UnknownKiller
UnknownKiller
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- UnknownKiller
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Comments
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@danielmaster87 said:
This is gonna ruffle some feathers, even though it shouldn't. DS is still one of the most powerful survivor perks in the game. It's anti-tunnel and then some. But even in its heyday, I always felt it shouldn't have a skill check.
Pretty often someone will say, "Oh, missed my skill check." basically allowing the killer to tunnel them as opposed to not, because that skill check decides everything. Why is it even there to miss? It's not like gens or healing where it's like, "Hey, maybe these key actions should have some skill in them, instead of just holding a button down."
And that's the rebuttal I'm anticipating. "That's just taking the skill out of it." But I always have this to say: You're talking about skill in a place where there basically is none. It's not skill to tunnel or be tunneled. So why do survivors deserve to get tunneled because they missed one skill check, when they've already equipped the anti-tunnel perk that's supposed to work?
This kind of opens up a discussion in the random assigning of skill checks to some things but not to others. Sabotaging doesn't take skill checks, and neither does totem cleansing/blessing, doing a Freddy clock, waking someone else up, cleaning at a Plague fountain, escaping a trap, breaking Pinhead's or Deathslinger's chains, getting Victor off, and so much more. But glyphs, Pig boxes, Demogorgon portal closing, snapping out madness, and other actions do? What dictates it all?
I know that if DS had no skill check it COULD hurt killer players including myself, because there's never gonna be that chance of survivors missing their DS, but I don't think they should be able to miss it in the first place. It's like a survivor needing to hit a skill check to use Borrowed Time, or a killer needing a skill check for Pop. It's just not necessary. And with so few changes for survivors these days being actual qol changes instead of straight-up buffs, I think this would be a nice change of pace.
TLTR:
DS have a skillcheck becuz tunneling and camping are valid strategies so it have skillcheck so I wont be like a perk that allow you to knock people if they stun pallet you for free.
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bro lmfao I see her better modeled on the game store.
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Doesnt mind stalking cuz game are very short
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2614415#Comment_2614415
Just FYI they did show a chart below for July through September.
https://us.v-cdn.net/6030815/uploads/FE83FZ2GSMLP/ea6fb3a6-0000-49cf-9bda-93c92ab683e9.png
Killers need more nerfs overall! 🤣 Anyway the 2k/ 2 escapes idea is not of my liking I would prefer based on skill.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/292478/my-god-deathslinger-is-awful-now
Out of curiosity, is he easier to juke than Huntress? Because they both have kind of similar firing mechanics now (i.e. you hold the power button to draw up the weapon which takes a moment, then you can fire instantly with a shot that has a slight lead time.) I’m not talking here about how Deathslinger and Huntress are different at pallets, just asking about dodging them in a relatively open chase. Deathslinger’s shot does have a smaller hit box I think, which could be a factor, but it also travels a bit faster maybe?
Huntress hatchets proyectile go faster I think.
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@Kasamsky said:
So i played against some Deathslingers now and damn.. He is just so easy to juke now. Probably even the easiest killer out there to go against. It's like stealing a lollipop from a baby easy.
Love and prayers to everyone out there still playing this excuse of a "Killer". Stay strong..
Its like if u cant juke it you are very newbie A.K.A n*b or you werent paying attention.
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@Momentosis said:
He's definitely talking about a replay system. Like the one in rainbow six siege. Me and my brothers always rewatch our ######### ups, sick plays,, and hackers in the replays.
On the op, it'd take bhvr like 20 years to implement this.
20 years of they take the idea seriously, thing that they wont
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@R2k said:
Spectator mode would be ok as long as u can't see other side. Otherwise it can be easily abused by friends.
Maybe after match
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2612751#Comment_2612751
What ratio would you give for how much you play survivor to killer?
(Say 2:1 would mean you play survivor 2 hours for every 1 hour as killer)
Also, do you believe any killers need a buff?
Also are you unkknownkiller, as OP appears to claim?
Thats sluzzy im other person lmfao.I was only joking but seems people thought I were her
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@cantelope said:
This forum is a tiny subsection of the player base.
