VikingDragonXii
VikingDragonXii
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- VikingDragonXii
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Comments
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2816189#Comment_2816189
Can you Google it for me?
https://forum.deadbydaylight.com/en/discussion/comment/2816191#Comment_2816191
First place with you? Which means Gann comes to 3rd place. Things getting interesting
Hell I would love to see what you would make my OC look lol sadly me has no funds for anything lol
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2815589#Comment_2815589
When you drew a hundred of Spirit arts and not being the first place
Your always in first place with me....the drawings are the icing on the cake and proves your the biggest fan
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@Sluzzy said:
Why did it require urgent attention to put two hooks at the top of the police station and quickly changing Boil Over but a Pig going AFK and preventing survivors from playing a match not being addressed? Why is both sides not having or being held to the same standards of proper sportsmanship? This is an extremely bad exploit and warrants immediate attention from the developers. This definitely needs to be fixed now and not next year.
Two people died because the killer was AFK.
https://us.v-cdn.net/6030815/uploads/VTYIR55F1GIQ/exploit.jpg
https://us.v-cdn.net/6030815/uploads/NQ88JWYL30MN/tally-screen.jpg
The killer is not even worried about his repercussions.
For once Sluzzy I agree with you both Killers and Survivors need to be held to the same standards. Now I'm playing devil's advocate here but maybe the Devs didn't know about the exploit just like we did until it happened.
The fix for this will take a bit more work than just adding a few hooks or changing a value of a perk. The easiest way I can think of is put in a line of code that states if Mrs Piggy is too close ie body blocking range, that the box in question will never spawn a survivor's key. That will take time to put in but I'm the meantime record these Pigs and report them because it's Killers like that that give casual fun loving Killers a bad name as Toxic Bully squads give survivors a bad name.
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@DeadHardMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2815605#Comment_2815605
I acknowledged flash bangs, but they're gimmicky and more importantly, there needs to be more utility.
True true...and as Killer they are easy to dodge because you can hear the pin being pulled and tossed.
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@DeadHardMan said:
Biggest issue with survivor for me is that more than 50% of the game is just M1 Simulator. The remaining percentage being "run around in a circle and dropping a wooden board at the baddie". There should be more nuance to repairing and looping. Items should be integrated into the chases similar to that of flash bangs. Repairing should involve looking for components so it's more fun for both sides.
Hi there I would like you to meet someone....
This is Leon....and he has something called flashbangs. I bet you two will be good friends.
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@AnneBonny said:
nemesis falls into the recent killer design bhvr defaults to when their creativity runs dry, which is ranged anti-loop with zero map pressure. he needs a rework, not a nerf.
Thats why I have no interest in Ring.....we need Killers with map pressure and decent but not totally focused on anti loops. Nemi only has good map pressure when he reaches t3.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2812926#Comment_2812926
Trickster is probably better now but he was dramatically worse on his PTB, that's my point. He was legitimately awful on his PTB, and Sadako is pretty decent, solidly average.
Ok I see your point....but still she needs alot of work to get out of the junk leagues lol
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2812915#Comment_2812915
Condemnation is where I'd want to look for tweaking her, yes, but even as she is she's not bottom of the barrel. This isn't a Trickster situation, she isn't completely awful. Just average.
She doesn't know what she wants to be....does she want to be a wraith clone.....a Freddy clone......a Spirit clone......or something in-between.....I played a small bit of her and let's say..... Trickster.....is better....
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2812717#Comment_2812717
I'd say she's definitely better than Legion, map traversal and a power that can down put her above them. If I were pressed to put her in a tier list based on super early initial impressions, I'd say she's low to mid C tier? She's alright, could use some tweaks.
The issues are her ability to condemn survivors.....it's hard to give them the Pips and too easy for them to remove them. Also when they grab a Tape survivors can still hold their items.....the tape magically gets put into a pocket dimension....she will need alot of work to not be put into the trash tier at the end of the PTB.....am I hopeful....yes a little...but past experiences prove otherwise
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@dugman said:
2 of the 3 Boons aren't overpowered and they actively nerfed the overpowered one, so odds are pretty good if they have a Boon at all it'll be more in line with the normal two.
If you consider that small decrease a Nerf then more power to ya.....all that did was increase the time to heal by like what a few seconds....
