UnknownKiller
UnknownKiller
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- Username
- UnknownKiller
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Well its a hatch that nevet opened.it was there since the very begining
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@AnneBonny said:
with the upcoming ptb changes, endurance bodyblocking is going to be a lot more common, and that means forced penance can proc much more often. with stbfl and the lowered base hit cooldown on top of that, i'm betting bodyblocking won't be as strong as it used to be.
Does it negate u can mend with it? Becuz if not its gonna not worth it.
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Any change would buff it was pretty simple
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Only you get tier 3 perks on everyone if your character is tier 3
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@Marigoria said:
Because survivors had to open the gates to get rewards.
Ohh so indeed they can repair fast as fudge but neef a little help?
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@MinlerDemon said:
Please give killer S tier in new RE chapter.
I see it B as much
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@Ricardo170373 said:
The new game isnt Hooked On You , coming soon is Endurance By Daylight
Dead by endurance lol
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@Aven_Fallen said:
PTB-testing is pointless in general. Because there is no Matchmaking and most dont really play seriously.
But this PTB was something special. I played exactly 3 games and then I went back to live:
First game against a Blight. One Survivor DCs early, Blight facecamps me (3v1 with 4 Gens). The other two DC as well, I suicide on Hook. Blight in Postgame Chat: "Why do you leave?"...
Second game against a Legion, someone DCs a few seconds into the game (apparently there was also some error on the PTB, so maybe not even a Ragequit).
Third game against a Nurse who wanted to slug all 4 Survivors. In a PTB where you might want to try out the new Off the Record.
So. Yeah. This time it was special for whatever reason.
Thats how surv boost killer stats so devs leave it that way.
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@LeeONE said:
Or at least massively reduced, I am trying to complete it for around 30 games now, and still at 9/12, this is just too much, I can't even guarantee at least 1 glyph from game because they are being collected by others most likely, and even at EGC if there are some left, I simply can't just walk to them and collect, because killer is close or glyph is way too far.
Just move to get it if its too far u got 2 mins to do it.
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@RakimSockem said:
It's wild how I have to tilt my camera upwards 45 degrees and damn near look at the sky to reveal the person who I'm staring directly at. Make it make sense
You know that if u are marked you cant reveal him isnt it?
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Highly doubt it.
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@MTK said:
https://us.v-cdn.net/6030815/uploads/R6VWQDM331Q7/20220629222758-1.jpg
Guess ill just never queue killer to get this event tome done for getting gold chaser/evader emblems..
Better to throw games as survivor.Getting points from a chase when the killer is bringing a survivor on hook, when he is chasing another surv and you are close by those are easy tactics to get iri
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Pretty good job so far
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/3035314#Comment_3035314
OTR is fine, dont tunnel and you'll never have to deal with it
Okay so would u mind to stay out of my way when Im trying to catch your friend pretty please? It would be the cherry on top to avoid getting tunnelled by most killers players.
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@tendyhands said:
Spirit used to be the 2nd best killer in the game (of course only behind the unbeatable nurse) because she could run stridor and she could still hear you grunt if you ran iron will. With the new iron will nerf, not only can spirit hear you with stridor, they dont even need to run stridor because nobody will run iron will. We are back to if spirit gets 1 hit on you the chase is over.
A good headset will do the trick
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@MrDardon said:
How did you repair a Meg?
Gen reads meg backwards thats why the perk is called meghead
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@XerraFox said:
https://forum.deadbydaylight.com/en/discussion/comment/3033286#Comment_3033286
Please don't summon it :(
@TheGannMan i summon theee!
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@GhostGuyBlood said:
I very love DBD and i have a lot of time in it , but some times , it can pull my brian up soo damn many time , i delete the game , any good idea how i can treat all the things to not stress out dbd , iam only stressed out if it is my 6 match in a row when i get sacrificed , any proven method ? you guys what do when DBD get your brain up ?
Maybe thinking that survive a trial should be a victory and not something u get 89% of tge times.
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@Mandy said:
Buying a full DLC usually comes with an extra cosmetic item, which is not available if you purchase the characters with AC's or Shards.
Also need to be added that usually is only for survivor and usually its a recolor of basic aspect.Why not adding a rare skin devs?
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@DeadByCommunity said:
I just don't want to play bully simulator as killer nor be punish for my teams actions because MMR match me with them who just hid in corner an self care. High or low is pain regardless of sides.
Well thats easy fix
Mmr fix and balance for competent players
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@D3spair said:
BBQ and Chili will be Niche this upcoming patch imo for Killer who are not mobile enough. So what do you guys think will be the perk to replace BBQ and Chili for Tracking? I think Thrilling Tremors would be a Safe Bet.
Scourge hook flood of rage
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@TheDarkTyrant said:
Do you think we'll get something for getting to max prestige which is 100? They've only said you get stuff up to Prestige 9 at the moment so I wonder if that's it or if you do get more but just hasn't been announced yet. I think it'd be a bit weird if you get everything at 9 and then just never get anything again.
My pitiness for such time wasted of ur life.
