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VikingDragonXii

VikingDragonXii

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VikingDragonXii
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  • @Chocolate_Cosmos said:

    Make it that BT effected Survivors have no colision with the killer so they can't bodyblock you.

    Nah just make it if they do a BodyBlock then BT is removed and it becomes a normal hit. Your not being tunneled if your trying to body block

  • @fulltonon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2827223#Comment_2827223

    There is no comparable skill between killers and survivors.

    There is actually.

    Mindgame Skill vs Mindgame Skill

    Running Loops Vs Chasing Loops

    Heck even Skills able to play certain Killers, I play alot of Vommy Mommy so my skills playing as her allows me to have skills to handle her so that alone is good comparable skill between Survivors and Killers. Just because most Survivors just do a hold W or M1 meta that didn't mean they don't have skills or you can compare both sides skills.

    Just like my example I used of the Nemi match, he had more skill and knowledge on how to chase through loops and not get fooled by 360 spins, which I have good skills using just not a expert at it but enough to get away from the Killer or keep them busy for a few Gens.

  • @myers_obsession said:

    Why not make one chapter with votes from the community? The Sims 4 did something similar. They showed really early concepts and the community could vote what design, name, theme, ect. it had. Wouldn't that be really cool for a chapter in Dbd? The votes could be over months and would create the chapter step by step.

    You do realize that would fail miserably right....look at the Q&A as a example and that proves why they can't do something like that....we would get the most broken one sided chapter ever

  • @tesla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2827631#Comment_2827631

    Why? since the key nerf chests are not that powerful. Even medkits are pointless since CoH exists.

    "What you Talkin about Willis" Chests are still as powerful because I never used them to get keys. I used it to find Medkits, Tool Boxes and Flashlights of the purple variety when I'm running low or the RNG of the bloodweb doesn't spawn them.

    Also Medkits are not useless. They stack with CoH and if CoH isnt in play or when not near it you still need to heal up.

  • @tesla said:

    Wish there were some more chests in the trial by default. Would make some challenges more pleasant. Also it's fun to plunder.

    No then they would have to make the split coin more powerful and would make the Survivors counter part would be made pointless. Chests are in a good place tbh

  • @pizzaduffyhp90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2827621#Comment_2827621

    Really. I understand Surge not being that useful all the time but, Sloppy is pretty decent for most of the killers mainly the stealth ones.

    Yea but I agree that linking it to just M1 makes it kinda pointless to most Killers that thier powers making downs easier ie huntress, tricky boi, etc

  • @HaunterofShadows said:

    https://forum.deadbydaylight.com/en/discussion/comment/2827596#Comment_2827596

    Probably he gets tunneled, brings ds the next match, then doesn't get tunneled.

    Or maybe he tries to do Gens heal etc and loses it. Like so many that complain about those "issues" that should be changed lol

  • ...then your not using it right because DS is one of the most useful Perks survivors have. Please pre tell is your reasoning on saying it's a wasted perk slot. I'm being serious and curious.

  • @EntitySpawn said:

    I'd allow a simple 60seconds, I still dont get why I can have multiple perks gone and cleansed in less than 20 seconds.

    Iv lost 3 totems in 19seconds before, so I feel your pain.

    But tbh I'd rather corrupt tier 1 be base (solves the issue of survivors all spawning and working on separate gens) and then turn corrupt into a hex protection perk (lights all totems and blocks them for 120seconds, once the timer ends all totems that was previously dull return back to that state.)

    I'd love that be a separate perk than redoing corrupt. Just make it a new Killer Perk that let's say is a Worshiper of the Entity and channels it's power through himself. He be like a semi human/spider monster and instead of Entity claws it would be thick webs that block all totems for 120s and shows them all as lit totems until it goes away.

    This would keep Boons I'm check and protect Hexes for 2 mins.

