VikingDragonXii
VikingDragonXii
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- VikingDragonXii
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Same I got a nice comment from a Survivor I made friends with....she gave me head pats hehehe. I'm a good Demo Puppy
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@mrmain21 said:
Honestly I'd rather see wraith get a buff. I think the lunge might have been a bit much especially with the hit and run play style, I'd like to see his uncloak/cloaking speed be faster without add ons. Anything to shake up the meta at the top, I play 50/50 survivor and killer, the existence of nurse, blight, and spirit should make it easy to buff some weaker killers. Not that every killer should be that level but some are so far from the top they could move at 125% movement speed and probably still not be broken.
It's sad all Killers should be in the top tier but because of balance and meta only killers with Chase Potential can be considered top tier.
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@SuperSaiyan4GT said:
https://forum.deadbydaylight.com/en/discussion/279822/wraith-has-to-be-at-least-a-tier-now
Wraith needs another rework. It's not fair for the wraith to be as fast as he is then get a speed boost when he uncloaks. People abuse the hell out of that which makes him no fun to play against
Nah he is good where he is at. Just learn new ways to deal with him before asking for a nerf or rework.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2493863#Comment_2493863
Who cares about true invisibility. Try spin chill. Wraiths are easy peazy to deal with. Compared to a spirit where literally everything you do is a 50/50. Amazing spirits will make it less then that.
https://forum.deadbydaylight.com/en/discussion/comment/2493879#Comment_2493879
If you had easier times against "good" spirits. They weren't really all that good.
Spine Chill though can get you mind gamed alot. As long as the Wraith isn't making a direct route to you and is looking slightly to the side Spine Chill won't proc.
I learned the hard way that Spine Chill isn't the best because most killers once they know you have spine chill will work around it and use it to their advantage.
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Boons just helped promote Tunneling and Camping. Even I who hates that strat as a Killer have started using it to get a Boon User out of the game.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2656759#Comment_2656759
You say the game is too hard for killer, implying it's easy for soloQ survivors?
Not at all I'm just saying in regards to adding passives to the game. I like the idea but the current balance issues would put survivors in a much higher place on the learning scales.
I have been a advocate for buffing soloQs and Killers to make them more balanced against SWF and their coms. I play both killer and soloQ survivor so I know the issues with that. Passives wouldn't help just SoloQ, it would help SWFs too.
Passives are a good idea but if you give passives to survivors then Killers would need to have passives as well. Now besides some tweaks to the numbers OP is on the right track.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2659289#Comment_2659289
It's not pushing it to the killers side - it's completely pushing it onto the side of the server...which is where the issue lies, the server receives the information and which ever is received first is the one that counts. Now that could be down to a mixture of things, whoever did the action first, who has the best ping...example being, say I have 120 ping to the server as a survivor, but the killer has 50 - me being aware that my ping is relatively high to this server, will drop pallets early, will dead hard early, thus the Server will likely receive the information first.
And yes I do agree with you, that Dead Hard being a contentious perk has probably made this issue bigger than it first appears. Whilst I personally have no issue with Dead Hard, I understand how frustrating it can be to play against especially with the result now being server sided.
You have it right saying it's a contentious perk Mandy lol. I'd rather have the wiff hit than the current animation bug. But as many of us has said we are not coders all we can do it just let out our frustrations in the forums to get it out. In reality you guys at BHVR can't and will not please everyone and that's the sad truth.
You guys will always have a few over zealous Killers that won't see anything in their favor while you will also have Survivors that think the game revolves around them and Killers are their plaything. There are still major balance issues that can be worked on to make the game more enjoyable for all and talking about a animation bug isn't one of them.
Sorry I kinda went off on a tangent there lol, in short I hope you guys can figure out a solution to it.
*pssssst* I would look at map balance next
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I have a fum Build....its a niche build but strangely fun.
Trail of Torment, Discordance, Tinkerer and Surveillance. Its strangely effective against mid tier survivors.
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@WishIcouldmain said:
For about my entire time in DBD I just couldn’t get these characters down. But then suddenly it popped and was doing good with them. I use to hate them now I love playing them. But I’ll never abandon Billy or Nemesis
Welcome brother. We of the Head of Pyramids and the Drinker of Blood welcome you with open arms, but never forget where you came from for how would you know where your going.
