VolantConch1719
VolantConch1719
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There are VERY few killers who can shut down a loop. Nurse always comes to mind, and a lot of people say that Clown can as well, but I'm not very good with either. Huntress can also (somewhat) stop loops, or rather slow them down a little at pallets. But with the speed Hag places her traps, I've countered several loops because the Survivors don't realize what I was doing for about a second.
So yeah. I'd say it's worth it. She's actually a lot of fun as well. -
I set my key binding to Q for crouching for this reason. If I need to turn, I just move my mouse.
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He may be after being sent there, but his backstory makes no mention of it.
Final two paragraphs:_ He let the rage and guilt consume him and closed his eyes for the final time. Beneath him, the concrete floor softened. He dug his fingers into the ground, feeling dirt and leaves. Where his chest had been wet with blood, the shirt was now dry and the pain had gone. His eyes opened onto a darkened sky and the jagged, searching fingers of branches.
Screams echoed through the forest and a new determination filled him. His mind was clear for the first time in months. Victims needed to be avenged, killers thwarted. He didn’t know what this place was, but he was still a cop, and he always would be. He had a job to do_
It looks more like he's just trying to protect the others more than investigate. Don't get me wrong, I'm not saying he isn't, I just don't really think he is.
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I would say Adam, but I haven't played much since Shattered Bloodline, so I'll give him the benefit of the doubt.
I see Bills everywhere, and surprisingly I've run into quite a few Quentins. So I'm going to have to say Kate, again surprisingly. -
@MegaWaffle said:
@Torreno said:
I've always wandered what was Adam Franchis teaching before being taken by the entity. To me it looks like a chemistry teacher.I could be wrong since I don't 100% remember his lore but I would assume English since that's probably the most common teaching position foreigners are offered. Since he didn't understand the language when he first moved I don't see him being very good at teaching chemistry to a class that may not understand him.
Also they pay very well for people teaching English.
This is the only thing that makes sense. English is the official language of Jamaica, and I can't really see a Japanese class teaching Creole. And you REALLY need to know what you're talking about if you're not a native-speaker in a class where every student is a native speaker of a language you have trouble with.
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I really don't have a favorite, since I've not really listened to the Survivors in pain too much. I can say that Bill and David K. have the most annoying screams for me.
It's not really because of their pain sounds alone though. They are loud as hell, and if anyone misses them, they probably don't have even subpar headphones.
Since I mainly play Min, I'm kind of immune to her whining, but they can get very annoying when I'm not healed for an extended period of time. -
@cTrix said:
@azazer said:
"Wraith has no way to sneak up on anyone"
If you can't sneak up on someone mostly invisible and with no heartbeat then your technique is flawed.That was supposed to say Spirit. Spirit can't sneak up on anyone. Her terror radius doesn't go away when she's invisible, it just sounds differently, also you have to guess at where survivors are. Assuming you hit someone despite those disadvantages, they will sprint away and it will take you so much longer than any other killer to catch up. Then they use a pallet or a window and they're off to the other side of the map again.
Worst killers in the game, Freddy and bubba, have normal movement speed
Worst killers are definitely Hag and Pig
Have you PLAYED Lisa (Hag) lately? I used to hate her with every ounce of hate I had (which is a lot, contrary to how people normally see me). Now she's one of my favorite killers. And Amanda (Pig), well... that one really depends on how nice RNG is to you. She can be either atrocious or an outright monster in my personal experience.
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I just realized I missed Bill Overbeck, but according to the L4D (I hope that's right) wiki, he's in his 60s> @OffensiveHumor said:
All I know is that Dwight is confirmed to be older than Jake. Even though Dwight is a smol boi, but yknow.
Well... if this is true, that really throws a wrench into things. I'll change Dwight to 28 and Jake to 26 then.
