UnknownKiller
UnknownKiller
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- Username
- UnknownKiller
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Comments
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Just here to say How many post you will need to devs actually doing something? Already 3,6k for me thats like ignoring you.
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@Junylar said:
For some reason DbD is the only game on steam that takes ages to apply any patch
Very curious Well see you on 2 days
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2590957#Comment_2590957
Imagine thinking Coldwind or Red Forest are okay lol
Lmfao all its possible in this realm of madness
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@Another_LegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2591654#Comment_2591654
I don't get how you get recoil from throwing, especially if it's your job/trick. I get it if the knives go lower or don't go as far as your muscles get tired but not like Deathslinger firing his gun where your body jerks up (which has less recoil)...
When throwing knifes have more recoil than shooting an arpoon.Holy molly how many gunpodwer you would need to throw that at that speed lol DS goes at 110% cuz he use a cannon not a rifle thingy
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@EvilJoshy said:
When bhvr nerfs a killer, they tend to play something else.
I cant wait for the day trapper becomes S tier!! (Becuz all others are nerfed to the ground)
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2591165#Comment_2591165
I think they are mainly in high MMR. It's either you are good at her, or you are not where you will stop play her, because it's tortute to play then...
As I said, I fixed Stridor nerf jut by volume increase...
While u get deaf bro ? Does it worth it?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2591707#Comment_2591707
It took 4 years for Iri Head to be nerfed.
It took 5 years for mori's to be in an acceptable spot.
Tombstone Piece still hasn't been nerfed.
One nerf is enought in killers case for surv they needed several ones.Btw I dont wanna "argue" while the real one who have to explain why it last to release balance is devs.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2591499#Comment_2591499
When did you start playing? Because it sounds like you don't remember the things I do.
I remember Decisive Strike 1.0 and the actual meta it forced around it. Dribbling, yay. Oh, and you can still use it with lockers, fyi.
Funny, considering I don't see OoO at all. It's former iteration was simply too strong and this new version is pretty darn good and balanced.
We can look at Survivor add-ons if you like.
Med-Kits (Significant Changes Only)
Styptic Agent: Nerfed twice. It used to be only Green Rarity and instantly healed one health state.
Syringe: Nerfed twice, used to be only Purple Rarity and instantly and completely healed (ie two health states) the Survivor.
Flashlights (Significant Changes Only)
High-End Sapphire Lens: Nerfed twice. Used to be Green (iirc) and used to take less time to blind.
Odd-Bulb: Nerfed twice. Used to be Purple and used to take less time to blind.
Basically every flashlight add-on that made it faster to blind the Killer was nerfed and had that effect removed.
Keys
No Key add-ons have been nerfed to my recollection. I think they are fine, honestly. You could maybe make a case for Blood Amber, but that's it.
Maps
No significant add-on changes either, just like Keys. I don't think they need changes.
Toolboxes
Brand New Part: IT DOESN'T INSTANTLY FINISH GENS ANYMORE.
Wire Spool: Added 30 charges to the toolbox.
I can continue to go on about how Survivors items have also been nerfed. Toolboxes and Keys are not nearly as strong as they once were. That's not even getting into perks like Sabo or into mechanics like vacuum vaults or the maps themselves. However, I think I've made my point.
Survivors have received far more nerfs than Killers, and rightfully so. However, saying the game is Survivor-favored or that the Devs balance for Survivors is blatantly false.
Lets see pulsar if something is broken you can nerf it 500 times and keep being broken.Right now im not happy with medkits and slightly with flashlights but maybe cuz flashlight function is to be annoying and if you need 500 years to actually nerf something while killers nerfs are in matter of months thats favouring a side.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2591488#Comment_2591488
They took a flamethrower to DS.
And to OoO.
And to maps in general.
And to Keys (finally).
I'm all for criticizing BHVR and their inability to actually balance the game, but it's important to be fair and to not misrepresent the situation.
The thing with behaviour is that they last 300 years to decide.
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You mean hearing him like his breathing and walk or have somekind of pseudo TR like freddy?
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@Labrac said:
I think medkits shouldn't be able to heal more than 2,5 health states. Other than that I'm fine with them.
I would say 1,5 the thing is you gotta search for a teammate to heal you not completely remove that need.
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@ukenicky said:
Killers are allowed to bring good add-ons. Survivors should also be allowed to bring good items/add-ons. While I will admit that certain add-ons are extremely problematic (needle and styptic) I can't get behind some people saying that medkits need everything about them gutted.
Tldr: I would be fine with certain add-ons being nerfed but not medkit base stats / gutting them. Healing is already an optional side objective that keeps survivors off of gens for a bit. It sounds like some people just want that to take longer? Use Sloppy Butcher or Mangled effects.
Well you need to think medkits as a whole team as everyone can bring a medkit you cant make it as OP as add ons from killers.
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@theblimp said:
Just had a match where I was body blocked in front of the hook by a survivor and couldn't get the hook. So why can survivors do this when killers can't?
Who says you cant I already reported a map area where the clowns belly works for bodyblocking.I think they still didnt fix it tho.
