TripleSteal
TripleSteal
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- TripleSteal
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Last year it staryed on the 23rd iirc. As for this year, there have been no leaks regarding the date yet.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2213697#Comment_2213697
If we looks stats Nurse is weakest killer in this game :)
Yet another reason why pub experience of any sort is not a relevant measure of killers' efficiency.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2213668#Comment_2213668
Yes buddy, only you have thousands hours experience in this game. :) See you later
Do you attempt to imply that you are one of them after you listed a literal ~bot5 killer as top3?
My experience is secondary to comp dbd, you are arguing with statistics rather than opinions, which doesn't make much sense. Hag surely is playable (she's usually ranked around twins, PH and DS), but oni and huntress are barely ever picked, and freddy was completely ignored even b4 the nerf.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2213526#Comment_2213526
I am sorry but i tried what? Those 6 killers strongest 6 killer in game :) Maybe Huntress can change with Oni but for me Oni stronger than her
Okay I guess?
For now, I'll stick to comp dbd stats and my few thousands of hrs experience in this game instead of your opinion, though.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2212430#Comment_2212430
Nurse, Spirit, Blight, Freddy, Hag, Huntress
Yeah, sure
Good try :)
I rely on comp data, with an assumption of all the 5 players being decent.
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Quite literally, 4 out of 5 most recently released characters are currently in top6 in terms of strength.
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"Toxic" is probably not the right word, but key switching is widely considered as a bad move.
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It doesn't matter much unless:
•Survivors are very inexperienced
•Survivors are in a party and you are massively slugging (third seal builds n stuff)
•Somebody has an OoO (much less important for new object)
Shutting down perks like empathy, aftercare, detective's etc. isn't worth it by itself.
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Yes, it does.
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Both her blink range and lunge attacks are consistent. Kick off with a couple of guides, give dbd wiki a shot (f.e., the lunge thing on nurse and hag is indeed not very intuitive so you need some extra sources of info to learn that).
As a side note that's barely mentioned anywhere, keep in mind that survivor models also have collision your blink adjusts to, and some masterminds can essentially block your blink on junk tiles positioning themselves into the spot you are trying to blink to.
An okay guide for nurse:
https://youtu.be/XPQb8B7pMIM -
Should be nurse
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@Rizzo said:
Please keep the discussion civil and on topic, thank you.
Eh, I was about to mock the grammar guy whose replies you've just removed :/
@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2206421#Comment_2206421
Praying we get an All-Kill neon fiesta tbh.
That sounds like something that's gonna lagg a lot on my PC, I'd prefer less sophisticated maps.
RE should come with a map of its own, I suppose.
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All significant changes to licensed characters require approval from license holders, which is sometimes rather complicated and time-consuming.
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@DecisiveDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2204086#Comment_2204086
How can you know her hit boxes when they change every damn match one match you get hit round a corner the next you don't it's impossible to know what will hit and what won't.
They haven't been touched by any updates for a very, very long while.
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Pathetic.
Also this:
@PureHostility said:
There always loaded at different times, depending on their wifi connections. (+/- few seconds)
All loading at the same time was the stupidest argument for SWF, as it was also possible for all solo to do that.
Dunno why you thought it was a sign of swf or not.
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Why does it go in pounds, lol?
Prices for auric cell packs vary across different countries, and they are rather cheap here. It would be very difficult to spend more than 70$ (12.5k aurics cost 35-40$).
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Feels like the weakest killer in the game against decent survivors as of now. Okish against less experienced/coordinated players, though.
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@Anon123 said:
got it, I'll delete this discussion then. Thank you!
Keeping this thread is ok, just remove the link to their profile. Perhaps one of the mods will come across this post and give a reasonable reply earlier than you get a response on your ticket.
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Posting links to his account is against the forum rules iirc.
Also this feels like a report material rather than a Feedback thread, you can consider using https://support.deadbydaylight.com/hc/en-us/requests/new
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I didn't even know it works this way, huh.
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I expected this thread to be about Ashy Slashy
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Nope, it only affects communication.
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Las partidas conta SWF son las unicas interessantes despues de 2-3 mil horas de dbd.
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First of all, you will get more meaninful reply if you post in Technical issues (https://forum.deadbydaylight.com/en/categories/technical-issues), as it's not quite a question to the community.
Secondly, if you see this error pop up during your matches and not when loading the game client itself, don't click OK and just wait it off (it should take ~30s). This way you won't receive queue ban, bp penalty or depip.
I am not aware of any way of preventing this error from happenning as a whole, though.
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Connection isn't an issue because as a killer you are blocking hatch hitbox for survivors by just standing still.
I'm not aware of any changes to this mechanic, but it doesn't necessarilly mean it wasn't changed.
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Puedes encontrarlo aquí:
@CashelP14 said:
Here is my guide to save as many Bloodpoints as possible while also completing the archives.
Red Line = Collect
Yellow Circle = Save
https://us.v-cdn.net/6030815/uploads/7TF51XZ4KAM8/sketch-1620227370498.png
Si tu quieres saber el orden más facil para hacer los desafíos y terminar el nivel, no puedo responderte ya que depende de como tu juegas.
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Nearly all the patterns of looping demo are exactly the same as for huntress.
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Even in the best case scenario it's not a real solution, but try running shadowborn. It could be that you are getting motion sickness due to unconventional FoV, I've seen people complain about a few times.
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Ok.
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The chase should have lasted longer if zubat didn't do a couple of macro mistakes regarding his general pathing between tiles.
