DeadByCommunity
DeadByCommunity
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- DeadByCommunity
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@Clockso said:
You said survivors can negate an offering by using 4 map offerings but by doing so they can’t use the hatch offering. i say sacrificial ward is pretty balanced and has counter, an expensive counter of running 4 same map offerings, and the hatch offering can be used to the killer’s advantage cuz they can also use it to know where hatch is and possibly guarantee a 4k for like adept purposes
i said that a group of swf who bribg the same map offering can negate the killer ward offering. an even if the killer uses the hatch offering that wont stop survivor from using a key first or camping it out not to mention that it is slightly unfair for survivor if the killer reaches it first since they know where it is at. tbis been a issue for a ling time where a group can use and spam map offering to favor them over killer. its 4 offeribg vs 1.
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If we can't get them as a official chapter or new killer I would like some type of Scooby Doo map or the gang as legendary skins
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This seems like the type of thread to be made by a salty survivor saying "I play killer too". Noed is fine. If survivors don't cleanse totem that's their fault.
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@lordtomato said:
https://forum.deadbydaylight.com/en/discussion/comment/1387155#Comment_1387155
Good killer won't tunnel and camp, this is just hurting toxic killers.
It's still a playstyle. An not all players are good nor toxic. An looking at the matchmaking can't blame those who ain't good
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I get why survivor being tunnel should have more bp reward and emblem but why hurt killer? It's their job to kill the way they want. May suck but you can't punish someone playstyle
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Lmao let the killer breath first before saying he is op. Sounds more like a entitled survivor an saying you "play" killer don't mean you understand it
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@Cheers said:
The problem is the way people use it. Let's say you hook someone while a guy with ds gets unhooked. He instantly goes over to unhook the recently hooked guy.
Both of them have DS. You either leave both of them, slug both of them, or down and pick up one.
Regardless of your choice you are losing alot of pressure and momentum. That's my problem with DS. It can be used to change the killer from having all momentum to practically none.
Exactly. D's is suppose to be a defensive perk but when it's active even thou the killer hook someone else or the D's user if fully healed or works on a gen for x amount of time then why is it still active. Has no reason to be. An in a situation where 3 survivor are alive yet 1 on hook if he gets save an has D's that a free escape which is unfair to the killer for getting punish for a get out of jail free perk
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They are called second chance perks. Not 4 chances. That's the issue.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1339178#Comment_1339178
If all 5 gens got started, the gates are opened, yea I would say you played bad, I wouldn't blame it on a perk.
How is it the survivor's mistake when you are the one that picked them up or chased the same person?
So in a situation where 3 people are alive an the killer tries to secure 1 more kill, they cant have it braces of a perk an play bad? Bruh what is you on. Just admit and see how ds is a issue
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1339032#Comment_1339032
It is not strictly an anti-tunnel perk. It is a free escape if the killer allows it and if it is an endgame escape then he played bad anyway and doesn't deserve the kill if the survivor had the perk equipped. Secondly, since killers that hate DS love restrictions to perks, why not add restrictions to other strong perks such as BBQ or PGTW? If the killer does X or Y, then BBQ is disabled for the rest of the match. If killer camps a survivor for x number of seconds, then NOED will never activate??
So if someone save them with BT an they have DS it's a free escape an killer played bad. Some iQ you got there. An most good killer perks reward killer for doing what they do an survivor perks reward bad plays or help them get out of situations. One rewards being good while the other fixes errors that survivor made. An if NOED is activated an he camps again that's end game what do you want the killer to do? Oh wait your profile pic is a laurie no wonder you defend DS so hard. If the killer tunnels DS SHOULD be activated but if no an that DS user is free to do whatever then why have it still activated for that whole minute?
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@Falkner09 said:
I'd say they're both on a level playing field if we just remove the possibility of finding keys from a chest. An instant victory due to RNG is not reasonable, unless killers are also given a random chance to find moris around the arena.
This. This I agree with alot.
