Tsulan
Tsulan
About
- Username
- Tsulan
- Joined
- Visits
- 14,849
- Last Active
Comments
-
@Jonathanskilz said:
@Tsulan said:
@fluffybunny said:
NOED is like the DS of killers. You can play poorly and still get a win thanks to a perk. Imagine if they buffed DS to make the perk a multi-use perk. Whether you like it or not, they actually have to be cleansing totems in order to counter NOED before it goes off. If they do that, they're wasting time. Most of the times people don't and I've also had survivors get after me for cleansing totems with a killer with NOED because I was "wasting time" and not focusing on getting out. Gen rushing is an issue, but buffing NOED isn't the answer.NOED is only an issue if survivors gen rush. It´s in no way comparable to DS.
Have you tired knocking the survivor out and then running around in circles sometimes surivors miss i do that tbh xd or just drop them in the chack OR just let them die or use them as a bait ez counter :P
2 nights ago i played Hag (i never play Hag) and used the BBQ offering (still have over 20 laying around). Just went for the points and didn´t really try anything else than getting to those damn hooks.
So gate gets powered the moment i down someone next to the last bbq hook. I pick her up, and hear the clang of that hook that got sabotaged with a teabagging Meg next to it. Dropped the survivor and just waited. The downed survivor made a false call and healed up instead of crawling to the gate (wasn´t far). So they try to distract me to heal. Doesn´t work and i down her again. She then disconnects and i down the sabotaging Meg next to the gate. (Injured everyone who came close). Meg dies.
The chat was full of salt from Meg, but also towards Meg. The other survivors defended my position, since i didn´t camp the event gens and only wanted my hooks.
Was an interesting turn. -
@SovererignKing said:
Tsulan said:@fluffybunny said:
@Tsulan said: @fluffybunny said: @Tsulan said: @fluffybunny said: NOED is like the DS of killers. You can play poorly and still get a win thanks to a perk. Imagine if they buffed DS to make the perk a multi-use perk. Whether you like it or not, they actually have to be cleansing totems in order to counter NOED before it goes off. If they do that, they're wasting time. Most of the times people don't and I've also had survivors get after me for cleansing totems with a killer with NOED because I was "wasting time" and not focusing on getting out. Gen rushing is an issue, but buffing NOED isn't the answer. NOED is only an issue if survivors gen rush. It´s in no way comparable to DS. DS: Survivors get a free escape unless they are juggled or close enough to a hook NOED: Killer gets free hooks where they wouldn't have gotten them otherwise unless survivors cleanse the totem after it spawns or cleanse all totems How are they in no way comparable? DS: Survivor gets a free escape unless they are close to the hook. Dribbling only works for a short distance. DS rewards failiure. NOED gives the killer free hooks? So they magically teleport to the hook and die? He doesn´t has to hunt and down them? This truly sounds OP!NOED only punishes gen rushers. That´s about it. It can be completely prevented, unlike DS.
NOED gives free downs. Is that better? That's like survivors getting free get away. Only DS works once and NOED works every time until the totem is destroyed. It can be before it goes off. It could be never if the team couldn't be bothered. I've had whole teams wiped out because of NOED. They would either get no kills or one, but the NOED came in to save the day. I've had someone with NOED complain about someone with DS getting a free escape. Well, there's your free downs, buddy. You're as bad as them.
1 DS is no problem. 4 DS are a problem. Especially with how fast the gens are done and how long a chase takes.
NOED punishes those very gen rushers and can be cleansed before it even spawns. Killer wastes up to 3 perks for a endgame strategy. For perks that only come into effect once the gates are powered. Survivors behave like the killer lost once the gates are powered and that he should go into a corner of the map and cry.
But the match is not over until you see the point screen.
What i find even more ridiculous, is WHY survivors complain about NOED. Killer let you get points and pip. Yet survivors still complain that they died at the end of the match.
But if a killer kills everyone with 5 gens up, they also complain that they depiped, and received next to no points. That the killer is #########, because he camped or whatever reason they make up.
There really is NO way to make survivors happy. Maybe if the game would start with open gates. But then they would spend 20 minutes at the exit teabagging.
