UnknownKiller
UnknownKiller
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- UnknownKiller
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Comments
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@sizzlingmario4 said:
Legit have not played against him once since the nerf.
Same I just tested it and i felt that you need to be a snail on reflexes to avoid it or ignore cue and dont look behind you.
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@Dino7281 said:
2 in like 40-50 games, but that was soon after nerf, so they probably were just testing and it was their last game :D
first we had easy 4x escape
second we had 3x escape -> noed
I used to be Deathslinger main, but I just can't bothered to deal with that BS. I hate nerfs with reason "it's annoying".
You must be the clown of survivors bro not a killer remember to make em laught 🤡
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@Junylar said:
Yet another thread from someone who has never played soloQ survivor but still dares to say something about the game's balance
I play solo Q and i het potatoes and good players not our fault that mmr thinks that hid all game and escape have more skill than chase.
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@Sweet_Potato said:
Considering consistent survivor nerfs by removing windows and pallets, decreasing rate of survivor sided maps and on the other hand increased rate of bullshit indoor maps, bottlenecked maps and other maps full of dead zones, I dont think survivors have too much advantage.
Not to say about totally broken killer addons which they bring at about 40-50% of the matches which is more often than survivors with brand new parts, keys or instant heals.
I havent noticed more 4 man escapes than 4 kills than usual.
Becuz surv was busted as hell now after 50 nerfs to the same things instead of just one we see some fairness.
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@MrCalac123 said:
It's because SWF can run every meta perk and also have access to basically every information perk in the game by communicating as a team.
The game needs to be changed so the difference between SWF and Solo is thinned drastically and then Survivor needs to be toned down a bit, specifically by being given a secondary objective along with some meta perk nerfs.
I already said it.Add comms to game
Someone is disturbing you: Silence it
Someone wanna play like old times: silence everyone and you
Devs are always saying they dont wanna balance around comms but thats what the doing.
Its easier to balance 2 things than 3 things.Add comms to this game already and we can have a proper balance
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@Nos37 said:
Leave solo survivors out of this. Just say SWF
I play solo and i find potatoes and good players without comms.
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@gendoss said:
He's not too strong but he's also extremely annoying to go against. I also don't like how luck based he can be with the box spawn and once a chain hunt starts it can be a complete game changer. I don't think he needs to be changed that much, overall he is fine.
I think that their chains gate should be like the gates when u use the box.Basically u set a portal and chains will appear to hinder the survivor
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@[Deleted User] said:
XP doesn't really exist in DBD.
it does.
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@FrostySeal said:
6 months after his release and the Trickster is still an awful Killer in almost every aspect. At this point I've given up on ever seeing a buff for this Killer that'll make him an actually viable Killer because of how's hes designed and how slow BHVR are at changing anything. Do you guys believe that Trickster in his current form is just a lost cause?
Reduce knifes by one again and it will be okay.
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Im agree with nemesis cant break a pallet but not with others.With dead hard powers should break pallets Im agree with that and shouldnt stop becuz you hit the i framed guy you should keep straight like the surv actually avoid it.Im main killer.
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@ThatOneDemoPlayer said:
Twins aren't the only Killers being affected by the new DH change
The nemesis part is real a bullshit
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@DwarvenTavern said:
This is primarily for fun and not actual suggestions, it's more of a "what if" scenario. Nemesis is supposed to be the best killing machine known to mankind, yet in the realm of the of the entity he feels rather lackluster.
Now, he isn't bad at all, it just feels as if he could have been more unique than just a strong looping counter. What I'm thinking is what if Nemesis has more options to deal with people than just whip and rng.
So, these are just silly ideas I had in mind that would never happen, but I figured I would bring out these ideas I had since I have a lot more free time now.
So, here is my first suggestion.
Before you read any further. These ideas will most likely be incredibly stupid haha, so keep that in mind. I suck at game designs.