Its easy to have fun.
Step 1 stop caring.
Step 2 play however you want.
Step 3 don't mouth off in end game chat or send stupid messages that reflect more on you then the recipient.
Bam. Games fun again.
Till you gen all gens done in 3 mins thats when fun stopped.
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I like that perk its useful for pop killers.
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@Icaurs said:
People confuse nerf with rework. Trickster is by no means strong, making him weaker would be redundant and is what happened to Deathslinger. Trickster does not need to be weaker, rather his power to needs to be changed to allow actual counterplay. He throws his knives to fast with not enough cooldown between them and with way to many knives even without addons. His power is unavoidable unless using a long wall loop and will slowly injure you over time even if you perfectly loop. Also showstopper is just... bad, rapid knives? Most good tricksters hold the showstopper until somebody is hooked and then camp the hook making a save near impossible.
@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/292269/im-killer-main-and-i-want-trickster-nerf
You're not a killer main. You're a survivor in disguise. Stop.
U can see my post and you will see im main killer.
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2612280#Comment_2612280
What's biomutant?
A game of furries
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@ThatOneDemoPlayer said:
Let's nerf Trapper and Pig aswell, their 1v1 is too powerful
Nahhh just that add on is fine
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Thats from biomutant?
X,X,Y mercury droplet
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@ManOMaker said:
I know some people are upset but are they actually? I haven’t seen a single Steve or Nancy in ages and I’ve only ever played against a Demo like 6 times, all of which were before they announced stranger things’ removal.
Are there actually people upset at the characters’ removal because it seems like everyone’s already moved on at this point.
Im not but I just hope they dont accuse me of hacking when they see a demogorgon
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@DwarvenTavern said:
...people saying that they main someone in an attempt to try and get then nerf is pretty much a clear sign that you don't main them.
Im main killer but im not blindly biased. Trickster doesnt start 0-100 % max speed throwing for a reason.With that add on it completely eliminates it.
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@throwaway79465468797 said:
I play Trickster and I dont see any reason to remove these perks. Play stronger loops and also help your teammates. Theres no shame at all in taking a few daggers for a teammate so they can run away and heal. Even a health state isn't the end of the world.
Perks no I mean his add on that basically make start throwing at max speed in 0,2 secs.
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Some rainbow six siege also plays this game.
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@Advorsus said:
New skin OP, makes my hitbox too big
Hatchet to the butt never fail on fengs
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@Heartbound said:
That's a pretty good buff. To me I've always found this the important part of Dead by Daylight, so I'm glad to see it.
Not like pyramid head one but..
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Lets make blight to only go straight line instead.
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@PerfectlyPink said:
Horizon zero dawn
Ghost of Tsushima
For honor
Sonic colors
Sonic forces
Risk of rain 2
Read dead redemption 2
Last of us
Last of us 2
Hunt showdown
Fallout 76
God eater 1-3
Star wars battlefront ea 1 and 2
Warhammer vermintide
World war z
Back 4 blood
Genesis alpha one
Orcs must die 3
Mafia 3
Mortal combat 11
Outer worlds
Divinity 2
Resident evil 0-7
Evolve
Warzone
Farcry 4,5, and primal
Tom Clancy Wildlands
Final fantasy 15, and 7 remastered
Paladins
Smite
Doom, doom eternal
Shadow of war
God of war 2018
And finally, the game that actually made me write this whole list because of just how insane it was that this game ran better than dbd.
Dbd, a 5 year old game with the graphics quality of a late PS3 game... Had worse frame rate, more hitching, and more crashes on last gen...
Than cyberpunk 2077
Dont forget that pokemon red runs better than DBD on my gameboy than this game on PC.
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I would just make u open the portal and chains will spawn periodically from it for 15 secs or like that.While u can move.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2609708#Comment_2609708
Let's see. Dead hard and pallet validation, baiting grab hits
Maps, gen speeds, sheer amount of pallets. Making killers feel aweful to play(see twins and slinger)
Do I need to go on....Or ?
Please go on!
