TruffleTurtle
TruffleTurtle
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- TruffleTurtle
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Comments
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@MigrantTheGreat said:
- Lies
- Also another lie, James is the most OP killer in the game
- That's your opinion
- Facts!
- I'll agree to disagree
Unpopular Opinion: This game becomes more fun if you actually mange to change up your build rather work with the same build! I stopped running second chance perks as a survivor and I'm having way more fun and improving my gameplay! I'm still trying to learn Huntress at basekit with no perks or add-ons, it's a bit of a challenge but it helps me understand Huntress a little bit better
I agree with that. Changing up your build every now and then makes the game way more interesting
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I doubt that would be intended, probably another bug.
Side note, how does the game feel on the series x
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@dugman said:
Some of the male killers are sympathetic as well. Wraith’s backstory is pretty tragic.
Ik that i wasn't saying that male killers dont have sad backstories, I'm just saying its consistent that female killers backstories are usually sad compared to the guys
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@Mooks said:
we haven’t seen any cosmetics for them in the PTB.
maybe someone has the prestige bloody cosmetic and can answer if Victor is changed there??
hopefully. I think it would bring alot of cool ideas if it were the case
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I don't think it is but I like her current voice
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Thats been happening for a while now sadly
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@Nullclines said:
Legend, thank you 😁
Np glad to help😁
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@BattleCast said:
I really like these suggestions, but I personally disagree with the Franks Mix Tape suggestion. You can potentially get screwed over by a rank 20 meg that just ran the killer all the way to your generator to get you downed. It would just feel unfair.
I feel like that scenario would be more of a matchmaking problem but in my opinion that would screw you guys over anyway since everyone would be injured, just now somebody gets downed
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@[Deleted User] said:
+1 very good changes
thank you
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@Demonl3y said:
https://forum.deadbydaylight.com/en/discussion/comment/1701286#Comment_1701286
Yea. Since i first wanted to see how it looks like on my Feng, but when i didnt see the charm i was scared that it was bugged and it didnt unlocked. But then i swapped to Nurse and saw its only for killers. :( To be honest, it doesnt even look that great since its also really small. :v
Well this for the info. Its it's small and only for killers I can hold out a couple of days without trying then. I usually just rock the tier 70 stuff anyway
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Wait it's only for killers???? I thought it would be for both😭
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@Mandy said:
https://twitter.com/DeadByBHVR/status/1318999200533708800
I know this is not going to address all your concerns, but we really are trying to get this matter sorted. Please bare with us, whilst we do this and we really do apologise for what you are experiencing right now.
I feel like the we you are talking about is just you. You apologize and you really shouldnt because you cant control what the devs prioritize on. If that was the case I'm 100% sure colorblind options would be in the game since you understand the struggle.
It's really hard to keep siding with the devs when they are just, to put it bluntly lying. A console optimization patch was suppose to be out years ago, every update makes the game run worse, and for the icing in the cake they said no more exclusives which they lied about with this dwight crow AND the way most streamers r handing them out dont take console into account so its nearly impossible to beat PC players from getting the code.
There isnt going go be an ETA on console optimization as a whole and the only thing I can hope for now is for next gen to at least be somewhat playable.
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@cheetocultleader said:
https://forum.deadbydaylight.com/en/discussion/comment/1696924#Comment_1696924
Even Don't Starve Together has a great system implemented for that. Money worthy skins you earn by running a stream for six hours, and you usually have 2 months-ish to do so. I mean, they really are an indie company too. Klei should be an industry standard with how well they interact and take feed back from their community.
That is exactly what i was referencing.Thats a perfect system
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I honestly wouldnt waste time. I just saw from the community tab that king stated that each code has 10 redemptions allowed. So watching them on yt is out of the questions and solely going to only be good for twitch. I wish they did it so that if u watched a certain amount of hours of dbd u get it instead of this crap
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I would hope people would notice. Not hard to miss
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@EuphoricBliss35 said:
https://forum.deadbydaylight.com/en/discussion/comment/1684822#Comment_1684822
Console players have heard those words before :)
Even if it does come, does anyone have faith it’ll actually run at 4K 60fps? 😂
At this point anything is better than a regular xbox one. It feels so awful to play on that and there are visual errors where things are darker than they should be.
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@GrimReaperJr1232 said:
I'd argue his basekit needs just a few tweaks. My idea is having the 4 sec cooldown/fatigue get reduced by 0.5 secs for every successful stab (to a max of 2 secs), reduce the DW timer to 15 secs, and have him keep his collision while vaulting. After that, a few add-on changes and he'll be good to go.
I feel like that would help alot
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@Golden_spider said:
Nah, base kit still has issues from being panic nerfed.
4 Second Fatigue on a power with zero lethality. (unless you run a HORRIBLE Purple Add On and waste so much time chasing a single Survivor)
Losing half of your power gauge on a successful Basic Attack.
Frenzy ending after a single miss.