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Most of the Survivors are around 20ish to avoid controversy. But these are just my guesses
Dwight Fairfield - 22
Meg Thomas - 19-20
Claudette Morel - 19-20
Jake Park - 28
Nea Karlsson - 18-19
Laurie Strode - 17 (easily confirmed)
Ace Visconti - Somewhere between 30 and 50
Feng Min - 24
David King - 28-30
Quentin Smith - 17 (also easily confirmed)
David Tapp 58 (based on his actor's age at that time)
Kate Denson - 23-25
Adam Francis - 30-35The killers are another story, due to their twisted appearances, but you want answers when there are none, so I'll give it a shot
Evan MacMillan (Trapper) - 38
Philip Ojomo (Wraith) - 36
Max Thompson Jr. (Hillbilly) - 25 (on a side note, he is stated as unnamed in his bio, but apparently he's called Max Thompson Jr. in the official guide, so who knows)
Sally Smithson (Nurse) - 46 or so (her bio says "Over the years, her mind had reached its limits, two decades of seeing horrid things that violate the eyes." and she was married, so this just seems plausible)
Michael Myers (Shape) - 21 (easily confirmed)
Lisa Sherwood (Hag) - 28 (she was cut apart by cannibals, of course she's going to look hideous, but I really can't imagine someone too much older wandering the swamp alone)
Herman Carter (Doctor) - 34
Anna (Huntress) - 29
Bubba (or whatever his name his) Sawyer (Cannibal) - 27 (According to horror.fandom, he was born in 1947 and the Texas Chainsaw Massacre was released in 1974)
Freddy Krueger (Nightmare) - 49 (based on his actors age at the time [talking about the reboot])
Amanda Young (Pig) - 33 (According to sawseries.wikia)
Kenneth Chase/Jeffrey Hawk (Clown) - Older than 32, but that's where his backstory leaves him, being born in 1932, and the last date mentioned being 1954, before saying a decade later)
Rin Yamaoka (Spirit) - 19-22, seeing as how she is in college and Japanese (yes, I had to look up average Japanese college ages) -
I am kicking myself saying this, but it would have to be the Doctor, for the same reasons that I love playing him. When he finds you, pretty much the only thing to do is try to loop him. Dealing with skill checks in the middle of nowhere (screen wise) isn't fun, and you literally never know what's going to happen. Don't get me wrong, he's my #1 Killer, followed closely by Huntress, but if I had to remove a killer for gameplay reasons, it would have to be him.
Appearance wise though, Clown. Hands downs (I have coulrophobia IRL, so he seriously unsettles me, even if I have somewhat gotten used to him.)
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The only reason I stick around is to help any Survivors who are still out there. If I know the killer can instantly down me though, I get the hell out ASAP. Or if I'm injured.
Also, yes. Leatherface is bad. I'd say he needs a rework, but I've never seen the movies so I have no clue what they could do. I do like that he can wear the faces of the original 4 though. Nice touch.
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This does seem like a decent idea. However, it still doesn't bring him up to Nurse or Hillbilly.
Kenneth/Jeffrey/Clown/Druggie/Whatever is more of a niche character. In my personal experience, his power doesn't do much of anything to actually help him. Throwing it in a normal, vault-less, pallet-less chase is practically pointless. Sure, the slowness is cool and all, but it just doesn't last long enough be default. Also, unless there is another Survivor in that exact area, the coughing is pointless. No one is just going to randomly throw bottles around.
However, he is excellent at shutting down pallet throws. I just did that about two weeks ago. A very stereotypical toxic Claudette (prestige and all) was standing at a pallet, healing herself and clicking her flashlight at me. I threw a tonic at her then dashed at her. I can also happily say they missed their DS. When they got off the hook, I found them again, hit them down, and they rage-quit.
Outside of this though, the Kenneth/Jeffrey has next to no usability. I only play him for dailies. Luckily, his daily is so easy that you don't need skill at it (looking at you Sally/Nurse)
So yeah... I stand for this, but I'm not sure if it would be enough. Anna will always be better.