  • @Majin151 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2827534#Comment_2827534

    Which I find bullshit lol I love playing against them I love dodge the victor

    I only played against them once and sadly they dced shortly after start because it was Hawkins and I have never seen a Twins player have any fun in Hawkins when it was in rotation.

  • Here's the thing the game is sided by experience and skill. If the Killer has more of that then it looks like it's Killer sided. If the Survivors have more of that then it's Survivor sided.

    Now I'm not talking about maps because we know how heavily sided those maps are.

    I played a Survivor game a hour ago where the Killer had Pain Resonance and it was obviously clear after first hook when I jumped off a Gen to set up a rescue when the Gen popped right after I let go. The rest of my team didn't know what they were doing because Gens were getting blocked all game. This was vs a really good Nemi player, he used his zombois as moving radar dishes and used BBQ like a pro able to set up perfect angles on people. Needless to say it was a 4K even though looping him was easy enough just he kept pressure up easily.

    If all three of us had the experience and skills them it would be a different story.

  • Here's the thing other than CoH the other Boons are in a good place besides being allowed to be re blessed over and over again....

    So here are the changes to CoH I think are fair.

    -Boons has 3 tokens when blessing a totem.

    -CoH and Medkits and perks don't stack with each other

    Boons won't lose any more range and CoH will keep it's normal boots just not get stacked with Medkits and Perks.

    And the Tokens will make it a risk and reward to using Boons

  • @EntitySpawn said:

    Can the devs just admit kills and escapes is not a SBMM?

    I mean everyone in the community at the higher level knows it and you're just encouraging a bad playstyle which results in unhappy players for both sides.

    Killers dont enjoy the way they are forced to play to "win" and survivors dont enjoy it either. Why not have a actual SBMM that shows skill it would actually make people happier with your game.

    You even said kills and escapes dont work, why put it in? Dont treat this game like a balanced 4v4, and dont compare it sports... in sports you dont need to score 3 times for a single point.

    I'm not trying to be harsh, I'm just being honest. It's quite clear its unhealthy for the game and no one is happy about it.

    And before people say "its because you're losing" it's not, most games I escape or get multiple kills. But the way its achieved isnt exciting nor fun, just because you can win doesn't make it a fun experience for either side.

    You have to realize that they don't care about the game all they care about is cosmetics so they can get more money....screw over balance and fairness LETS MAKE MONEY! That's why most cosmetics cost real $ and the ones that use shards are mediocre at best.....and let's not say how the Twins got the shaft lol.

  • @GoodBoyKaru said:

    Spirit is still one of the best killers in the game at 4.4m/s. I and many others can still do very well with her without Add-ons (with @TheGannMan rip) being one of the best I know.

    She takes more practice now than before and some knowledge of survivor pathing and overall playstyles, and yes with 4x Iron Will gamers she can feel kinda... Lackluster at times (meaning "on maps with little to no foliage") however she is still incredibly strong.

    If anything, comparing Blight and Spirit is a more compelling argument for Blight being 4.4 over Spirit being 4.6.

    Yea and people complain about the MD Ring and DCB combo still when her power is harder to use when IW is used. Yea yea they have the same drawback but that a moot point when one perk can fully disable her tracking to begin with.

  • @Ripley said:

    I got motion sickness even playing Bubba. I was going for his Adept so couldn't use Shadowborn. FOV handicap and terrible controller options is another reason not to spend more money on this game. Accessibility is just not a priority. I wonder if someone has to end up in ER before they put an epilepsy warning on the game.

    That's why alot of us want a cool down on flashlights so that flashlight squads can't macro can cause actual harm to players by machine gun clicking. The game may not die because of the state of the current game but if a army of people who had serious issues caused by epilepsy. No warning means free money in lawsuits and if enough people sue them the game will die because the company will go bankrupt.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2824398#Comment_2824398

    DS changed to be removed by actions.

    Hatch rework to only let one out.

    Boon overlap removed.

