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DeadByCommunity

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  • @Ghouled_Mojo said:

    I have the same problem. It’s horrible. Needs tuned down desperately.

    also, his hex mentions screams but I’ve yet to hear one person scream. Are we supposed to hear them scream?

    Yes your suppose to.

  • The second one for doing 10 gens is bug for me. I solo completed 3 gens an didn't count.

  • @MaldingInSoCal said:

    I completely agree with you @glitchboi. In watching the rest of the stream, the killer's steam profile has a long list of comments showing a history of purposeful malice toward survivors.

    The real question is, what good is a report option when it falls on deaf ears? As a killer main myself, it takes a lot for me to say anyone deserves a permaban. I won't even say it here. I WILL say that someone important needs to take a real look at that killer and see if they are good for the game. @DeadByBHVR @DeadByCommunity

    Why my name in your mouth? What I say or do to you?

  • "Complains about losing to bad or baby killers" if there that bad an your losing to them why would you want to play people who are good? Even with the minor buffs to killer the game is fundamentally the same an a baby killer shouldn't even understand how to pressure, counter loop or even understand how to properly play to win het from what this post saying makes it seem like it's a solo Q problem which has always been a thing regardless of your a baby losing to babies.

  • What second chance perks killers even have? Noed-nerf an as an easy will be easy to deal with an then blood warden which is a ez counter by 99 gates or simply leaving before the hook. If anything sounds like your complaining that survivors lost the second chances they needed. An if we're gonna talk about whin an crying survivors been the loudest for years. Not to mention the update just came out give it time an try to play it out.

  • I mean simply level up the blood web an you'll find a dozen or even better. Makes no sense to start a trail off giving a free portable health state.

  • Don't get why the try to reduce the grind with this new system but at the same time nerf the perks that helped with it. Makes no sense. Side note imo don't get why one of those perks got a new effect but the other hasn't gotten nothing new for compensation. Don't forget you have to pay 50,000 BP just to be allowed to prestige. How is that helping? Then the shrine got it's BP bonus reduce.

  • @Brisken said:

    Imagine how much happier everyone would be if they just instead decided to remove perk tiers instead of this questionable grind reduction change.

    Yea don't get why they don't just do that. On that note the community seems very vocal on leaving BBQ an were gonna live forever alone just for the BP gain. Side note still don't get how one perk got a new effect but the ladder didn't.

  • I find it odd that the grind is suppose to be reduce but at the same time the devs remove the perks bonus that help with that. Why try to buff something only to take it away? The grind is difficult for rew players an having to pay small tax of BP to prestige is ridiculous. On side note imo if you do remove the BP gain from BBQ & chili why not add a new effect the same way "where gonna farm forever" got a mini soul gaurd ? Again why buff something or fix something only to nerf or remove what help that same issue in the first place? Remove the 50k BP tax for prestige an leave the blood point perks as they are. Alot of people like stacks an the extra BP. We can all agree playing this game gets stressful an the blood point bonus perks kinda help put up with that. Seeing how you remove that an added tax the game will be more drawn out an obnoxious, imo.

  • The grind is still insane no matter what and it's a issue. Now it's a force grind to get all the perks since I have to p3 over 50 characters, but hey they took away the blood point gain from perks an nerf the shrine of secrets, hurray.

  • Endurance should t stack. It shouldn't be active once your fully healed. Like you said it should go away if your exhausted so it cant be combine with BT. An if your exhausted that means you use a perk to put more distance between the killer anyway. An if healed then you shouldn't have it either. Idk why bhvr buff these perks like that. Remove old second chances (or nerf) to introduce tanks. Logic

  • Don't mind the thana buff since botony got buff to help healing an it does waste time an punish the endurance meta however 5% to 22% per injured is a bit of a leap an should be tone down to around 12 or something.

  • Imo endurance shouldn't stack an since the whole point was to anti tunnel and you shouldn't get the effects of your fully healed. However this is a rare team to go against, even so it should not be like that.