His perks are good though (well, two perks anyway, I personally don't see much use in Coulrophobia) -
@Lyinginbedmon said:
@VolantConch1719 said:
Do we actually KNOW what Rin's job was? For all we know, she could have worked as a stripper (which COULD explain her lack of clothing.)And about her clothing. It is a sarashi, which (this whole thing caused me to look it up) is a (as wikipedia puts it, I know not the best resource) "A sarashi is a long, thick cotton cloth that is tightly wrapped and worn under a kimono for the purpose of altering the figure of women to appear thinner."
Being torn up by glass, it makes sense that it would get loosened.

I covered both of these parts of her backstory actually.
We know she worked at a restaurant (this is stated explicitly in her backstory), though we don't know what her exact job title was or what the establishment was like. That doesn't rule out stripper but it is unlikely, and there is a possibility that her sarashi were part of a traditional-style uniform she wore at work.
Of course. The ONE THING I gloss over while reading.
Now I feel stupid.
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Do we actually KNOW what Rin's job was? For all we know, she could have worked as a stripper (which COULD explain her lack of clothing.)
And about her clothing. It is a sarashi, which (this whole thing caused me to look it up) is a (as wikipedia puts it, I know not the best resource) "long, thick cotton cloth that is tightly wrapped and worn under a kimono for the purpose of altering the figure of women to appear thinner."
Being torn up by glass, it makes sense that it would get loosened.
Image of it around a mannequin.
And now it in anime form
Also, it can be used for men too
It is a real article of clothing, so Rin technically isn't naked. And like I said, for all we know, she was a stripper.
Do I think that the kimono would have been a better default. Yes, which is why I'm going to get it with my shards (I mean, when I get enough) and not complain. I mean, her lower body could be a bit more covered, but just about anyone with a pulse is going to sexualize something that really shouldn't be sexualized. You say that the Hag isn't human-looking, but that won't stop anyone from doing things to her.
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I like playing Freddy, but at the same time I hate playing Freddy.
Against people who have next to no skill Surviving, he is a dream-come-true. Against people who know what they're doing, you WILL struggle. Even if he just came out of the dream world when all gens are done, he would be so much stronger.
If you're good at tunneling or keeping track of locations, and don't have a problem with Self Care, you should do fine as Freddy. If not, well... wait until the rework. His ability does little to nothing, except enable him to do what every other Killer does.
His perks on the other hand... Five words: Remember Me and Blood Warden. -
@SpacingLlamas said:
@VolantConch1719 said:
Advantage to more jigsaw boxes:
Basically, when you place a bear trap on someone's head, it is basically linked with a random jigsaw box. Having an extra box means that Survivors may have to search through more than just four boxes.
What happens upon failing a skill check:
They have to start over.They dont have to start over, they only lose a little bit of progressive. She has an add-on that causes it to pretty much start over. Missing skills checks on the boxes are super rare anyway.
Okay. I honestly wasn't sure since I don't go up against Amanda often.
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@Boss said:
@VolantConch1719 said:
@Boss said:
@VolantConch1719 said:
@Boss said:
Can we make the Spirit actually take out her weapon in the Store?
You know, so you can actually SEE what you buy.She does.
For about three seconds during her idle animation, but if you look closely, it is embedded in her hand.Right, i know that, so i'll be more specific...
"You know, so you can actually see what you want to buy ALL THE TIME instead of 3 seconds."And it embedded in her hand for the rest of the animation is silly in this case.
That's like someone presenting you a 20x20 cm piece of t-shirt, then asking you if you want to buy the entire shirt or not.Just make her have her weapon out the entire time once you get to the Store>Spirit>Weapon section.
Yeah, I do get what you mean. It would make more sense to leave it out.
But I have a better idea. Just show us a close-up of the weapon without the killer there! Like so many other games!
Solves all problems.Hmmm no, if you'd like that, i'd like it to not be a replacement, but an addition.
You might like the weapon, but it may then look horrible on that Killer, so i'd still like the regular view.Good point.