You can’t have it both ways Tulsan. You can’t have a really good shot in the match, AND have this ######### trump card in your back pocket for when things go sideways. I’d much rather have a really good shot (Killers getting buffs and Survivors getting some nerfs) to make the game actually balanced, and get rid of both sides “Trump Cards”. I’ve never been a fan of “winning after you’ve lost”. Comeback mechanics are just cheesy. I feel you on the “They cry even though the Killer let you play the rest of the match and you still won.” Though it’s a trade off. What would you rather have, the cheese win, or the hard earned win. Pick one.
I’ll post these two videos again, you’ve seen them both, but other might not have.
https://m.youtube.com/watch?v=hwMKJtVdFeY
https://m.youtube.com/watch?v=EknTQnpjHrANOED is a wild card, but it’s too much of a “Trump Card”. I’m more than willing to give up these things for better balanced actual matches.
First video the killer turned a potential 3 kill into a 4 kill. (gates were still closed) thx to NOED.
Everyone died and they still got more points than the survivors of the second video where everyone escaped (yeah gen rush!).
Also 2 survivors had Adrenaline. It´s simply a late game strategy. I think the game needs more perks for different parts of the game. Or at least to specialize for different situations.It´s not winning after you´ve lost. Game is not over until you see the points screen.
Imagine the killer is Freddy who has Remember Me, NOED and Blood Warden. He focuses on the Obsession, which has DS and wastes 4 gens to kill that survivor. It´s a risky strategy, but a strategy.You made a wrong call at the gate. The moment you heard her, you should have left. Even without NOED, that huntress would have downed you.
Always assume NOED and Blood Warden. Or DS when you play killer.Also NOED isn´t really meta. Unlike DS.
-
@shadowsfall42 said:
As survivor I refuse to play if I see a consistent 150+ or an inconsistent 200+ ping because at least in my experience, it's really frustrating to play against. Maybe I don't play for half an hour but I'd rather that than playing and having it be terribly laggy.ping spikes in the lobby could be the killer checking profiles.
-
@fluffybunny said:
@Tsulan said:
@fluffybunny said:
@Tsulan said:
@fluffybunny said:
NOED is like the DS of killers. You can play poorly and still get a win thanks to a perk. Imagine if they buffed DS to make the perk a multi-use perk. Whether you like it or not, they actually have to be cleansing totems in order to counter NOED before it goes off. If they do that, they're wasting time. Most of the times people don't and I've also had survivors get after me for cleansing totems with a killer with NOED because I was "wasting time" and not focusing on getting out. Gen rushing is an issue, but buffing NOED isn't the answer.NOED is only an issue if survivors gen rush. It´s in no way comparable to DS.
DS: Survivors get a free escape unless they are juggled or close enough to a hook
NOED: Killer gets free hooks where they wouldn't have gotten them otherwise unless survivors cleanse the totem after it spawns or cleanse all totemsHow are they in no way comparable?
DS: Survivor gets a free escape unless they are close to the hook. Dribbling only works for a short distance.
DS rewards failiure.
NOED gives the killer free hooks? So they magically teleport to the hook and die? He doesn´t has to hunt and down them? This truly sounds OP!
NOED only punishes gen rushers. That´s about it. It can be completely prevented, unlike DS.NOED gives free downs. Is that better? That's like survivors getting free get away. Only DS works once and NOED works every time until the totem is destroyed. It can be before it goes off. It could be never if the team couldn't be bothered. I've had whole teams wiped out because of NOED. They would either get no kills or one, but the NOED came in to save the day. I've had someone with NOED complain about someone with DS getting a free escape. Well, there's your free downs, buddy. You're as bad as them.
1 DS is no problem. 4 DS are a problem. Especially with how fast the gens are done and how long a chase takes.
NOED punishes those very gen rushers and can be cleansed before it even spawns. Killer wastes up to 3 perks for a endgame strategy. For perks that only come into effect once the gates are powered. Survivors behave like the killer lost once the gates are powered and that he should go into a corner of the map and cry.
But the match is not over until you see the point screen.What i find even more ridiculous, is WHY survivors complain about NOED. Killer let you get points and pip. Yet survivors still complain that they died at the end of the match.