Don't know why half those issues missed over my head. The only really annoying thing to me is the 4 second fatigue. I feel like if u miss it should be 4 but to counteract if you purposely stop your power it should be reduced to like 2.5 or something. But yes those other problems should be addressed as well. Part of me missed the old cooldown addons but ik ppl would complain
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@ILoveDemo said:
If you use dh to not get Hit. If you dh into a pallet or window or use it to let the Killer miss. Then you outplayed the Killer.
I disagree. If you are running to a pallet then deadhead for distance to make it to the pallet where as the killer would've been able to hit u be4 and, that's not outplaying the killer. The killer could literally do nothing and all you had to do what click one button to have the chase extended for at least 10 seconds. There are very few times where DH actually out plays a killer. Its uncounterable in some situations and imo not healthy for the game. If they are nerfing killer perks because they are too hard to verse or uncountable, I feel like the same should be done to perks like DH
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@gibblywibblywoo said:
They're all shorter than they should be. Its more noticable on the radically taller/shorter killers. Blights head is well above the benches and shrubs on Haddonfield but 1st person hes barely center height of them.
Thats just great... I'll make a bug report then and hope its fixed soon
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@Nosferatu3145 said:
https://forum.deadbydaylight.com/en/discussion/comment/1663808#Comment_1663808
And on loops, and windows and general points of interest
If I may ask, if ur saying she shouldnt be able to place traps at windows, loops, and general walkways, where the heck is she gonna put those traps then?
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@Gay Myers (Luzi) said:
Cause of button smash. It happens a lot to me that I accidentally vault back and then get my ass handed to me.
Ah ok that makes sense. Thanks for the response
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@ClickyClicky said:
You can't counter it. That's the point. But it's fine because survivors are allowed no counterplay.
Now lets focus on gutting Pyramidhead, Spirit and Deathslinger because they have no counterplay.
Literally has nothing to do with the topic. Stop trying to switch it up
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No because people use dead hard for distance 9/10 of the time so that wouldn't even matter. Thats what makes this perk so stupid imo. You outplayed the survivor? Nope free dead hard and now a chance can be extended for at least 20 seconds. It makes chases long for no reason, has no counterplay, and robs rewarding feelings for the killer
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1655748#Comment_1655748
Show me YOUR personal proof how DS isn't used for tunneling. Please.
You can down and hook another person and in that time the first person has ds active. You can't do anything to them because you'll just get stunned. Slug them and they may have unbreakable anyway. Hell, just ds being the way it is killers always have to keep in mind if somebody has ds if they hooked people too fast. People get rewarded for not even running ds and that justifies it being nerfed
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/1635431#Comment_1635431
Sorry that most of us here have lives outside of DBD.
If u know your not gonna have enough time to play the battlepass, why even buy it. I'll admit I wasnt paying attention originally and am not opposed to like a limited 2x event(thought he meant full), but like battlepass r usually grindy in games and that makes completing them more rewarding.
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Literally all you have to do is play the game to get it. If you don't play often dont expect free rewards
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Yes. She has been bugged sinve dedicated servers and whenever they fix 1 bug another bug comes with her that makes her annoying to play.
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This just proves the disconnect between console and pc. How many other bugs there are that are console only
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Console player here can confirm. Doing some actions halts the game which can be enough time to make the struggling person die on hook. Its been like this for a while.
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@4jinx said:
I would just like to thank the amazing DBD masterminds for their past month of total crap! It has done wonders for my relationship bc the game finally sucks so badly that my boyfriend doesn't care to play anymore. And a special shout-out to the super moderator Mandy for banning him from these stupid ass forums.
no need for the bashing
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nevermind. It only happened at yamaoka
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Would be a nice thing to add. I dont see it as something to prioritize atm but it would make a nice addition
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Look, everyone is upset here with how things have been handled. But the last thing I want is for this to turn into a dev/mod hate thread that will just get closed down.
It's a shame that the other post got closed after all the replies and views that was there. And I dont entirely blame the community managers and mods for all of this. It's not like they have the power to change things themselves. They are just messengers.
That said, ik everyone wont listen or wont care but I think the best thing to do now is follow the old threads footsteps and just talk about the console optimization without any potential bashing.
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@Boss said:
Definitely wouldn't mind seeing issues be addressed.
And this may just be a coincidence, but for days in a row now, i saw discussions here and there on how toxic PC players are.
With crossplay enabled, it doesn't surprise me to see platforms complain about platforms.
I have my crossplay disabled so I don't really know about pc players gameplay wise so the only thing I see is from the forums. And all I ever see when it comes to pc players talking about consoles is how trash they are. Hell there are even streamers who say console players are trash
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Wish they would. He makes valid points
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@Azarath said:
Surprising you guys missed my point. There's no counter, no skill involved, no timing needed. Just turn one corner and you're cucked by the Devs cause that house you went to had an owner who thought having an empty ass porch was a good idea. The fact that you guys are covering for them really makes it saddening that this is the direction you want the game to go in
Learn the map then. Most dead ends are due to breakable walls. Dont blame the devs for u not being aware.