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Advantage to more jigsaw boxes:
Basically, when you place a bear trap on someone's head, it is basically linked with a random jigsaw box. Having an extra box means that Survivors may have to search through more than just four boxes.
What happens upon failing a skill check:
They have to start over. -
@Boss said:
@VolantConch1719 said:
@Boss said:
Can we make the Spirit actually take out her weapon in the Store?
You know, so you can actually SEE what you buy.She does.
For about three seconds during her idle animation, but if you look closely, it is embedded in her hand.Right, i know that, so i'll be more specific...
"You know, so you can actually see what you want to buy ALL THE TIME instead of 3 seconds."And it embedded in her hand for the rest of the animation is silly in this case.
That's like someone presenting you a 20x20 cm piece of t-shirt, then asking you if you want to buy the entire shirt or not.Just make her have her weapon out the entire time once you get to the Store>Spirit>Weapon section.
Yeah, I do get what you mean. It would make more sense to leave it out.
But I have a better idea. Just show us a close-up of the weapon without the killer there! Like so many other games!
Solves all problems. -
@Boss said:
Can we make the Spirit actually take out her weapon in the Store?
You know, so you can actually SEE what you buy.She does.
For about three seconds during her idle animation, but if you look closely, it is embedded in her hand. -
As you said, most of the survivors have something to do with the forest (I can name a few exceptions, but I'll get into that in a second). But i think each Survivor did have a troubled past, so the Entity came by in a very John Kramer-like way.
Dwight - The nerd that no one liked, just took his beatings rather than fight back. I mean, that seems like something Hoffman or Amanda would punish you for.
Meg - Her father left her when she was a girl, and she gave up her only chance to go to college to care for her mother. I don't know though, this one's and Claudette are a stretch.
Claudette - Like I said with Meg, a stretch, since I don't see anything troubling in her backstory.
Jake - He was a survivalist with an amazing chance at college, but he gave it up because he couldn't handle the pressure.
Nea - You don't have to read too much of her backstory to realize she has a rap-sheet. No mention of forests, unless the asylum was in the forest.
Laurie - Does she even have a backstory? (Sarcasm, but it might as well not exist). And since I've never seen Halloween, I don't even know where she would have been picked up from. First movie? Second movie? Comics?
Ace - The guy has a serious gambling issue.
Min - She gave up everything for video games. I mean everything. Including her own well being. She might as well have been trying to kill herself.
David K. - He got banned from rugby for ASSAULTING THE REF!!! Plus, he was a debt collector and spent most of his fortune on drinking.
Bill - Never played Left for Dead, but I would guess that he had a temper.
Quentin - Yeah, I got nothing. Other than he was in a dream boiler room, no a forest. Until he got brought over, anyway.
David T. - He was seriously obsessed with the Jigsaw case. I mean, it even got him killed. He also wasn't in a forest until he actually died.
Kate - At first, I saw nothing wrong with her. But someone I know said that she could be hiding depression by making others happy (don't really want to bring this up, but Robin Williams is the perfect example). Maybe while she was in that forest, she just couldn't handle it anymore.
Adam - Once again, I'm at a loss. But I want to bring how he got into the fog up for my final point.
The Killers - Most of them are pretty self explanatory.My final point is that it seems that all of the Survivors and Killers are dead. David Tapp was shot in the chest. Amanda Young was shot in the neck. Both of them died in the movies. Freddy is already basically undead. Lisa Sherwood shouldn't be alive. Rin Yamaoka basically made a deal with the Entity to live long enough to kill her father (as I interpret it), but you have seen her, right? No one could survive that. But Adam Francis, in my opinion, takes the cake. The door, of what I would suppose to be the bullet train, flew off and hit him. He is DEAD! I think that is very clear.