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@Massquwatt said:
Eh. People will feel how they feel and there's nothing much you can do to change minds no matter how condescending the posts are, there are valid things to complain about and there aren't but the reason why it feels so unbearable here it's just the nature of the game. The four against the one and that just breeds resentment no matter what, you can't do anything about it. Be nice, be fair, be mean I don't think it matters too much in the end since as the killer you are the antagonist and people will hate you regardless of what you do and to do that I just say indulge in the fact that you're bad guy every now and then. You don't need to be a total jerk but just do stuff that you know will get under the skin of people every now and then and let off the steam.
The real sad part is the game was supposed to be a deadly game of hide and sneak where the Killer is the dominant deadly power role and the survivors are the weaker role trying to hide from the killer while trying to repair the gens......how the heck did we wander so far from that original concept.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/296416/my-thoughts-of-the-current-dbd
A few things:
- If you want to play with more chill builds, do so. You'll lose some games, but so what? Eventually you'll settle at an MMR where you can play more chill. That's exactly what I've done and I'm having a lot of fun.
- Yes, killers are too stressful to play for a lot of people at times. It's a frustrating role because you don't dictate the pace of the game, and are constantly under pressure. This comes down to maps and the survivor base just getting too sophisticated not to play loops well or flee effectively. About half the killer roster needs a serious buff/rework.
- I also feel the need to rant sometimes. This game is a snowbally affair, and sometimes you'll get several stompy games in a row. It...sucks. But eventually it'll even out and you'll get the odd winning streak that makes you feel like a monster.
- I really hope the Artist doesn't get nerfed. What we need to do is raise weaker killers up so every high MMR game isn't the same handful of killers.
- Survivor queues are long now, but a big part of that (I think) is that MMR and killers actually having match-making protections now (they didn't for a long time) means that it won't just throw a 7000 hour nightmare up against a bunch of 40 hour Megs, and won't throw a stacked SWF against me.
Actually the long Que times for Survivors are because less Killers are playing the game, they either left or switched over to play the less Stressful Survivor Role.
I can assure you Killers don't have any protection because I was on vacation all last week and played nonstop. I never once "settled". The lack of Killers have forced Killers in lower MMR brackets to be pared against Survivors of higher MMR Brackets. I had one time 25 straight no kills all escaped and still got faced against SWF teams. When I did get "lowered" It was the normal stomp fest on survivors and then back to nonstop nightmare matches.
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/296422/you-arent-a-victim-for-playing-killer
No offense I'm trying to ######### on you or your beliefs or anything but the majority of killers ik that have played the game for a long time don't take it so personally and just want the game to be more balanced
All those complaint threads you see are new killers shocked games aren't easy and wondering how the game can be so unbalanced
Us vets aren't really bothered by it, it's been that way for years it's just with sbmm it's really been highlighting the imbalance so more and more people complain
I agree I'm irritated by the fact they Added SBMM in the first place without planning it out better but I don't even sweat SWFs anymore because if I don't want to face them I'll just pass on the lobby.
Also....it isn't anything different as the Survivor Main complaint threads about nerfing every killer and perk in the game tbh.
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I don't mind her changes but hate the they messed with her addons.....most of the "new" ones are just rebrand old ones and the others just are udder crap. The only decent one is the Dried Cherry Blossom but it still is just a bad knock off of Fathers Glasses.
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@Zachcjjj said:
https://forum.deadbydaylight.com/en/discussion/comment/2658445#Comment_2658445
me to but people really take it the wrong way so often
That's why I also say things like that so they don't assume....but there are those idiots out there that take everything the wrong way.
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I always say GG even if it's a win or loss but I always give a message like good loops or fun chases and I mean it.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2657946#Comment_2657946
Victor is the same age as Charlotte... hence, Twins.
Hush you don't talk about that cute little boy like that....he is the "little" brother afterall
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@asirirsprime said:
https://forum.deadbydaylight.com/en/discussion/comment/2657687#Comment_2657687
If you get ddossed, try to message support. If you have DC issues, try to spend money to fix that problem
It won't work......any bans caused by DC either your fault or not can't be reset. I tried with I kept getting DCd for 6 games in a row.
