UnknownKiller
UnknownKiller
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- UnknownKiller
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Comments
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@GrimReaperJr1232 said:
I'm not gonna lie, I had a pretty low opinion of Ceno when he came out. Rng chase power, high learning curve, chains made of paper, and survivors having so much influence over his power.
However, since I learned the box's spawn logic, shared it with others, and played as/ against him, I've had a slight change of heart. While his chasing power is inconsistent, his 1v4 potential is staggering. I've had games on *Dwelling* where a single gen couldn't pop because of all the chaos caused by the Box, Ruin, me chasing them, then seeing their location with BBQ and pinpointing the box's location... it just becomes overwhelming.
But what do all of you think? Anyone else have a change of heart? Think he's still trash or god tier?
My opinion is summarized in this video
https://youtu.be/ysEAHT8edCM -
@GuyFawx said:
Ghostface still needs his tongue hanging out mask ill buy that one
Wasaaaaaaaaaaaa
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2542138#Comment_2542138
I've got 10,000 hours on this game and majority of them in the killer side and I disagree with you, I really believe it depends on which killer you pick , if you pick like clown , legion, or a killer with zero map pressure I mean yea it can feel super unbalanced because you're not equipped to pressure the gens and you have survivors trash talking you in the endgame like they're a god for bringing four toolboxes against a clown, but if you play like oni, blight, spirit , nurse you actually have a chance to be the power role even if they're focusing gens and good survivors , it's all about decision making at that point but that's just my opinion and it's ok if you don't agree with me
Im agree with this guy.With certain killers u have a chance and its fun but when u get the tryhard SWF squad u have only chances with 2 killers.
I play as killer 85% 15% on Solo Q and most of the unfun momments its due to I get teammates that arent according my skill.
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@Clowning said:
https://forum.deadbydaylight.com/en/discussion/comment/2541030#Comment_2541030
The monster that stalks her during Silent Hill 3 is Valtiel. Similar, but not the same. If I simplify things greatly, he is to Heather what Pyramid Head is to James.
Valtiel is an angel of the silent hill god it just watch her becuz she have the soul of the god.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2540796#Comment_2540796
looked at the "Top" questions. first 9 of them since that's how many would fit on a screenshot.
https://us.v-cdn.net/6030815/uploads/7WUDW6LED994/image.png
Of these top 9, green represents a technical question, teal a grind question, aqua a balance question, and fuscia a different type of question.
Of these 2 questions on balance, one is advocating for a survivor nerf (from PTB to live, so not really a nerf, but they want boon totems to be toned down/hex totems to be buffed), and the other is asking which characters will recieve add-on passes next.
How incredibly survivor sided.
(I did it for the next 9 as well... nothing survivor sided).
I meant the ones from the first post.I dont even try to read em becuz decs only answers the one they wishes to
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VHS will definetely compete vs Dead by daylight.Friday 13th and all those games failed in being focused on one character and this one doesnt its gonna be like Dead by daylight just give them time.
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Mmh lets see on the Q&A
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Gonna say seens most questions are from survivor side.
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@skylerbound said:
i understood the arguments before mmr, didn’t necessarily agree with them but it made sense. Now with MMR, I have to prepare every match as if im going up against a coordinated SWF which results in overkill for the inevitable soloQ or duos.
these are two different types of matches, with one group put together randomly and another eliminating variables with discord.
“But queues will be longer cause lobby’s will be dodged” so? If a killer isn’t prepared or doesn’t have the perks then they shouldn’t commit to a match that would a disadvantage to them. A group got to choose to pick their teammates, why not give the killer the choice to go against a squad or not?
edit to add: But dodging will make swf queue times longer?? Ok but killer queues are already long, killers aren’t going to dodge for an hour to avoid a swf…
We shouldnt we just should have a voice chat and a buff for all killers as now even solo can use comms.