In my opinion, the Fog is Purgatory. And looking at this, I gave far more questions than answers. Oh well, I tried. -
@MegMain98 said:
@VolantConch1719 said:
As someone who mostly plays Min (and yes, Min IS her first name, she's Chinese), I can tell you that she is extremely exposed. Bright blue clothing is not ideal for hiding, so we actually have to try.Also, I suck at Survivor. So, that might be affecting my willingness to hide.
It’s not the only clothing she has though. I’m not good at hiding with any character NOT named Claudette. I’m pretty good with a “ninja Claudette” type of build.
Anybody else I just don’t care enough to hide, I wear bright clothes on most of my characters and I survive and die as much as a normally do. On Feng I wear the purple ponytail with the green Sci-Fi shirt and black pants. I can probably make her a little better at hiding if I didn’t rock the purple hair but again...I don’t care enough to change it if I’m not playing Claudette.
Yeah, I know. Generally I wear Min's cloth coat thing, but even that is somewhat bright. I am trying to get her green t-shirt though. That should blend in a little better. I don't play enough to get the actual cool cosmetics, so I'm just trying to get green everything.
I'm just simply bad at surviving.
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You could easily say the same about Evan, the Trapper.
His story has him blowing up a mineshaft and starving his father, yet he's walking around using bear traps.So yes. They need more detailed backstories (I remember them being so highly detailed, though not power accurate, on the wiki, but they changed it to the horrible vagueness it is now).
Also, seriously. SOMEONE GET MICHAEL A BETTER BACKSTORY!!!!! IT DOESN'T EVEN MENTION HOW HE GOT TO THE FOG (if anything, it a before the movie summary, while Laurie's is in the middle of the movie)
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As someone who mostly plays Min (and yes, Min IS her first name, she's Chinese), I can tell you that she is extremely exposed. Bright blue clothing is not ideal for hiding, so we actually have to try.
Also, I suck at Survivor. So, that might be affecting my willingness to hide.
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On Paper: This is ideal. The more skilled players can't bully new players, and as such, they will be able to keep those new players.
Execution: Horrible. I have run into MORE toxic, Prestige 3, t-bagging, flashlight-clicking, DSing, Pallet camping Claudettes than I ever have in those ranks, because I didn't play much and was stuck behind when the update happened. I have been stuck in queues for almost half an hour for games that last barely five minutes.
So... I'm not impressed. At all.
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Too many to count. The most recent was me as Hag, actually thoroughly enjoying her for the first time, and I was being looped by Meg. She was standing by a pallet, injured, so I placed down a phantasm trap and ran around the wall to her. Predictably, she threw the pallet down and ran straight ahead... Let's just say she didn't exactly get away unhooked. I did the same thing the next game to a Dwight (I think he had Prestige one, I could be wrong).
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Well, if you look at my Killers levels, I mostly play Doctor, Huntress, Cannibal, and Nightmare. But I just play whoever I have dailies for. Though I do enjoy a good Huntress or Doctor game, but lately I've been playing A LOT of Hag.
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- Doctor, though I haven't played him since the Calm Spirit buff
- Huntress, though I also haven't played her since the Calm Spirit buff (I took a break for about a month, so I haven't played most killers since the Calm Spirit buff)
- Hag - She is actually fun to play after her buffs. Without them, she'd be a solid 13.
- Nightmare - He's weak, yeah, but I actually find him fun to play.
- Shape - Interchangeable with 6.
- Pig - Interchangeable with 5. I like both of their playstyles around the same.
- Hillbilly - After the game stopped sending me to Lampkin Lane as him, and I learned to keep the chainsaw held down, he's actually really fun.
- Spirit - Only played one game, so this is bound to change, but I mostly like her backstory. Though I feel like her kimono should be her default skin.
- Cannibal - Since I don't camp, I don't exactly use him to his full skill.
- Nurse - Pain and suffering while playing, and I'm far from a good nurse.
- Wraith - Though this could change with his buffs, I just haven't tried him yet.
- Clown - Feels to shallow for me, and I have coulrophobia (not the perk, though I have that too). Seriously, his backstory is the only thing saving him for me.