But if a killer kills everyone with 5 gens up, they also complain that they depiped, and received next to no points. That the killer is #########, because he camped or whatever reason they make up.There really is NO way to make survivors happy. Maybe if the game would start with open gates. But then they would spend 20 minutes at the exit teabagging.
-
@fluffybunny said:
@Tsulan said:
@fluffybunny said:
NOED is like the DS of killers. You can play poorly and still get a win thanks to a perk. Imagine if they buffed DS to make the perk a multi-use perk. Whether you like it or not, they actually have to be cleansing totems in order to counter NOED before it goes off. If they do that, they're wasting time. Most of the times people don't and I've also had survivors get after me for cleansing totems with a killer with NOED because I was "wasting time" and not focusing on getting out. Gen rushing is an issue, but buffing NOED isn't the answer.NOED is only an issue if survivors gen rush. It´s in no way comparable to DS.
DS: Survivors get a free escape unless they are juggled or close enough to a hook
NOED: Killer gets free hooks where they wouldn't have gotten them otherwise unless survivors cleanse the totem after it spawns or cleanse all totemsHow are they in no way comparable?
DS: Survivor gets a free escape unless they are close to the hook. Dribbling only works for a short distance.
DS rewards failiure.
NOED gives the killer free hooks? So they magically teleport to the hook and die? He doesn´t has to hunt and down them? This truly sounds OP!
NOED only punishes gen rushers. That´s about it. It can be completely prevented, unlike DS. -
@TeambossFloze said:
@oke said:
@TeambossFloze said:
Yknow...I have an anecdotal story about this - true one. A good friend of mine who plays survivor only, has started to dabble in the dark side and play killer to get some rituals done. She went in as trapper and come away upset because the survivors just looped, flashlighted, teabagged, ran around for 30 minutes. Her response ? "Next time im playing killer i'm camping the ######### out of them"No smoke without fire
If killers were powerful in chases, that wouldn't happen that excessively.
killers are getting a massive buff over the next few patches - Post is redundant sorry
Seems like the "massive killer buff" streak is over already.
Some QoL changes for mediocre killers are now "massive" -
@Visionmaker said:
Killers: Gen rush if you have a problem with camping.. It's the survivor's fault for letting this happen.Also Killers: I camp because survivors gen rush. It's the survivor's fault for making me do this.
There´s a flaw in your logic.
Yes, you punish a camping killer with gen rush. But if a gen rush happens before the killer even gets the chance to hook someone, it´s the only thing he has left to do. Secure a kill or watch 4 survivors teabag at the exit gate. The salt will be the same. -
@fluffybunny said:
NOED is like the DS of killers. You can play poorly and still get a win thanks to a perk. Imagine if they buffed DS to make the perk a multi-use perk. Whether you like it or not, they actually have to be cleansing totems in order to counter NOED before it goes off. If they do that, they're wasting time. Most of the times people don't and I've also had survivors get after me for cleansing totems with a killer with NOED because I was "wasting time" and not focusing on getting out. Gen rushing is an issue, but buffing NOED isn't the answer.NOED is only an issue if survivors gen rush. It´s in no way comparable to DS.
-
@Mister_Holdout said:
@Tsulan said:
The kindred buff will be a huge thing.
Solo survivors will be almost as coordinated as SWF teams. Gen rushes will be more common and SWF will be even more powerful.Devs probably do this to balance the game and nerf survivors hard after that patch.
But they need to be quick. Otherwise there won't be much left of a killer community.That's my biggest concern.
Imagine how miserable killer will be waiting for the devs to balance out the kindred change.
It will be miserable for everyone. Killers won´t play because gens will be done faster and survivors won´t play because they sit in a lobby for 45+ minutes.
-
The kindred buff will be a huge thing.
Solo survivors will be almost as coordinated as SWF teams. Gen rushes will be more common and SWF will be even more powerful.
Devs probably do this to balance the game and nerf survivors hard after that patch.
But they need to be quick. Otherwise there won't be much left of a killer community. -
Yeah it's ironic.chemical_reject said:
Lol when the tactic to use as survivor againts a camping killer is to gen rush XDTsulan said:You answered your own question.
Killers camp because they struggle to slow down the gen rush.
Problem is there are a lot of new killers on PS4. And survivors gen rush on all ranks to get the event gens done as quickly as possible.