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@Seanzu said:
https://us.v-cdn.net/6030815/uploads/BPFI56FI8XD2/image.png
Survivors have had issues with uncleanable totem spots for years now, and they get fixed very very slowly, bhvr just decided to delete the collision around boons so killers never have to worry about that until they're fixed.
fwiw, I'm glad they've done this, but the same should have been done when there were many uncleansable totems as well.
I love the last part lmfao
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@Dwigtht said:
From my experience "Downloading" phase takes seconds
But "Updating", after download, like 10-15 minutes
https://us.v-cdn.net/6030815/uploads/JKUECFB7VR6Z/image.png
This is how it looks on steam:
Looks like when my patients die...a straight line in the monitor.
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@Chocolate_Cosmos said:
I have very fast internet btw and yet it feels like you are downloading whole game again instead of small patch.
Anyone knows why? I never saw any other game with such slow updates to download.
Becuz they just dont add only hotfixes
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AI victor or charlotte thats what they need.
Charlotte can let victor to roam searching for gens and when u change control Charlotte becomes the AI.
Okay for those who thinks it would be OP i will just say this:
Nemesis zombies stucked on bushes or corners.
Thats all
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@ManOMaker said:
https://us.v-cdn.net/6030815/uploads/AF1935L7JKL2/image.jpeg
I have no idea what this means
The entity maybe?
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@Anniehere said:
I rarely see Hillbilly and from my point of view as a survivor, i think his power is unfair for him.
I remember playing against him, in the chase i was in front of him and for some reason i took no damage when he was so close.
I think he needs some love.
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Ghost Face have to get better add ons.
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There are 2 killers that i think they should get some changes, Bubba and PinHead.
I think Bubba need to have a cooldown and short swing when one survivors is down, to avoid hitting multiple survivors.
Good PinHead players are pretty underwhelming. i think his box is more like a trap then anything if the survivor can't solve the box in time.
Hillbilly needs bigger chainsaw
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@DarKStaR350z said:
Lovecraft has a lot of cool creatures in the universe, though I don't know how well they could be put into a game with the descriptions being quite open to interpretation.
Rawhead Rex from Clive Barkers short story could be great; I read a graphic novel when I was younger that had a terrifying design for it, but the movie one was sad in comparison.
I'd really love to see something like the Jabberwock from Alice; some kind of American McGee design would go great in DbD I think!
I haven't read the book but how about Grendal or its mother from Beowulf?
Ringwraith or Dementor from Lord of the Rings or Harry Potter?
Memnoch the Devil from the story by Anne Rice?
If we count things like comics\manga\graphic novels as literature then there are probably quite a lot of great options :)
Awesome thread! <3
Dementor could be good as paragraph or maybe release Harry potter with curses for killers like reduce speed on that area by 5%
The last part was a joke.
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H.P lovecraft tentacle summoner I wanna scream nyaa while i get tentacle spanked
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Beast of prey: Now randomly becomes undetectable while in a chase for 3,4,5 secs each 5 secs
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@Witchubtet said:
https://forum.deadbydaylight.com/en/discussion/291834/i-dont-get-it
It’s more I think people want the current meta to be nerfed do some of the old builds can come back. Not making a new meta that is stronger than the last.
As a killer main i think Dead Hard and Borrowed Time are a little to powerful, but my time talking to Survivors it seems they really hate NOED, but NOED is essential if you want to break the Survivor meta easily.
Nerf DH you can keep the DS and BT
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@Mr_K said:
Legion mains would love a 2s stun over what they have.
Lmfao thats what i thought.
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@gatsby said:
My default Survivor build went from:
Iron Will/Inner Strength/Dead Hard/Spine Chill
to
Iron Will/Circle of Healing/Dead Hard/Windows of Opportunity
My default Killer build went from:
BBQ/Hex Ruin/Hex Undying/Corrupt Intervention
to
BBQ/Deadlock/No Way Out/Corrupt Intervention
The buffed perks and the new boon meta actually shifted how I play now, which is pretty cool. Usually the new patches just introduce new cosmetics with no meaningful gameplay changes.