- Trapper - They buffed him?
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The Entity feeds on hope. And Adam, well... he had a lot.
"But after a few months, he found his rhythm. He reflected on it one morning while riding the train to work. He no longer had to study the Kanji characters filling the map. He knew his way. His language skills had improved, he felt connected to his students, and he'd treat himself to luxurious restaurants on weekends. He even had his first vacation planned."
The Entity probably caught on to this, and I'd wager had a hand in the train flipping as well, be it was hungry for his hope.
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If I saw where the hatch was, am nearby, and in a good mood, yeah, I'll give it to them.
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@pauloandrade22 said:
@GhostrickSpecter said:
Whenever I got at least 1 kill with The Hag, some survivors always getting pissed on me, then call me a Camper, "Gen camper", and even "totem camper" ( but I didn't even face camp)? Or even worse, "You don't deserve to play killer, cuz you're only good at defending, noob..."But that's my strategy! Defending Gens, Hooked Survivors and Totem is how I play The Hag! What do you want her to do if she don't place her traps with that ######### Movement Speed?
Also, I'm the killer! I can play the killer the way I want! And you're not the Devs, so stop making rules for me!!!
...Sorry, just felt a little bit pissed cuz meeting these survivors...
The only rules are literally dont cheat , dont insult in chat([BAD WORD] or similar), dont hack game files and dont witch hunt. Thats it.
I think both sides forget about that second one. Both toxic survivors and salty killers.
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I thought David King was free, since he came with the Huntress, who was free.
Am I wrong? Or did they change that? -
@Rex_Huin said:
I still say no other add-on can mess with you for the entire game like this one though!I take it you've never seen illusionary pallets.
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Like I said, there are trolls who would do that. I believe that can be reported (not that it would matter) as holding the game hostage, right?
An hour is seriously ridiculous though. I'd probably just leave after 10 minutes (as Killer) in all honesty. If you clearly don't want to play, I won't let you (Actually, then I'd just stand still, let them waste their time while I do something productive.)
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I've had games where I had no clue where the exit gates were, so I just wandered aimlessly. And others where I did know, but I was moving so carefully so I wouldn't be found.
Just saying, like Eveline said, they may not be doing it intentionally. Sure, there are trolls who would do that, but sometimes they may just be lost.
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Maybe the first time, since I care very little about myself. But after realizing that this was just endless torment, death after death after death, I'd probably just leave them to their own devices. Unless I befriended a few at the campfire (probably Feng Min since we're both gamers), then I might go for it. Spare them a little suffering.
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@Esheon said:
Distressing is very good, but I disagree with staying in Treatment mode.I only use Treatment mode to flush out survivors, shock a running target, or stop a loop. Get used to switching modes quickly and often. If you'll be walking for more than a few seconds to reach a gen, you should be in Punishment mode.
At the start of the match, make your way to the nearest cluster of gens and switch to Treatment mode when the gens are in range of your Static Field/Terror Radius. Patrol in Treatment mode until you flush someone out.
When you've flushed someone out, switch to Punishment mode and chase them until they're in range of your shock. Shock them a few times to get them to Madness 3, then switch back to Punishment mode to continue the chase. As long as the target is at least Madness 2, hits are more important than shocks.
When they start looping, switch back and forth between modes during the loop. Watch for an opportunity to shock them to prevent a vault. You can prevent a pallet drop as well, but stopping a vault is better. Land your shock right before they vault, and they'll sit there spamming the spacebar while you switch to Punishment mode and smack them (very satisfying).
Don't bother camping. Throw a shock or two at likely hiding places, then head out to find another target. The hooked survivor needs to heal and Snap Out of It once they're unhooked, so you have plenty of time to go put someone else in Madness 3 and on a hook.
Done well, this will be a fun game with lots of chases, good BP, and a good Emblem score.
I stick in Treatment mode to affect nearby Survivors when I'm patrolling/chasing, but I do get your point. It is very helpful to move fast.
