What if..

Mc Cote play again his game? I wanna see it vs another SWF full of clickies or who knows maybe a hacker.

With the SBMM he should fight vs newbies doesnt it?

Tagged: Mod

Comments

  • Yes. Also let him play as surv. You know, to make it not as one-sided and we don’t have to act like killer players are the only ones who suffer

  • @Mooks said:

    Yes. Also let him play as surv. You know, to make it not as one-sided and we don’t have to act like killer players are the only ones who suffer

    Okay lets make him play vs a good SWF and play as surv newbie.

    Maybe they will add something to comms and also buffs killers

  • @UnknownKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2520896#Comment_2520896

    Okay lets make him play vs a good SWF and play as surv newbie.

    Maybe they will add something to comms and also buffs killers

    he already has, theres a vid of him playing against a good team as original hag. It was funny. The devs are aware of how powerful a swf can be and dont care.

  • @ArchAbhor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2520915#Comment_2520915

    he already has, theres a vid of him playing against a good team as original hag. It was funny. The devs are aware of how powerful a swf can be and dont care.

    Yeah I knew that video and how after that they nerfed flashlights.I want him to play again,seems that when he plays his own game the game get more balanced.

  • @ArchAbhor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2520946#Comment_2520946

    nah thats almo who nerf huntress lulleby after it annoyed him one match playing against doctor lmao. completely destroying lullaby synergy for him

    Well I believe we got as killer more to win than more to lose.

  • @ArchAbhor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2520946#Comment_2520946

    nah thats almo who nerf huntress lulleby after it annoyed him one match playing against doctor lmao. completely destroying lullaby synergy for him

    The Lullaby-Change was a healthy change. There is a big difference between Lullaby being annoying because the Gen keeps blowing up and not being able to play at all because you cannot snap out of Madness.

    Not every players is experienced.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2520948#Comment_2520948

    The Lullaby-Change was a healthy change. There is a big difference between Lullaby being annoying because the Gen keeps blowing up and not being able to play at all because you cannot snap out of Madness.

    Not every players is experienced.

    how hard is it to watch for a skill check? thats laughable. I've played against the build it takes no effort. Its the whole point of the build. How about we dont nerf things based off of people who cant play the game? lol

  • @ArchAbhor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2520959#Comment_2520959

    how hard is it to watch for a skill check? thats laughable. I've played against the build it takes no effort. Its the whole point of the build. How about we dont nerf things based off of people who cant play the game? lol

    Glad that you are not developing games. New players are always needed, and you can expect that someone who cannot play the game because they go against a Doctor using that Build will not have fun and probably wont touch the game again.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2520962#Comment_2520962

    Glad that you are not developing games. New players are always needed, and you can expect that someone who cannot play the game because they go against a Doctor using that Build will not have fun and probably wont touch the game again.

    I'm of the group of gamers that wants their game to be challenging not hand holding. The amount of times you would have seen that build is very small. If at all at lower ranks. not only that you need a killer that can capitalize off of the build and not get rng screwed with the totem spawn. Which was worse back then. It was a meme build and you went in not expecting to win.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2520962#Comment_2520962

    Glad that you are not developing games. New players are always needed, and you can expect that someone who cannot play the game because they go against a Doctor using that Build will not have fun and probably wont touch the game again.

    When he nerfed it my thought was immidiately "We just beat that build #########? lol" are you serious we are censoring what the f now? You guy are aware of what this game is right? a game about murdering people. and we cant say that?

  • @ArchAbhor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2520974#Comment_2520974

    I'm of the group of gamers that wants their game to be challenging not hand holding. The amount of times you would have seen that build is very small. If at all at lower ranks. not only that you need a killer that can capitalize off of the build and not get rng screwed with the totem spawn. Which was worse back then. It was a meme build and you went in not expecting to win.