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@White_Owl said:
The only way I could see a flying killer work in this game is if he could shrink himself, maybe by transforming into a crow (now that I wrote it, I think it would be awsome)
Maybe a crow pet that he can use to mark surv position.Somehow like the eagle of Assasins creek.
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@CrimsonMothKing said:
The devs in a Q&A a while back said that they did try a flying killer, but they decided against adding it into the game because of how broken it was. And it wasn't because of indoor maps as at the time there weren't any, it was because the killer could avoid almost every single tile, it could fly over pallets and windows, it could basically always Bee line straight for a survivor, better than the nurse could.
But if a 'Flying' killer was added to the game, it would most likely 'fly' in a cosmetic sense, where it would look like it's flying by lifting slightly off the ground, but it would only get a movement speed increase and not much else. This is how I see BEhaviour making a flying killer, considering what their definition of a monster killer is.
Maybe not flying but jumping and making an tremor that injure surv.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2590539#Comment_2590539
Careful- unless you definitely for sure absolutely protect that with a very secure and not at all symbolic NFT, someone could just go ahead and save that image to their computer free of charge!
You cant use my NFT im gonna denounce you :(
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@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2590498#Comment_2590498
IT WAS YAMAOKA ESTATE and the RNG of teammates and Map design was completely against me.
Yamaoka is famous for their unmindgameable structures and surely a danm hard infinite ( didnt try it but surely killer gonna have a hard time to catch you)
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@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/comment/2590490#Comment_2590490
Yes but this wasn't haddonfield or Badham now was it?
I know 1 on lodge map.
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@HommeBizarre said:
The Nurse is the only reliable killer in this game
Why do I feel forced to play her in order to have fun as killer?
I thought u were Sluzzy I was like ######### π€£
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@Sweet_Tour said:
I just died in a match against a spirit. Now I know you're thinking "That's normal" no this is different she didn't use her power even ONCE. No phasing, just blood lusted me the entire chase, no breaking pallets no doing any mind games just blood lust. And i had headless chicken teammates so that cemented the loss completely. She didn't need a power she just needed a bad connection and a ######### map to win. I got to second state because my team was so interested in ######### walking around being scared of the non phasing killer. I hate this game
There are infinites where even in tier 3 is not possible to catch a survivor.
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I dodge lobbies when i get 170 pings or M1 vs 4 medkits now keys are fine
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@[Deleted User] said:
I have to agree. It's so hard to hit shots without quick scope and it's so punishing when you miss. Personally the only problem i had with deathslinger was the terror radius.
Allow quick scope but put larger radius and im fine with it but please quockscopes cant be touched.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/290021/so-deathslinger-is-unplayable-now
You're being dramatic. I understand DS mains being upset about the change. But he still functions the same and works the same. Just aim better.
I played him a ton yesterday and did just fine.
Yeah try that with some neurones survivors
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@Dino7281 said:
Deathslinger doesn't really suck as a killer, he is still better than some weaker killers like Clown, Legion, Myers, Freddie etc., but he sucks to play as, even Freddie is more fun to play now and that used to be most boring killer to me.
Because of longer ADS, I get same feeling as Huntress with Wind-up time addons. Problem is that unlike Huntress, Deathslinger has several limitations. He gets more punished for single miss, he can't down over pallet / far window, he has limited range, he has super tiny hitbox that is easy to dodge, his ADS sensitivity + FOV just sucks, so he can't even flick and he also has longer time to down on avarage than Trickster / Huntress.
ADS sensitivity + FOV were always bad, but noone did it, because of quick-scope, so it wasn't an issue before.
Deathslinger was played by FPS players a lot, because they could use skills they already had, but that's not a thing anymore after quick-scope nerf.
Because of longer ADS he can't just shoot survivors looking behind them, even potato can react to 400 ms + 200 +/- ms travel time, so he needs to zone way more than before, which feels terrible, because of his ADS sensitivity + FOV and it's just boring af.
Just play Trickster / Huntress, let's see if they will release statistic for how much is that killer played, that will be fun...
I have over 200 hours just on Deathslinger, but it took me 5 games to start playing Trickster instead. It's just no from me.
I just needed one game to desist
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Greetings I tried to uninstall game and install it and now game works perfect.
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Maybe i got em all at same time
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@JohnWeak said:
i got 666 666 bloodpoints.... now my game is cursed
Lol random numbers someone messed up adding 200k I guess poor those who recieve 4567 bp π₯²
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I dont like much of em.Only the one made by art creators and the clown one seems okay.For me the trickster looks like a gothic sport teacher.
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@latinfla4 said:
I dont see the point of lethal pursuer to be honest...corrupt gives you the same info.
Thoughts?
Corrupt by far much more better perk
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@ASCE_ said:
I wanted to find more ways to have fun playing survivor other than listening to music when I play. So, I have been trying to make other builds without relying on my 'safety perks'(also to help me get better at survivor rn).
I just p1 Nea and realized I only really have healing-related perks. So, I have been running Inner Strength(or now Inner Healing), Self-care (I rarely use it unless I'm left at like 90% because my teammate got chased away or something), Botany Knowledge for my teammates(and myself if I find a medkit in a chest), and Resurgence. I might switch out some perks for others when I get more BP.