I generally get 2-3 kills as Doctor my way (without camping, as I seriously hate doing that), but if your way works, that's good too.
EDIT: I realize how sarcastic that end statement sounds, but trust me when I say I'm not trying to be sarcastic.
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Chases are where the Doctor falters. He is VERY easily looped and has practically no way to slow Survivors down. I just stick behind in shock mode, building up bloodlust while increasing their madness, then switch to melee when I'm right on top of them.
Since the Calm Spirit buff that makes you not scream, the Doctor has been seriously nerfed. As soon as you can though, switch to shock mode, hopefully no one expects a Doctor and they don't have Calm Spirit (I've only ever been against the Doctor once, so I guess they aren't very common), then follow their screaming aura. Bring add-ons to affect them when they hit Madness 2 (Illusionary pallets, fake heartbeat, fake Doctors, etc.). That's how you mind game them. Also, get Distressing ASAP.
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Meg is supposed to be a tomboy athlete (Well, at least an athlete). I find it hard to see her in anything else honestly, though you do have a point.
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@BLUE_APE said:
@RSB said:
@BLUE_APE said:
Becuase from what I've heard and seen.T bagging, looping, juking attacks during a chase.
There must be more, but these right here cannot be all there is. Because this just sounds like Killer anger issues to me.
If tbagging isn't toxic for you, then I have sad news.
Add to it insulting at the game chat, spamming killers' profile with insults, trying to bully the killer, clicking the flashlight rapidly, using exploits.
Okay game chat spamming insulting messages, that is toxic, and if you won (or not) there isn't a need to be a jerk off weather you were a killer or survivor. (and if they are spamming on your profile, report them for it)
Flashlight clicking? and tea-bagging?....That is a personal problem, T-bagging doesn't do anything gameplay wise and if your getting mad over, then take a break. If flashlight clicking is a gameplay problem, like with messing up audio or something, then that should be fixed, if not then again a personal problem.
Using Exploits?.....I got nothing honestly, if your refering to stuff like "mother's dwelling ledge" okay I understand that is bad. so yeah those who use those exploits I would consider toxic, and bad game design on the devs part.
T-bagging is basically taunting the Killer, saying "Ha ha, you can't get me", especially since it's usually done after vaulting or dropping a pallet in a Killer's face. Flashlight clicking is not something I've encountered too much, but when I did, the person's username literally said they were toxic, so.
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@iceman2kx said:
Thanks for the tips everyone. I've been listening to some of the advice in here and I have been doing much better.I do have a question for the survivors here though. People have been giving me crap for "camping". Let me clarify what I do. After hooking my first survivor, I'll run to nearby generators and kick them and look for other survivors. By this time, the hooked survivors are usually unhooked and I'll rinse and repeat this until 2/4 of my survivors are dead. When there are two survivors remaining, I'll hook a survivor. I run BBQ and chili and whispers, so as soon as I hook, I can visually see there are no survivors outside the range not to show off their aura and no generators are being completed. I don't see the purpose of running off just so my survivor can get unhooked when I know one of the other survivors is just sneaking around waiting for me to run off so they can unhook, so I'll patrol this area. This usually results in the third survivors death.
People have told me I am toxic, I am bad, [BAD WORD], etc. Is this really a bad habit for a killer and considered dishonorable or this just survivors being salty?
Sounds more like salty survivors to me. I do pretty much the same thing.
According to the really toxic survivor mains, if you exist, you're camping. -
I can think of literally TWO characters that don't have good backstories, and even then, Michael has something. So one really (Seriously though, Laurie's is so bland, I realize it might be from the fact that they were the first licensed, but still). The lore is a big part of why I got the game.
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@Peasant said:
No clue what Hag should get though.
Given her backstory, Hag should have tribal music of some sort, being away from civilization. Or very eerie swamp drums or chanting. Something like that would probably fit her.
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Lisa Sherwood, A.K.A the Hag
Seriously, I can't play her to save my life.