The issue is they shouldn't have a AI algorithm give automatic bans because not every DC is caused by the player. I get they want to keep people from rage quiting but seriously.......make it a case by case scenario and not a automatic thing.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/296331/why-are-most-killer-perks-so-underwhelming
Monstrous Shrine is s-tier, wdym?
(snark)
It's not S tier but it is decent if you don't have anything better at the time. I run it for fun with Iron Grasp and Agitation when I just want to mess around and it works fairly good.
It's funny seeing their Hook Bar drop quickly. Most of the time they reach 2nd hook state as I do my normal patrol around the basement before moving on.....
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@TAG said:
Stupid question: Does Haunted Grounds trigger if a Survivor blesses the Trapped Totem?
It still goes off. Unless they changed it from when I tried it on the PTB Haunted Grounds still triggers if it is blessed.
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@IlliterateGenocide said:
I really DO NOT WANT passives, I wanna play characters cause of the way they look. I don't want to play a certain survivor for an advantage.. plus you would see less variety in survivors.
This^
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Yeah ummm hate to say most of those would actually break the game. Its already hard enough for Killers and those passives would make it impossible with Boons and Metas.
Neat idea but no thank you.
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There are way fewer Killer players than ever before. Because of the current balance of the game and how The Devs have treated Killers they decided to only play Killer for dailies or for challenges and then switch to Survivor or not play at all.
This resulted in longer wait times for games, facing the same Killer over and over again, Breaking the MMR even worse than Smurfs have done and Low MMR Killers facing High MMR SWF teams even though they lost multiple games in a row. The game is in a very sad state and it's not Survivors fault for using the broken one sided system or the Killers who are showing their distrust and hatred by doing what they can.....it's the Devs for remaining silent or downright saying that they hate Killers and won't drop their own hubris to see what they are doing to their own game.
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@BabuDweet said:
https://forum.deadbydaylight.com/en/discussion/comment/2654839#Comment_2654839
Clearly you're one of those people then.
You have to be talking from the Survivor Side of the game because killer side is HIGHLY unbalanced with all the Maps, the unneccessary Nerfs of perks and Killers (and no I agree with the changes to Spirit), the brokenness of Boons, MMR, SWF Coms, etc....Survivors haven't had it any better. While Killer side is very unplayable in the laid back setting that most play in.
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@Beaburd said:
I see, I've read your suggestions but I have one glaring issue with them.
How do these improve the survivor experience?
The corn especially - what other food source will they have access to in the Entity's realm?
That's easy......Dwight Dogs.......yup good food of the gods! Or well The Entity at least MUWHAHAHAHAHAHAHAHA. Also they don't they are general balance issues that would make the game more balanced.
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@GrayEyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2654759#Comment_2654759
Definitely not I can play 30 games in a row and face swfs every single game I ######### you not it just happened to me
Same I can lose 10 games in a row with no K and I still get faced with sweaty swfs
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@BabuDweet said:
I'm not denying it's sweaty but....
Unpopular opinion alert:
People are extremely over exaggerating the current state and balance of the game.
Hahahahahahahahahahaha
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2654477#Comment_2654477
it's chill lol, happens to the best of us
I know lol my response was going to be a edited response to what you responded with it's all good
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2654438#Comment_2654438
Yes. The bug that has been fixed. Directly contradicting your "they won't fix it" comment.
Yes but those didn't directly affect gameplay, the DH bug is a major buf that's affecting gameplay and the only Dev that has said anything is MandyTalk and they have said they reported it to the others repeatedly.
Also you beat me to it I just reread your post wrong lol. Brain not working right today.
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@Sandt21 said:
I've noticed this too in recent weeks. Both of these bugs have happened to me quite a few times. I hope the devs address this
They won't address it like they haven't addressed the visual bugs with DH, and those bugs are getting worse.
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@Maperson said:
I switched to survivor because it's much more chill, who knows how many people did the same, but q are taking up to 10 minutes as survivor
Same here I don't really trust or believe people saying their Que times are still instant because I'm seeing more and more saying it's taking 5-10 mins for surv
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Can't assume anything since not knowing how exact the score is and besides Killer side MMR is busted because there are so fewer killers a lower MMR killer is going up against higher MMR survivors
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2653446#Comment_2653446
Solo? Which server? What's your MMR score?
