UnknownKiller
UnknownKiller
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- UnknownKiller
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Comments
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@dspaceman20 said:
It makes no sense to do it now and not before. Why release it garbage in the first place
Wouldn't it be better to if change it before hand and save that spot for other bad survivor perks like..
This is not happening
Premonition
Boon:Dark Theory
Corrective Action
Technician
Clairvoyance
Up the Ante
Buckle Up (seriously your not changing this perk. This perk sees no uses at all)
And a few others.
How do they choose which perks to change or not?
They gonna change the main gen regression/ progression ones
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@D3spair said:
I'm seeing this as an absolute win for Face camping Bubbas
Camper doc indeed
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@Jivetalkin13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2999262#Comment_2999262
Probably, but killers overshadow other killers from other chapters all the time. Wouldn't be much of a difference if they wre in the same chapter.
Maybe yin yan killer
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@Metronix said:
https://forum.deadbydaylight.com/en/discussion/comment/2999628#Comment_2999628
Distance as an indicator is rather difficult. The speed of your minions are at 110%, but the killer has the speed of wraith. Jogging allong with the surv marjing him again and again ^^
By the way, cool name idea. :D I love everything Cthulhu related and it would fit the game very well.
Well I left the balance stuff to devs but the idea is there.
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@Metronix said:
https://forum.deadbydaylight.com/en/discussion/comment/2999613#Comment_2999613
That's defenitly a good idea for balance. Would both minions chase the surv? How could the survivor potentionaly win the chase?
The mark last 60 secs or he can get a certain distance to lose it.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2999593#Comment_2999593
Well could be stressing it would be a killer not for all players like Nurse but refressing.
I think that a but that chase a surv by just applying pressure would be enought I think bots of tutorial are okay.
The killer can control the spawn if he wish to having a chade while he knows the other bot is chasing another surv.
Why unfair playstyle?
Maybe to not make it crap Add this to the power.
Abyss Mark: When a survivor is Marked the spawn will chase that surv.
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@Metronix said:
With gameflow I mean just doing what your doing and not having to stop to think about how to do something or the controls, etc, hope that clears that up.
Bots in a game thats usually completly controlled by players would be difficult. It's about human errors, like overseeing the surv in the corner or forseeing the way he would run to act smarter in one moment and dumber in the other. A bot would need to be consistend, would'nt be bound to these flaws and would either be programmed to easy (ends up being almost useless) or too hard (searching automatically in the right area, seeing survivors based on unnatural stats that overcome every human action.
It could work. But there would be complains neitherless like always. "Unfair playstyle, bla bla bla."
Also there would be no chase for the killer whatsoever, depending on how good the bots are. Either they're useless and you have to, what would lead back to the original flaws I mentioned, or they would be too good leaving the killer to chill out. I'm not sure if that would be helpfull for the vibe of the game.
Well could be stressing it would be a killer not for all players like Nurse but refressing.
I think that a but that chase a surv by just applying pressure would be enought I think bots of tutorial are okay.
The killer can control the spawn if he wish to having a chade while he knows the other bot is chasing another surv.
Why unfair playstyle?
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@Metronix said:
That's a lot of power for one killer. I can see where you come from. It would be perfect for map pressure, control and you would get intel on poositions of survivors. Problems I see with this:
- a lot of stuff to do, could get in the way of the gameflow for the killer
- coordination would be very difficult. If I understood it right, the minions can knock down the survs, killer can hook them and powers exclusivly for killer, than chases would get very confusing. Try to disable the pallet there? Is your char there? No? Well, no luck then, but while trying the surv probably got away.
- surv mocking the "helpless killer" while he tries to come back with his minions
- etc.
It's a good starting point, but it needs polishing.
Playing it would be like this:
You can let the spawn chase the surv and help him with ur blocking power.
You can summon the spawn, starting blocking the window for example a TL close by and posess the spawn to chase the surv and keep chasing or while u dispossess you can go to other gen and summon another spawn while the other is chasing the previous surv.
So basically you would be in 2 places same time.
1 spawn being a bot of the tutorial ( Hey you dont even need to do another AI )
1 being controlled by you as a 110%
Or you could help em by blocking the stuff.
2-You cant mock becuz u cant see it.
What you mean with gameflow stuff?
