TripleSteal
TripleSteal
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- Username
- TripleSteal
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Comments
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That's an easy one
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I recall at least one instance when I replied to a waitress saying "Have a nice meal" with "Thanks, you too".
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Yes.
There was a long argument about this ambiguity in respect to no-zoom crosshair cfg for awp/scout in competitive CS in 00s, it was quickly banned from tournaments and years later blacklisted by VAC for pub servers, too. I stick to the same approach since then.
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I see 2 big reasons
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I suggest buying Pig.
Both pig and clown have other decent perks that are situationally useful, both are low tier but fun to play, both are paired with survivors with useless perks. However, clown has a situational (dis?)advantage - he can be bought with shards from in-game store, so that purchase can easily be postponed.
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Her hitboxes haven't been touched in any way for a very long period of time.
Huntress is not a top3 killer, not in pubs nor in competitive.
Server tickrate wasn't updated either, so built-in desync didn't change.
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That fits in Technical issues subforum without any doubt (https://forum.deadbydaylight.com/en/categories/technical-issues)
@KhaineGB could you help with OP's question, please?
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Claudette for utility, myers for how it looks
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Was it during summer mmr period? I was consistently getting the same type of matches at that time.
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Looks like a you issue considering I'm playing on the very same servers
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For every 100 cases someone complains about killers VPNing, there is one real VPN used at best.
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You can try to work with dbd launch options in steam, as KhaineGB suggested here: https://forum.deadbydaylight.com/en/discussion/163070/custom-resolution
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La mayoría de los usuarios de este foro no habla español.
English version of the question for everyone wondering:
Can someone please tell me how to create a KYF lobby in DbD mobile?
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The most "basic" blight's build revoles around ruin/undying/tinkerer, with 4th perk usually being bbq or IF.
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DD is not applied on frenzy hits, but if you M1 someone, enter frenzy and then hit a survivor, your killer instinct is going to reveal survivors in DD'ed survivor TR rather than around you.
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Okay, that actually makes very little sense, but:
"Pikachu, you are so stupid, don't name yourself after such a clever pokemon. Go ######### yourself, trash. Will/can you translate?"
The translation of the last word from the original text highly depends on context, I took a guess that they wanted someone else to translate the text to its target.
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Huh what
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@bjorksnas said:
I still don't know why they haven't endorsed it yet, this has been the coolest unintended mechanic I have ever seen in dbd
What about nurse fatigue cancellation? PH mini mories on already escaped survivors?
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5/10 for fun, 2/10 for strength
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One of those completely glitched map generations (with wrong number of gens, no tiles at all, initial spawn points 50m above the surface, and so on) provided us with few invisible ladders on outside fences and shack. They were only climbable for the killer, but she could carry survivors there.
Shack abuse caught on camera:
If you ever wondered what's outside of the map, but never had a chance to see it with your own eyes:
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Just as it should be
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I also dislike how her addons were changed, basically anything else would have been more interesting. Meh.
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Null addons. If you want more practice, you can go for reload+extra hatchets, though.
Whispers, corrupted and bbq are generally considered 3 best huntress perks (albeit in tournaments you will mostly see VERY different builds). 4th perk slot is a question of personal preferences, I mostly run bloodwarden because I'm playing in a very lazy way.
Bitter murmur, agitation (no jk), ruin, bamboozle, nurse's, deerstalker are viable. A lot of people also use shadowborn or iron maiden, but I personally dislike both of those.
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On a serious note, that is an actual snowflake mentality
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Better than previous one, but not the best.
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New maps are by far the most desired element for me, I'd be happy to see a couple of chapters with literally nothing but maps.
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That's the first good post I see in ages.
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@Shooby said:
https://forum.deadbydaylight.com/en/discussion/comment/2164380#Comment_2164380
Thanks for the quick response. I'd love BHVR to make this a feature sooner rather than later, some people queue with the sole intention to ruin other people's days and it is insufferable.
Unfortunately, adding this feature will both require to overly complicate MM mechanics (MM is not doing great even without extra conditions now), and lead to exploiting, ex. people blocking strong players of the opposite side to avoid being matched against them. For now, as far as I know, such a feature is not being worked on.