Aggressive T-Virus infection
With this idea, Nemesis doesn't infect survivors with his tentacle anymore. How they would go about the tentacle is up to debate, I'm trying to think of it myself.
But, how the infection would work now would be based off infecting survivors who were put in the dying state. Kinda similar to how The Pig puts traps on survivors who are dying, Nemesis would pick up survivors and infect them with a much more severe version of the T-Virus. This infection would build up over time like Plague's infection, but it would be much more severe.
Survivors who get infected with this they would act normally, until they hit infection stages.
The first one is 25%. When they hit this stage, survivors will occasionally cough. Zombies will be attracted to the coughing that the survivors emit. They also have a low chance for any skill checks to become just a good skill check with no chances of a great skill check chance. Zombies aggression is better alert and speed towards sick survivors.
At 50% they will be coughing more often which will cause zombies to grow more attached to the survivor, in addition skill checks are now always good skill checks with a small chance of them receiving a difficult skill check. (Like hook skill checks.)
75% is where it gets dangerous. Survivors constantly cough which causes zombies to be extremely aggressive towards incredibly sick survivors, zombies then glow yellow when they lock on to survivors who are 75%. Lastly zombies will prioritize incredibly I'll survivors over other survivors until the survivor leaves the Zombie's aggression range.
100% Infected. Skill checks will now become overcharge skill checks when it comes to healing, survivors who are 100% infected will always alert the zombies when they run and Zombies will chase these survivors. Lastly, when a survivor gets hit by a zombie they'll instantly be put into the dying state immediately.
Vaccines don't instantly cure the virus immediately like they used to do, instead they will cause the infection to slowly regress until they are fully recovered. Running causes the vaccine to work very slowly, walking allows it to work at normal speed, crouching walking is fast, crouching standing still works faster, and hiding in a locker is the fastest recovery.
The time below is how long it would take to drop a tier if we're assuming a survivor is exactly at 100%
A survivor's Vaccine injection will never run out, but their infection can be boosted up when they are hit by a survivor, the amount of infection they receive is based off how little infected they are. The less they are infected, the bigger the boost. When survivors are hooked, their Vaccine will pause. When their infection is gone, the vaccine will then finally end and the survivors would need to inject it again if they were to get reinfected.
Running = 120 Seconds
Walking = 90 seconds
Crouch walking = 70
Crouching = 40
Locker = 20
In addition to this new power, there would be addon reworks as well. Here is an example.
https://us.v-cdn.net/6030815/uploads/0KO6L0CQV73A/screenshot-20211030-133941-chrome.jpg
This is the original S.T.A.R.S. Field Combat Manual. It's pretty lack luster.
https://us.v-cdn.net/6030815/uploads/7RNVWBOT8SRF/screenshot-20211030-134149-gallery.jpg
Here is the reworked S.T.A.R.S. Field Combat Manual. Zombies would be incredibly scary to deal with when caught in a very bad position.
As for Nemesis' alternative power, I like the idea of the tentacle, so I wondered if this would be a better idea.
Lashing Tentacle
The tentacle doesn't mutate The Tyrant anymore, but instead it lashes around and multi hits multiple survivors. If a survivor is already hit during this lash they will not be hit again. Finally, towards the end of a Lashing, the tentacle will strike down with extreme force which will break pallets and walls instantly. I'm not sure what else this tentacle can do without causing extreme issues, I like the idea of it and it being scary.
This is just a rough draft I have, I always loved the Resident Evil franchise, but Nemesis made me a bit sad when I saw them in action. I was hoping for more. What do you think they should do?
https://us.v-cdn.net/6030815/uploads/34PIZX3IHR23/screenshot-20211030-135459-chrome.jpg
In addition, when Nemesis infects a dying survivor, he would do this animation.
I like your idea but I would make zombies that instead of hitting you they are able to grab you and u need to escape from his grab with M1 and u get skillchecks in the way to it.
Infecting now doesnt boost speed and will have penalties in certain actions.
Also tyrant rush like on the RE games!!!¡
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@DarKaron said:
Hi! Welcome to the Fog!
