UnknownKiller
UnknownKiller
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- UnknownKiller
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Comments
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Just play it by urself i guess
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2514127#Comment_2514127
Someone's been playing with Mother Daughter Ring just a tad too much
You know I play all killer addonless? What that ring mean is when you are charging your phase those marks also dissappear btw
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2514142#Comment_2514142
Not true. It got nerfed because it only affected solo play, incredibly strongly, whereas top players and SWF had no issue with it. But it was an incredibly boring meta given matchmaking doesn't generally give good solo players good teammates lol.
Solo survivor is already incredibly weak, so adding on how oppressive undying/ruin/tinkerer was in that context, it was incredibly overkill.
And I didn't want it nerfing personally.
Whats that related with what im saying? Im talking about adaptation not why it got nerfed.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2514127#Comment_2514127
That... Isn't how Spirit works. She sees any scratch marks made while in phase.
Spirit cant see scratchmark made while she is in phase.Previous ones she can if not would be impossible cuz we would need to guess if u turn to the left,right or run straight.
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@GrimoireWeiss said:
If a map is only good if you can only win on it against weaker opponents than it is far from balanced...
Its not that is that my team needed all those pallet to have a chance to win.
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2514042#Comment_2514042
And the same people claiming Spirit is now gutted were the same ones claiming that the old Ruin nerf would kill the game, that Nurse's nerf would make her a bottom-tier killer, and who think that every killer is unviable at the mystical "high MMR" that they themselves will never reach.
You know what happen ? Each time you nerf a killer as killer player we adapt you know what happened with old undying? Got nerfed cuz you all couldnt make totems.
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@NomiNomad said:
You can hear the footsteps if you're paying attention.
This change just makes both sides have audio, with only minor visual feedback.
Spirit: Can hear the survivors breathing and steps, and see scratch marks (or see blood with Father's glasses, unless that is an add-on changed.) I can agree that this will make Iron Will too strong against her, but only because Iron Will seems to bug out and silence breathing too. Which it isn't supposed to do.
Survivors: Now hear a directional phase, and kicks up dust.
U cant see scratchmarks as spirit the scratch marks stop in the place you started to be on the spirit realm
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@Artick said:
Spirit was unfair for years to survivors. Now you are complaining a deserved nerf will be UNFAIR FOR THE SPIRIT before you even got to play the changed killer.
Nice try, but no.
Im agree with telling you if as spirit im phasing or not but giving the direction im coming was a bug long ago and spirit just was unbearable to play as.
Right now his power give you more help than help to her.
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@GannTM said:
Explain how Haddonfield and The Game are balanced?
Becuz of you team plays like monkeys believe me all The game pallets are not gonna be enought
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2512055#Comment_2512055
lol bs for most of them.
Wraith, you can abuse pallet and force him to uncloak before breaking it, gaining time and drawing distance.
Billy will outpace but is totally weak in loops
Spirit will outpace but see nothing and you have other things to work around.
Oni with Demon Dash will outpace but is easy to counter aswell in small angles.
Freddy will teleport in front of them : nope, you can see when he teleports, doesn't work
Demo will teleport in front of them, nope again, you hear him when teleporting and he has to find or create a tunnel to do so (loosing time). The jump is a fail attack and stuns him 1,5 seconds, drawing more distance (6 meters)
Huntress will snipe, hatchet are easy to avoid, especially at those distances.
Deathslinger will pull, same as huntress.
Freddy can teleport but u can see where is gonna teleport.
Actually the only ones who can fight vs press W are billy nurse blight and spirit.The others arent able to do it effectively or not at all.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2511733#Comment_2511733
Ok. If you give it time you'll likely see more requests for dead hard to be nerfed.
Its the balance, surv ask for killer nerfs so we do with their perks.
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@Nos37 said:
Going back to maining killer until solo-q gets a buff
U sure about dat? Becuz ive been on solo q that rekt people cuz doing box without even having a quarter of the chain hunt bar and win with teams that know what to do even with best add ons.If your team plays bad yeah its gonna rekt u
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2505682#Comment_2505682
Well, players wanted side-objective. So BHVR listened and gave side-objective to the killer.
Side objective to the surv not killers.
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@DeliciousFood said:
Just a reminder that whoever designed this map has never played DBD once. How does this map even exist at its current state?
I hate it as Survivor because it's devoid of any gameplay.
I hate it as Killer because it's guaranteed loss if the survivors aren't babies.
What were you thinking BHVR?
They were thinking on pallets and breakable walls dont you noticed it?
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@Artick said:
With a lengthy cooldown, like 60 seconds, it would work.
Seriously? Even if u dont break the pallet or faking it its a 75% chance surv find another one.
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@HaunterofShadows said:
Honestly I would love to see all the survivors and killers to have straight up Halloween costumes
I would like survs with killers disguise skins Idk how devs didnt released it already.
