Wezqu
Wezqu
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Not the changes I would want to see on Knight.
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They have not enabled anything. Stop blaming a game company of things individuals do in their game its not their fault someone walks back and forth over the survivor. Seen it in game myself and I never would blame the game company of individual person being childish idiot.
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They just need to make the map check do it like this. Game choses the realm → map → variant if there is more than one. This way it does not make that map more likely to get as its still the same chance as it choses the variant after it chose the map in question.
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@TicTac said:
What we know: the stats on the tracker are kinda useless if you abandon.
What we dont know: is there are real tracker in the background, will it ever get changed, how does it affect mmr
They have stated that they have internal trackers that track a lot of stuff the public one does not so yes there is one in the background. MMR is not effected by matches you abandon in.
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I have no problem with this map as killer or survivor.
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You might need to do a clean install by uninstalling the game and deleting everything left in the install location. You also might need to delete everything in "C:\Users\*computer account*\AppData\Local\DeadByDaylight".
If I have to guess deleting the latter might work alone as its where the game keeps its settings and as they changed quite a lot of things in the PTB version there might be something that the old version does not like after the PTB version has changed the settings files.
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They either come with the release of the Stranger Things second DLC or it might take few bigger updates after that as usually these kind of things are added in the bigger patches and not in the smaller bugfix patches that happen after new content release.
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I wrote this in the other thread about map offerings.
They really should be
1 offering = 50% of getting the map
2 offerings = 33% both if different offerings
3 offerings = 25% all different offerings
4 offerings = 20% all different offerings
5 offerings = 20% all different offerings guarantee that map is one of the offerings no random chanceThis way it could not be that easily abused as there is still 20% chance of getting a random map if survivors all use a map offering and of course the map offerings don't stack so they can't stack four same offerings the chance would still be that flat 20% in that case if the offerings would be the same and random would be 80%.
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@ImWinston said:
- These killer "win streaks" just make me laugh... look at any win streak, 95% of the time it's poor people in Solo Q who don't know they're participating in this madness. I've also seen something similar done by SWF, but usually (not always) they face meta killers with meta perks ( they don't go against Adept Trapper) and apply tournament restrictions to themselves (so no meta perks, no repeated perks, etc)
There is also those who invent reasons why some match did not count so the killstreak does not end. So I don't even believe any number statements as they aren't anything else than statements.
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I comment when I have something to say about a subject.
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@BongoBoys said:
I feel like if we're excluding perks and addons for the sake of "oh this just a bad perk so let's not add it in" that kinda just ruins the joy of chaos shuffle?
Like it's the gamble if we get good or bad perks hitting the unlucky no mither or getting a meta perk? If we're just excluding all the mid perks then where's the fun in that?
Agree its Chaos if you get No Mither with self-heal perks thats part of the fun. :P
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They really should be
1 offering = 50% of getting the map
2 offerings = 33% both if different offerings
3 offerings = 25% all different offerings
4 offerings = 20% all different offerings
5 offerings = 20% all different offerings guarantee that map is one of the offerings no random chanceThis way it could not be that easily abused as there is still 20% chance of getting a random map if survivors all use a map offering and of course the map offerings don't stack so they can't stack four same offerings the chance would still be that flat 20% in that case if the offerings would be the same and random would be 80%.
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You can't cause killer to drop the survivor if they are in the pickup animation. So if you hit them with a pallet or blind them with a flashlight before the animation ends they are not going to drop the survivor. Timing is all on those with pallets you need to wait until the animation ends before that they are not stunned by pallets just moved away from it to one side as they can't be in the fallen pallet.
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There is something odd going on with pallets as some pallets that should be 100% chance of spawning don't spawn. Indoor maps you can see this more clearly as there is several in those that usually always spawn.
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Simple answer cheater. They can escape any time they want really.
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There is at least some bug that shows sometimes on the end game screen that the killer had no offerings in Chaos Mode even if they did. Still not seen empty add-ons but have not played killer much in this Chaos Shuffle.
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They could have not given anything at all too. So I'm fine with them giving something at least.
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@jmwjmw27 said:
Agreed but for the exact opposite reason. I like winstreaking and facing winstreakers or tryhard/sweaty players in general. Meanwhile I hop on the game as someone with 5k hours and get this in my lobby:
https://us.v-cdn.net/6030815/uploads/2ZN24SP6DJX9/image.png
give me people with similar hour count to me in my matches. I don't want to get backfill lobbies and easy stomps. I want close games. The fact that I got this person (who was in my lobby because they were in a SWF with a 300 hour player, but still) is ridiculous.
That can be also player who has migrated from console to pc so they don't have hours on Steam but are still in the MMR group they should be because linked accounts. Had one that even wrote it on their account that they had over 2000 hours on console even if they had like 50 hours on pc and have to admit they played like they knew what they were doing.
Another is that they are queuing with a friend so that can cause them to be matched with the friends MMR or somewhere between.
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Well there is random add-ons on the items but yeah they should make it random with possibility to not have an item too. In my opinion there should not be any add-ons that are excluded from the mode like they current one excluded a punch. Of course you can get a really bad combo but chaos is chaos sometimes you get bad combos.