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@KillerMain4Ever said:
You aren't going to enforce an anti-cheat that nulls comms just multiply bp earned for the killer and be done with it, SWF 2( x1.05) 3(x1.10) 4(x1.15) bam done! Or more idk what do y’all think?
I wanna have fun not bp or exp
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@Aneurysm said:
You might not want to actually tell bhvr you're putting slinger in your dating sim or whatever
Sim 7 dlc with deadslinger.Now he can have a 50 childs without responsabilities,drown in a pool or become a vampire.
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I play all killers but I use deadlock,pop,bbq and i dont remember the 4th one.I play add onless so with good add ons its get a pain in the ass 😁
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@feechima said:
https://forum.deadbydaylight.com/en/discussion/comment/2531428#Comment_2531428
What should a survivor do NOT to rush gens? Please enlighten us?
Why wouldnt killers play on the most effective way? Once 1 surv is out killer can breathe
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Why rushing gens ? Existencialism questions
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2531404#Comment_2531404
Why make a strong perk stronger when you can return the strength to a weak perk? ✨Diversity✨
Keep undying as it is.
And nerf PTB thrill of the hunt a bit on the penalty,quit the bloodpoints buff in chase and keeo the audio notification.So both perks would be strong.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2531326#Comment_2531326
Old undying hard trump ToTH because it gave info on both Hex & Dull. Later only Dull. But now ToTH has it info on Hex removed. At least have its token removed & keep 50% slow down. +7sec per token isnt that much even if ToTH not a Hex perk. The best it can save is 35sec if you cleanse ToTH last.
Adding that notification to undying maybe ? Ohh wait survs would cry
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@Grandpa_Crack_Pipe said:
Someone didn't read the change to his base recovery.
Buffing that part while nerfing the other part is the same as dont do nothing.I think its even a debuff of 1 sec when using the 2 add ons.
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Seriously didnt they change their useless add ons? Devs I never thought you could make it worse but u always surpass yourself congratz you dont have any ##$$#$ idea.
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@EntitySpawn said:
So can you fix it so theres isnt infinite chains attacking me when trying to solve the box, just had about 30 non stop spawning on me with no break at all so I couldn't solve the box. No one could stop the hunts because of this bug, fix it.
No more I came becuz u didnt opened the box
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@Rey_512 said:
Can’t be balanced, you say? So let’s just buff every killer and tell the survivor community to “deal with it” because this game isn’t supposed to be balanced. Killers all get a 5% movement speed buff, only need 2 hooks to sacrifice, and break pallets in half the time.
Break pallets in a hañf time doesnt have any effect try it on wraith full pallet breaking and tell me if u reach them before they reach another pallet.
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@EntitySpawn said:
I mean maybe if we wasnt aiming for kills and escapes it could be better. Not to mention change the base game no add everything to perks
Maybe if it would be about skill and not by 2 escapes 2 deads all players would be satisfied.
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Gotta love that the description of the yellow pig add on isnt even related with traps but his ambush.
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@BreadLord said:
killer just bring haunted grounds plus 3 other hex perks, boom all 5 dull totems occupied, no boon perks
I think u didnt got it they can cleanse ur hex and put a boon totem on urs.
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@ad19970 said:
Dear lord, insane how people still think BHVR only cares for one side.
And because BHVR is so survivor sided, they buffed Trapper and Plague, right? And that's also why they nerfed keys into the ground, right?
Not to mention all the other good changes that killers have gotten in the past.
Buffed trapper and plague lmfao you saw those buffs bro? Definetely u dont play killer.
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2523546#Comment_2523546
It leaves him a mediocre killer, like he's always been. I don't think huntress or trickster should have a lullaby either. Seems outdated to me but idk
No ranged killer should have lulaby they move between certain range efectiveness.Yeah UmI can hit a surv at 40m but also he have chance to evade it easily
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@Squirrel_Thicc said:
https://forum.deadbydaylight.com/en/discussion/comment/2523531#Comment_2523531
My main problem with him was always the quick scoping and lack of being able to dodge it. I really couldn't care less if they don't go through with the tr change. Just trying to come up with an explanation
Priblem with quick scoping? What about to think as a deadslinger?