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@jamally093 said:
I was facing a legion things weren't going good a lot of people were on or close to second hook and we were on RPD I was on my second hook and basically they were camping by the way everyone was hooked once and and me and someone else had two hooks and three gens were left. So basically it ment the killer was having an upper hand by the legion was camping basically looking down both halls but no moving so I was sitting there thinking why are they camping it makes no sense no one is near by. Then it got me thinking why do people camp and I don't mean where there is clearly a survivor there waiting to rescue I mean no one is nearby.
Nope i dont
Big maps,m1 killers,god pallets or safe structures without mindgame posibility SWF with comms its a few reasons that peoole camp and tunnel.
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@SimplyPixelated06 said:
https://us.v-cdn.net/6030815/uploads/ELRD0PNATNN5/whyyy.png
Played my first game today and I get a Nurse that slugged 3 of us till we all died.
Like... why? Whats the point, we all have to wait there until we eventually die. It wastes their time and it wastes ours. We didn't
even do anything either, no teabags no flashlight clicking. I don't understand some players.
Well I did to a clickie clickie toxic guy I think he enjoyed it becuz there was only love in chat ♡
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@fogdonkey said:
If it messes up matchmaking then please add some penalty.
Yeah do it and see how you kill the game like HSH: Survive.
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Well basically playing M1 you get rushed to oblivion specially when there is no mindgame pallets and map are longer than a football stadium and no need to say that while I chase someone another 3 are doing gens.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/2997909#Comment_2997909
Your 50% recovery starts insanely rapidly going down the moment you're off the hook,even before you can get healed.
Well it may become 35% but thats how it works the perk.
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@Adamant_Tepig said:
Curious where this thread will end up. For me personally, Blood Echo is one of my favorites to run, specifically on Legion.
Legion, a killer who can get first hits easier than most others, can force survivors to heal against them if they want to keep their Dead Hards or whatever Exhaustion perks they're running, and typically, the counterplay to Legion is to stay injured. Because of this Catch 22 that Blood Echo provides Legion, I run Blood Echo as my main form of slowdown in an unorthodox way as opposed to Pop or Ruin or whatever gen defense.
Red herring i like when killer run 5km to get that its not even progressing much killers doesnt expect that
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@AnnoyingNarrator said:
https://forum.deadbydaylight.com/en/discussion/comment/2996971#Comment_2996971
https://forum.deadbydaylight.com/en/discussion/comment/2996976#Comment_2996976
Every time I hear the whole "just do bones" argument, I just have to ask you all: Have you ever played solo Q before?
Sure, let me just get my three random teammates, who I can't communicate with in any way, to realize that the killer is only running three perks and that therefore NOED is in play so someone needs to to all 5 bones. Also, you don't know how many bones are left in the match so a teammate might go searching for a totem already done. Now, if said killer turns out to be running pentimento, I guess you are just screwed.
"Just Do Bones" is the most Killer-Biased Statement the same way that "Just Wait for DH" is the most Survivor-Biased Statement.
In just one statement you clearly show case a complete and utter lack of understanding of what the other side has to do in order to win.
If you unironically think that "Do Bones" is a legitimate strategy against NOED, I can say without a doubt that you do not understand the balancing of the game. For example, Why survivors even think NOED is in play before the endgame in the first place? There is no warning before it activates!
It does not shock me that the people who support NOED have no understanding of the games mechanics because only bad killers use NOED. If you are good at the game, other perks can be far more effective. You use NOED if you are either using an End Game Build, or you can't keep gens up and secure a kill.
Full Disclosure, the main reason why I hate NOED has everything to do with how BHVR balances their game and Wraith. They love their statistics, especially their kill rates. Guess which perk heavily screws with that data? NOED. Guess which M1 killer got nerfed after being just decent because a bunch of people played him with NOED? Wraith.
I am sorry for being so rude, but "Just Do Bones" and "Just Wait for DH" are my two personal most hated arguements that I keep seeing pop up again and again.
I run small game and do bones at the begining of the match do you?
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@AnnoyingNarrator said:
Picture this, you have just installed DBD and have decided to play killer (horrible choice, I know).
You don't have any killer unlocked besides the free ones and have even less perks available when you see it.
