Wezqu
Wezqu
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- Wezqu
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You know he is running it the first time you try to blind him as you don't get the sound effect of its starting to blind the killer. There is no reason to nerf a perk because you trying to do a challenge. Take Flashbang or Blast Mine and the killer have no reason to use Lightborn or run Residual Manifest and get the flashlight from a chest in the match.
These kind of requests are on my opinion quite entitled as you are asking something that would make something easier for you when its not going to be better for the game in anyway. What would be the point of killers running the perk if the survivor would get the info for free.
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@DemonicDemons said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057346#Comment_4057346
But I instantly load back into the main lobby and the videos I'm watching on youtube simultaneously never seem to cut out so yeah I guess that has to be it
Yeah I know it sucks when connection issues cause that kind of stuff. Still you can be in the game lobby even if you have some packet loss. Lobby is not as demanding so many communications between you and the server than active game that has four other people also connected the same time. If I also aren't wrong this game has different servers that handle the lobbies and those that handle the match so you might have better connection to the lobby servers but might experience issues on the match servers. Hopefully it clears up and you can play more freely.
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057565#Comment_4057565
It's always been pretty inconsistent for me. The shirt/waist joints always got fixed pretty quickly, which I will give BHVR credit for. But others were always a gamble and that hasn't changed. That Baermar issue I mentioned has been a problem since June last year and it's still unfixed, which is concerning because you have to pay real money for him and all of his cosmetics.
The new site should theoretically be an improvement, but the last time I checked they're in the several hundreds and many reports haven't been assigned to anyone at all even if they're high priority.
Reason why "shirt/waist joints always got fixed" is that those are done by the graphical designers of the game not the programmers who work with gameplay mechanics and new content. Those are quite simple to fix anyway.
I don't disagree that they are slow to fix some bugs but recently they have been fixing those that I have reported so they are doing more than with the old system on my opinion. About the signing them to someone they don't seem to do that at all in there. I have not seen any of the bugs be marked for someone to work on but they clearly fix them anyway as there is total 58 marked as fixed and they have not even marked all fixed that have been fixed. I have like three reports still open that are fixed that myself have stated to be fixed in the version they were fixed. There is also a person checking them every work day as they respond to the ones that are not bugs but account issues and such closing those off so there is clear activity from Behaviors side.
Still would not be a bad idea to hire someone to only fix bugs until they get most of them fixed, but what I have been observing the new site works way better than the old forum report and is still more out in the open and easier to navigate. So its overall total improvement.
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Played Hillbilly several times in 2v8 and haven't seen anything like this in the PC side but can't say anything of the Xbox.
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Maybe after the exclusive rights deal expires for the other game.
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Sorry but it has more skill ceiling than Surge has as at least on the new perk you can chose what gen you explode. You have also choice to use it on a gen or not and when to use it as its totally in your hands when to activate it. So in short it has a skill ceiling even if you think it does not.
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Spread the gens.
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@DemonicDemons said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057251#Comment_4057251
Bro it's not an excuse it's happening back to back to back and getting locked out for an hour of gameplay to ddossers is dumb? Why the hell should I have to suffer matchmaking locks at the hands of degenerates? I'd rather have people dc on me than ddossers lock me out of hours of gameplay like honestly.
Or its just your connection to the server failing
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Current 2v8 causes longer killer queue's in normal and 2v8 queue as the player base is mixed between the two. Another option is that you don't have the cross-play turned off the settings under social as then you will only be queuing with people who also have it off and there is not a lot of people playing it off.
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057225#Comment_4057225
Hey, did you know that Baermar hasn't been playable as Baermar for a year now despite multiple reports? Sorry, I should be more thankful.
Been playing him the whole time so don't know what you mean by "hasn't been playable". You might need a definition of non-playable and only bugs I find about him is that he sometimes has Aestri's voice lines. That does not make him unplayable.
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@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057099#Comment_4057099
Four out of eight-hundred.
Yeah and nothing is good enough to some people ever.
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@UnicornMedal said:
Once they got rid of bug reports, it fell to the wayside. Ironically, their new bug report system is just as slow and unreliable.
They have fixed at least four issues I reported there.
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You can still just chose them randomly yourself. There is random number generators on the web or use a DBD randomizer site.
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Your point has nothing to do with community just your own annoyance of a game mechanic.
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They are usually updates that fix bigger issues or make changes to perks or powers. They are usually when they balance the new content that was released in the chapter release. So usually you see changes to the new perks, killers power etc. Still they usually also release several other bug fixes and maybe some changes to other characters, maps or ui.