First off, lemme say I respect you picking Myers to be your main, as Myers is one of the worst Killers in the game right now, sadly.
Second, if you own no DLC to speak of, then yeah, you're going to suffer, especially because the majority of Myers' Perks are worthless in the meta.
Each Killer has 3 perks to unlock for the others, and Myers... Well, he has one that is actually worth something, but only for specific Killers.
Dying Light, sadly, sucks. The slowdown only helps if you're already winning the match.
Play With Your Food is useful for specific meme builds, but rarely sees use due to the fact that it relies on you potentially shooting yourself in the foot to get a speed boost.
Save the Best For Last, however, is a great Perk, and cannot be slept on. Being able to hit people multiple times in quick succession is fantastic, especially as an M1 Killer like Myers.
I would advise, however, that you seek out better perk builds, likely gained through buying other Killers.
Oh, and NOED is complained about because Survivors think it is incredibly unfair to face for no reason.
Dying light sucks even more by giving obssesion a buff to heal,rescue etc I were like what the hell devs think about it?
Just hope Myers get new skin of the Halloween kills and a rework
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@zombitehdeath said:
https://forum.deadbydaylight.com/en/discussion/comment/2597423#Comment_2597423
Shouldn't that problem take priority then fixing a perk that doesn't even need the fix in the first place?
it more annoying to when it happens on pallets but is more frustrating when it happens to a perk that is too strong for it own good.
it wierd that the dev haven't done anything to dead hard when people have been telling them that it too strong and it has no counter (you can't bait out dead hard for distance)
i wouldn't consider the fix on dead hard a fix as it wasn't a detrimental to the perk itself which is why people say the surveillance fix was a nerf as it wasn't to strong of a bug to make the fix as a fix.
Wanna change meta a bit? Make Dead hard a high nerf and you will make it.
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@UkilledLegion said:
If u not hear US u will lost more players.For what was validation hit dead hard validation hit through pallet if it can be seen that killer hit survivor?Why u make game for killers unplayable?Maybe u make a stream when u play killers vs 4 Mikaela??? :D Why u buff hard dead?
Listen if u cant do anything with ur servers.LET RETURN WHEN KILLER WAS HOST!!!!!I ITS NOT FUNNY!!!!!!!!!!! ITS SAD ALREADY!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Killer's community require normal honest HORROR game! If u cant do this,we will tell to u GOODBYE!!!!!!!!!!!!!!!!!!!!!!
Im main killer and Im agree with the "buff" more likely fixed DH I hope they notice that DH is OP perk and nerf it.
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@Poorfu said:
Every single game I have played so far has been blatant cheaters with ESP and teleportation. I normally play survivor and a majority of the cheaters have been on my team. Some of them are killer but it's not often. Can I please for god sake have a legit game WITHOUT any cheaters, behavior? Maybe you should invest in a better anti-cheat system. I also find it scummy to ban people who DC from a cheater's lobby. Like, who would want to play with a cheater? A DC seems reasonable in this scenario. Yet another reason DC bans are pointless.
You can play the game or even let killer hook kill you and then make the report if its unbearable to play with a cheater.
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@OnlyFengs said:
Didn't the Devs at one point say that Tunneling and Camping are Valid Strategies?
Yeah they said but they punish it with chaser emblrm punish and I think i heard they gonna do something about those who facecamp
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@LuckyLucy1999 said:
I'm wondering if they do in fact play their own game, as they can't honestly think that the current state of the game is in any way healthy.
The balancing in this game is all over the place and gets worse with each new killer/survivor or update. Boons for example. Why did survivors need these in the first place? How is it ok that they can bless a hex and that is is gone but if the killer snuffs out a boon they can just bless it again. Perks and killers constantly being buffed/nerfed, ruining perfectly fine killers in the process. Clearly some perks are too strong (NOED) but they never get nerfed, yet the wraith gets a nerf for seemingly no reason.