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@Akumakaji said:
I will just leave this here and immaturely flex with my lack of social life.
https://us.v-cdn.net/6030815/uploads/UEX8NDXH4O2A/20220628092708-1.jpg
Extend it till PTB ends please :(
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@Seraphor said:
If you chase someone off a gen they have no Dead Hard.
False only bad players doesnt get deadhard or other exhaustion.
When u hear terror radius u start walking to hide gaining at least 4 secs if not absolutely getting again my perk even so if you are no TR killer you hit me i go to a pallet and wait for you to break em till i recover from exhaustion.
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@ColonGlock said:
Fearmonger counters Kindred. It also frequently results in people dying on the hook because the survivor on gens is not paying attention to the status hud.
Okay so basically a perk for bad players.
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@D3spair said:
As BHVR's is always basing to their current data. You guys think they should not base changes on them? Like recently they said escape rates are are much higher than they like, I'm thinking maybe this is due to the discrepancies to map balance and Killer viability?
Like if a Blight is at RDP, I guarantee you that it's gonna be a sweat fest for the Killer to get a kill however if a Blight is in something like Shelter Woods, It's gonna be sweat fest for the Survivors instead.
My point is maybe Map Balance and Killer Balance discrepancy is the main factor to the skewed data and why Escape rates are high as it is. A Clown on Gideon Meat Plant will play a Pallet breaking simulator game while an Artist on Gideon would play a Massacre simulator.
Yeah take this event data even a bunch of solo newbies can rush you to oblivion.
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@Fenril said:
Can someone please explain me why Dbd Mobile gets these skins:
https://us.v-cdn.net/6030815/uploads/4FHKTBFKX6QI/ace-1.jpg
https://us.v-cdn.net/6030815/uploads/MFEAX4JLRN6N/feng-1.jpg
https://us.v-cdn.net/6030815/uploads/GU4XI5RTANSD/clown-1.jpg
https://us.v-cdn.net/6030815/uploads/4241DNICZCDD/david-1.jpg
And we get these:
https://us.v-cdn.net/6030815/uploads/X3EMZU8DXKTE/asdasdasd.jpg
https://us.v-cdn.net/6030815/uploads/YQ3ZOMM4JQ4P/jake-1.jpg
https://us.v-cdn.net/6030815/uploads/0WDACKOEHAXI/claudette.jpg
What the hell? Why can't we get some nice things every once in a while?
Becuz Netease have far more experience doing skins
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3025867#Comment_3025867
It's also the fact that some of the other event archives are pure dumb luck, and are literally impossible to progress unless the killer plays along. 10 games of trying and I gave up on the 'get hit while vaulting 4 times in the same game' challenge.
I recommed not to vaulting a window its better pallet vault bro.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3024071#Comment_3024071
That would be a big improvement, but mobile are not the same devs of pc/console so I doubt that's happening.
So take good things from another or same game its bad?
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@TheDarkTyrant said:
For me, Nemesis, Mike Myers, and Perimeter Head. I love the energy in Nemesis' and Pyramid Head's. Pyramid Head's is the creepiest to me to in the terror radius. Mike Myers' is awesome because it's just taken from the movies (Which I wish they would actually do more of Sith the licenses).
Artist
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3025039#Comment_3025039
They nerfed the meta slowdown perks, in order to bring the others up to their level and create more perk variety.
They accomplished this fairly well, the only outliers I can see are:
Overcharge has been over-buffed.
Ruin has been over-nerfed.
Much like OtR, these may change in the PTB.
If they think by nerfing gen regress Im gonna quit certain perks it wont.The only change in my builds are gonna be Bbq for another gen regress perk.
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@Seraphor said:
"Devs said gens are done too fast so why just let the gens at 90 secs but avoid nerfing gen regress or stall.If The gens are fast have no sense to reduce those perks its only 10 secs but for a team 10 secs becomes less."
Changes like this have compound effects. By increasing gen times by 10 seconds or 12.5%, you're not only making gens take 12.5% longer as a baseline, but you're also buffing all slowdown and regression perks by 12.5% as well, as you get that extra value out of whatever repair progress you prevent or remove. (it's also a 11% nerf to toolboxes) Simply extending gen repair times without nerfing regression perks, would only make regression perks even more valuable and even more meta.
They want to make regression perks needed less, not used more.
Buff regression perks so are easier to do.But cant be I say i like one thing but instead of touch 1 things they touch 2
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@QwQw said:
Easily Jack Baker. He's one of if not the best suited RE villain for this position.
https://us.v-cdn.net/6030815/uploads/UHD5DNNNHM60/resident-evil-7-jack-baker-render.jpg
As for the survivors, I don't really know. I'd say Ethan, but I'm not sure if Capcom would be willing to reveal his face by letting him be a survivor.
While I don't think they're important enough to be full-on survivors, I'd like to see skins for Marvin and Annette.
Maybe Mother Miranda ?
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Michael myers do tps or whatever becuz you see him on a corner and then is behind you.As he is human he must be fast and quiet as hell
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3022512#Comment_3022512
Can we clone the mobile devs and use them for the rest of DbD, too?