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If you got an hour you have been disconnecting before. First offense is only 5 minutes. You have to play 20 matches without disconnecting to downgrade the penalty. Also if it would be server crashing you never get penalty of that. Your connection to the server can get bad even if your internet stays on as it does not always depend on your connection to your internet provider but how good the connection is to the server. You can have good connection to one server group but worser to others. It still is not Behaviors fault if there is connection issues as in those cases where the connection issue depends on them you don't get a penalty but they also can't anyway tell when its not intentional either so they punish all disconnects equally.
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I do randomize the item selection too so its more interesting for me but would be nice if you could do that in the game too.
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In Chaos Shuffle it states that the item is given you randomly chosen and is not taken from your inventory and you will not be able to keep that item if you escape so it is always lost. You won't lose any items or add-ons while playing Chaos Mode and you can only gain items in it by finding them from a chest.
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Dedicated Sever not responding does not just mean the server lost connection it can also mean you lost connection or you connection fell so low that server did not get good enough response from your end. Before you go with the normal statement of anyone who is told this that your connection did not fail. Packet loss can happen anywhere between you and the server and more places it needs to go through to get to destination more chances of connection or information loss. You not losing your internet does not mean the information on one point between you and the game server got lost, was corrupted, server did not receive the information from your inputs or the servers communication attempts were not going through to your end.
If the server crashes you will never get a penalty of it as that is server end problem.
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@ShanoaLegendaryPlz said:
What does deadly senses want you to do for the challenge? (Otherwise someone trying to answer has to look through every page of every tome to find out which one you are talking about)
By google search its the one that you have 30 seconds to hit survivor after they are revealed by killer instinct. Still would be good to get some specification of what they have tried and if that is the challenge in question.
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Quite many killers need add-on reworks as there is no need of three different add-ons that do the same thing just mildly longer. They need more add-ons that change how their kit works Michael Myers is a good example how they need to change them in most killers. Hag specially needs some add-on changes like changing some of them effect the survivors if they wipe away trap. She also does not need several add-ons that change her teleport distance or that extends the time to let her teleport.
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That is a good question. I would also want to know if items found in the trial and escaped with come into your inventory in the mode as you don't gain those at least that you get for free but you should get those that you find from chests still.
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Its a bug or someone accidentally activated them on wrong account. Might be a good idea to reach the Behaviors customer support and tell them you some reason got access to those shirts and you don't know how as you are not a streamer. Its not good idea to have cosmetics you should not have in your inventory.
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Lights out was last in the game little bit after Castlevania DLC was released if I don't remember wrong. My little Oni has been in the game like once or twice. They most likely will use them again as they are in the stat tracker as separate modes.
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To me its little bit odd to call random selection of perks a build. Builds are those that are made to have synergy with your other perks, items or add-ons. The main point of the mode is that there is no builds just random perks. You can get lucky and have some synergy but expecting it on this mode is not really feasible.
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Haven't seen a slugging killer for several months. Only time it happened was in situations where I myself would do it if I have chance of getting several people downed and that is usually because survivors themselves played badly.
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Mad Grit perk it stops wiggle if killer hits another survivor while carrying and that seems to be what you are describing.
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There is no way you will get banned of that report.
I played a match as Deathslinger on Underground Complex and had Darkness Revealed. It gave me tons of value and could do really good shots while coming around corners because I saw auras of the survivors with it. Still nobody reported me and I think I got compliment from a turkish player as was curious what he was saying. Most of the time people will not jump to cheat claims but have had people claiming cheats when their own scratchmarks run to the locker they are hiding in.
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Trapper - I never like the suggestion of giving him all the traps in the start. I would more like them to make them spawn more centralized in the maps. The placement should not be instant but it could be way faster than it currently is.
Wraith - Depends how fast but I still think the longer stun duration stays.
Hillbilly - Don't think that would be major problem but would need testing.
Nurse - I think she needs other changes than that. Like give her longer lunge more blinks she does or something.
Myers - I don't think he needs any more buffs really
Hag - Speed change is fine but wiping the traps should not be removed rather should make add-ons or change existing ones to do something if someone wipes a trap like show aura
Doctor - No he is fine with the shock duration he has
Huntress - No she is fine
Cannibal - I don't think that is good way of buffing him
Freddy - I don't think that change is needed
Pig - I am still in the opinion only change she needs is to make the ambush sound happen after she starts moving
Clown - No need for those buffs
Spirit - I think those are little bit too generous buffs.
Legion - I think he is fine
Plague - No way in hell that would make Plague way too annoying to play against
Ghostface - I don't think those would be good changes
Demogorgon - Would not be bad change but I would still keep the killer instinct. Still would need some limit of what portals could be recycled.
Oni - Does not need a buff
Deathslinger - I don't think that would be the correct way to buff him
Pyramid Head - Not a fan of that change takes away of his uniqueness
Blight - I think he is fine as he is
Twins - So even faster downing for them no thank you as it will just lead Twins players staying in Victor longer.