Killers have to think what a surv can do but seems survs cant think as a kilker.
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@Bangarang said:
Tell me you’re a survivor main without telling me you’re a survivor main.
I respect devs ideas.Done lol
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Wraith
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2523351#Comment_2523351
No offence dude, but you clearly aren't enjoying this game as all you do is complain about it on here, have you actually considered just not playing it? Because it legitimately seems like you aren't having fun with it.
Yeah I should but I like this game you know and looking how surv mom feeding is ruining the game infuriates me.
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Dwight should be the face of the guy on the left side
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2523062#Comment_2523062
Did you miss the hatch and key nerf?
Did you missed the part of progress doesnt lose? What gonna happen is: Survivor try to open it,you M1 and the surv finish to open it and escape GGEZ
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@Mr_K said:
Built to Last
This perk shipped with fairly safe numbers to make sure it couldn’t get out of hand,
Solution
Make it so it can get out of hand.
Now you can use ur medkits even more awesome! 7 heals in a medkit.
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@Zozzy said:
I see why mclean left before this went live.
Me too I guess is time to play VHS survs enjoy ur AI killers.
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@ad19970 said:
I swear if people complain about BHVR only caring for survivors again because of the Deathslinger nerf, then I don't know what to say anymore.
Although the terror radius increase was probably unnecessary. Also disappointed with the rest of the perk updates, I was at least hoping for Surge to finally have it's basic attack condition removed.
I complain that deadslinger nerf is a surv bias as they do with all ranged killers.Put them all TR range 32m and thats enought.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2523002#Comment_2523002
On my twitter it says it was 3pm last time, and it's 2:34pm right now
3pm on which place time?
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@ThiccBudhha said:
To be fair, there is always a chance. Saw a clip of some streamer who couldn't see or hear the totem by a gen he was doing, and then he had a fit about how bad the killer sucked because he killed them all after 2 hooking them. The survivors 3 genned themselves and couldn't find the totem for several minutes despite his claims that it was one of the obvious spawns.
Weird stuff, bruh.
There is some kind of bug where totem is lit but not glowing like a @#$## 50k lumens flaslight
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@D3spair said:
https://us.v-cdn.net/6030815/uploads/Z0FOAF4BHZQC/image.png
Very cool totem spot BHVR, No Survivors will ever find it.
Specially if its bright like the sun
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@GoodBoyKaru said:
Now introducing Edition 1 of the Dead By Daylight Forums Bingo Card: Dev Update and Midchapter Edition! Name pending.
We've had the first part, so this is mostly for part 2 (though I'd be interested in how many you get looking through the responses to part 1).
https://us.v-cdn.net/6030815/uploads/BY4CG4YNQB7H/image-284-29-284-29.png
Feel free to download and play along if you want, or sit back and enjoy the carnage.
If I notice any glaring omissions don't worry, I'll make a Volume 2 for next time.
Lmfao awesome .I would just put killer have to apply more pressure on gens
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2521440#Comment_2521440
If they want this game to balanced in any kind of meaningful way they're gonna need to expand that "little indy studio" into a full on "BIG STUDIO". Riot Games had to do the same thing. GGG had to do the same thing to meet the demand of their product and do things on time, bigger, and better, AND produce more content that can be bought in turn. But theres a problem....
They have 600 employees. Of that 600 employees they need to balance 26 total systems of gameplay, that is 25 killers and 1 being survivors. Of which every single one of those 25 has a different playstyle and needs to function in order to operate against survivors, as well as juxtapose their position against other killers.