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2812240#Comment_2812240
I mean to be totally fair most PH's see the person removed from the box and break chase to purposely tunnel them people do this to get that person on the other side of the map while he's chasing them.
there's ways to make this fair reason above not everything has to happen but it's a worth while thing to atleast test right.
Yea I agree. Campers that camp to remove people should be fixed but it is a valid strategy if use correctly and not as toxic behavior. For me I only camp and tunnel 3 types......Clicky Click survivors...... survivors that make me want to remove them asap......and.......Ace......if I see a Ace they will die.....slowly....painfully....and I'll watch the life leave their eyes as the Entity takes thier soul ....
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@GuyFawx said:
They can fix hook camping by hook swaps when the killer is too close. This idea unfortunately can be abused tho by other survivors. I do think its an idea that they should at least try or even force killers to loost bp if they stay too close
It is....it has been abused by survivors when they face pyramid Head and cages.....if PH is too close to a cage the cage will teleport.... survivors know this and purposely run the chase around the cage to cause it to tp at a waiting survivor to uncage
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@Tiufal said:
It could be fixed when people understand that playing killer isnt as complicated as people like you make it look like. to be hoonest killer is much more relaxing as casual player than playing as not-4man-swf. those who always talk about how miserable their matches are, are truly not the average of this game. most players i know that play killer at a casual level have no issues with the power balance. sometimes you get players that are better, most of the time theyre just average. and the average in this game is quite bad if you ask me. i am much better at survivor but due to MMR i landed in low-mmr hell. downward spiral due to 90% bad players as mates. no way to get better mmr without sweating my ass of for a whole season i guess. but that skill level is what you get as killer too. most players are just not good.
as killer i still have a decent mmr as trapper main and the survs i get are more competent than my own mates, but i still have an average around 2-3kills. and i dont play sweaty, in case i play overly fair. and this works. its really rare to get teams that are far better than me, and then i dont even cry about matchmaking like most people here on the forums, but instead i try to learn from my mistakes. and i am not entitled to win. neither as killer nor as survivor. thats all it needs to play killer casualy and have a good time.
There are two ways to play Killer....
There is Play to have fun, where you okay to just have fun and be silly. Unfortunately you probably won't win many games this way but it's the most relaxing experience as Killer.
Then there's Play to Win which isn't fun and a total stressful sweatfest that makes people not want to play Killer.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/2810527#Comment_2810527
I mean is it really worth your time,seems like a waste of time to me to spend that much time for a 3gen.
Nah they were all clicky click survivors I would spend 3 hours to mess with them. ....and it was a battle of attrition......and I won.
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@JonahsTablet said:
https://forum.deadbydaylight.com/en/discussion/comment/2809731#Comment_2809731
And of course, Circle of Healing suddenly stops working.
No it actually will instantly Kill the Survivor that blesses it because it will actually call down a lightning bolt and strikes them.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/2810184#Comment_2810184
I agree,feels so good as survivor to have the last gen not be a 3gen that at times seems impossible to break especially againts a good killer.
It actually is epically if the Killer doesn't take the chase bait and continues to protect the Gens.....I forced a 3 Gen as Vommy Mommy....48 mins later the Survivors lined up at hooks to be Killed.....I felt bad for them because my Ruin never was cleasned......the only Totem Spawns in the Swamp that is hidden.
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@ThiccBudhha said:
Joke is on you, I am low mmr and they do not play Blight down here.
Whats that like ThiccBudhha.....I heard that's only rumors and myths.....I don't play Survivor much but I can't seem to escape the Hell MMR rankings......no matter how much I die...I keep being sent there.....*begins to sob uncontrollably and goes into the fetal position*
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@Gamedozer7 said:
If you were able to get fully healed or fully he yourself are you really getting tunneled? If you have time to stop and heal or open a chest that's alot of time that the killer isn't chasing you.
Exactly that's why those deactivate it because if your doing anything that's not being chased by the Killer your not being tunneled. But that's why they need to add if you do a protection hit ie body blocking it deactivates as well because your not being tunneled, your body blockimg and purposely putting yourself in the Killers path.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2808768#Comment_2808768
https://forum.deadbydaylight.com/en/discussion/comment/2808774#Comment_2808774
They kinda confirmed already that there will be a new survivor but no new map (at least based on the info/‚roadmap‘ given in the 5th year anniversary stream).