No One Escapes Death
As a new killer, you might choose this perk for a couple of reasons.
It gives you power after you fail to defend the gens.
It lets you secure a kill.
It sounds really, really cool.
But if you have chosen this perk, you have doomed yourself to failure. You have made a deal with the devil for temporary power at the cost of internal growth.
As any one who plays survivor can tell you, one of the easiest signs that NOED is going to be in play is if the killer you are facing is bad. But does this happen?
The answer is simple, NOED may get you a kill, but it was not you, it was NOED. You did not make the survivors have to leave their teamate behind, it was NOED.
NOED is a perk that no good killer uses because the survivors should not be finishing gens in the first place. However, it still screws them over because it messes with BHVR's statistics, making it harder for killers that need buffs to actually get them.
So for the sake of Killer Mains, I hope the perk rework destroys NOED.
Well with the mmr problems we got i feel fair that a player that just bought the game facing cocky surv that tries to make killer feel bad get a kill by NOED.As you said if killer is new start searching the totems.
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@Witchubtet said:
I just ran into two Bills that tried to blind me while they are both injured. I was running Lightborn so of course it doesn’t work, but they stood there for at least 10 seconds. Letting me down them both.
Got called a hacker because “There is no way you can beat a flashlight!”
Has anyone else met people like this?
Definetely they never met the ghostface huntress or the Son Goku spirit
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@Tac0sz said:
https://forum.deadbydaylight.com/en/discussion/comment/2995221#Comment_2995221
It is not usable even in the way you say it is "meant to be used" as it is bugged with how current status work, that is the point being made
Bugged why? Others survivors cant heal you? U cant heal people with resurgence?
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@cantelope said:
I just wish it would be more honest and just be a third health state. Reward points for the hit, trigger abilities for a hit, just be a third hit. As it is right now it's just a third hit that bypasses all abilities and forces the hit cooldown on killer.
For me thats fine is what is made for and deserve it but distance dead hard kills me.
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@Arkmenhah said:
https://forum.deadbydaylight.com/en/discussion/comment/2997193#Comment_2997193
And cannot be denied by survivors, only slowed down. Once.
Dont forget it have antilooop and onryo...well she has a lullaby while being stealth...
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@Akumakaji said:
I really hate this, but on the other hand I think that a lot of charm in this kind of games derives from this "thinking outside the box" and not just use stuff upfront but come up with clever ways that are still within the ruleset provided. Obviously, sometimes something comes along that totally breaks the game balance because of an oversight and needs to be changed, but I guess this here is not that big of an offender.
Every tool you take away from either side just narrows the options down to "predrop and hold W" or "tunnel and camp everyone into oblivion".
By always crying "nerf nerf nerf" we would eventually arrive at a very bland, barebones game that's super dull, because everything's the same.
We all obviously enjoy playing with different builds, uae different killers and different tactics, so just try to sometimes suck it up and just nuke DH from orbit with as much firepower you can muster.
Okay no more save pallets make pallets u van mindgame and BT make surv untangible for 12 secs that means that if I attack him it will be bypassed like no one would be there also he is unable to interact with ambient.
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@AnnoyingNarrator said:
While there is already countless discussions about new killers and new perks, I don't think I have seen one for new maps.
I would love to see a Castle Map with a nice looking garden on the surface to hide the horrific dungeons below.
I would also like a map taking place within the MacMillan Estate's mines, forcing both sides to play around in the narrow mine shafts.
A third idea would be a recording studio showing the aftermath of the Trickster's "Performance".
Defintely we need trickster map it would be really cool
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@Bennett_They1Them said:
I'd want them to try to make unhooks safer; either by using BT, taking a hit, or taking a BT hit after being unhooked.
Bothering to try to unhook would be nice too, dying on first hook with 4 gens left while not being camped is obnoxious.
Last more than 20 secs in a chase.At least it would justify healing them.
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@Mooks said:
https://us.v-cdn.net/6030815/uploads/P5KQTOIMNYQR/4c36bf27-34cb-4b05-be14-fc25b75ba676.gif
Sure. Now it’s confirmed.
Looks like american yun jin hahaha
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@Laluzi said:
You can't confirm something with anecdotal evidence. You'd need to look at the game's code to know.