    So you want one challenging thing in a game which is super-easy to pick up and play for everything else? Its not like DBD is hard in any way, but something like Lullaby affecting Madness Skill-Checks (which were the only Skill Checks aside from Healing and Gens affected, because neither Jigsaw-Boxes nor Cages were affected by Lullaby during this time) is just something which is hurting the experience of new or inexperienced players.

    And those should also be able to play the game.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2520978#Comment_2520978

    So you want one challenging thing in a game which is super-easy to pick up and play for everything else? Its not like DBD is hard in any way, but something like Lullaby affecting Madness Skill-Checks (which were the only Skill Checks affected, because neither Jigsaw-Boxes nor Cages were affected by Lullaby during this time) is just something which is hurting the experience of new or inexperienced players.

    And those should also be able to play the game.

    I'm not going to sit here and belittle people because they had a hard time with it. They already got rid of it. Why are so defending such a dumb nerf? no one asked for it. the community collectively rolled their eyes when they announced it. Those players could lose one game and try and get better and not ruin 1 type of match we could have had in the game.

  • @ArchAbhor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2520982#Comment_2520982

    I'm not going to sit here and belittle people because they had a hard time with it. They already got rid of it. Why are so defending such a dumb nerf? no one asked for it. the community collectively rolled their eyes when they announced it. Those players could lose one game and try and get better and not ruin 1 type of match we could have had in the game.

    There are many in the community that didn’t roll their eyes but that realized that this was a fair change.

    why would you want something in the game that is literally only making the experience of new players worse but won’t affect more skilled players whatsoever?

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2520987#Comment_2520987

    There are many in the community that didn’t roll their eyes but that realized that this was a fair change.

    why would you want something in the game that is literally only making the experience of new players worse but won’t affect more skilled players whatsoever?

    I dont like limiting the choice of playstyle of the playerbase. thats it take your witch hunt somewhere else

  • @ArchAbhor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2521009#Comment_2521009

    I dont like limiting the choice of playstyle of the playerbase. thats it take your witch hunt somewhere else

    But it is not taking away a playstyle. For killers against lower skilled survs Huntress lullaby is still affective. For more skilled players it isn’t really affective but it wasn’t before as well.


    you are the one witch-hunting against Almo btw for a change that was actually needed. Don’t use that ‘argument‘ on me XD

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2520948#Comment_2520948

    The Lullaby-Change was a healthy change. There is a big difference between Lullaby being annoying because the Gen keeps blowing up and not being able to play at all because you cannot snap out of Madness.

    Not every players is experienced.

    Thats the thing not everyone is experienced nor wanna be experienced and thsts why we are like this.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2520978#Comment_2520978

    So you want one challenging thing in a game which is super-easy to pick up and play for everything else? Its not like DBD is hard in any way, but something like Lullaby affecting Madness Skill-Checks (which were the only Skill Checks affected, because neither Jigsaw-Boxes nor Cages were affected by Lullaby during this time) is just something which is hurting the experience of new or inexperienced players.

    And those should also be able to play the game.

    Also have to learn.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2521011#Comment_2521011

    But it is not taking away a playstyle. For killers against lower skilled survs Huntress lullaby is still affective. For more skilled players it isn’t really affective but it wasn’t before as well.

    you are the one witch-hunting against Almo btw for a change that was actually needed. Don’t use that ‘argument‘ on me XD

    uhh how am i witch hunting by stating a fact? Why are you so defensive?

  • @ArchAbhor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2521021#Comment_2521021

    uhh how am i witch hunting by stating a fact? Why are you so defensive?

    Because it’s not a fact, it’s your opinion and you are just taking your own narrow view on this.


    you know how witch-hunters justified their action? By stating their opinion is a fact.


    why are you so offensive when you already got told objective arguments for the change?

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2521126#Comment_2521126

    Because it’s not a fact, it’s your opinion and you are just taking your own narrow view on this.

    you know how witch-hunters justified their action? By stating their opinion is a fact.

    why are you so offensive when you already got told objective arguments for the change?