Yea but they already are straying from that from that dime store map.....and I'm not excited....I predict she will be a carbon copy of Demo powerwise and or she will be anti loop which is how the game is going since the Devs don't want to fully acknowledge how broken thier loops are. "Hey Killers are complaining about how many Loops are in the Maps, let's make more Anti Loop Killers"
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@Hannacia said:
As a killer i understand the survivors frustration as you could probably understand ours when boil over was abused in the library. I think if a killer really wants to abuse camping or blocking in certain place the killer doesnt need RPD for it. Certain perks and certain killer will make sure you get camped or bodyblocked no matter where you go.
Its up to you if you go close to that place.
Now this being said i hate RPD let's get rid of it! As a killer i just want to afk the whole match when im sent there
Depends on what Killer I'm playing....if it's Billy....I'll just sit at a exit gate waiting to open it for the Survivors when they are ready...
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@Lunairtic said:
https://forum.deadbydaylight.com/en/discussion/comment/2807961#Comment_2807961
Yes an extremely unviable perk that does nothing else other that allow me hook people. Something I should be able to do without a damn perk.
Then don't complain about Boil Over when you have a way to counter it.....Boil Overs soul purpose is to make carrying survivors difficult. Iron Grasp helps when other survivors try to body block you as well. If you still don't want to use Iron Grasp and see Boil Over and you can't reach a hook just slug them.
Yes I have heard that controllers have a harder time with wiggle mechanics so why not use a perk to help midigate it a little bit. I use Boil Over and it become a normal struggle against a Killer with Iron Grasp.
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Iron Grasp.....that's all I'm going to say.....
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But like others said grades have NOTHING to do with match making. Sadly.....all grades show is how much of life anyone has....average players that play a average amount of time won't be that high of a grade but could be the best player in the world while a Red Grade survivor could be the worst but plays alot
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2807791#Comment_2807791
But only thing they killswitched till now is nurse which literally broke game and a map that is on rework.
A map that is the 2nd worse map in the game 3rd is The Game with all it's pallets.....
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2807544#Comment_2807544
Survivors 'abuse' boil over: 😭😭😭😭 nerf the perk game is unplayable we can't hook in rpd library
Killers abuse library top hooks: 'get over it'
The hypocrisy is real. Why didn't you just 'not chase a survivor in the library' too?
The issue is that the Devs don't THINK about things before they bandaid fix it....the new Hooks are a case in point......Boons.....another case of not thinking or caring about their players base.....I think they didn't expect the game to grow so popular and now they are struggling to balance it with all the new perks and spices that they add in.
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2807551#Comment_2807551
Well that's why I never take off bamboozle on my M1 killers. Too many busted windows for that. They removed a few of the legit god windows a while ago but have gone and added a bunch back in recently.
Coup de grace is actually a super nice perk now. A practically guaranteed down on demand is pretty nice, even if you only get a few.
Not to mention infinity loops have made thier way back into maps...... Midwich has a few that can spawn on the 2nd floor....combine that with all the vaults to the 1st floor chases can be a challenge....but I found out something on Coldwind map....do you know you can see survivors shadows if they are messing around the drop hole....found that out last night when I was heading into the house and saw the light shining on the ground and saw a Claudette shadow....
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@Huge_Bush said:
Flashlights should just let survivors burn a hole through Bubbies head if he camps for more than .2 seconds.
Billy should get a balloon that carries him up to the sky and allows him to launch himself at survivors like a diving hawk.
Camt get on board with the flashlight but the other would be fun to see since they took most of Billy's fun little "stunts" from the maps
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@[Deleted User] said:
You can get daily rituals for killers you don't own
That has never happened to me before
I think they ment cant
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2804775#Comment_2804775
Both Nemesis and PH are fine, you don't nerf stuff because it's boring, you nerf it if it's unbalanced, which both Nemesis and PH aren't
Hes been spouting nerf "unfair" killers the last few days....I assume to him only m1 Killers are "fair"
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@C3Tooth said:
https://cdn.discordapp.com/attachments/506677696227442689/942051632663887892/gckg9utmmeh81.png
SWF is broken and should be removedSomehow drawing skechy style helps me improve on male anatomy.
Hmmm got the David right.....makes me want to hook his rippling muscles and just sit and stare at him ...but then.....😍 There's my favorite Survivor Girl Claudtte
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@BoriskyTheFox said:
Cant wait to see what kind of unfair anti loop power is coming...