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Last 30 matches by stat tracker in 2v8:
Most seen killers:
Spirit: 6
Mastermind: 6
Trapper: 6
Nemesis: 4
Blight: 4
Huntress: 3
Good Guy: 3
Oni: 3
Wraith: 3
Hillbilly: 2
Nurse: 2
Ghost Face: 2
Dark Lord: 2
Executioner: 2That makes Oni being the killer 6,25% of the time. This counts all matches even killer ones of other players characters I am not included if I was playing killer and I was never Oni anyway. Still funny thing also of those matches in all of them most survivors escaped so at least my experience Oni is not a real problem in the mode he was annoying to face when paired with Legion but after they removed him from the mode Oni seems to be about the same as most.
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@Classic_Rando said:
I still haven’t seen an obvious cheater in 2v8 yet 🤷♂️
Seen one because they revealed themselves in the end of the match by healing themselves few seconds after I hit them and no they did not use the medic ability as there was no other survivors left in the match.
Still people claim cheats even when there is none so some of the claims of cheats might just be that they don't get what is going on in the match in the first place.
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Rarely even seen Oni this time.
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@Rickprado said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056358#Comment_4056358
Maybe they could get better with extra movement speed, extra detection, etc etc. But i don't believe one extra zombie would bring anything good to the game. Also, we need to remember that BHVR said that extra zombies "break the game" so its possible that one extra zombie would break the game for consoles.
You do realize there is already four zombies on 2v8 so seems to work totally fine for consoles.
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If server crashes you never get a penalty. It was the connection between you and the server failing somewhere along the way. All disconnections are treated the same as there is no way of knowing the cause on the server side and as you got the penalty it was not the servers fault.
They should really reword that as it gives the impression that its the server that fails when in reality its telling you that connection was lost between you and the server. It can mean the server did not receive the communication from you so the connection was terminated.
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Map change I am not against some charge amount increase but it should still just activate by pressing the m2. You suggestion just makes it automatic with no real effort from the survivor to use. Items are not meant to work automatically and killer could abuse wasting tokens from the map by starting the chase and then going after someone else. So it would just make the map worse to use as you have no control of its usage most of the time. The pallet thing could be an add-on.
Again don't see the point of doubling the charges but again increasing them is not a bad idea. The other changes don't see the point 128m is ridiculous distance that is in most cases the whole map. They already have decently good distance. Your second click idea would just make the key too strong information ability. The hook thing also just borrows a perks power.
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In my opinion the game needs to make some minor changes like making abandoning be only possible after 5-10 seconds after the condition for abandoning has happened as currently its last survivor go down → abandon. I am not for any more options for abandoning be added not to mention that this suggestion would just create the same as I said earlier but for killer side. Survivors would rarely get achievements that depend on escaping when killer can just cancel the match by abandoning when doors are open. If survivors are already basically abusing the abandoning system how I stated killers would use it in this case the same way.
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I have been saying for years that he needs a third zombie to 1v4 and if I am not totally wrong he was planned to have more zombies when he was been made but engine limitations back then limited them to only two. Still as we have got updated Unreal Engine now and it clearly can handle more now as we have four in the 2v8 at least give him one more on the 1v4.
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Stephen King is very protective of his catalog. He has never really stated that much about video games but he has made references like being lucky to be part of the last generation to grow up without brain rotting entertainment being on tap all the time. Most likely referring to video games or the current on demand video services. He is very book orientated person and no real surprise as he is well established writer. He also has had some trouble with movie studios using his properties way he himself did not like so I can understand his reluctance to licence his works.
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Wow someone learned that videos are sample from huge amount of matches and are usually cherry picked because they are making content and them losing is not usually good content.
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I would say it could have two possible gen spawns but only one would spawn at the time. One in the end nearer to the theater door and the other about middle part of the parking lot as there is one gen just outside of the parking zone area.
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They will most likely get the licence back after the exclusive rights to the franchise are freed up. Still might take few years.
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Yes its possible why would they add class that is made for to do flashlight saves if it would not be possible?
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He is fine in 2v8 only problem there is that there seems to be a bug that makes him be able to hit his base attack twice in one go. Seen it person myself and seen several videos of it. Of course don't know if it really is what is happening on the killer point of view but for survivor he performs two basic attacks in a row.
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So you want him nerfed because you are encountering him for some reason often? He is not strong and I would say his ability is in good spot other than they need to fix the window/pallet exploit and the trail drawing bugs he is suffering of a long time.
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I think they could make some changes to that add-on and most of his other add-ons to buff them but the main point of this add-on is that you can't pick them up again after setting.
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Like if this would be in windows I would bet you are running our of virtual memory space so the game crashes as it has no memory to use.
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I have to admit that I have never ever got someone try to friend request me for just wanting to bad mouth me. Still I don't accept friend request from random accounts that I have no connection to. I have seen all kind of things in the long years of playing different online games and I would still state the toxicity on this game has not really been anyway more than any other game I have ever played. There is always people who will whine about something as that is a fact or if they get upset of something try to insult or blame someone else of it.