Trickster - Should never be a thing
Nemesis - I agree on the third zombie and maybe making the zombies faster on base but not the other parts
Onryo - Not something she needs
Dredge - Depends how much faster teleport
Knight - Does not need this
Skull Merchant - Hacking the drone should cause something to the survivor not the killer
Xenomorph - I don't think the tail attack needs a buff.
Unknown - I don't think this is needed
Lich - I don't think this needs to be changed
Dracula - does not need a change
Houndmaster - add-on does need changes yes otherwise no
Ghoul - Does not need buffs
Springtrap - I don't think this is the change he needs
Krasue - I don't think this is the change she would need but some minor buff would not be bad.
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No as they can't get the license as its sole usage rights are with on the developers of Clive Barker's Hellraiser: Revival. Maybe after its released and their sole usage rights expire but before that the DLC is not coming back.
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They can most likely return it to the form where killer was the host of the match as that was how it was originally how it worked in this game.
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I will just give the honorable mention to Trapper who has fought the entity actively in his lore even if he is not anyway powerful enough to win that fight.
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@OnryoTapes said:
https://forums.bhvr.com/dead-by-daylight/discussion/462627/supernatural
I definitely need them this year
Behavior has most likely already locked in all licences they are going to release this year or even the next because it takes time to negotiate licences and make the DLC's for the game so its at least like a year in the making before its released to the game.
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They are losing Halloween license this month and Freddy has not even got any cosmetics after release makes it seems its rights are not really able to be changed. So I would say those two will not be coming to 2v8 for a long time if not at all.
Some licence holders have no problems of letting their killer hunt survivors from other franchises but they have problems of letting them team up with a killer from other franchises. They also need to change the licence agreement to get the rights to use the characters in the 2v8 format because it does not fit in the original licence they have done with the older licences.
I would imagine 2v8 or similar modes are part of the negotiations of any newer licence deal they do but the older ones they need to negotiate again to get to use the characters in the 2v8 mode.
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Technically it already does that. When you are running and do the change of forms the body takes like two steps forward before it collapses. It just does not do it forever.
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It does not switch if the survivor who it would change to is hiding in a locker. Its quite known counter to that perk.
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Hard thing to do as the license holders might not like to mix with other killers. Still you never know.
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- Felix Ricter
- Yoichi Asakawa
- Jill Valentine
- Yun-Jin Lee
- Leon S. Kennedy
Felix and Yun-Jin are among my favorites but as I play random selection some reason keep getting a lot of Yoichi, Jill and Leon.
Edit: Last 30 days
- Ada Wong
- Renato Lyra
- Cheryl Mason
- Laurie Strode
- Yoichi Asakawa
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Chaos Shuffle as it makes others play the same way as I do with random builds. Makes the matches more interesting for me at least.
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You can reset it by hovering over any object in the bloodweb if it bothers you.
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Do clean install. Uninstall the game then manually go and delete anything left in the game install location. Also delete everything in "C:\Users\*computer profile name*\AppData\Local\DeadByDaylight" that is where settings of the game is located so deleting that can help.
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@thewildwoody said:
Wrong, trophies and achievements can absolutely be changed after they are released. I personally know rainbow six was and a quick google search would have shown you.
They can usually only changed if they get bugged so they can't be earned. Most likely the case even with your example.
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Sounds like normal Wraith and he is not anyway strong killer in this game to nerf him would be just pointless.
No they are meant to spawn next to the gens thats how its designed there is no randomness involved in the door spawns and they are meant to spawn on the closest chest spawn of each gen.
1st point: There is no point to limit killers movement options as even currently some areas you can abuse distance to a hook and if they could not drop down there would be tons of areas where hooking a survivor would come impossible.
2nd point: So you really want the killer to keep chasing the unhooked after they down the one unhooking as they can't hook them because hook would be blocked.
3rd point: Wiggling works fine its not meant to be anything else than mechanic that forces killers to hook survivors faster and not carry them half a map. If they are too greedy they pay of it with survivor wiggling off.
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Had it on killer just yesterday.
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@Brutha said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4043101#Comment_4043101
The Wes Craven Estate owns the U.S rights to Freddy, WB owns the international rights. BHVR is a canadian company therefore is under the international rights meaning it's up to WB. If BHVR was a U.S company then the Estate would have to be involved but since BHVR isn't the Estate doesn't have anything to do with Freddy in dbd (To my understanding)
If it was up to the Estate I doubt Freddy would have been added to dbd at allOn A Nightmare on Elm Street rights the Wes Craven estate needs to agree on them doing anything with the original license. The licence in DBD is of the reboot movie that Wes Craven had nothing to do and so its rights are on New Line Cinema so they can license that one how they want. If you want OG Freddy you need to Wes Craven estate to agree and seems like they don't agree on anything currently.
Even if Wes Craven's estate owns only US rights that is enough of them to block any usage of character as they own the character itself. That is the reason why they can literally stop any projects if they don't agree. You also don't seem to get that even if they could somehow get the character licence rights from New Line Cinema that does not even own the original Freddy as I said they would not be able to sell any related to that inside the US as they have no rights to do so. It has no pairing of where the company that uses the license is located. Still as the character itself is owned by Wes Craven's estate makes it totally impossible without their approval.