The new killers are not experienced enough to deal with this and grasp to that one kill.
They think that they lost 3 gens while downing 1 survivor and if they leave the hook, they would lose everything they achieved. -
You answered your own question.
Killers camp because they struggle to slow down the gen rush. -
Stalk until you reach 95-99% of evil within 2. When chasing, wait until you are really close, the tap mouse 2 to reach evil within 3 and down the survivor instantly.
Try to surprise survivors from the corner/border of the map. They won't expect you.
When stalking someone who hasn't seen you yet, hide a moment after reaching evil 2. They hear it and will look around.
Consider putting points into the doctor. He has Monitor&Abuse. This is a must have for Michael. Since it reduces greatly his terror radius.
Camping will lose you most of the games on higher ranks. Also it will net you fewer points.
A good killer knows when to camp and when not. -
I strongly recommend the urban dictionary for everything you need to know about tunnelling.
On a more serious note tho, it's just that the killer focuses on you and no one else. This phrase will often be used, if you ignore that clown with a flashlight who tries to get your attention.
-
@IronWolf115 said:
@Raccoon said:
Master said:Didnt someone already suggest friday funday = insidious basement?

I received a ban on Steam for creating a topic about having a "Leatherface Weekend."
You're kidding right?
You would be surprised.
-
@Master said:
Didnt someone already suggest friday funday = insidious basement?
That would have been the perfect addition for last weeks friday funday!
-
Good!
I usually run the last weeks proposal. -
My proposal:
Botany Knowledge + We´ll make it + Pharmacy + Prove Thyself. -
I don´t know how to respond to this on a public forum without risking a ban.
-
You´re welcome.
My mission is to educate each and everyone on this forum.
I am the Teacher.
I am the new killer.
But don´t tell anyone. -
Bulls are colorblind.
-
@feffrey said:
According to killers only rank 1 matters anything else is trashAccording to survivors only rank 20 matters. Anything above are just tryhards.
-
@SovererignKing said:
Tsulan said:@powerbats said:
He'd probably gt banned on PC much quicker but fear not you have the power. If you want him taken care of then you all have to bombard Sony with posts and support ticket complaints. Sony will never ban someone unless they get enough heat to take care of it.
So Youtube, Twitter, Facebook etc and ocne they get enough visibility Sony will act. But until then they'll keep quiet. Now if you really want to get instant attention contact your congressional representative.
Since it's this close to election time any positive publicity they can get they'll jump at the chance to do so. This is especially true if their trailining in the polls and want to deflect attention to something else.
This sounds like a witchhunt.
Like he’s done to many others?
Don´t lower yourself to his niveau. He got banned several times for his witchhunts. It´s not worth risking a ban for him. Same goes for you @powerbats you are both better than this.
-
Achievement hacks get you perma banned in DbD.MuseMagician said:Hmmmm if it's for achievement hacking i wonder how they would feel about it. But either way you are a hacker and i don't think we need anymore of your kind in this community. Alas best of luck at your attempt to get unbanned.
OP, you can try to appeal. -
@powerbats said:
He'd probably gt banned on PC much quicker but fear not you have the power. If you want him taken care of then you all have to bombard Sony with posts and support ticket complaints. Sony will never ban someone unless they get enough heat to take care of it.So Youtube, Twitter, Facebook etc and ocne they get enough visibility Sony will act. But until then they'll keep quiet. Now if you really want to get instant attention contact your congressional representative.
Since it's this close to election time any positive publicity they can get they'll jump at the chance to do so. This is especially true if their trailining in the polls and want to deflect attention to something else.
This sounds like a witchhunt.
-
Devs are reworking the report system. Probably because everyone made false reports like those 2 guys. But no one know how it will work.
-
@Boss said:
@Tsulan said:
That would be hell of a hatchet.
The force it would require would be considerable.It'd have to be a full wind-up, but then you'd have to slap on a decrease in wind-up time Add-on to make it better than simply breaking it.
But to be fair, long distance breaks would be pretty sick.
I imagine hitting accidently a car and flipping it around...
-
That would be hell of a hatchet.
The force it would require would be considerable. -
Reported for baiting.