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Make it so if the killer hook someone else (not chase), or if the DS user is fully healed, cleanse a totem (fully) or work on a gen for x amount of time then the perk should deactivate because you are NOT being tunnel. An using the excuse that it helps survivors do "risky" play isn't a good reason because the perk was not intentionally made for that an its abuse no matter how you put it. Situational but if gates are at 99 or open an the DS user is unhook what can the killer do? It's a free escape. Just give it a damn restriction. Makes no sense why alot of perks have them but survivors only restriction to perks if "you played bad so this now activates" or "negate a killer strat/kill". fun.
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@Peanits said:
PGTW was always a very good perk, a lot of people just never gave it a chance until it was buffed.
I would argue that lowering the timer on DS is the wrong way to go about it. Doing so would make it way easier to intentionally chase someone off the hook and wait out the timer, whereas normally that's discouraged since waiting out the timer takes a long time and gives the others plenty of time to do generators.
Then why not have the perk deactivate once the killer hooks someone else, chase someone else for a period of time or if that person is fully healed because by then they are not being tunnel an we won't have survivors making "risky" in your killer face plays an get free escape. Not to mention (this part is situational) end game where the gates are at 99 or open an they get a safe its literally a free escape for the DS user. Just add restrictions to it or something. No one can deny the over use it is seeing and annoyance it has like object of obsession which is a different topic but still.
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Gen speed is a issue an most killers in the game can't deal with it. It suck yet people complain about pop or "forever Freddy"
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Pizza charm for my delivery boii Dwight and the pink arcade machine for feng
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Survivor isn't hard not is it hard to rank up. An thanks to the new rank reset even the scrubs can be and stay at rank 1 while most part killers have to try an work for it or at least put the effort in.
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Camping sucks but when you get a decent team an lose gens by the second or if the gates are about to be open what do you want the killer to do? An if you are being camp an the start or mid game hope your team iQ isn't is high an they do gens while your being camp and move on. Hell it's even a decent start against survivors who just blindly rush hook or want to be altruistic. An if we are talking about removing the fun an getting petty kills then let's talk about DS being crutch for bad survivors.
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At the end of the day no one can deny the amount of BS that the perk can do and how annoying an unfun it is. It just sucks having to chase another survivors or have that person fully healed working on gens an still be able to use the perk. And you can't tell me DS is not overused and used as a crutch for most people.
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If I hook other people or if the obsession is fully healed and even if they work on a gen for 20 seconds or so it should not still be active since you aren't tunnel. An it's so easy for a free escape during endgame if they are saved or use delivernce and the fact that ruin was nerf for being overused an not the survivor side for the same reason is even more laughable.
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Just hope your team iQ isn't low and they rush gens. It sucks but just stay there an move onto the next game.
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Solo survivor suck yea but SWF isn't exactly fun for the other side. Ignoring perk an strata it's 4 people on coms vs 1 killer by themself. Too stressful against decent team strats while they can talk to one another
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You honestly can't defend against the VS that DS can do. If ruin was nerf to be more fun for survivor an because killers used it too much then do the same to DS an tone it down. It should deactivate if you work on a gen for 20, fully healed or if someone else got hook.
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It's just kinda annoying at times when a killer cant even prepare for it
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I feel like in order for a FNAF killer to work do this:
Make is so their power has some way or mechanic that makes the map dark or reduce survivors POV making it dark to scare them an keep them on their toes.
Second if they are added make it so they can change like legion cosmetic. I wouldn't mind who anyone it but it be fun
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As a person who plays alot of survivor I would love this not only because its iconic but it would actually be horrifying
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Dont penalize them just balance the game itself. From fixing survivor perks cuz let's be real being able to stack 3and chance perks onto of one another is insane in itself, some maps and loops need to be address and gen Speed needs to be tone down or add another objective
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Lmao not to be a butt but let's be real anyone who thinks that clearly hasn't put any decent hours into the game let alone both sides.
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Nice bait
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Either change the blood web
Change how prestige can actually help
Increase BP for both sides
Weekend double BP/Shards
Tweak shrine
Honestly the grind is hell for veterans and new players alike. How can people get into the game when it's already unbalance which some people can overlook (for now) but the grind itself is horrible