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Framerate will never be fixed on consoles. It hasn't been fixed fir 2 years and it isn't going to magically get fixed now. I don't see why people magically think because crossplay is a thing that optomizaqtion will happen. Its just a small fix to queue times. Until they fix the framerate (which they won't), many people and myself will keep it off
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@YeetoDorito said:
https://forum.deadbydaylight.com/en/discussion/comment/1533655#Comment_1533655
My apologies, your question is very hard to answer given the fact that NO ONE KNOWS. Obviously it should be as you say, with more expensive and advanced consoles being released, these issues would be solved and fixed, but as the console hasn't been released to the public we just don't know. As said before, I recommend pc so you don't have to deal with these stated issues.
Thats true. I would get a pc but Im not too fond of keyboard and mouse. I honestly hope it just looks better graphically since I just learned that the bottom floor of the game map isn't suppose to be pitch black after over a year of playing🙃
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@YeetoDorito said:
Pc is the better option, no debate about it.
Not what this was about... but thx for stating the obvious ig🙄
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@Zeus said:
I can agree that deathslinger is quite annoying to loop but I disagree with pyramid head. With pyramid head you need to be creative and know when you can vault and when you couldn't. Bait drop and then dropping when he doesn't expect. And holding W.
Holding W is a good counter to PH but not so much to deathslinger. Also PH only has like a 2m extra window of being able to hit no matter what. Everything else is difficult but definitely the survivor has a chance.
Thats what I try and do for the most part. Again I know these guys have counters I said that before I just find them extremely annoying. Pyramid Head is alot less annoying then deathslinger I can agree with that. Distance is key for him. If the pallet is dropped already PW isnt all that bad its just those cheeky hits. But I will try and be more creative against him like you say and be unpredictable
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I'm on console atm and just updated and I haven't gotten this message. Updating should fix it since in the hotfix it was specifically trying to fix this error update
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@Pryzm said:
https://forum.deadbydaylight.com/en/discussion/comment/1522387#Comment_1522387
Not even close. I can hear Bill, Jake, Jeff, and Tapp from across the map. The only female of their octave is Jane, who sounds like a wounded warthog. I think Jeff and Jake are still louder though. Ace is the only real quiet male. Maybe Quinten as well. I don't see many of him so I don't remember his noise level.
Seriously, I will hear most of the men, especially Bill, Jake and Jeff from two killer shacks away. I will often have to stop and listen to hear Feng, Claud, Kate, Meg or Nea. Jane, her Jeff and Jake have a practical loud speaker they cry into.
The only loud ones imo r jeff, david, and bill. The others r average for the most part. I think that most of the females r louder and that was by design. Otz even did a video a while bac and in general all the females were loud when injured while only some males were loud and other were quieter
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1525129#Comment_1525129
Ah. I see you have never gone against actually stealthy survivors on Hawkins.
Honestly this. In some situations you are not always at the advantage to look a killer well. However with all the corridors and different rooms in the map it is more optimal at times to just play stealthy. That way you conserve pallets and dont get found in the first place. Stealth is still an option
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@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1522387#Comment_1522387
I know you say most but there's also Jeff and Bill, who I would say are in the top 3 for the most noisy in the game along with Jane.
Also, you can reduce noise with perks, but not the size of your character.
Yea ik that but females like meg,claud,feng,laurie,zarina, etc are loud too. then again david is loud. I get u can make it quieter with perks but we are talking about base. You can play female but people play either becuz they like the character. Don't let them discorage u from being steath. u can be stealth with any1
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1524272#Comment_1524272
If you have teammates new to the game then you most likely won't escape. And survivor MMR is literally this:
Escape: Raised MMR
Die: Lower MMR
and thats why I have not played in a bit. I'm tired of getting noobs on my team so im taking a break
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/1524256#Comment_1524256
If you played solo all the time you'd know it's ass. People complain about killer being difficult all the time. Solo has always been more difficult, and now with MMR you're lucky to get people who can even hit skillchecks.
I feel like solo isnt all that bad when you are actually matched with people with your same skill. Otherwise its fine. Once we get good matchmaking solo shouldn't feel that bad
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@Blueberry said:
For how many perks there are that need huge buffs/reworks we should be seeing much, much faster perk changes than we currently are. The current rate is just way, way too slow.
Honestly I feel like some could just use some number changes here and there and they would be just fine. It should be easy to implement but im not a dev so its probably more complicated then that or they would just do that
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To be fair for the most part the guys r quieter than the girls
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@LethalPugy said:
I like a stealth play style in every kind of video game. But for some reason when ever i have a stealth build going the killer finds me immediately.
And i either run them around for like 3 gens or just flop on the floor.
Pathetic.
So i just bring perks to help me in a chase cause i always end up being that survivor.
Rip.