-
@Vietfox said:
Tsulan said:@Vietfox said:
Tsulan said:
Vietfox said: It's kinda easy for a killer to get more BPs than survivors, i guess that's why they dont get to keep the addons nor get them in the match. Survivor gets only less points if he plays bad.
I usually get between 20 and 30.000 bloodpoints per match as survivor. Without bonus points.
So that can't be the reason.
Unless bad players should be given a special treatment. Ohh wait...
Survivors get MORE points if killer plays bad, or you meant survivors get less points if THEY play bad?
U usually get between 20k and 30k? Good, but what i said is that the killer usually gets more than survivors, not that survivors get a few BPs.
This is simply wrong. I get more points if the killer plays good.
A bad killer won´t get hooks. Meaning no unhook points, no heal points. Survivors and killers get roughly the same amount of BPs per time spend. Not per match, but per time spend. If a survivor performs bad, he can just jump into a new match. Killer has to stay until everyone leaves.
You will get, on the other hand: 1k BP per stun, the longer is the chase the more BP, etc
Those 2 things don´t exclude each other. You can get points for unhooking and for stunning or flashlight saving.
-
@Vietfox said:
Tsulan said:
Vietfox said:It's kinda easy for a killer to get more BPs than survivors, i guess that's why they dont get to keep the addons nor get them in the match.
Survivor gets only less points if he plays bad.
I usually get between 20 and 30.000 bloodpoints per match as survivor. Without bonus points.So that can't be the reason.
Unless bad players should be given a special treatment. Ohh wait...Survivors get MORE points if killer plays bad, or you meant survivors get less points if THEY play bad?
U usually get between 20k and 30k? Good, but what i said is that the killer usually gets more than survivors, not that survivors get a few BPs.This is simply wrong. I get more points if the killer plays good.
A bad killer won´t get hooks. Meaning no unhook points, no heal points. Survivors and killers get roughly the same amount of BPs per time spend. Not per match, but per time spend. If a survivor performs bad, he can just jump into a new match. Killer has to stay until everyone leaves. -
While the idea sounds fun, it would result in more SWF groups. People would fill a full squad to avoid getting a random who betrays them.
-
I think a perk that works with the obsession would be fitting. Like "hit the obsession for a chance to get a add-on" or "kill the obsession for a chance to get a add-on".switch said:just add 2 chests on the map with killer addons.
They could even add something like Plunderer's for killers to help you find better stuff.
No ultra rare tho. -
Killer and survivor add-ons have roughly the same strength. Only difference is, that killer add-ons give a vague "increases considerably" while survivors get fixed numbers. But the end result is the same.Speshul_Kitten said:Killers have better add ons too, I constantly have mori’s in the bloodwebs, ultra rares/very rares too as Killer. So it makes sense to not renew them. -
Survivor gets only less points if he plays bad.Vietfox said:It's kinda easy for a killer to get more BPs than survivors, i guess that's why they dont get to keep the addons nor get them in the match.
I usually get between 20 and 30.000 bloodpoints per match as survivor. Without bonus points.
So that can't be the reason.
Unless bad players should be given a special treatment. Ohh wait... -
Loadouts like perks would be a little to much. But if the killer can change his loadout after all survivors clicked ready, then I'm ok with that.powerbats said:@Tsulan said:
Killer should still have the advantage in a 4vs1.
Agreed and while survivors should be able to see each other I mean you're literally standing a few feet from each other. The killer should always see the survivors and their loadouts as well as offerings unless secret which're actually pretty obvious.
-
Killer should still have the advantage in a 4vs1.Vietfox said:
I honestly dont think thats the reason at all. There are many others which i find reasonable enough, but not the feature of not being able to see each other.Tsulan said:
And that's the reason why White Noise 2 has 300 players and DbD has slightly more.Vietfox said:
Survivors have to take their chances when picking small game or calm spirit, so should the killers.Orion said:@Vietfox said:
Should be as White Noise 2. Survivors cant see the killer and killer cant see survivors and what they got.Then give Lightborn, Franklin's Demise, and any other perks that interact with Survivor items as default game mechanics to the Killer.