Who is their "balancing" aimed at? The core players who play the game all the time or the Twitch TV crowd.
How about the rampant tunneling and camping from killers which IMHO opinion has increased massivly since the new matchmaking was introduced. The devs can't honestly think that being tunneled out of the game within the first few minutes is a fun experience for survivors. I mean tunneling has always been a thing but the last few months it has increased massively. If I was to start this game today as a new player and was being tunneled out of the game every game, how long do you think I would stick with this game?
I know there is no realistic way to combat camping but surely the devs can come up with some solution to discourage tunneling survivors out of the game.
This is of course only my opinion (with maybe a little salt) but I've played this game for 3 years and used to love it, but the way killers play now makes being a survivor unfun and the way survivors play makes being a killer unfun.
The ones they do left it so just imagine.
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@GannTM said:
He’s a pretty fun killer to play and can be strong in the right hands.
That sounds like a dev and you know what?he was wrong.
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@Swoopie said:
https://forum.deadbydaylight.com/en/discussion/comment/2596870#Comment_2596870
That’s so stupid. Not your suggestion, but the fact that you think clicking flashlights has anything to do with being “tocos”. Just play Leauge. You’ll learn what toxicity is after geting hard flamed all match by someone on the enemy team for poking them too much they don’t like it.
Well you cant silence people but things like clickies are considered toxic that way they wouldnt click such much
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2596870#Comment_2596870
Great idea, but I would say 3sec x 4 charges. So still keep around 4 blinds like a Yellow flashlight does. 5x7 = 35sec is a huge buff.
Well i just said random numbers so peoole can do the maths
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@Bwsted said:
In theory, you're safe. However, there was a killer streamer who got banned because a hacker loaded into the match as a second killer. They posted the vod here. They later got unbanned, but it was tragic and hilarious.
When in doubt, record and always report, even if you can't get a video.
Lol you ban both killers just in case lol.Maybe improving his anticheat would be better.
Yeah i do the same I report it
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Im laughting so hard with the title lol
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@TacitusKilgore said:
Overconfidence is a slow and insidious killer
Just bought it on steam and the mods are awesome too
When surv rescue a pal from death
Many Fall In The Face Of Chaos, But Not This One. Not Today.
Lol
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@[Deleted User] said:
Uh, yeah, that's the downside of over confidence.
Its killer fault for use the overaltruistic and overconfident survs.Maybe surv need to have less security feeling so we cant benefit anymore.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2598440#Comment_2598440
That only means camping and tunneling to get a 4K is overpowered tactics where survivors are not strong enough to overcome it. Is it fair if four good survivors all lose because a killer tunnels someone out of the match early? I see this happening too much because DS is not strong enough or because the survivor didn't have it.
Surv rush gens I rush kills seems fair trade despite surv can easily escape by doing all gens and I have a chance to get 2k
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@Leatherface1990 said:
STBFL or UNRELENTING is a PERK you need if DH is that INVINCIBLE. ALso, practice your killer body blocking tec.
STBFL why? U arent hitting em.
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@str4wberryp said:
Hello! So, dead hard was recently buffed but imo it's still lacking when compared to better exhaustion perks such as (literally every other one, even smash hit) sprint burst, lithe, balanced landing, etc...
These perks can give you significant distance, while dead hard... well, it gives you an extra 15 inches of distance at best (if you're not exhausted on the ground, that is). While very good players will use Dead Hard to read the killer and avoid hits, this isn't the reality for the vast majority of players who basically dead hard into walls or just don't use it at all.
The recent validation buff was really good, as it removes the "exhausted on ground" problem, but the perk is still very weak when compared to the best exhaustion perks. You can use any of these perks at will, but with dead hard you basically have to keep yourself injured to be able to move 15 inches each 60 seconds. This alone makes this perk useless against a lot of killers, as they'll just instadown you before you can do anything (Myers, Ghostface, Oni, Bubba, Hillbilly... even some perks such as Starstruck...).