    Each of those were changed for a good reason.....

    DS was changed because it's a anti tunnel perk so if your doing a Gen or breaking a totem or healing a survivor your not being chased or tunneled.

    The Hatch rework was done to keep players from just sitting by the hatch all game once it spawns to get it and not do objectives and also to stop full teams getting out by just doing a few Gens and have a Key.

    Technically it was Boon effect stacking was removed. It was too unfair having 4 different stacks of CoH each adding thier bonus on Survivors.

    Each of those changes were done to keep them from being abused.....

  • See as Killer the only time I would face camp and hit the person is if......your a clicky click member, face it if you clicky click for no reason you will die. You did something to really warrent it ie being a real Meg like tea bagging not respecting me at a player or just sabboing every hook I come too. Lastly and the most grevous thing that WILL get you face camped but get a regular beating while on the hook by me is.......Playing as Ace......I hate Ace so very much....everytime I see that survivor I'm filled with a rage that burns bright than the sun.....ALL ACES WILL DIE BY MY HANDS!!!!

  • Oh I know she is a favorite to play especially on Dead Dawg because......She is one with the bush.

  • @Chaos999 said:

    What? No.

    I love my assortment of dark colored charms on all brown claudette

    Oh your a follower of Spec Ops Claudette

  • @sizzlingmario4 said:

    Yes the perk was a terrible idea and is the stupidest thing that's been introduced to the game since the original iteration of Undying.

    Your suggested nerf doesn't do anything against SWFs who can just tell each other where the totem is; it only hurts solo players who are already at a disadvantage compared to SWF. So I don't think that nerf would be very effective.

    What's so stupid is that they gave Survivors a ability worse that the original Hex Undying. They shouldn't be allowed to relight it over and over again without risk. Please don't give Thrill of the Hunt as a valid perk against it because added time to bless Totems isn't worth it when they removed the notification from it

    Boons should have a 3 token limit. Once used then no more Boon.

  • @Lucario576 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2823343#Comment_2823343

    I think at least have a icon to know they are a SWF, maybe the altruism icon over their name like the crossplay icon

    Yes let us punish them by not allowing any SWFs a match. I do that anyway and screw what it does to MMR.....

  • @CringeboiVEVO said:

    I sent in a support ticket with my cloud id for my compensation, and got a reply telling me that the shards had been awarded to my account. I then log in and find that I haven't actually been awarded them yet. Is there anything I can do besides waiting?

    Take a video or screen shot of your totals showing that you haven't received them and put in another ticket

  • @Marc_123 said:

    No, i liked it too and don´t understand the hate.

    But as they said once, it will not come back in any form.

    Well Hawkins was a decent map just too big with too many Loops, but it was workable with most Killers. But once Boons came out, it became one of the worst maps ever.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/311690/does-anyone-take-flashlight-spamming-seriously

    Nope. Same way I dont take nodding or hitting on hook seriously. Some people just need to get a grip.

    Now hitting on hook is perfectly fine under certain conditions...for example take my case when I was using purple flashlight with best add-ons.....on Midwich....facing Doc .....poor Doc.....I blinded and pallet stunned him so many times I lost count......of my flashlight life....I did my usual stun and went click and then dead. He then slowly turns to face me I slowly drop my flashlight as then BAM I'm down like something out of a Loony Toons cartoon.

    Needless to say after hooking me he smacked me a few dozen times and we started into each other's eyes because he wanted to see me die LOL. He didn't care about the other survivors, he just wanted to make sure I died lol. Perfectly understandable and I would do the same thing lol

    But Clickly Click squads are a reason why Lightborn never leaves any build.....

  • @C3Tooth said:

    Never try dumb tech on Enduring killers. Or you will commit your life.

    https://us.v-cdn.net/6030815/uploads/4KFG9958MGHU/dc-dumb-tech-watermark.jpg

    I LOVE IT!