My end game chat is usually totally empty. Sometimes you get the rare gg usually from killer players who say it anyway even if the game was not "good game". I would even go to say that positive interactions are more common than toxic ones and those are usually people claiming I tunneled them when I never hooked them twice in a row and find them on the totally different area than they were hooked before and there is nobody else there or something similar. Then there is of course the know it all survivor players who think they know all that happened in the match when in reality they have no clue what really was going on.
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I will do what I see best in the situation. There is no reason to put yourselves on the timer in most situations.
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There just needs to be about five to ten second timer before you get the option to abandon when conditions are met. This would not create any problem and would fix the end game abandons that are in reality more pointless as they are dead anyway and if the killer does not kill them in that 5-10 seconds then they can abandon.
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@XsashagreyX said:
Was this always like this for consoles? I have been playing dbd for 7 years now, pc and console, never realised the update was staggered across platforms.
I think in consoles the updates need to go through some validation step and that can make it take longer. I would imagine on Steam that is not really an issue with trusted companies or its more streamlined.
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@Philscooper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051381#Comment_4051381
If it is a lag issue then its a bit wierd how this didnt happen until recently. (But then again dbd coding does all wierd things)
I have seen it happen before this up tick of cases happened. It was not common but it could happen when there was bad latency. Still did not know it has become this common after the patch as I have not played Kaneki or played against him yet in this patch. My original post is like fifth post in this topic so was just stating where I have seen it happen but still I would not myself classify this as an exploit as the original poster states in the tittle but it indeed seems to be a bug. The reason why I would not call it an exploit is the fact that its part of the normal gameplay loop that Ghoul goes through and is done in almost every match he is played in but its clearly a bug of the amount of people stating it happening and seeing more videos about it.
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Voted old guy earlier but now I will vote the old woman. There is enough young women in this game.
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Its normal tactic even in solo queue to go to a door when someone is very close of finishing a gen. I do it all the time if I am close to one when the last gen is going to pop.
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Its not an exploit its a feature him being that far from the pallet when getting damaged is because latency. If Kaneki vaults over a pallet or a window that survivor is close enough so their models collide will cause lose of one health state.
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@Taro888 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049418#Comment_4049418
Thanks. But since I was still screaming, it might have been a bug after all...
I’ll try testing it in different situations and see what I find.It only activates on first survivor getting injured at the time and stays active until that person is healed or the totem is cleansed. It can be reactivated if it was not cleansed by injuring another survivor. So if you kept screaming you either were not the first survivor who the killer injured somehow or he was running an add-on that also makes you scream.
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@Taro888 said:
It’s not mentioned in the perk description, but is it intended that you won’t scream while you’re cleansing a totem that’s affecting you?
Perk does state that it effects only the other survivors.
"Injuring Survivor by any means lights a Dull Totem, activating the Hex.
While the Hex is active, all other survivors outside of your Terror Radius will scream every 35/30/25 seconds revealing their positions and auras for 2 seconds."
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There is no point to get rid of the mode even if they would add randomizer in the game itself. The modes point is not just you randomizing but everyone randomizing their loadouts. You can anyway do randomized loadout even currently as there is sites that you can use for it.
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The pudding is for the first anniversary of the game and was meant to originally be temporary but became permanent because community popularity. Hollow Shell was in the game before they added the Escape Cake, Survivor Pudding and Bloody Party Streamers in the first anniversary and has never had any changes made to it. If any changes should be made to it would be to make it common offering. Still simple reason why those offerings don't make sense is that they were not designed to be there in the first place permanently but in my opinion there is no need to change them as they are now something people would expect there to be and it would just create another thing to people to complain about.
With your changes they would have to raise Bloody Party Streamers to Very Rare that would in reality make it more common to get as there is way less Very Rare offerings than there is Rare offerings. In the end the cake or pudding is not even really that common and would be really rare if they would be in the Rare category that has all the map offerings.
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Abandon already makes the match not be completed and the matches count as draws or losses depending on what abandon option was used. For killer if he abandons after the survivors become bots its counted draw for him. Also if survivor abandons for any other reason than all other survivors in the match being bots the abandon is counted as a loss for them. If the survivors abandons because all other survivors are bots its considered a draw. The escapes are not real but hud showing wrong and they don't win the match.
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Just to note that "Server not responding" message in this game does not mean server problem but that your game did not get answer from the game server and that does not mean server crashed. If you get penalty of it its not a server problem but somewhere between you and the server connection went bad. If server crashes you will never get penalty. They really should make it state connection loss as people keep reading it as the server having problems when its really connection failing.
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Dredge would disagree on the humanoid term and Unknown is not humanoid but takes humanoid appearance only because its a mimic.
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The older guy is best even if the older woman would be not bad either.
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I have no problem of this add-on to be in the Chaos Shuffle in my opinion all add-ons should be in Chaos Shuffle mode as its a mode where chaos is the point.