Again with this unfair talk.....it just takes more than holding W and looping to deal with them.... actually learning counter play is fun
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@PatriotZest said:
https://forum.deadbydaylight.com/en/discussion/comment/2805027#Comment_2805027
How are legion and clown "unfair"? explain it to me.
He only thinks the M1 Killers are "fair" because they take zero brain power to deal with and not needing to learn counter plays to deal with.....
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2805027#Comment_2805027
Only weak Killers are fair?
Yup apparently so.....meaning any Killer that's a M1 Killer is a "fair" Killer you know that ones that don't take much brain power to deal with......I bet they even say Pyramid Head is OP because of his trail can go through walls
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2804988#Comment_2804988
Oh ######### uhhh survivor bad killer good queue times long uh????
*Pulls out my beating fish slapping it in my hand like a baseball bat* Keep going GBK it must be believable or else YOU GET THE FISH!
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@Avilgus said:
- Dedicate a whole patch and a hotfix to fix some 4 years old bugs
- Add new bugs
- Enjoy
Sadly it's because of her power itself..... because when she blinks she can pass through solid walls and floors.....Midwich is a nightmare as I was practicing with her.....I aimed for the next room to chase a survivor and for some reason at the last second my blink location shifted to the floor below
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2803250#Comment_2803250
Alternatively, why should a completely random interaction punish you for something that isn't your fault?
Also, not sure if the realism argument is one you want to pursue.
Yea not the best example I just got off work when I posted and was tired so brain was fried a bit..........
But why should survivors be allowed to finish a skill check like that, there would be no fear of loosing progress if the Killer surprises them, they can just keep repairing jump off when a skill checks happening and still do it while running away. So this isn't about punishing them for random interaction, this would keep it more balanced.
This would also keep Killers from losing anymore places to apply Gen pressure.
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/2802851#Comment_2802851
Too bad Bhvr decided to keep thrill of the hunt as a hex, god knows why.
Too bad they removed the notification when someone messes with a Hex totem from it....
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@Superyoshiegg said:
https://forum.deadbydaylight.com/en/discussion/comment/2803313#Comment_2803313
The current Rift is for a licensed Chapter. Much of the content of each Rift relates to to characters being feature, so in this case, all of that content will have to be paid only. BHVR can't give away SAW related memorabilia for free.
That's not what I mean though the last one for example for Trickster had stuff for him in the paid section but in the free section you could get parts to other killers and survivors and in the free section you could get a full Vommy Mommy outfit.....still pissed I didn't get the body part of it......the free section like I said seems very sparse compared to other Tomes. It seems like BHVR is trying to get people to buy the paid section by removing more of the freebies people can get.
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@H1GHLVND3R said:
https://forum.deadbydaylight.com/en/discussion/comment/2803312#Comment_2803312
Looks like you are blind or playing different game. Boil over never speeded up the progress of the wiggle, it only increases its power which doesnt mean ######### to killer. Looks like you are one of the killers who got rekt with that perk many times and now you are happy that it was nerfed
I never got tricked into getting "rekt" by it because if I saw them going to a exploitable spot I just slugged them......if they had it and I didn't have Iorn Grasp I slugged them. Besides most decent survivors don't use it for the exploit , like me for one, we used it for the wiggle effect. And it does effect the Killer greatly, if a Killer doesn't use Iorn Grasp then they can't even walk in a straight line.
Am I glad it got nerfed....yes because giving it a flat 25% for each fall was too strong and very exploitable. The new value has diminishing returns the more your wiggle bar is filled. Boil Overs Buff was a example of the Devs deciding to Buff weaker perks without thinking things through....like they said in the last Q&A when asked about Buffing things.....
But thank you for not disappointing me by continuing on the everyone who doesn't agree with me is wrong wagon.....I mean doesn't that get old after a while....
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2803227#Comment_2803227
Interesting, did something break on it? Or is it like a revamp type of thing where it’s all being redone? Just curious.
It's a revamp I think graphics and such are being worked on....and also adding 60% more loops.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2803227#Comment_2803227
Does that mean a long wait until we see it back?
I hope to never see it again.....now if they can do the same to RPD....hmmm how to bring in a tactical nuke into the game....
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2803170#Comment_2803170
It is, it will remain disabled for the forseeable future.