I haven't really tried a new killer build yet but it's on the list.
Body-building at the gym as the game is broken as hell and i couldnt play a single game
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Just blow my mind.
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@OldHunterLight said:
Usually when you make a map in game and don't want to delete a thing you just put it outside the map because it is easier.
So I guess they just put that outside of the map because it was easier to move it around.
They wanna make maps biggers thats why there are those vaults.
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@Majin151 said:
What did you spend your free time on
For me it was playing other game series that I wanted to get into for so long speaking of which I highly recommend playing the yakuza and psychonaughts series of games as they're amazing
I may have quit dbd the game but I will still watch fan made content and interact on the forums every once in a while
Ive been playing TW warhammer 2
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@latinfla4 said:
Nerfing your favorite killer?
Nerfing your favorite perk?
A stricter sbmm?
Optimization issues?
Microtransactions?
Adding a dating simulator where the survivor chooses which killer to date?π gunslinger just reels them in
Edit...well I guess we found the answer for some peopleβΉ
Infinite loading screen already makes stop playing to everyone π
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There will be more laat chances no worries :)
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2576270#Comment_2576270
Which means if they blessing a tier 3 ruin they lose 36 seconds
24 seconds to bless + 12 seconds to get back to where you were.
If you bless a hex the hex becomed a boon totem so is 24 secs
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I think is more likely
For honor devs: We gonna add cool stuff
Dbd devs: We cant make more skins our skin making team is a 150% .lets make a charm so.
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I dont see anything bad around slugging you prefer to go back to hook and die or have a chance ur team heals u a continue playing?
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@latinfla4 said:
4 man swf vs killer with 5 perk slots or tournament rule swf(only 1 dead hard only 1 borrowed time, etc.)
Thoughts?
More likely surv will get a 5th perk.
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Maybe they noticed everyone is waiting for the 19th and added the code to keep it up on steam
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No mitter need boost chase points like thrill and would have a sense.
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@SacrilegeGG said:
Using a third-party anti-cheat such as EAC made sense back when the game was peer-to-peer, but now that it runs on BHVR's own dedicated servers, relying solely on such easily bypassed software is an awful idea.
Barebones server-side checks, such as monitoring player velocity and health states, should be mandatory.
If a player suddenly starts moving at ludicrous speed or performs impossible state changes, such as going from hooked to escaped, the player should be flagged internally, booted from the match, and banned.
I'm a developer myself, so I get it β this type of endeavour takes a lot of time and work, which means it has a practical financial cost, as well as being something that takes a lot longer to build than a typical person would expect.
But it's absolutely necessary.
BEhaviour doesnt have such economical probs for sure.
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@PigMainBigBrain said:
Me personally, theres at least 50 builds out there I'd love to run but can't because of perk limits....
Put a boon totem to have even more @#$# to win.
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I wish we would actually forget the 2k 2e is balance and more likely the skill of the players and teamplay
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@FatallyIconic said:
I love the whole vibe and idea of blood pact, however it's frustrating because it's way more reliable and beneficial to run Aftercare, bond, or empathy.
And the funny thing is, it only requires VERY simple changes to become viable.
- Allow you and the obsession to see each other's auras when at full health.
- Remove the healing requirement in order to activate the bonus effect. (Basically, you get the haste effect when being near the obsession, without having to heal them. Sticking together is very inefficient and dangerous against certain killers, therefore i think having the haste within 16metres, without the healing condition is fine.
Another suggestion, which i won't add to the two main ones above (because it seems like it could break the perk maybe?) is making it so the perk is still usable when you are the obsession.
Any thoughts? I feel like people will disagree with the proximity haste boost, however, it still is very situational. It will only work with ONE specific survivor (the obsession) and it promotes you sticking with a teammate, which is very inefficient when trying to get gens done.
I think is already pretty decent
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Change add ons of legion wont make him funnier lol
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@jamally093 said:
Main reason why two different bottles i hardly see them use the yellow one because it takes a long time to work so why have it the music is fine but he didn't need a change.
Dont use yellow bottles and you got old clown lol
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With surv perks that do a sound you can see if its on cooldown.As killer i think would be impossible becuz they would need to add indicator like killer instinct each time a surv is close to hear footsteps and such.I see it pretty hard.
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@Dino7281 said:
200+ hours / 2 weeks = 14 hours per day?
Yeah, that seems right...
You know that your change would do nothing, because killer would just move from side to side?
Try to go play on dbd discord with other players, if you are from EU you can find mostly decent players there.
Just play dbd and sleep 7 h seems legit
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@Sonzaishinai said:
DbD has a lot of really satisfying sounds.
Hearing the snap and scream while playing trapper is music to the ears
Hitting 6 knives perfectly in a row as trickster is a symphony of euphoria
And unpopular opinion probably but the whispers of plague are always so soothing to me.
What are your favorite sound effects of DbD
Yun jin hooked scream enjoy the music :)
https://youtu.be/oaV9xIjrIZc