So my suggestion is to buff Dead Hard by:
1 - Make it so you can use it at any time even when healthy
Every other exhaustion perk can be used when you're healthy. Every other but... dead hard. Making it less punishing would make it way more fun to play as a survivor. If you play survivor, you probably also think it's annoying to be injured all the time.
2 - Rework the perk by adding more functions
I think this would be the best solution. Although I don't like the fact that you have to be injured to use dead hard, I can understand how killers wouldn't like the changes above. To circumvent this problem, I suggest that dead hard automatically gives you fast vaults if you're aligned with an window. This would make for some interesting plays, but I would add one more thing: the ability to bypass some low obstacles (like the haddonfield fence). It's well known that this game is imbalanced because of killers like nurse (can literally ignore every rule in the game), spirit (teleportation), oni (demon dash), etc, but I believe this rework would add more counterplay against those S tier killers. It would only work on window vaults and low obstacles, and there would be a vaulting animation when vaulting these obstacles.
3 - Just make another perk instead
This would be the worst of the alternatives. I really like dead hard, but it's just not fun to use right now.
No good player use it for evade hits. Just the ones who underestimate me go down when they Dead hard
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2598749#Comment_2598749
Because the moment something requires a higher skill ceiling, no matter how slight, people will just give up and refuse to adapt
That remember me surv mains with old hex: Undying
Right now deadslinger is predictable as hell and thats why I dont play it.
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At least they took my idea of an extra rift challenge to get skins seems they are reading or just luck.
Maybe writing him down will work
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/290901/el-gigante
Meh.
If we are doing RE again, the Birkin tyrant would be a much cooler choice. I'd love to see the 'mutation' thing go much further than it does with Nemesis.
A skin of birkin mutation before bevoming the worm thing .... I would be like Pepegacredit meme.
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@Midori_21 said:
In order to make this new movie, screen media had to purchase the rights to jeepers creepers. Meaning they had to pay victor salva to make it. Like it or not, if you pay to see the new movie you're still indirectly supporting him, since he's already profited from the new movie ahead of time.
Unless u use a nft :D
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@Jarol said:
I just watched clips of Dead Hard's Validation Hit and it's a shame on BHVR's part that it's laughing at mains killers.
First BHVR destroyed Deathslinger and now this, yes, I can say that the Validation Hit has the priority depending on the dedicated servers, how is it possible that when BHVR makes changes, they prioritize the survivors more than the killers.
Really my anger was reflected for the first time in the Validation Hit of the pallets and now with Dead Hard it is a total Crap, I just saw a Spanish streamer called ReudigRuediger where he played with Trapper and saw that when he hit the survivor, he shot Dead Hard and I did not leave him dying, in fact the killer slowed down, which gives me an absolute rage that every day this game is sinking into ######### and they have to get licenses to continue existing.
I just hope that Propnight, VHS, Charlie The Legend and some future Leatherface or Michael Myers game by Gun Media will destroy this game alive so you know how a balanced game should be handled well. Not making it worse.
Short answer to your title
Start being a PepegaCredit meme with killer skins
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2597899#Comment_2597899
Or the next set of boon will be full of second chamce perk maybe the next boon will be a sprint burst in the boon area we dont know but i expect op thing
More likely a 5% speed boost while in that area i already see it.
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@Lochnload_exe said:
If they put all their perks as boons, they have to spend 16 seconds (24 on a hex) to activate all of their perks, and then you can disable all 4 of their perks in one kick.
This also means they won't be using DS, UB, DH etc so play how you want without fear of them using that stuff, ez
Yeah but while I hit someone and he goes to a safe place where they can heal and u can follow her traits and what else they can do
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@anarchy753 said:
I don't think they should be one-time use. However, I think the killer should have the option to destroy the totem rather than just blow out the candle.
Maybe a cooldown
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@Sonzaishinai said:
Rather have the optional cosmetics be expensive and the actual gameplay content cheap then the other way around.