WHICH DOESN'T MAKE ANY SENSE AT ALL BECAUSE FF14 AT ANY GIVEN MOMENT HAS AT LEAST HALF AS MANY PEOPLE WORKING ON IT AT ANY GIVEN TIME! With a grand total of 264 people who worked on patch 3.56.
So someone please explain to me, how a japanese company with 1/3 the total staff can pump out some of the largest content updates known to man, and when we ask for an add on revision we get told it will take MULTIPLE YEARS??!?! What makes game development here so slow compared to one of the largest mmos of all time? Whats the hang up? What part of the chain from concept to completion is slowing this games progress down so much?
Japaneses doesnt sleep.
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@[Deleted User] said:
Don't use Franklin's Demise, Rancor or Insidious.
Don't use Redhead's Pinky Finger for the Clown
During End Game Collapse the Killer is required to patrol an unoccupied corner of the map, no camping!
If a survivor disconnects from the trial the killer is required to let the three other survivors escape
If Head On doesn't stun the killer for whatever reason the survivor is allowed to disconnect
for more information... check endgame chat.
Dont forget to be on the exit gates so surv can t bag him.
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@Bran said:
yeah man Deathslinger, i haven't played with him for bit so i decided to play him a couple and times and they've been a lot better than in the past.
Though i have still had some inconviences.
1) His hits over vaults feels changed. I've had to look up and make sure it'll hit because otherwise the attack missed. Is it because of the odd angle they were reeled in at or what.
2) why are they reeled in on an odd angle? Is it because they are moving or is it just how it is?
Other than those 2 things, my time as deathslinger as been pretty good. I even feel as if i've grown and gotten better at hitting the spears.
1) always put them on the middle of the window to never fail.
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@Bran said:
https://forum.deadbydaylight.com/en/discussion/comment/2521597#Comment_2521597
in what scenario? i have most definitely hit pallets over survivors and survivors over pallets before. this being mutation 2 and 3.
If survivor is on tentacle range like when vaulting it hits the surv and dont break the pallet.
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/2521028#Comment_2521028
Now that you mention it I'm not sure about it... I assumed it worked that way because I always pull the camera up to avoid hitting the pallet when an injured+infected survivor drops said pallet and I specifically want to hit them instead of breaking the pallet.
I guess I'll have to do some KYF-testing later on.
Tentacle always hit surv over pallets
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@latinfla4 said:
I already said Halloween resurrection because the killers aren't threatening😇
What about you?
Twilight
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Tyrant rush like all films quit the zombies.
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@Mooks said:
Great idea. But don’t limit it to newbie survs.
No crying to make this game easier for newbie killers as well!
Of course! No newbie protection.
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@Marik13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2521206#Comment_2521206
It's just funny cus without killers to go against the survivors there is no game, so you'd think that they'd throw us a couple of bones here and there too. Oh well...VHS is looking pretty interesting at least. So maybe if that game takes off it'll be the kick in the ass that BHVR has been needing?
Yeah definetely gonna give the same time as dbd and who knows
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2520978#Comment_2520978
So you want one challenging thing in a game which is super-easy to pick up and play for everything else? Its not like DBD is hard in any way, but something like Lullaby affecting Madness Skill-Checks (which were the only Skill Checks affected, because neither Jigsaw-Boxes nor Cages were affected by Lullaby during this time) is just something which is hurting the experience of new or inexperienced players.
And those should also be able to play the game.
Also have to learn.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2520948#Comment_2520948
The Lullaby-Change was a healthy change. There is a big difference between Lullaby being annoying because the Gen keeps blowing up and not being able to play at all because you cannot snap out of Madness.
Not every players is experienced.
Thats the thing not everyone is experienced nor wanna be experienced and thsts why we are like this.
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@ArchAbhor said:
https://forum.deadbydaylight.com/en/discussion/comment/2520946#Comment_2520946
nah thats almo who nerf huntress lulleby after it annoyed him one match playing against doctor lmao. completely destroying lullaby synergy for him
Well I believe we got as killer more to win than more to lose.