I honestly cant understand this fear for survivors loadout, if you are so worried on having a succesful match you arent enjoying the game at 100%. -
And that's the reason why White Noise 2 has 300 players and DbD has slightly more.Vietfox said:
Survivors have to take their chances when picking small game or calm spirit, so should the killers.Orion said:@Vietfox said:
Should be as White Noise 2. Survivors cant see the killer and killer cant see survivors and what they got.Then give Lightborn, Franklin's Demise, and any other perks that interact with Survivor items as default game mechanics to the Killer.
I honestly cant understand this fear for survivors loadout, if you are so worried on having a succesful match you arent enjoying the game at 100%. -
@Peanits said:
@Soren said:
Thanks a lot for your answers!@Peanits said:
Hasn't stopped me. ¯_(ツ)_/¯The rule is basically that you gotta' be a good example. You're free to post as you want, but you also need to make sure that you're constructive and civil about it, because you have to lead by example.
Oh, that reminds me. A thing "I" (any mod) could do - that I saw in a zetetic forum, where the mods were also part of the controversial threads - is to differenciate regular answers from "mod" answers with a "mod" tag (between brackets, like a bold/italic tag) so that at one point people know what they can discuss without worry (because it's the player who talks) and what is a neutral mod answer with the purpose to calm down any derailed thread!
I think it's a good tip for anyone that wants to apply to be a mod but is afraid to how they should behave. But I guess, if they weren't banned yet, they already have a proper behaviour?
That's a neat idea. We have something a little different currently, where our warnings and such go through a private system (at most, showing a "This person was warned for this." message on their post). But I could definitely see that sort of thing being useful while trying to get a thread back on topic. You should stick that in forum feedback.
We'd definitely check for any bans first. That's almost an instant no. Although if it's been a long time since someone was banned and they have improved their behavior since, we could forgive 'em.
That´s something i wanted to ask. If someone can become a mod after getting a temp ban.
-
Maybe the killer wasn't only referring to the flashlight save, but something else.
Couldn't that be possible? -
Face camping doesn't exist anymore.
Face camping was the killer standing in front of the hooked survivor, and blocking the "press m1 to unhook" prompt. Making it impossible for others to unhook.
This has been removed with the introduction of swivel hooks.
You mean hard camping.
What you propose has been tested and was heavily abused.
What you can do: everyone equips BT and does gens while the killer camps. Once it's time to rescue the survivor, it's a trade off. -
Then continue to play killer if it suits you more.
Game is killer sided between rank 20-15, more or less balanced between rank 15-10 and heavily survivor sided between rank 10-1. -
I'm going to take a good look at the PTB, and I recommend everyone to do the same. The more people participate as both killer and survivor, the more data the devs can gather.
The kindred buff is going to be a huge thing. -
Lunges are fine. What you are experiencing is latency. Try faking the vault.SpitfireOrMichina said:The killer lunges are broken and everyone know that. The lunges are totaly not what it should be. I'm asking for BHVR to change/review the killers lunges so we finaly cant get hit through windows and pallets when we've already past them or when we are droping a pallet. This is frustrating and it make people ragequit during the games.
-
They are paying the rest of the license deal (12 million $) + salaries.Judgement said:I wonder what the devs are doing with that Auric Cells microtransaction money, huh?
Why put in microtransactions that could fund your ability to use dedicated servers, if you aren’t going to put them in?
What are you using the money for, BHVR? You can definitely pay for dedicated servers after your introduction of Auric Cells.
Quite overpriced and under-valued as they are, however. -
You want fear? Play Wraith without lightburn add-on or lightborn against 4x SWF with 4x DS, SB, SC, 2x BT and 2x unbreakable + 4 flashlights.
You'll wake up in the middle of the night, screaming and covering your eyes. -
You mean like DS, SC, SB and BT or Unbreakable?Vietfox said:No, it's fine the way it is. The more slots we get the more similar builds will be.
We already have that.
Vietfox said:
I agree. Older players shouldn't be at a advantage.
Cause [BAD WORD] beginners, right? It's fine the way it is right now, and if you think a 5th slot is STRICTLY needed you might rethink about your gameplay and skills.BACKSTABBER said:a 5th perk is strictly needed as reaward for prestige 3 or devotion levels
-
Doctor is not OP. He´s just annoying af.
What you proposed was how he played before his rework. He was really weak back then.I would rework the way he plays. Less screams (they are really annoying) and more mind #########.