Well anectodal its weird is always the same on both killer and surv when a season end and start another.
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@Mandy said:
MMR does not alter when the Grades alter, two entirely different entities there and one is not dependent on the others in the slightest.
Okay so the mmr have a severe flaw becuz yesterday I were playing with normal players and I was iri now that im back ash 4 my only way to up my grade I find genophobic survs
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@Witchubtet said:
Oooo. I like this..
Killers: Rusty Hook, Starts you in the Basement. (A offering since they don’t get items)
Survivors: Medical Mask, will heal you for one Status effect for 30 seconds.
Sincerely it would be better to not touch pallets imagine 4 surv fixing 4 times 1 god pallet.
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@Rythoriak said:
https://forum.deadbydaylight.com/en/discussion/comment/2995256#Comment_2995256
I haven't seen those videos so thanks for pointing them out. If this is really the case, why is it not addressed? I have had a match I have lost in 5 minutes before when not playing a top tier killer from gen rush and out. I even hooked 2 people at the same time and still lost in 5 minutes.
What they gonna do to balance? Quit SWF ? They wont kill his game also for them killers are balanced becuz they look overall kills instead of survival rate in medium high mmr and games where surv doesnt do risky moves.
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@Chadku said:
I thought people hate breakable walls, especially those two on Dead Dawg which are must-break.
Well we do hate em but instead of having a god window we get a less safe window I would break it.
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@Blueberry said:
LP is such a bait perk. It is doing so little for you. People way over exaggerate how good this perk is, it's not. You could literally double the aura duration and I would still almost always take CI.
Now make LP actually last until you injure a survivor and maybe we're talking. For how much value as far as downs or potential gen regression is worth in an entire perk slot that LP slot needs to essentially guarantee you an early down and even then you'd probably get more value from other perks..and that's its best case scenario that is also unlikely if they just pre drop early.
Lethal pursuer reveal a random survivor aura for 5 secs each 30 secs and it would be handy of course this effect added to the LP nowadays effect.
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@alpaca_boyyy said:
How would you all feel if we got this as a reward for having a prestige 3 character. I made it myself. It’s small, I’d want something more but this would be cool imo.
https://us.v-cdn.net/6030815/uploads/NFMDJRJ2PIO4/7238629e-1304-44a9-9910-2e4ea456660a.jpeg
Bad pretty bad thats how i would feel
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Nerf exhaustion perks.
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@xEmoGirlxAlexisx said:
A mutated Version i dont want o Play as normal looking Human 1 of the reasons i hate Trickster and im not a Big Fan of Legion Design except there Blighted Skin
Prepared for normal wesker?
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@Ghost_Face_Main said:
I'd say the only weakest licensed killer would be The Nightmare in both gameplay and kit.
The Shape is outdated yes, but he still has the smallest terror radius out of any killer, has great vault speed in tier 3, good add-ons, and instadown/mori potential in his kit. These tools make up for the fact that he is an M1 killer at heart.
The Ghost Face plays by nature of a stealth killer, which can give him multiple advantages if played correctly. Playing recklessly doesn't benefit you at all. I would agree that he was weak if his kit wasn't reworked.
The Pig is overall RNG dependent, but still decent in the right hands.
The only weak aspect about The Nemesis is that more than half of his add-ons are dogpoop. Otherwise an experienced Nemesis is a monster in chases.
The Cenobite is strong only when played correctly. Too many mistakes can hurt them. This also applies to The Onryõ and The Demogorgon. (for those that own it)
The Executioner has massive zoning potential despite his weak add-on kit.