  • Enduring effect was given so survivors don't get tunnel however if you have time to be healed by yourself or your team then it should turn off those affects. Even if you don't want it or your team heals you regardless you still are at full health an are not being tunnel an if so you are at full health. If it's a 1 shot killer then either use DH or worse case you were gonna get caught anyway.

  • Imo endurance shouldn't stack and should disappear when fully healed. Second even if these do go live which I hope not just don't chase that person once you see the endurance effect. An if they are body blocking that's 2 people off gens (1 being chase, 1 body blocking) an worse case slug the endurance user. It's not as insane as people are trying to show. An m.o.m you have to go out your way for it to activate an again less people doing the objective. Dowsey an truetalent althou I respect them do jump the gun an are biased. Remember the ringu hot take? Eyup.

  • I just don't want to play bully simulator as killer nor be punish for my teams actions because MMR match me with them who just hid in corner an self care. High or low is pain regardless of sides.

  • Nurse is hard to Master/Learn on all platforms an is one of the few strongest killers in the game. Imo there isn't that many nurses or good ones at that. I go against at least 1 everyday but it's not that bad. Besides out of the 28 killers she is 1 of the few good ones next to blight vs 4 people with 16 perks combine an outnumber by offerings if they bring maps.

  • @Akumakaji said:

    Because they finished all the gens and won! Why can't the killer accept that and comply? Just let all 4 go, they earned it.

    This game is full of double standards on both sides. That people get upset about hardcore tunneling, I can understand, but pretty much everything else is just the game, so play any way you want, though I still highly appreciate if the survivors don't try to make the killers experience as misserable as possible.

    Speaking of I wanna ask this^ question to. Since it is odd to me.

  • Dead hard turns people brain to mush. The amount of people I see use it act cocky only to use dh into a wall or the pallet an cry when get down. That perk is brain dead an either needs to be removed to lessen the bs map layout for loops or completely rework it to something that isn't a insane, invincible loop perk. An by invincible I mean the way it goes over trappers trap which is beyond me

  • It's literally called a "skill check" althou no real skill in it that's the only thing that can make survivors suffer a "mistake" giving the killer a edge. Increase the size is like saying reduce the map size for killers like nurse because she is too hard. Either don't use the perk, try to time it better or just get better hardware. Not a attack on anyone just saying that would literally be a buff to a strong perk an even with "counter play" like slug, unbreakable is a thing along side the unbreka-boon. An ds is a issue since alot of people, from casuals, comp an even some fav streamers hate how it's used. I hate it but no one can deny it's use for anti tunnel althou people try to abuse it outside that such as end game collapse ds being a free escape

  • Honestly imo it's not truly dark, by that I mean perks that can see aura still work which is funny to me like bond, windows of opportunity, ect. It's fine to me.

  • @[Deleted User] said:

    There's the progression overhaul in summer 2022, and there's also matchmaking incentives where you'll get bonus bloodpoints for playing an in demand role. There's going to be anniversary bloodpoint offerings as flans soon too.

    I hope it's soon. Just insane how much the grind is that leads to stress it being dbd.

  • People complain about the mending forever as survivor but that's legion main gameplay to not get gen rush which is boring for killer. Even trade an again isn't hard to deal with. Althou annoying it's no different from what survivors have access to and can do that would annoy killers.

  • Never said that. If that's what you got from this that's on you. This post is basically saying it takes lil effort to counter an deal with legion.

  • I'm not saying nerf legion I'm telling people to stop having the nerf mentality since legion is fine

  • Their power is to waste time an give them the edge to get downs. Gens get done fast already so why complain?

  • @Szarman said:

    The only thing I think should get changed is probably julies mixtape. Since it makes u ignore pallets totally. I think they could make it so u get frenzy back after kicking a pallet instead of when getting stuned.

    Simple, don't stun legion in frenzy if people see they are using it. No need to nerf it. Just play around it.

