just meme at this point. Plus only the body/head pieces are actually cool, most of the legs pieces aren't barely worth the purple rarity (like ranger billy, shotgun billy)
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Noticed mine disappeared too. I don't mind, since I didn't bought that cosmetic, and I really didn't like it that much. But if skins can now magically disappear any day now, it's kinda a problem.
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Lullaby needs a good snowballing, otherwise is pretty late game, up to a point where only 1 gen is left. The instant hex pop up hinders it even furthermore.
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Play with optimal survivors.
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No, but she’s nearer to nurse in the tier list now.
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Yes, low chase potential and the fact that bubba can’t fake chainsaw like billy, make the combo almost essential.
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Sure, survivors who can't hit ruin, sure can play with no mither, lel.
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Well, it wouldn't have changed that much if they used OoO, or the usual 4 meta perks build... Trapper is pretty bad.
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Bruh, I'd take that infinity hex every time. I mean 50% chance of getting 32k? With killers running it, it would became super survivor sided (farming-wise) ...
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Releasing the skins before the actual event is already a downside....
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@AkiTheKitten said:
https://forum.deadbydaylight.com/en/discussion/comment/768093#Comment_768093
She isn't the best in PS4, no one even uses her. The best on here are Spirit and Billy
The game it’s the same. Only because platforms specific hinders the player who play her, doesn’t mean she’s weaker herself.
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Either sloppy or noed.
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Long story short: the more a character is used, the less in-game currency outfits there will be. Like nea, kate, billy is the most used killer of all, since it’s easy to use, even by survivors main.
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Nurse is still the best killer on ps4, even if players can’t use her properly for thousands of reason. Asking to cancel the changes would be nonsense.
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Off it's not fair, but it's the best thing we can ask for, instead of the hatch waiting game.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/760050#Comment_760050
I said change, not remove
The longer you make the season last, the less matches for newer players. The less rank progression lost, the less matches for newer player.
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Without rank reset we would only have purple to red ranks playerbase, this means that new players would have a lot of issues trying to play.
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Learn when you can let swing the killer and when you can’t, the nearer to you is the killer, the higher chances you’ll get a through pallet hit. If you’re playing on pc with dedicated servers i’ve seen these kinds of hit much more frequent, so it’s not you fault.
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Other than stupid because heavily abusable, as killer you could just hold the game in hostage by standing near the hook.
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In this game even skins are important. For instance, P3 spirit head is a great disadvantage since she has very high long hair, which hinders you very much in loops, the first purple set released head is much more preferable.
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She's still S tier, as long as devs remove that stupid ding-like sound.
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You don't know anything about the game, I'd suggest you to play more, especially both roles, to come up with such conclusions.
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Except that at devotion 1 you still haven't seen anything about the game, anyways, map are already rng spawned, the more rng the worst maps.
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If you're happy losing the majority of your games, yeah, then it's a great perk.
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Camping and tunneling are legit strategies that bring many risks with them, you can pull up them only if either the team is stupid enough/you are smart enough. If you still haven't figured out how to counter it, play the game more.
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It's a decent perk, to counter flashlights. Also, nobody runs the "insta blind" build anymore, nowadays the meta flashlight setup is a having more charges.
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You'll never learn the game if you play stealth, plus is boring for me and the killer.
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Except that noed can easily be countered while adrenaline is the 2nd best perk survivors have. So, run whatever you want, they will adrenaline away anyway :)
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Wraith without add ons is the worst for sure. Super slow even when cloaked, and super visible. At least Legion gets a free hit.
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If the dropping survivor penalty halved, works for whatever kind of wiggle out, like ds stun, head on, pallet save, then the perk is S tier, otherwise pretty bad (fire up basically does that, and it isn’t that game changing)
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Who cares? They decided that event skins won’t be exclusive anymore. You can’t play because you have a life? Fine, wait 6 months and you will have the rewards.
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Yes. Being viable means that you can win the match because you’re actually strong and not the survivor team just don’t playing well enough.
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Placing the meat plant and Lery's in the killer sided section? Lmao, whoever made this list clearly played not that much.
But, to reply to your points, the older maps are the less balanced for the amount of pallets that are most of the times very near to each other (combining it with super strong buildings and you even the killers' nightmare). What I'd suggest is to decrease at a minimum the randomness of pallets to spawn (sometimes for example I still get double pallets jungle gym) and remove some of them in some points (I guess there's no reason to talk about crocus prenn madhouse, right?)
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Like no ahah. Grabs punish bold survivors. Also there's a now proven bug where half the times grabs won't work despite being legit.
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Basically the entire game is based around structures to waste killers' time, which we call loops. Killers have their power to down survivor faster, somebody does it better, somebody doesn't.
Nurse's power allows her to change the entire logic of how the game works, the common loops don't work against her. You're right, she has to hit you twice, but she can instantly catch up to you and waste little time. While leatherface chainsaw attack isn't always possible and it's easily counterable.
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Nurse could be considered a dlc, since she wasn't in the vanilla version of the game.
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Shred is fine. Don't even understand how could you make it harder to hit, other than changing hitboxes, which aren't devs strong suit.
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No reason to.
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I'd prefer having a new iridescent addon, rather than a useless one because they (rightfully) nerfed it.
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You might have been CJ Tech-ed, if you're facing a goods swf team you need to take all the precautions.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/736073#Comment_736073
Adrenaline only does that after the fifth gen pops and usually you aren’t even being chased when it activates, Iron Will or OoO are better.
OoO works at fun potential only in swf and against bad tier killer, against a nurse you only get found instantly, which is nurse's weakness, iron will is a decent perk just to slightly counter spirit, and is a stealth perk to only waste killers seconds. Adrenaline pushes the meta to gen rush, so half the games gets activated, and most of the times I'm actually in a chase.
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@[Deleted User] said:
you are complaining for 900 shards huh?
I have been struggling for the last 2 entire devotion levels to get that "#$@&%/ last two pieces of my Jake, (7200 shards a piece) whose final piece I would not get till the half of the next level anyway...
https://us.v-cdn.net/6030815/uploads/651/D0L93H69QZN3.jpg
...but you cry for 900 measly shards
sigh!
Weird flex but ok. Maybe he's not an experienced and long time player like we are. Maybe he'd prefer to save shard to buy teachables. Also, from around lvl 50 you get 300 shards, this means that at lvl 99+1 you will have roughly 15k, i can't see how you have struggled for two entire devotion levels...
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@GrootDude said:
It is a bit overrated tbh, other perks are better.
What? Tell me another perk that works in multiple situations (other than dead hard, which is obviously the best perk), that heals you, gives you a speed boost, is an instant unbreakable, overpass exhaustion...