  • @AetherBytes said:

    https://www.youtube.com/watch?v=C-tgbXMzusE

    It was right in front of her lmao

    She probably didn't notice the locker closing and saw the blood trail so she followed it only to loose it not realizing she was following it backwards. I have done the same thing but still realize and head back to said locker and rip the survivor from it.

  • @MikaelaWantsYourBoon said:

    You are not first one who complained about this map and you will be not last one either.

    This map is so broken. But i doubt devs will touch it again.

    Hey I'm ok with The Game.....now let's talk about the worst map ever.....RCPD......

  • @mad_hatter said:

    I don't agree with the OP, so I'm not here to defend them.on that point, but...

    I do wish you people would read. OPs statement about the strongest killer is referring to the second picture - the killer was Blight. Please, please, please read what people post, and make sure you understand before replying. Not doing so just makes you look stupid. Then to insult somebody when actually you didn't understand just strikes me as being more toxic than most players of this game.

    But again, I don't agree with the OP.

    I did read it over twice and he is calling both Blight AND CLOWN best killers because he used the key words here are EXAMPLES.....by saying that and using the clown screen shot he is staying that the Clown is too tier and what he used was the best add-ons. Now if he said Here are twos examples, one of the best Killer and one of the worst, then he would be splitting up the two.

  • @Mandy said:

    Was your friend family sharing the game with you? If so maybe access is revoked now.

    I ask because you said you tried out these characters, you didn't mention purchasing them.

    Oh I didn't think about that Mandy that could be what's going on with his listings....

  • @ThatOneDemoPlayer said:

    Because NOED isn't what usually gets the Killer a 4K, altruism does

    Exactly......I got a 4k last weekend because the team that were doing a organized hook rush got greedy by healing Infront of me using flashlights.....getting cocky....and deciding to try and play leapfrog body blocking only to each get downed. All I did was dragged each one back away from the door and hooked them one at a time. The funny part I was playing Oni and they accused me of camping the hook when they all rushed in before their buddy was finished screaming.

  • @bm33 said:

    Devs will say the stats say it works fine while ignoring the players saying it doesn't feel fine and is encouraging unfun gameplay.

    Didn't they actually say that in the last Q&A that it's working as intended.....I know they said that about Boons but I thought they said that about MMR as well.

  • @chargernick85 said:

    If you are just playing for fun why all this matter?

    I think Op is trying to say is they want to play for fun but is constantly facing SWF squads so they can't have enjoyment from that kind of experience. It still comes down to our good friend SBMM and MMR. When a 3 or 4 man SWF is skipped by a Killer our friends will decide to shuffle the SWF to the next available Killer.... unfortunately that means alot of unbalanced matchmaking.

  • @Edilibs said:

    Im gonna play more Hex Pentimento builds today on different killers so i'll update my results. So far i have gotten 5 stacks with Twins, Pig (x2) Trapper (x2) and Myers. After getting 5 stacks i only lost one of those games again bc i messed something up but thats whatever, im human! )

    Ok now I know your exaggerating......saying you won a game as twins....I have yet to face a actually good twins player, and let alone saying you got a full 5 stacks that many times. Those survivors had to either be letting you get those stacks or were total potatoe baby survivors that don't know a thing

  • @Akumakaji said:

    Its called MMR hell. You need to push through, no matte what. Down at the bottom of MMR hell all the survivors die on first hook to NOED using Wraith. But you got to endure. Once you won a few games you actually reach the pastures of "normal MMR", where things look much better. And the grass is more green on this side, too. :)

    Right I'm there right now but I have won too much so I'm moving to MMR Nightmare zone ...so many God Tier spirits and Blights.....please someone hold me......and if it's the Spirit.....you can hold me anytime you want. Giggity giggity alllllll right.