Claudette -Nurse Disguise.
Jake- Hillbilly disguise.
Dwight-Trapper disguise.
Yui- Spirit disguise.
David- Oni disguise.
Meg-Huntress disguise.
....
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I think that a racoon city map wouldnt make such much complaints or even the lab.
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Smell more like than we cant do that becuz would be like adding two powers in code or something and very much complicated.
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@CakeDuty said:
I'm not 100% sure, but I think around when the Clown rework came out people suggested that his yellow and pink bottles should have different ammo pools and the reason against it from a dev was that "it'd be too confusing for players to keep track of"
Track of ? Press control to see how many u got of each GGEZ.
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I like to play as clown 🤭 we could be friends I could choke u with my gas and then buff u with my yellow gas
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@Guest1567432 said:
Hi, Legion main here.
Why we want a legion main here? 😅🤣
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Cenobite is my favorite please spank me with ur chain Pinhead.
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Naaah twins boring spirit make u think as a killer.
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2508554#Comment_2508554
"Every killer has a main ability and a secondary one"
Sad Trapper Noises...
You opened the trap....I cameee!!
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@milwaukee354 said:
I had a game where I was repairing a gen when nemesis showed up, I had a real good loop going, I'm really wasting a lot of the killers time, which is great for me because, I'm not the best but I'm getting better, all of a sudden a zombie comes and blocks my path I avoided nemesis, but the zombie got a hit on me, I got a pallet drop on the nemesis and the zombie, nemesis broke the pallet as I ran away and right around the corner is another zombie that basically trapped me long enough for nemesis to catch up, the zombie got a hit and the nemesis got a hit as well and now I'm down, that just seemed highly unfair, I mean nemesis already has a special ability, they also gave him a longer lung, and he has a whole crew of zombies to worry about lol, unlucky
Whoau a zombie being useful I just saw it being useful on ochidos videos.
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@Marc_go_solo said:
https://forum.deadbydaylight.com/en/discussion/comment/2509327#Comment_2509327
True, but whatever the intellect of the survivor, they will only get to use it once so they have to be selective when to use it. Even then, if they were to Dead Hard into a vault and they already have a bit of distance on you, it is possible to change your chase route entirely and avoid any time-wasting of doing mind-games by looping round.
For me, Dead Hard works as a good defense, but even then it can only grab a few extra seconds in the grand scheme of things. If it wasn't an exhaustion perk, then absolutely it would be overpowered, especially with Lithe or Smash Hit! But that exhaustion tag removes anything other than a brief, mini spurt.
Try kiting survivors into corners, or pushing them into trickier areas where Dead Hard becomes more risky to use. That helps me a lot.
A bit of distance on me that its cut off with a good hold m1 attack.
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@Marc_go_solo said:
https://forum.deadbydaylight.com/en/discussion/comment/2508260#Comment_2508260
That's nothing to do with "Hold W" though. If you have a skilled killer, they would know how to defeat people who just .. run. Skilled survivors would know this, and thus will use looping and skill to avoid. So there's no meta "Hold W" in that situation.
What can a skilled m1 killer to do vs full W.becuz if there are on range of my terror radius they run away and if i chase em i lost 3 gens and if i dont they come back to the gen.
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@Johnny_XMan said:
”Fixing mistakes” when the survivor literally only extended the chase because they knew they had an extension through a perk. Because they knew you were going to think “oh now they are f*cked” but really it was just to bait you.
Perks are suppose to give you an advantage in situations. Kinda like how other perks work. Who would have thought.
Okay you get that surv perks cant be stronger than killers right? Becuz we got 4 surv abusing a strong perk.
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@GrimoireWeiss said:
Dead Hard doesn't "fix" mistakes. The survivor greeds the loop because he knows he can Dead Hard to safety again. If you remove Dead Hard you'll just have way more pre-dropping and holding W, which I'm sure nobody really likes.
Maybe I would becuz the map has an end.
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@Bluerry said:
Soo that day has come now even dead hard is a problem
Lol its been a prob since a ton of time.If your game is not balanced and you add more OP perks.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2508413#Comment_2508413
How do you bait a DH to a window or pallet?
Thats the thing there is no bait just press a button to extend chase.
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@Clevite said:
Tell me you're a camper without telling me ......
I just afk till someone rescue the hooked surv Done :D
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2508431#Comment_2508431
So Spirit is a fair killer because guessing is "counterplay" but Dead Hard isn't a fair perk? Surely if you can just guess what a Spirit is going to do, you should also be able to bait out Dead Hard every time?
The spirit power is mindgame thats why its 110% yeah its guessing or more likely think what would the killer do.Thats why his power is not instant so u can make a decision.