Solo ummm America and no one knows their MMR score.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2653396#Comment_2653396
Survivor Queues right now for me are instant even with crossplay off.
Maybe EU killers are just better at the game and don't care much about boons.
Mine are 5-10 min at anytime of the day as survivor
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2653193#Comment_2653193
Yeah... Bring small game for NoED, DS and BT for camper tunnelers, etc etc. Needing to bring a perk to be able to counter an unfair element of the game is not a good solution.
It's not unfair. Refusing to do the one thing which any soloQ survivor can easily do, and when is BT and DS for tunnelers I bring that because I want a second chance if I make a mistake or if I want to give someone I just unhook a chance to escape.....for the life of me why some idiots want to body block because most killers WILL tunnel the one who just body blocked while having BT.
But NoED being unfair is not true. It's easy to counter especially now with Boons.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2653111#Comment_2653111
I will say what I said when I used to argue over why DS should be nerfed.
If a perk changes your style of play in order to directly counter it without any proof of said perk being in play, something is wrong. The real reason people don't want NOED to be changed is because it would be a nerf to Killers, which I agree, we shouldn't be doing right now.
How many times was NOED in the trial? How many times did it activate when it was present? How many times was it not present?
Those 20 times it was always a threat. But when I play solo Q I always expect NOED. When I always expect it I'm never surprised when it does happen
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2653090#Comment_2653090
Oh, I do. And I actually took down some stats for around 24 games. Want to see?
I play in solo Q alot and you know how many times I had to worry about NoEd....out of 20 games only 6 of them resulted in NoEd activating. Do bones just leave enough for anyone who has a Boon. NoEd is a very fair Perk. Only reason anyone who be mad at it is because the 4 survivors didn't either A) Do Bones or B) Bless Totems and Do Bones. I mean come on its 4 on 1. Just bring a map or Small Game and your all set.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2652923#Comment_2652923
This is why I'm less merciful these days.
I've had so many groups have an early DC, I'll go easy and let them do gens, hooking them twice then ignoring them, they never gave any indication that they wanted out - only to be yelled at and accused of 'holding the game hostage' in postgame.
Of course, if you don't give them a change, you get cussed out for being a 'tryhard'.
Yeah it's either GG EZ BABY KILLER or UNINSTALL THE GAME LOOOOZER if they win but if they lose it's LAME TRY HARD or something about me cheating.
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I had a few games like that. Anymore I go for a 3Gen strat because most my games are Gen rushers just trying to speed through the games. When I do I wait them out and kill them one by one because they seem to like to rush the hook and body block. By the end of the game they accused me of holding the game hostage because I wouldn't let them get the last Gen.
I laughed because that's a new one....Been accused of being a Camper.....a Tunneler.....a Troll.....but never that.
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@BabuDweet said:
god forbid people wanna play with their mates,
yeah it's pretty unbalanced but maybe don't take the game serious enough then? and don't get bothered by stupid bm lol
To be honest I get where OP is getting at. Yea he kinda raged a bit but I do to when SWFs just run perks that really dosnt denote skill just luck.
I have nothing wrong with playing with your friends, I faced a few......very few......SWFs that were nice and didnt abuse the perks they had. I had one group that plays with the perks no Tool Boxes and didnt try to abuse the loops, pre drop pallets, or just BM. It was a fun match I got 2K with a 2E, but it was a fun challenge.
I agree they need to Buff SoloQ and Killers to keep up with SWFs.....most my games I get a 3man SWF with a 1 SoloQ and guess who is my only kill....the SoloQ because he dosnt have access to the same communication as the SWF
I feel bad for the SoloQ and tend to try to go easier on them so the game can be fun as well.
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@luvcraft said:
https://forum.deadbydaylight.com/en/discussion/comment/2651103#Comment_2651103
that's a good mix! I wish I hadn't missed Rancor on last week's shrine. Current shrine has Dark Devotion, which is also a great combo with Dying Light.