Pig and Ghostface are weak
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@AcelynnBen said:
seriously what the hell
You got ghostface, gets nerfed by one loop
pig, which can be good with perks but her traps feel random even with changes
Nemsis, worst damn addons in this damn game
Sadako, forgotten
Myers, impossible to play without perks
Demodoggy, doesn't exist anymore (can't say anything about it)
Cenobite, again a forgotten killer
Pyramid head, will say is a bit good when he has the element of surprise but somehow made his movements feel so awkward while using the rites of judgments
Freddy : i forgot he even exists
the only good license killer is bubba, because he can one shot, which is honestly feels boring in general, but feels amazing when u want to make everyone suffer
and yet you might say some original characters are weak but let me remind you, at their time they were gods of the game, they just aged poorly
and then we get some forgotten original killers
Artist, can literally nerf any damn loop, she is just underrated
hag, again broken af but boring to play with or against since u always got a down
Trapper, you feel like Lex Luther when someone gets caught in your trap
Wraith, has either sanic build or sneaky
hot take : twins are a good since u can put vic as a UAV anywhere to check for survivors but the switching time is what's holding them back
Deathslinger, literally has an AWP
you get the point basically, every license killer feels nerfed on release while original killers are good but tend to age poorly, im gonna be honest i wasn't drawn to this game by nurse or blight
piggy is what drew me here because im a huge fan of the saw movies, then ghostface brought me back
it just feels sad that killers that people enjoy are so weak while u can just pick nurse and guarantee a 4k every game which is just lame and boring
But feel free to tell me how nemsis has the best addons, even tho he doesn't have a single addon that exhausts or literally does anything else
Easy cuz the creators of those characters doesnt have any love to it.If they would make all licensed B+ to A plus.
Also notice that:
Ghostface is human
Pig is human
Myers is human
And...the only good licensed is a bioweapon.
What I mean its that by lore they cant make for example Ghostface get a cloak mode where he moves faster.
Myers despite he appears and disappears suddenly we cant add like a teleport where u would appear close by a surv on Undetectable mode.
You get what I mean?
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@Rythoriak said:
Who wins?
I personally feel the premade should win every time except against maybe a perfect nurse/blight.
What is everyone's thoughts?
Premade but by far
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@Tac0sz said:
https://forum.deadbydaylight.com/en/discussion/comment/2989445#Comment_2989445
The entire point of this is that it is not usable? How am I meant to?
Well maybe cuz you are using the perk as is not meant to it
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@Veinslay said:
Have you considered just waiting it out?? Lol most survivors just dead hard into the wall or end up exhausted on the ground. Sprint Burst is better!
Yeah I wait for them to use it to reach a pallet or a tile.
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@Laluzi said:
Yeah. I wasn't that happy with the idea of boosted map rates for exactly this reason - even if I like the maps, I was bound to get sick of them if I got them back to back to back. At this point, I am very, very sick of them. (Except Coal Tower. That's okay. But all the Ormond and Wrecker's Yard and Gas Heaven is driving me nuts.)
It would better to choose 3 maps boost each few days
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@legacycolt said:
Yes it’s been enough wreckers yard, gas heaven and coal tower. Please bring back the normal random map choice!!!
Dont forget ur daily huntress game in Ormond
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@tippy2k2 said:
Just curious how other people determine what charms they wish to wear. Like...do you wear charms you just like? Wear charms you think look the coolest? Wear rarer charms you're proud of achieving? Wear a charm based on your character and what you think they'd like?
For myself, I choose charms that I think the character would wear if they were choosing their charms.
There's some pretty obvious ones (Resident Evil characters with the Umbrella Logo, Saw characters with The Jigsaw Puppet, etc). Licensed characters are usually relatively easy. Sometimes I do get a bit creative (like Myers has the straight jacket cause he's a little loony, a jackolantern cause Halloween, and The Blood Moon because I feel like it represents pure evil of the night).
Some of the originals I have to think about their character a bit and what I think they would like. Like David has his own action figure (cause I feel like he looks out for #1, himself), brass knuckles (his fighting background), and obviously the Progress Flag or Ace gets the poker chip (gambling), the gnome (I actually don't really know why I think he'd like the gnome but I feel like he'd really like the gnome), and the Tiki Drink (cause I assume as a heavy gambler, he would enjoy a drink or two).
So what makes you choose your charms?
According lore 😋
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Well garbage or reworked Im tired of being outplayed by pressing E on a keyboard.
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@MikaelaWantsYourBoon said:
In EU, we are not thankful to each other. Whenever you destroy otherside, they comes and adds toxic comments on your Steam profile.
Well notice that on japan have different manners.
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@DrDeepwound said:
as a surv I am on a gen in seconds of match start, it baffles me how often I do a complete gen before killer even makes it round the map to me.
3k hour killer btw
Well if u dont spawn on a gen you spawn next to his Hex so...