    How is that an opinion? He didn't like it and he changed it. My opinion is that its bad for the game. YOUR witch hunt stems from trying to peg me for targeting new player which is not what this was about.

  • @ArchAbhor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2521207#Comment_2521207

    How is that an opinion? He didn't like it and he changed it. My opinion is that its bad for the game. YOUR witch hunt stems from trying to peg me for targeting new player which is not what this was about.

    He is a Gameplay designer and works in the balance team. And it is all a team decision. Just because one single employee of BHVR doesn’t like something doesn’t mean it gets directly changed. It could also easily be that it was never really intended to be the way it was but it got implemented that way as an oversight.

    Simply saying it’s just because of Almos personal experience is just not the whole truth and if you want to narrow it down to and limit it to this is actually kinda a personal attack.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2521229#Comment_2521229

    He is a Gameplay designer and works in the balance team. And it is all a team decision. Just because one single employee of BHVR doesn’t like something doesn’t mean it gets directly changed. It could also easily be that it was never really intended to be the way it was but it got implemented that way as an oversight.

    Simply saying it’s just because of Almos personal experience is just not the whole truth and if you want to narrow it down to and limit it to this is actually kinda a personal attack.

    it was literally changed the patch after that stream. Go look at the footage and tell me with a straight face that wasnt the cause of the change. I dont care because i have no attachment to the build but i still think we shouldn't be changing things based on unskilled players. That is my opinion and you are entitled to yours

  • @ArchAbhor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2521241#Comment_2521241

    it was literally changed the patch after that stream. Go look at the footage and tell me with a straight face that wasnt the cause of the change. I dont care because i have no attachment to the build but i still think we shouldn't be changing things based on unskilled players. That is my opinion and you are entitled to yours

    just because it was the reason it got looked at doesn’t mean it’s just because of Almos personal opinion.

    as I said, maybe it was never really intended to work like that to begin with and that stream made him review the current implementation again.

  • I am going to put a reminder in here to keep the comments civil and respectful, please.

    Also a reminder, that decisions are made as a team, they are not made by one person alone. And while Individuals do give their input on changes, it is the team, as a whole, that makes the decisions.

  • @EQWashu said:

    I am going to put a reminder in here to keep the comments civil and respectful, please.

    Also a reminder, that decisions are made as a team, they are not made by one person alone. And while Individuals do give their input on changes, it is the team, as a whole, that makes the decisions.

    Regardless of if they are made by the team. Someone had to bring it up and thats my point. Also since you are dodging my question or haven't got it I'll ask here too. What is the team doing about hacking? You are so quick to defend behavior devs but not to address this? I'm not meaning to be rude but its been a huge issue for a lot of people.

    I dont mean where do i report, because i have. With video footage of it, and I'm still running into the same hackers. What I'm wondering is if there is anything planned to increase security in the game. Theres youtube videos showing how people are buying hacks on ebay and hackers are just streaming their hacks. Hell I'd even take a "we're working on it". Because if this radio silence goes on for to long then I'm going to move on to another game. I know that its not on you lol, just frustrated and trying to get a response from anyone.

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2520987#Comment_2520987

    There are many in the community that didn’t roll their eyes but that realized that this was a fair change.

    why would you want something in the game that is literally only making the experience of new players worse but won’t affect more skilled players whatsoever?

    New players only stay new for a few days. It doesn't take very many matches to finally grasp the flow of how the game works. Trust me, these are the only players who can be effectively jump scared, and it doesn't last that long at all before your window to scare the ######### out of them goes bye bye and they fall into the area of lightly seasoned. Things that immediately stop working after this new player window fades...

    Jump scares.

    Skill Check debuffs

    Hex totems.

    Lack of scratch mark awareness.

    Takes about another month for them to completely counter BBQ and Chilli by learning to hide in lockers

    And in about that same month most people will either learn some minor looping or get effective at just dropping pallets regardless of where they are in the loop. I'd give it about 3-6 months before a survivor actually learns to loop while looking behind them.....