  • Every killer has counter play or certain perks that counter then and survivors should learn, adapt and use them. If it isn't stronger then nurse it has counter play. An pushing M2 is what alot of killer do legion just push it more by doing what they do best an that's chase. Any other slowdown perk can work on any killer who can apply pressure an again just split up. They are not busted not to mention you said small map so what about big maps where alot of killer including legion struggle with? Shouldn't be a problem m1 when everyone or a majority use dead hard an being injured is a joke with CoH.

    @Piruluk said:

    Legion is auto loss of your team can't play well.

    No other killer is that broken.

    Legion just pushing m2 and he injures every survivor and knows their location almost all the time, on small maps he has map wide killer instincts. No counter to his aura read, no counter him injuring you.

    You just hold m1 again and again and again and again and again, he is stacked with every slowdown imaginable.

    He is way above Freddy and Wraith before nerf, he is the new king of free and easy wins, abuse him as long as you can


  • They need to lower alot of sound in general tbh.

  • I just want to play an get some points but instead I get tunnels/camp to oblivion or get rush to the next chapter. It's annoying and unfun ok both ends.

  • To be clear I'm not saying he is op I'm just wondering why I'm running into so many who play the same way. I just want points not sit on hook for a while game after a long que

  • Even as solo Q the perks survivor have are strong and extremally versatile on top of countering almost every killer action an perk, combine with coms that a swf has it is unfair. I just think some of the second chance perks need to be tone down or something because dealing with 16 perks is a bit too much for killer to memorize an deal with on top of defending gens an totem placement being terrible. If they added the trail warm up they mention a year or so ago where gens start extremally slow until a chase happens it make killer a bit bearable so they can play or set up like hag an trapper. Only need to swf is coms but that ain't happening. So next best thing is adding mechanics to limit survivor to buy time, tone down gens or tone down perks an in some cases map rng makes it worse.

  • Just finish a trickster game where Everytime I try to throw a knife it lags everyone making me an the survivors missplay an it's frustrating and tilting

  • @Rougual said:

    The Lore Accurate Scream Movie Ghostface Build would probably follow "The Rules" of a slasher film.

    Dying Light so the Obsession will be THE Obsession.

    Save The Best for Last to build up to the climax and get rid of the supporting cast.

    Lethal Pursuer because you need to be one step ahead from the very start.

    Any endgame perk (No Way Out, Bloodwarden, NOED, *Rancor see below) to make the finale special, if they escape they escape but you need to try to create suspense.

    *Rancor optional if you plan on playing as a sequel because not even the obsession is safe in the sequel and you need a better end than the last movie.

    Something like this is what I meant by my post. I already know about adept.

  • It's not hard to deal with an it's not a free win. Totem placement is RNG an mostly bad even so run small game, detective hunch or bring a map to find and deal with totem even as solo q. As for tinker just bring spine chill or you know use your 3D field of view to look around or listen for foot steps? (Micheal breathing, ghostface clothing, demo footstep cuz it's loud) it's not hard to counter the killers perks, just don't be bad an rely on using crutch perks with second chances an use other perks to counter an deal with it. Not everything is op an not every player is a try hard.

  • I don't want to be toxic myself and I don't mind losing I just don't like when it's out of my control or I'm obviously learning someone or on a specific map an the opposing side decides to go the extra mile to rub it in :( but thank you all thou for some good advice and tips!

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1864698#Comment_1864698

    If you actually think in Solo Ruin/Undying could be easily ignored or countered you never actually played against it in solo. Solo was borderline unwinnable if a killer had the combo and wasn't a complete 4head.

    i have either cleanse it yourself or just work on the gen becuase regardless the killer can only chase 1 person for so long an the rest at that point is up to randos. bring small game, detective hunch or a map if not look for it yourself.