It's a trapless trapper in a bad starting position, and very long chase against an opponent not failing on generic tiles is to be expected - and that's precisely how it should be in this artificial scenario.
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If your sample is big enough, it's safe to say that you are playing in a rather unconventional way which causes such a bias in survivors' responses.
I see this sort of post-game chat comments in less than 20% of my killet matches; most likely in around 10%. I only track factual data for my games so I can't come up with precise numbers here.
I'm not justifying your opponents' actions, this comment solely adresses statistical relevance of your claim.
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Here since release.
Even though I don't agree with certain changes, for me the best overall state of DbD is the current one. I wouldn't want to have this game reverted to any of the previous versions.
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By the looks of it, the time of the day you usually play around features a massive lack of killers in queue, allowing for high rank variations to happen in order to get people to actually play the game. The reason for it happening is that lately (for quite a long while, in fact) MM prioritizes q-ing time over rank matching precision - I'm not gonna say that it's good or bad, it just, uhm, is.
If this is an option for you, you could try playing a bit earlier and see whether it helps.
A couple of general guides for killers:
https://youtu.be/t8u0jRxN2kQ https://youtu.be/dKQXO7yFbLA -
Presumably a server bug, I've had it 3-4 days ago as well. Might be worth it to mention it in Bug reporting section with bideo evidence.
Also, you can wait it off - don't click anything, then in about half a minute the game will be aborted without you receiving a leave penalty (no queue ban, bp removal or depip).
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He's already weak enough
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@whycantIwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2192048#Comment_2192048
what a shame :( nurse count as M1, spirit count as M1, deathslinger count as M1, but not lethal rush, why?
My guess is that all the killers you mentioned have a power not directly damaging survivors; they hit their target with a normal M1 attack (after reeling, blinking or phasing).
Blight's lethal rush hits are different from M1s, though. His lunge duration and speed are different, and more importantly his lethal rush hits'hitbox and collisions are unique (~180 degree cone, 0 collision with objects allowing you to slide while lunging). Neither of these is obvious visually, as it looks like a M1 hit, but in fact it's not one.
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Nope, they don't. Lethal rush hits are considered M2 hits, and thus neither of those perks work.
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First of all you need to submit an in-game report after the match is done.
Then you go here:
© 2015-2020 and BEHAVIOUR, DEAD BY DAYLIGHT and other related trademarks and logos belong to Behaviour Interactive Inc. All rights reserved.choose an option called Additional player report information and attach all the evidence you have (video recprds, screenshots, steam IDs, etc.).
P.S I recommend you to remove screenshots from your post as naming&shaming is against the forum rules. Reports are not handled here anyways as well.
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@SirCracken said:
I'm very curious for the answer to this question. Perhaps a poll is in order?
Having an account on dbd forum is by itself a massive bias in selection, such a poll won't be representative.
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"Gg" works just fine, imo.
I've never seen anyone mistaking it for "git gud" over 15 years of playing competitive online games in different regions.
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IF and corrupted are the 2 most popular oni perks.
Other options considered to be a great fit are: bbq, sloppy, deerstalker, whispers, m&a (his TR music is the quitest and people don't react on time rather often, and you really depend on the first M1 hit - w/o his power oni is a tall straight-forward M1 killer).
Gen regression perks (ruin/undying, pop) are ok but not the best - just like huntress, oni is a snowballing killer.
Keep in mind that IF and deerstalker become efficient if you are a strong oni player. In the first couple of hundred hourse those perks might be suboptimal.
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I'd go for 5-6%.
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@Jacho said:
I don't think that's the right event :
Like I said, the sound is close to Small Game in silent. I haven't said that, but there was no laughs in the sounds.
Also, It's been a year since I played for the first time at DbD (That's why I'm at my fourth devotion), and the first time I heard the sound was from, at least, the middle of the year. Maybe from the beggining of the year.
I installed something to record videos, and even if the quality is horrible, I'll try to get the sound.
I think I'll record at least 100 trial before catching the sound, but I'll do it.
Are there any patterns in regards to maps/realms? Could those be some map-specific sounds? Killer-specific?
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If it's a squeak followed by a weird laugh, it's an indication that gnome chompski spawned somewhere (which is triggered by EGC rather than hooks).
It's a new mini event that allows you to get a charm after you find and interact with the gnome (and escape afterwards if you are playing as a survivor).
Hopefully it's not plagiarism if i copy paste my own comment.
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Yesterday I've seen several comments here and there mentioning rank not changing after the reset, so presumably it's part of ongoing rank update bugs.
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Optimisation
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If it's a squeak followed by a weird laugh, it's an indication that gnome chompski spawned somewhere (which is triggered by EGC rather than hooks).
It's a new mini event that allows you to get a charm after you find and interact with the gnome (and escape afterwards if you are playing as a survivor).
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@Opex said:
https://forum.deadbydaylight.com/en/discussion/comment/2180503#Comment_2180503
Yep, but it still is kind of weird that it gives you that fatigue animation. Back then Nurse did not have that issue so I'm assuming it's a bug and I put it into the same report.
It seems to be a band-aid design to make pallet stuns against nurse viable. If fatigue and stun overlapped instead of summing up, survivors wouldn't get anything out of it; and pulling off a successfull pallet stun against nurse is already quite a challenge.
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Regarding the 2nd case - 2nd "stun", which is actually fake fatigue animation, does not affect your m/s and only limits your fov. It looks awkward, but it has been this way for a long while, and it never ocurred to me that post-stun fatigue can be a bug.