Clown and Wraith are close too, but at least I SOMEWHAT know what I'm doing with them. Nurse is there too, but not as bad as the Hag. -
I have a few too many.
Hitting that teabagging Meg through a window with a Huntress Hatchet a while back was probably one of the best things I've done.
Or the Trapper game where they finished the gens and had a door open, I hooked Bill for the first time, and they all swarmed to their deaths (I've repeated this one WAY too many times on this forum, so this was the VERY short version of a game that could take about ten sentences to explain).
Or the very recent Leatherface game where someone got saved from the basement, ran to the open gate on the other side of the map, I took a shortcut and chainsawed her where she stood. The two others that were alive got away, and I already triple hooked her SWF buddy (I checked their profiles), so I used my Cypress Mori. Pure satisfaction.
Or my stupidly good luck finding people in closets. That also exists.
Yeah, I have too many. -
As everyone else has said, DODGE HIS CHAINSAW!!! Unless he's running Thompson's Moonshine, his turning radius is horrible. And before you say I'm a salty Hillbilly main, I probably fall into the small group of people who prefer Leatherface. I've only played Billy twice, both times on Haddonfield. You know, one of those maps where he is at his worst (so many obstacles).
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Same problem for me, and it's not because of your rank, since they just got reset yesterday and the patch that makes you keep some rank hasn't launched yet. I'm guessing it's because of the PTB, a lot of people are playing that. Just a guess though.
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Nice backstory.
His power seems a bit too powerful, I'd tweak the duration to be a little bit shorter. Or not have his attack cool-down be decreased. The terror radius increase is fine, and the penalties work well, but the attack cool-down decrease seems a bit much. The lunge too. I do like the idea though.
Lunch Money: I get the feeling it should say for each token, but I think it could work. However, I would change it to after the Obsession dies, the tokens get used up after breaking a pallet, instead of immediately after their death.
Detention: I can already see this being useful. I generally break pallets immediately after their thrown down, since I generally play illusionary pallet Doctor, and I can see blocking other pallets from being dropped as incredibly useful. The Survivors would need to know about it, but that could easily be done with the Entity wrapped around those pallets, holding them there.
Peer Pressure: Not very useful when the Survivors are far apart or the totem is gone, but I can see its use otherwise. I think it would help Freddy more than anyone else, but everyone can benefit. Also, nice touch making it clear it does not work if you hit a hooked Survivor.
Curriculum set: I like this set, you give something up (the increasingly long cool-down) for extreme power. Usually works okay.
Belt Set: Other than the Velvety Belt, I see amazing use with this (I don't normally run add-ons that provide bloodpoints, mostly because I don't have any).
Lunchbox set: Pretty reminiscent of Michael's tombstones (except for the fact that only the top tier causes Exposed). I honestly like this, combined with the Curriculum set, this set can be pretty devastating.
School Supplies: I like where you're going with it, but I would probably have had both rare ones also include sabotage speed penalty, so you can pick either repair and sabo or heal and sabo, not be stuck with one pretty not too rare choice and two more limited choices that also only affect one stat. Or make all three of them rare. Like the final one though.
Nice idea, but it could use a bit of tweaking with Intimidation. It could also cause a legal issue if he's 16 or under (I think 17 would be an issue too) so he'd have to be 18 or something, but I think it's interesting. -
He was THAT toxic and YOU'RE the problem? Seems legit.
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Since I don't play Survivor often, I don't really have a favorite or non-favorite map either, and for Killers, it really depends on the killer, as some maps are better than others. Example: Haddonfield and Hillbilly (which has occurred both times I've played him) does not work because he needs open space (I'd say the same for Lery's and the Game, and Leatherface and Huntress suffer pretty much the same) but those same maps are AMAZING for the Doctor, who I play the most (Especially the Game).
I'd probably say Red Forest for Killers though. Again, depends on the Killer for other maps, but Red Forest is pretty openly friendly for all Killers.