Love your killer build is like basically screaming to devs for making games longer
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@[Deleted User] said:
Nah. I'm always on my computer
You from serial experiments Lain bro? Btw awesome anime you all should watch even if u dont like it.
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@TheMadCat said:
Someone needs a comfy gaming chair.
I do have one but I get tired too
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@Fuzzels said:
I mean you could just buy a laptop..
I do have a laptop but I mean something more like a portable thing.
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@Chilli_man2400 said:
The only way to fix the meta is to change the base game so you don’t need those perks anymore. An example was when back then you kicked very slow so brutal strength was a meta perk but they increased the base speed so Brutal Strength wasn’t needed anymore. They could do this to the base game make some of the survivor perks base and rework the concepts as mentioned above. I’m actually creating an idea to rework slugging which I will post soon
They will add more second chance perks so
Make DS basekit I will equip Unbreakable.
Make BT basekit I will equip Soul guard.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2606360#Comment_2606360
not a bug, that's by design to avoid Survivors tapping the gen to avoid the skill checks. It guarantees that the skill check will always appear.
So if u tap u didnt got the skillcheck before?
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@UkilledLegion said:
@MandyTalk look at this,i found old bug but of course ur sweet survivor's community will keep silence that abuse it,its bug overcharge perk! Survivor can run from gen and use skill check :D Really,hogwarts school
https://us.v-cdn.net/6030815/uploads/7HPOI3WJW85O/20211101024140-1.jpg
and about difficult?U really think that its very hard skill check?lol
That bug was long ago.I still think that skillcheck should stick players like when you are healing someome if you move its a failed skillcheck.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2607089#Comment_2607089
She used to have a very noticeable cooldown after using Vile/Corrupt Purge and now it's nearly unnoticeable. She also finishes charging if you accidentally let go of your power a fraction of the minimum activation threshold short (so you'd occasionally just fail to shoot and instead slow yourself down mid-chase if you didn't have your timing down.) They also made it so that survivors will generally get fully infected faster.
Next patch We noticed plague is way too OP now u get double slowdown but hey here u have 3 skins for her =D
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@Laluzi said:
Hell yeah, welcome to the Vommy Mommy side! We have... gratuitous amounts of vomit. But also really sick cosmetics and sixty seconds of unstoppable power.
Her ability to counter Iron Will and now both boons has always been a really understated benefit of hers, and the recent buffs made her feel much smoother to play - more bang for your buck on infecting objects, survivors get fully infected faster no matter what they do, and none of that slowdown after vomming. All I miss is the old Vile Emetic. The real trick to playing Plague is that you need to be flexible and prepare for cases where the survivors cleanse a lot (where you need to be proactive about using Corrupt Purge, don't wait for the most opportune times and never let survivors wipe your fountains) and when they don't cleanse (so you need to make the one use of your power count, but also be comfortable acting as an M1 killer with no power.) If you can get comfortable with how to react to changing dynamics within a match, you're golden.
I play her to lay to waste surv skins
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2607187#Comment_2607187
I was just letting you know in case you weren't aware of that, I think it's a dumb rule honestly
I can understand is annoying but they could kindly send and answer like we already have this system to punish people who dc please avoid to report this kind of things thanks
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@The_Krapper said:
Don't report DCs because you can actually get yourself banned, they clearly say what not to report and disconnects are one of them. They consider it abusing the reporting system when you do it too many times even if it's unintentional, and I'm not saying it will happen but with amount of people that DC if you reported them all you could find yourself locked out if you didn't know better because it happens alot and naturally someone new to the game or unfamiliar with the rules could see that as a valid way to handle the situation even though that's not the case.
Okay one thing is once and another thing is 500 times
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@Fuzzels said:
The time penalty is really all you're gonna see
Yeah unfortunately I would like something like if u dc 30 times in a week get banned 1 day you keep? 2 days you keep? 4 days you keep? Download minecraft
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@Bwsted said:
DC's are not reportable as they're handled exclusively through the timeout system.
See: https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system#latest
Okay ty bro.
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My expectations
More surv mechanics that include the killer wasting much more time on neutralizing benefits than chasing.
Maybe an okayish anni and halloween event.