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@lemonsway said:
Would it be too strong if Condemned was a passive that built itself up over time? It could guarantee an insta kill yes but are we wrong to assume that any survivor in a trial against Sadako should be there because they saw the tape and they're meant to die?
Then the game turns into: EScape before i can insta-die, which just makes people gen rush harder but if you're that desperate for quickness you're also more susceptible to making more mistakes cause the time pressure is there for survivors.
It would build passively becuz it makes the tape stuff important and not a freddy clock.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2993277#Comment_2993277
She is already stealth killer, oblivious is looks unnecessary
Nope stealth would be wraith if u have a music its not stealth
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To improve her would be easy by making when a surv is affected by condemnd status each 15 secs get a tic instead of 25 also when sadako go out of a tv the survivor get condemned and getting condemn stacks overtime.
I would add too some debuffs when certain stack of condemn reached.
1 stack no effect
3 stack get blinded
5 stack oblivious
7 stacks killer instinct, exposed permanently and moriable.
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/EFGW2EZ6VVWG/image.png
I am running out of cute birb pics help
This bird look like the dredge in bird version.
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@PNgamer said:
Hellu,
Just for your information, I own all the charms except for the Fog Whisperers, DBD special Packs ( Steam survivor and killer pack) and the Twitch and Dev. charms. Both for Killer´s and Survivor´s. I'll do the Survivor Charms in the same post at a later date though. For me, I have tried to make the whole as faithful as possible from history and lore. Ok, here we go
My Trapper
Sadistic Puppet, Heavy-Duty Bear Trap, Sadistic Trapper
https://us.v-cdn.net/6030815/uploads/53P0FHKBYOBY/pngtrapper.jpg
My Wraith
Catalyst of Madness, The Calamitous Bell, Wrathful Poltergeist
https://us.v-cdn.net/6030815/uploads/O7FNE4WB9NQV/pngwraith.jpg
My Hillbilly
Death Wreck, Autoheaven Wreckers, Liberated Maniac
https://us.v-cdn.net/6030815/uploads/XA3EUY69QV2M/pnghillbilly.jpg
My Nurse
Death do us Part, New Moon Bouquet, Scorched Strait Jacket
https://us.v-cdn.net/6030815/uploads/CU1C8K3E5TA3/pngnurse.jpg
My Huntress
Bunny Hood Doll, Wooden Rabbit Mask, Nesting Doll
https://us.v-cdn.net/6030815/uploads/VN2XQY29J5U3/pnghuntress.jpg
My Michael Myers
Blighted Jack, Jack O´ Latern, Perk Treats
https://us.v-cdn.net/6030815/uploads/Y2PGPXLV345K/pngmyers.jpg
My Hag
Blackened Catalyst, Tiki Death Cup, Grimy Shackles
https://us.v-cdn.net/6030815/uploads/9A94XB7L4NS5/pnghag.jpg
My Doctor
Blood Bag, Shock Splinter, Heartrate Monitor
https://us.v-cdn.net/6030815/uploads/IH8ANFQ1WOBQ/pngdoctor.jpg
My The Blight
Nectar Vail, Pustula Flower (Hallowed Catalyst), Pustula Flower (Unleashed)
https://us.v-cdn.net/6030815/uploads/SF1LYYPJRIGR/pngtheblight.jpg
My Sadako
Cursed Videotape, Wrathfull Well, VHS Porn
https://us.v-cdn.net/6030815/uploads/QUMU4N6EN86F/pngsadako.jpg
Here My Lovely Main The Trickster
Mightee One Music Pad, The Trickster Concert Ticket, No Spin Lightstick
https://us.v-cdn.net/6030815/uploads/I1W4ZP8CL8E0/pngtrickster.jpg
My Nemesis
Umbrella Cooperation, Left 4 Dead, The Boomer
https://us.v-cdn.net/6030815/uploads/R8OZTHCDXLPD/pngnemesis.jpg
more pictures coming soon !
VHS porn lol I was imaging someone sharing sadako videotape and instead its some old porn tape with a guy with a moustache and say upps thats not the one i wanna share lol
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@loothound said:
https://forum.deadbydaylight.com/en/discussion/comment/2989458#Comment_2989458
Why do you think maurice disappeared?
Nooooooooooooo whyyyyy!!!!!???? The clown must be very angry!