  • @Warlordkiyan said:

    So my friend bought me the game a while ago and i played the game for a while tried out characters both survivors and killers but somehow some of these characters dissapears as in i cannot select them ive played The Doctor on a couple of occasions got him to level 9 i believe then tomorrow i log into the game i dont see these characters like Doctor , Pig , Ghostface but my other friend who got the game at the same time i do still have these characters so i am genuinely confuse,,,, please help i dont understand what happen to my account

    You just need to re verify your files because Killers and Survivors don't just vanish. Even if the Killer or Survivor got killswitched thier portrait would be blacked out with a red KILLSWITCHED lable on it.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/2820808#Comment_2820808

    Do you need me to link you guides on how to play against Blight? Or do you feel like taking the 2 minutes to look it up yourself on YouTube?

    I know Blight is a challenge to go against but he's no God Tier Nurse....faced a few Slider Blights and really good Blights last night and I still was able to loop him and mind game him like any other Killer.....

    .......

    ........Even though me and a Blight player had a good laugh in end game chat when I left a Locker after I got in it to avoid BBQ only to have him Pinball to the Gen that was nearby to check it.....I left the locker as he steamrolled me down.....all I could do was laugh because you could tell I scared the crap out of him, he stopped for a second and looked like did that really happen.

  • @Tr1nity said:

    Meg then proceeded to sandbag Mikaela, then teabag her at the hook.

    Bad Ending

    Wait I do that as a Dwight because I was told it was.........Aldwight.......

  • @Senpai_J said:

    https://forum.deadbydaylight.com/en/discussion/comment/2820560#Comment_2820560

    Imo its the opposite, ignoring this problem sounds like what the cheaters/cheat sellers want the most.

    That's is exactly what they want. Cheaters and hackers don't care about the game. Some want to do it to actually ruin the game. BHVR needs to majorly update their anticheat system with checks and balances for things that go outside the normal parameters. Like my above response about a basic speed check would easily eleminate the subtle and blatant speed cheaters and hackers.

  • @DoritoHead said:

    As survivor I've made it my mission to do bones before the registered hex offender Mikaela gets the chance to bless them.

    Or I just bless them myself if I'm running a boon.

    Same here I refuse to have CoH as a crutch.

  • How so if I may ask? A simple check system like that would keep even the slight hackers from using speed hacks. Everything has a value and if the system detects anything that is outside of that value then those users would get a kick and ban.

  • @Edilibs said:

    Im very happy with my results with Hex: Pentimento and will be using it alot more. With Nemesis my current build is

    Nemesis: w Mikhails Eye & Depleted Ink Ribbon (Zombie add-ons)

    Hex: Pintemento/Ruin/Plaything/Thrill of the Hunt

    I think im the only person literally that plays all Hex builds (Yeah i play all hexes outside builds buit around Pintemento) lol

    I have seen your build or something similar used in games before and in each of those matches the Killer had no stacks because of CoH.....when ever the player with CoH found a Hex they booned it over. Resulting in a unbroken totem resulting in the Killers Pentimento being useless.

    Your build has a good idea but it only works if no one has CoH and at least 1 survivor has it if not all. If it came out before Boons then it would have a different following.

  • @anarchy753 said:

    Really shows the general survivor attitude. When something isn't completely broken or guarantees multiple extra health states, it's "garbage."

    The thing is for console player the new Boil Over is a nightmare. I have seen a different between Console Killers Vs PC Killers when Boil Over is used. PC Killers can easily adjust and move for the sway but Console can't for some odd reason. So it is garbage to console players.

  • BHVR won't do it because getting rid of the cheaters would also get rid of a chunk of thier players base because how abundant the cheats are we all can hazard a guess that let's say 30% of players are using some minor grade of cheating. I was playing a survivor match and I saw a player get on a unworked Gen and within 15 secs it took me to get there the Gen was already past 50% and she didn't have a tool box with her.


    Now in regards to how simple the coding would be to fix the speed cheaters would be something like this.....

