Few minor tweaks to killers I'd like to see
Trapper - now starts with all traps and placing them happens instantly
Wraith - now has faster kicking and vaulting when cloacked basekit, remove longer stun when cloacked
Hillbilly - Increase overdrive duration by 10s
Nurse - remove lunge add on, decrease fatique by 0.2s
Myers - Increase duration of EI by 30s
Hag - 4.6, remove ability to wipe Hag's traps
Doctor - increase duration of being shocked by 1s
Huntress - Increase amount of hatchets to 10, decrease reload time to 2s
Cannibal - increase base charges to 4
Freddy - increase speed of rupture
Pig - crouch speed 4.4, can now move when charging ambush
Clown - increase hindred to 15 %, increase invigoration to 15 %
Spirit - Increase YH duration to 7s and recharge to 10s
Legion - increase FF speed to 6.5m/s
Plague - decrease amount of fountains to 4, Plagie starts with 2 pools corrupted
Ghostface - increase speed in NS by 15 % when out of chase, injuring partialy marked survivor no longer removes stalk meter
Demogorgon - can now recycle portals, increase aoe of detection when charging power
Oni - hooking survivor, survivor vaulting, survivor repairing gen or healing drop 50 % more orbs
Deathslinger - when redeemer is not reloaded DS has 5 % haste, increase base reload by 30 %
Pyramid Head - punishment inflicts torment, hooking survivor removes torment
Blight - decrease rush tokens by 1 and increase base speed by 5 %, rework speed add ons
Twins - Victor gains ability to remotely hook survivors causing him going on cooldown
Trickster - every blade hit during main event gives you same amount of blades back
Nemesis - added 3rd zombie, increase zombie movespeed by 50 % base, remove blinding zombies, increase duration of zombie respawn when killed by pallet
Onryo - holding tape inflicts oblivious
Dredge - increase speed of teleport out of nightfall
Knight - multiple guards can be spawned at the same time, introduce immunity of guard detecting haunting survivors
Skull Merchant - hacking drones apply undetectable to SM for 15s
Xenomorph - increase range of tail attack
Chucky - increase speed of SaD
Unknown - injuring survivor with UVX reset stared progress
Lich - buff magical items aura duration to make them more meaningfull, cut 5s cooldown of each spell
Dracula - increase pounce ability gained when picking up orb
Houndmaster - increase dog chase speed to be harder for stunning when camping pallet, rework knotted rope add on
Ghoul - increase range of leap into 16m
Springtrap - increase speed of travelling through doors
Krasue - lower fungi to 4
Comments
Trapper - I never like the suggestion of giving him all the traps in the start. I would more like them to make them spawn more centralized in the maps. The placement should not be instant but it could be way faster than it currently is.
Wraith - Depends how fast but I still think the longer stun duration stays.
Hillbilly - Don't think that would be major problem but would need testing.
Nurse - I think she needs other changes than that. Like give her longer lunge more blinks she does or something.
Myers - I don't think he needs any more buffs really
Hag - Speed change is fine but wiping the traps should not be removed rather should make add-ons or change existing ones to do something if someone wipes a trap like show aura
Doctor - No he is fine with the shock duration he has
Huntress - No she is fine
Cannibal - I don't think that is good way of buffing him
Freddy - I don't think that change is needed
Pig - I am still in the opinion only change she needs is to make the ambush sound happen after she starts moving
Clown - No need for those buffs
Spirit - I think those are little bit too generous buffs.
Legion - I think he is fine
Plague - No way in hell that would make Plague way too annoying to play against
Ghostface - I don't think those would be good changes
Demogorgon - Would not be bad change but I would still keep the killer instinct. Still would need some limit of what portals could be recycled.
Oni - Does not need a buff
Deathslinger - I don't think that would be the correct way to buff him
Pyramid Head - Not a fan of that change takes away of his uniqueness
Blight - I think he is fine as he is
Twins - So even faster downing for them no thank you as it will just lead Twins players staying in Victor longer.
Trickster - Should never be a thing
Nemesis - I agree on the third zombie and maybe making the zombies faster on base but not the other parts
Onryo - Not something she needs
Dredge - Depends how much faster teleport
Knight - Does not need this
Skull Merchant - Hacking the drone should cause something to the survivor not the killer
Xenomorph - I don't think the tail attack needs a buff.
Unknown - I don't think this is needed
Lich - I don't think this needs to be changed
Dracula - does not need a change
Houndmaster - add-on does need changes yes otherwise no
Ghoul - Does not need buffs
Springtrap - I don't think this is the change he needs
Krasue - I don't think this is the change she would need but some minor buff would not be bad.