Netease would add gacha for getting an skin
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3023474#Comment_3023474
Exactly. Like I don't think anyone would be mad if we got something like Regenerators or some basic enemy like that as the killer. I might actually be happy because it's cool to see enemies like these with new graphics and stuff.
Regenerators are really slow remember?
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@alpaca_boyyy said:
Lady D, queen. Even tho she 9 foot 😭😭
Copy paste plague put some big nails and u have dimitrescu.If they dont put big boobs I will riot.
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@DBK1 said:
Personal fav is Ooze Rachel and Mr.X. Lisa Trevor would have been a solid pick too.
But Lisa trevor power is basically being inmortal 😅
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@jesterkind said:
I'm surprised nobody else has aired the same take as me, but that just emboldens me to talk about it: The best picks for a Resident Evil killer (outside of ones I might be unfamiliar with) are Lady Dimitrescu and Jack Baker, with Heisenberg and a few others floating around in third place a few feet below them.
Both characters have excellent energy and aesthetics, both have a perfectly acceptable canvas to build a power from, both are from very popular games with one being the internet's darling for a good while. Either would make for an excellent addition to the game.
Unfortunately there will be a DLC called Mercenaries that allow yu to play as those.
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@shinymon said:
Or just your favorites? Now that the incentives have been revealed. Seems like the best time to do just that.
The most I can i have my preferences tho
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a06f47092ce4f76bb1b14155594c8c01.jpg@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3022398#Comment_3022398
He's far too big.
Phase 3
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@[Deleted User] said:
I recommend tombstone piece.
I recommend omega blink nurse on a goofy survs
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William birkin but 3rd phase as killer
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@Wraff said:
The original Tyrant from RE1
For a skin yeah
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@M4d_Psycholog1st said:
https://forum.deadbydaylight.com/en/discussion/comment/3021653#Comment_3021653
No man it's all okay, it's perfectly balanced to have to deal with a game speed of 1 gen every 40 seconds
Yeah devs want 2k 2 escapes
1 survivor 3 gens
1 survivor 2 gens and endgame
Perfectly balanced.
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@Smoe said:
https://forum.deadbydaylight.com/en/discussion/comment/2826980#Comment_2826980
Can the entity take people who have already died thou?
Yeah its omnipower being but no need to revive dead person its at easy as space time travel and go to the few moments before someone is gonna die and rescue him.
Carmina AKA the artist was about to die when she was rescued
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@Mazoobi said:
This patch was something...
But it seems like there's no acknowledgment for solo que at all. So self-care having a high pick-rate justified it being gutted, stomped, and thrown to the dumpster? Oh okay sure.
Killers getting general improvements, but nothing to help solo's? The mini base-kit BT will do VERY little if not nothing in a solo group.
When can we expect to have changes that are suppose to bridge the gap between solo's and swf's? This gap is responsible for the balance too.
Definetely if solo would be history it would make a favour to the game.
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@Diegosonic89 said:
La muerte del chungo que, linteralmente, era una última alternativa de salir victorioso de una situación cuando estabas a punto de caer es uno de los cambios que más afectan a los survs. SI bien ahora da efecto de resistente de 1 segundo, ¿qué sucede con lo que juegan con ping alto? ¿Cómo calculás 1 segundo? Eso hace inservible a la perk, sumado a que ahora los killers pueden rompear las cosas más rápido, y que el tiempo de sprint del golpe ha sido reducido.
Noqueo: ahora las nurse entrarán en partida y en 30 segundos dejarán a todos en el suelo. Ni siquiera tenés chungo para dar un poco de esperanza. Realmente han destruído el juego. A ver cuánto duran sus cambios.
😥
Yo te lo explico el juego va de que el surv cometa errores para poder cogerte el asesino, si apretas un boton para decir Nope es injusto.Imaginate que tiras un pallet me stuneas y yo tengo una perk que si me stuneas te doy un hit.Te parece justo? Pues para el asesino tampoco lo es pero es el aspecto que menos interesa ua que quizas le puedas dar si falla.
Por otra parte, si tiras el chungo para llegar a un pallet alarga mucho la persecucion.Y si son 4 survis con el y minimo en 2 persecuciones te lanzan el chungo pierdes un tiempo abismal.
Si tienes ping alto no es culpa del otro jugador que tiene poco ping.
En cuanto a la enfermera es otro caso,es un killer que no tiene cabida en este juego pero por eso no vamos a fastidiar al 90% de los otros asesinos.
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/3021284#Comment_3021284
yea i locked them but the lockers are 4 meters away from the gen there is nothing i can do besides sit as furthest away as possible
If you lock it the dredge last a few secs to leave.You can hear which locker is opening and run on the other direction.I thinl your problem may be the headset or sound.
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@Raccoon said:
It's literally an invitation to chase/tunnel that person out of the game.
I don't think there's any problem with the behavior or mechanic.
If people removed their imaginary rulesets, it's a fair/risky play with the downside of potentially losing a hook state/dying.
OTR may seem more egregious, but if someone that was previously unhooked 30s ago tanks a hit or blocks an opening with Endurance, just tunnel them out before endgame. They've also not progressed the game any before punching their ticket to Tunnel Town.
Well we suppose we have to combat tunneling not encourage it.