Would you be happy if they made skins max 5 bucks but the chapters increase to 20 bucks?
@Sonzaishinai said:
Rather have the optional cosmetics be expensive and the actual gameplay content cheap then the other way around.
Would you be happy if they made skins max 5 bucks but the chapters increase to 20 bucks?
Yeah i would use shards
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The problem i see its that u need the iri addon fang to make him good and slow down much more
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Alreasy said tons of times I suppose its cause they have the 1978 license and cant use newer ones.
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@비헤브 said:
https://forum.deadbydaylight.com/en/discussion/comment/2596949#Comment_2596949
Rifts are actually optional, but mandatory for players. The process of reaching level 70 seems too difficult. Of course, there is an easy and simple way to pass through the gold cell, but it becomes a huge burden if you keep paying. I think we should either increase the rewards by increasing the Rift quests, or adjust the experience given per game in pure games to be higher. Do developers really read forum posts?
Right now is affordable more with the midnight groove that u get even more rift fragment
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Indeed they did a good job (Im main killer but im not such biased) the perk wasnt working properly That doesnt change It need a hard nerf in getting distance
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2596374#Comment_2596374
Yeah I only buy stuff for my favorites as well. The only stuff I buy anymore are chapters, some rifts AFTER I already complete it, and skins for my favorite licensed characters. For example. I recently had 1500 auric cells saved up, so I bought the $10 auric cells and got the last rift after I already completed it and then got the cells back from it, then I bought the Pretty Woman, walkin' downn the street, Pretty Woman! Skin with the 2500 I had on Leatherface because I love Leatherface and the outfit. Then I saved those cells all the way until yesterday and used them to buy James since I love James. I also spent an extra $10 for the PH skin and tomorrow I am buying the Nemesis skin. Even when I kinda managed my cells to spent less it still is gonna be a ton of damn money.
I buy with aurics cells very few skins and mostly when they are on discount its rare i buy a skin at full price.If there is a skin who uses iri shards i just save em.I dont get why people use it for BP I mean i get 150000 in 3 killer games with BBQ and chili
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I would make em 5€ for normal,puprles 7,80€ for purples and 10 € for those that change character app like trappers.
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Im the only one that like yun jin scream?
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@lordfart said:
I'm curious to hear your suggestion on how they are meant to fix toxicity o.O
Well there is an easy way for clickiers
Add charges to flashlights like charges but not like now more like bubba does.Lets say max charges are 7 each click consumes one charge.
Each charge is 5 secs if you keep pressing it.You can hold it to consumes charges but once you stop pressing ur mouse the charge is consumed.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2594056#Comment_2594056
Nurse & Spirit, Slinger are top tier (in chase) because their powers connect to M1, which can also affected by perks.
- Perks for tracking -> Power -> M1 -> affected by Perks like Sloppy/Noed.
Victor is just Power, nothing else. Gives me no interest in playing them.
Were top in chase
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@botrax said:
I hate facing ghostface inly because the reveal mecanic is kinda awful i can have the ghostface in the middle of my screen and i wont reveal him. The hate i have against him have nothing to do about his strenght but mostly about a mecanic that i feel dont work well
SwF
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2592020#Comment_2592020
There is more skill involved in timing it correctly and not messing yourself up by dodging a hit but hitting a wall, compared to pressing E to get to a pallet.
Is it much? No, but it's something, and it's something a smart Killer can bait out too.
U cant bait a DH for distance
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2593900#Comment_2593900
Shadow Step is completely busted. The game is built for killers to be able to track survivors by scratch marks and sound. Shadow Step and IW completely counter anyway for the killer to track them unless they stay within the killer's line of sight.
I would make scratch mark disaappear faster not like no one
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@Kava said:
https://us.v-cdn.net/6030815/uploads/C5URXC73SCDV/20211026192500-1.jpg
wouldn't let me cleanse it at all. Pyarmid head butt too big?
Good! Another banned map I see all us playing coldwind farm forever.