Dark Devotion is so fun I tried it out for the first time on Plague this weekend and I slugged a entire team because they were running away from the obsession around the killer shack it was so funny
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2652287#Comment_2652287
yeah.
I'm of the opinion that until the sound is fixed, you should be able to see their aura while within the aoe.
Just make it like the scourge hook power of Pinhead. Once the killer is within 15m of them the aura is revealed to them, because half the time I cant hear them over the ambient sounds killers make. Have you heard how noisy Demo Puppy is when he is walking around.
When snuffing a Boon the totem should be broken in the process. As it stands right now the Artists new Hex is pointless because no one is breaking totems anymore.
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@coolmacc said:
https://forum.deadbydaylight.com/en/discussion/comment/2651805#Comment_2651805
that would be a fun game mode 4v16
If they did that then gens would have to take longer.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2651696#Comment_2651696
Totally agree. Map balance is awful and maps need to be more unsafe in general. But I still think dying because you ran out of time as opposed to being outplayed is dumb
Well dying no....getting downed maybe.
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@Gwinty said:
Oh no a Killer has fun and entertaining add-ons and player are having a blast using them. Quick lets nerf it so that they play like Ghostface and only have bad stat-buff add-ons which offer nothing to the gameplay...
Serious...
Let people have some fun. Even with Cherryblossom you can outplay Spirit now. You hear her phasing, most of the Survivor run Iron Will anyway to stomp any Spirit who does not run Cherryblossom and she is a 110% speed Killer who needs to use her power for descent downs.
The perk "Iron Will" is able to beat nearly any Spirit who runs no Cherryblossom now unless they go for a tediously slow 110% M1 chase.
Not to mention the KI you get is delayed so it dosnt give you a exact location to them. Let's not forget the true God Combo that they ruined of Mother Daughter Ring and Fathers Glasses
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@Blueberry said:
Not only does she not need more nerfs, but she could use some buffs. They already completely gutted her. She’s a shadow of her former self and actually pallet loopable now, it’s sad.
No no not pallet loopable.....she faces the same problem as any other killer....predropers
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2651651#Comment_2651651
Yes but he still shouldn’t be given a down because I looped him well
With the current loop Metas on all maps I say yes it should, but if loops and jungle gyms were actually balanced well and worked on then no. The buff really would be a result of the poor map building The Devs have done.
Dosnt mean I agree with the buff or are against it I can see where it's truly coming from.
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2649510#Comment_2649510
I am already aware of that. Whether you now destroy totems or bless comes in principle to the same result (except that blessing a little more time costs). Has also happened to me. Sometimes the survivors get in their own way, thats true.
It's just sad, Survivors are so used to the Hand Holding they get with the current meta and way the game is that when something like NoEd pops and suddenly they are back in the weaker role again they get mad or upset and call for NoEds gutting and destruction.
People forget this is a Asymmetrical Game where the Killer is the power role and survivors are supposed to be hiding and be sneaky to get gens done.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2651569#Comment_2651569
Do you ever play soloQ? Or are you just another killer main who has to rely on this perk to be able to get some sacrifices?
I play SoloQ all the time and I have no issues about doing bones.......I have Small Game and have Maps to track where they all are when I'm running around. So with Boons we can take care of NoEd before it spawns. So again DO BONES.
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Personally I want a mixture of the old rank system and the current MMR. Currently I get 4-5 maybe more games of I get steamrolled by Gen Rushers, Trolls, Clicky Click Bergades, Pre Dropers, or Pallet Leapers. Then I'll get 4k games against survivors that are way under my skill then it's back to the previous groupings. If I'm lucky I'll get those games where it seems like MMR is actually working but that's only 1 game.
Now if the Maps were actually balanced to both survivor and killer then it would be better. It seems everyday I find new infinities that the survivors seem to use and abuse.
I play Hag, Survivors troll and trigger all my traps over and over again,
I play Demo, survivors somehow can pallet slam me while I'm in the middle of a shred with pinpoint accuracy.
I play anyone else and Predrops ruin any chase before it starts.
If you don't play those certain Killers that we all know that actually have map pressure and cant keep it then the survivors will steamroll you.
The Devs should never of changed what went towards ranks, because that actually said who had skills and who didnt.