    Player Repair speed value = X

    Grey Tool Box Speed = Y

    So what we would see would be X+Y=Z. While Z would be the total speed of the player with a Grey Box. The engine would scan for those values and when it sees a X+Y=V where V is a speed value that doesn't match with what should be there then it would kick the player for using a speed hack. But adding that to their own spaghetti coding would be difficult because that could break the game altogether.

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2819572#Comment_2819572

    That last bit I wholeheartedly disagree with.

    The Emblem system was not perfect, even I am forced to admit that and everyone knows how much I value things from the past, but replacing it with a clearly flawed system was definitely a terrible idea.

    Everyone who was around those atrocious test sessions called it. Just like the current dissatisfaction, seen not only in the Forums but everywhere else, is calling it.

    MMR really needs to go.

    Yea the emblam system was horrible because it could be abused but I had more balanced matches across the board than I do now......MMR is just horrible and can be abused alot easier then with the old system...all I have to do is die and that's it my score goes down.

  • @Smuk said:

    Change hug tech with spinning 360 and you have the same scenario.

    I wonder which of those two has better performance

    To be honest hug tech seems to me that players found the correct angle to position themselves in so they don't bounce but just skid along the wall. Also have the Devs actually came out and say it's a bug....so far the only people calling it a bug/glitch are Twitch and YouTube streamers.....what I have seen are survivors are mad that all the constant safe tiles they have I'm every map are no longer safe to be used.

    When I chase survivors I'd rather deal with mindgamers than those who just run through every loop because the map spawns 2 jungle gyms, a window loop, and a god pallet right after each other.

  • @Adaez said:

    https://forum.deadbydaylight.com/en/discussion/comment/2818182#Comment_2818182

    How do you loop and juke her when she can just zone you out with crows,you cant juke the crows from close distance.

    I did it easily last night....and I faced a good artist player that knew how to place her crows. All Killers you can loop and juke even nurse and blight as long as you know what your doing and don't get greedy or cocky. Every Killer has a counter play. Saying a Killer doesn't have one isn't true, just some take more thought into doing it.

    Artist you can see where she is placing them and what direction they face, even when she sends her crows out from the other side of the map you have time to get out of thier way before they reach you.

  • @BenihimeWrath said:

    The irony is that they keep killers down with "but soloq, but new players" completely neglecting the fact that the game is going on 6 years old and the average skill of the community is rising. They also like to pretend that soloq is basically playing a helpless baby thats unable to do anything but march onto a hook and die. Nearly all my hours playing survivor are soloQ and I can easily escape, even 3-4E easily most games.

    Last night I was doing a Dwight daily and faced a Artist, she was good she knew how to place her crows and how to use them effectively, but when it came down to chases a simple 360 spin and it forced her to miss 98% of her swings at me.....I only got down d once and hooked because I got clipped on a price of tree. I'm no where near a good or great survivor I'm more mediocre but that little skill was enough to loop her for 2 gens before getting downed.....we also have to take I to account Killers are forced into a first person perspective while survivors have a third person one allowing survivors some play with the camera. Now perks do play a important role and I agree that Survivor perks should totally negate whole Killers abilities. Remember how Rancor worked with IW.....and they changed it because they said that's not how it's supposed to work....

  • @Hannacia said:

    https://forum.deadbydaylight.com/en/discussion/comment/2816385#Comment_2816385

    I've been bullied so many times as a different killer ive lost count.

    Yeah shes not very strong killer which is sad but she's not the worst. I think they should fix her condemn..its completely useless.

    She's just another M1 killer who cant deal with loops and pallets.

    Condemn is too hard to give survivors pips because the only way to give it to them is if they are close to a tv when you teleport or if they CHOOSE to remove a tape to slowly get Pips but can turn it in to remove 4 pips instantly. Great idea but poor design.....her speed is good and other abilities are good but dang BHVR what were you thinking.

  • No I just got done playing a few Killer matches.....

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