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No, blocking feature doesn't affect MM in any way.
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Sounds good overall.
Few negative elements are: boring rework of iri heads instead of 24m+ oneshots or literally anything other than capping hatchet q-ty, and freddy's overnerf. I hoped that at least one of those won't make it to live servers.
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Assuming you pick these perks for killers that can use them properly (ex. no tinkerer huntress):
Enduring - between average and good, situational
Tinkerer - great
Lighborn - borderline useless
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When my killer matches start and the camera spins around my character before POV becoming first-person, that spin is usually displayed by 4 separate frames at best.
PC, above min requirement specs, lowest settings possible. Performance used to be much better in 2016-2017.
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Deathslinger for comp, huntress for pubs.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2160618#Comment_2160618
I'm looking it up right now, the more I know :D Guess I got the names mixed up, sorry bro
Hah, it's fine. Google gives "lgbt history month" output to "pride month" query for whatever reason, which is indeed confusing.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2160602#Comment_2160602
Local movement, what :D
It is, though ?
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Isn't "pride month" a very local movement popular in 5 countries or so?
Adding some content (charms/cosmetics) sounds fine, but dedicating an event to that ... ?
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Apathy/depression in a rather significant part comes from factors that are purely physical, such as: lack of exercise, vitamin D deficiency, bad diet, messed sleep schedule and insufficient daily dose of water. This stuff is much easier to fix than the psychological part of "feeling down".
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2155350#Comment_2155350
Are you just going against complete potatoes? Any decent team will just hold W and do gens without any input from you whatsoever because you physically cannot stop them. It's literally the map that popularised that playstyle, also known as the current meta, because of how stupidly effective it is.
Generic eu r1 matches, nothing specific. No mories, no lobby dodging, no rq's, mostly 8 hooks/0 deaths gameplay pattern, etc.
Iirc only 1 out of those 50 matches was against a tier2 comp team.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2155157#Comment_2155157
There's this thing called the W key and these other things called "impassable walls". They kind of completely wreck every killer except Hag. And Nurse is bugged on that map so it's certainly not good for her. I actually don't think I've lost to a Nurse on Midwich.
Nurse is not heavily bugged there since 2 months after map release, which was quite a long time ago.
I have 96.5% killrate on Midwich over the last 50 matches on this map (hatch escapes excluded), which is about 7% above my average killrate across all maps. I'm not playing any specific killer more (or better) than others, so it is a statistically representitive number for killer characters as a whole.
Midwich is, on average, the best killer map for pub matches.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2155112#Comment_2155112
You have pointed out the single killer that is okay in Midwich, who is also the killer that decimates on every other survivor sided map, or just on any map in general that isn't big and open.
I honestly cannot think of any killer that wants to play on Midwich against decent survivors. Not one. Not even Ghostface, the king of indoor maps.
This map is quite literally nurse's heaven; it's her best map by a huuuge margin.
Demo is nice there, freddy is very decent (also best map possible for him), spirit is ok.
Unless you are playing against 5k+ average hours swf, it's overall one of the best killer maps.
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My worst killrate (and by far) belongs to Grim Pantry.
A honorable mention to 2nd worst Mother's Dwelling that wasn't previously mentioned either.
Haddonfield is actually pretty average stats-wise.
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Key escape is a forfeit.
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I refuse to accept this as Dwight
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Legion (who's probably the strongest killer for such mode)+hag/nurse.
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There's more wrong than right about this list. D tier no mither, all exhaustion perks' placement except for DH, any means necessary in A, prove in C, etc. etc. etc.
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You can try to change bamboozle to corrupted and pop to surge/spirit fury. Latter one is worthless as long as pallet bug remains in the game, though.
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It's a visual bug in post game tab, you never got a double pip in the first place. Your rank on the other hand is updated correctly, so nothing factually wrong happened.
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It works this way since autumn, regardless of side/character. Apparently it's an unannounced feature rather than a bug.
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My vote goes for tunelling the bodyblocker after either waiting off 15s of BT or forcing a grab. I don't perceive it as an equivalent answer to "rude" gameplay; that just feels like a normal way to play around BT blocks.
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Around 8-10, hard to find out the exact number.