Praise be to the great and POWERFUL FLYING SPAGHETTI MONSTER. For he is the might pasta that will save our non pasta souls from a horrible horrible fate......PRAISE HIM FOR HE IS GOOOD!
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On a side note....is it just me or is the Free Part of the current Tome lacking alot of well prizes unlike older ones .... It just seems very empty for alot of the milestones.....
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@H1GHLVND3R said:
https://forum.deadbydaylight.com/en/discussion/comment/2803153#Comment_2803153
It was making it harder to reach hooks, now it doesnt matter. Boil over doesnt increase the speed of wigle, now for jumping is no punishment so all that perk has is stronger wiggle but it doesnt rly matter, killers easy can go for any hook like it was before
Ok this entire post is obviously a Sluzzy alt account because everything about the responses are the same how they would respond....but here I go LETS FEED THE TROLL......ahem.
Ok Boil Over never made it to Meta like everyone said. The instant 25% for each "drop" was being abused on maps like RPD which never spawns hooks in the library......yes that was a map issue and they fixed it, maybe going a bit overboard with the hooks but a fix never the less. The Perk also was being abused by forcing the Killer into spots where the fastest way to a hook is dropping off a ledge that lets face it a 2 ft drop would trigger it because they for some awful reason thought using Balanced Landings script for it and we all know how well that perk procs on just about every fall big and small.
The change to Boil Over doesn't make it useless you still get the massive wiggle effect on the Killer, Boil Over still speeds up your progress, and you get a % added to the current wiggle progress at drops, just not a flat 25%. So at this current junction of the conversation your point is moot and you have sadly been proven wrong by multiple people in this post.
But if that's still your opinion then by George more power to ya......just please come up with better counter arguments then just saying "No Your Wrong" in some way shape or form.
Again it's nice talking with ya Sluzzy I love your posts.
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Yes let's make more costumes that require payments for while the game has so many issues.......yes I like the variety but very limited for folks like me who can't splurge on cosmetics lol
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2802757#Comment_2802757
If 99% of Survivors don't miss skill checks, then that's an issue with skill checks. This is a QoL fix. You should at least have the opportunity to hit the skill check while running. That doesn't mean you automatically get to hit it.
But normally that's not even possible....I let go of a Gen and use Sprint Burst and run off I'm a good distance away from the Gen when the skill check hits so how is it fair that I get to complete the skill check and not even close to the Gen....that would allow survivors to have more hand holding and allowing them to make more mistakes without consequences tied to them.
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@DeadSacrifice said:
https://forum.deadbydaylight.com/en/discussion/comment/2801598#Comment_2801598
Oh! what kind of addons should i use?
Anything that extends the duration or range of the Trails are good ones, and if you use I think it's the chalice it works like BBQ when you send a survivor to a cage.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2801411#Comment_2801411
I have seen this post with my own eyes. I can't tell you for sure if the poster was being truthful or witholding info or anything, but I can promise you 100% that this thread existed.
As others stated Killers defending a Gen is not holding the game hostage....just because they stop a chase and don't want to be led away from the last gens is not a banable offense. Survivors REFUSING to do Gens because they could get downed or don't like they let themselves get 3 Gen IS holding the game hostage.
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@lagosta said:
Why shouldn't the killer capitalize on survivor's mistakes? Also, that's not holding the game hostage.
It's easy to break a 3 gen nowadays, it just requires the minimum amount of coordination and at least 2 survivors:
- set circle of healing in a very inconvenient place far from the gens.
- each survivor work on different gens, preferably the 2 farther apart.
- start running way early. Pallets close to the gen are more valuable and you want to preserve them, use others farther away even if you need to take a hit as you can heal easily.
Those 3 steps put the killer in a lose-lose situation. They need to down someone, but they can't afford to leave.
That didn't always work. I forced a few situations like that and it didn't end well for the Survivors. Yea they had CoH but eventually they will get cocky and or greedy and eventually will die on the hook. A good 3 Gen is hard to break, especially if you use Hag, Artist, or anyone that can easily keep a eye on multiple Gens at once....heck you want a game that stalls out Get a 3 Gen and play Vommy Mommy. Nothing will pregress.....the best 45 mins of my life.
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/2798155#Comment_2798155
https://img-lb.fireden.net/co/image/1504/32/1504321876633.gif
Here's a gif visualizing of what viking is doing to gbk
Hahahahahaha