With spirit is guessing but dead hard to reach a structure or pallet have nooooo counter.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2508425#Comment_2508425
It's fine because it only gives you 1 sec of distance instead of 3 seconds of distance. 1 sec of distance and a chance for an evade make up for the other 2 seconds of distance.
1 secs that made a chade of 20 secs another chase of god only know how many more.
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@justbecause said:
I- why spirit exists? When's she's free kills basically, why keys exists when they are free escape? Why tunneling and camping exists when they're no skills? Etc etc etc etc
Spirit have a counter guessing what they gonna do half of spirit down there go straight like it would be a normal killer hell I ve even stun spirit 3 times in a row.
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@Marc_go_solo said:
Dead Hard is a good and fair perk, and this is coming from my experience against it as killer. If you can bait it out of them, it usually results in a down a few seconds later. Likewise, putting pressure on them could make them dead hard into a wall or something.
It's strong, but far from a balance problem and really - when baited - it's just as beneficial for the killer as it could be for the survivor.
Okay to evade a hit is fine but what about to use it for distance?
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@ThiccBudhha said:
Dead hard is fine, the people complaining about it are just not comprehending that the issue is the game design as a whole. It is literally the only second chance that survivors have control over which is why it feels so powerful when used properly.
Yeah thats the problem right now that perk shouldnt exist.
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With actual balance kpoper cant wink wink anymore :(
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@Apollos said:
I'm guessing you main Trickster, so who's the "fool" really? 🧐
Im not main trickster lol Despite I like playing him a throw daggers to surv butts :$
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@Apollos said:
The more they introduce killers that make loops unsafe, the more survivors are going to say F the loop altogether and just run away.
You get that with actual balance no one wanna play a m1 killer and turn around a loop till you break it.Okay go Full W but make most pallet unsafe.
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@CluelessWanderer said:
Sounds like someone is camping lol
If I gotta camp vs a SWF deathteam while playing M1 killer yeah I will cuz my work in the game is killing not entertain survs.
:)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2507705#Comment_2507705
Yes sometimes survivors make dumb plays. But it's just a video game. It's supposed to be just for fun. I don't care how bad or good someone is at the game, as long as they are not toxic i am fine with them.
Its fine your fun its on geeting hooked I do hooking Im agreee we get fun.People get fun jumping from a balcony to a pool but keep being fool anyway
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@Clevite said:
So true, and many still claim, killer is the harder role.
Its hard role if you dont play vs fools I get newbies are okay but with 500 h in game I suppose you know a few things
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@Vyne456 said:
Probably they are trying to get your attention because they know your bad at the game by just looking at this post.
Im not such bad if im the last one getting 27k points per match and getting 2k-3k instead of 1k.Maybe its cockiness
But hey im not here for judge skill of anyone just that surv act foolish by doing certain things.
When they have to be selfish they are altruistic and join their friend with the entity and when they gotta be altruistic they are selfish and "If I die you too"
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@Clowning said:
https://forum.deadbydaylight.com/en/discussion/comment/2507698#Comment_2507698
Damn, imagine getting forum sniped.
Whats forum snipe ?
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@[Deleted User] said:
This is not nice
World is not nice.
When u play the game doesnt this happen to you often?
Ps: I said most of them
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2507388#Comment_2507388
Even his pallet destruction makes loops a lot weaker. He is amazing anti loop. If they aren't infected, you get a bit of slowdown when they go to vaccinate and vision to pursue them again at a weaker area of the map, potentially.
Or just a zombie blocking a path. That is pretty strong anti loop.
1 Make pallets some does other do nothing.
2 when they go vaccinate slow down doesnt worth the lose of a chase the starting of other.
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The reason is that surv are not afraid of killers anymore with their SWF comms,god pallets and stupid safe zones.Reduce the god pallets and safe zones and you wont see more t baggers.
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@FrostySeal said:
Due to the many, many Killers in DBD ignore most looping skills (Nurse, Spirit, Blight, Freddy, Twins, Doctor, Deathslinger, etc.) it's just a much better idea to force them to hold W then to try and loop them because you'll probably go down quickly due to how much anti loop some of these Killers have. Killer's like Deathslinger and Nemesis are extremely powerful in the chase but have no way to catch up to survivors quickly meaning that wasting as much of their time by just holding down a single button is more effective than trying to loop them. It's not fun for either side but it's a necessity so long as Killers like them keep getting created.
A little detail nemesis when tier 2 and they are infected.
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@Jigsaw_pprentice1993 said:
https://forum.deadbydaylight.com/en/discussion/comment/2506478#Comment_2506478
Uhm if u play backrev billy i geuss yeah u dont need it i play billy for the curves and then it does add up
I play vanilla its a good way to see which killers need buffs or are add on dependant beating a SWF with no add ons killer feels good man