  • thats what the perk combo is for lmao an people say its not good becuase it can easily be ignored or countered

    survivor: ruin+undying us unfair an oppressive

    also survivors: run ds, bt, dh, sb, unbreakable, ect.

  • survivors: "ruin+undying op plz nerf"

    also survivors: Runs ds, unbreakable, adrenalin, dead hard w/Keys

    20210108_184028.jpg


    even thou only a select few killers can actual travel fast yet most of the speed killers are hard to play to some degree such as nurse/blight

  • survivors: "ruin+undying op plz nerf"

    also survivors: Runs ds, unbreakable, adrenalin, dead hard w/Keys

    20210108_184028.jpg


    even thou only a select few killers can actual travel fast yet most of the speed killers are hard to play to some degree such as nurse/blight

  • maps, detective hunch and small game. ez counter.

  • @Huge_Bush said:

    NOED is fine.

    If you think it needs to be nerfed due to it carrying bad killers, then you must also think that Dead Hard, Unbreakable, Decisive Strike, Borrowed Time, Iron Will and all exhaustion perks need to be nerfed because they carry bad survivors and reward them for making bad plays.

    Be honest, it's not that you care about it carrying killers, it's just that you don't like to face the perk.

    It isn't difficult to counter NoEd. There are 4 survivors and 5 totems. If everyone would play a bit more stealthily at the start of the match, you can knock out most of the totems before the killer even gets in a chase.

    The problem isn't NOED or bad killers, the problem is with survivors never wanting to cleanse totems.

    As for carrying bad killers, if the killer was bad, you should have had plenty of time to cleanse totems. If the killer was camping, rush gens and leave. Just like killers are not entitled to a kill, survivors are not entitled to a 4 man escape.

    Some of those perks do need to be town down honestly. Second it's not like I'm always in a swf comp. And when I or anyone on the team do run the killer that's when people wanna rush gens. Not saying it needs a nerf but asking if anyone thinks a rework can balance it out so nothing in the game can carry someone. That goes for both sides. just a suggestion at the end of the day.

  • @herrik666 said:

    It could use a bit of a buff to the regression, but not too much so it becomes a problem when stacked with all the other slowdown perks. If you find it frustrating that a survivor taps a gen seconds after you kick it, you might want to try Dragon's Grip (the perk from the Blight which makes them exposed if they touch a gen shorty after you damage it).

    Thats the issue I have, being force to run some sort of perk for gens. Don't mind it. Also I don't mind if survivors do that but at least have a bit of regression or damage to it so the survivor don't make the kick pointless.

  • @Healthore77992 said:

    Chucky, Pinhead, Pennywise, Candyman and Jason.

    Ain't trapper jason? Or give trapper a jason skin.

  • Honestly ruin an undying are fine since not all killers can use the perks well and it's a 50/50 of undying is cleanse first. Take in to consideration totem spawn and map size, and on order for the killer to make use of those 2 perks they have to apply pressure it's not free such as ds during end game collapse or a person with BT going for the save infront of the killer. Ds is a design flaw but ruin an undying require 2 slots an actual presser from the killer to even make use of an it's still a 50/50. Survivors just need to optimize their game play better.

  • It's more then just what side uses what perk you also have to consider gen speed, map size and pallet RNG. An even so not alot of killers can utilize that perk combo and 9/10 is a bit exaggerating. Besides ruin won't do much damage unless the killer applies presser an by the end of the day they can only chase 1 survivor at a time. Ruin an undying are fine as they are because they still have ton of counter play an not everyone can use it well as killers like nurse for example. Ds an other second chance perks have some sort of design flaw or reward bad players for being way too aggressive against the KILLER, like using ds an bt to save someone infront of the killer with your own bt.

  • Killer have had new meta over time from ruin to corrupt and pop to now yet survivor have had the same meta an gotten even more meta perks over time not to mention not every perk works on killers but all perks are for all survivors. Can't complain about it unless your gonna cry about both sides.

  • I think alot of people will just run perks that only grant second chances tbh :/

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