TripleSteal
TripleSteal
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- TripleSteal
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@GeneralV said:
Huntress, by a VERY long shot.
Pun intended?
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You can toggle crossplay on and off in the bottom part of in-game options.
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@KhaineGB could you help here, please?
IK it's a thread from another subforum, but the issue itself looks like a technical one.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2336113#Comment_2336113
Yeah i didn't count them because I wasn't sure if the bonuses from cakes/bbq apply to them
I'm not precisely sure either as I think about it, so it is one of the following:
1) 232,750 (if crown points are not multiplied by BP bonuses)
2) 237,435 (or 237,436) if they are
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It's one of the strongest perks for solo queue in my opinion.
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237,436 (rounded up) due to extra 750 crown points that go on top of base 32,000.
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This post is quite literally the first lightborn-related complaint I see.
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This should probably be in Feedback and suggestions rather than Ask the community.
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[NURSE]
If your mouse sensitivity is high enough, you can fully negate fatigue effect as nurse by moving your head upwards "forcefully". The downside is, when fatigue ends, it will still rise your FOV and unless you compensate for this effect, you'll find yourself staring into the sky.
You can safely spin and look in different directions during blinks, it doesn't affect their range.
Survivors have collision for the purpose of detecting blink spots, and if you are good/lucky enough, you can negate nurse's blink as surv on small tiles (e.g. rock formations) by sticking to tile's surface at the spot nurse is blinking at. The game won't see an empty space for her to appear because you essentially made the object wider with your own model, and nurse will get a ruined blink.
[PIG]
You can dash backwards with ambush attack by surfing a wall while pressing A/D (depending on the side you are surfing the wall from).
[CANNIBAL]
When a survivor tries to dodge your chainsaw attack in a locker, the most common approach is to tantrum yourself into it. Quite a big share of experienced players know how many times you dash while in tantrum and therefore can make use of it, however they do not have any way to know how many tokens you used. Tantrum duration depends on consumed tokkens' q-ty, and in order to trick your target you can artificially inflate tantrum time by using 2 or 3 tokkens at the same time just before putting yourself into tantrum state.
Also props to @SilentPill for pointing out a PH tech I've never even heard about.
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The bar only reflects your current efficiency in doing this action (how much you contribute rather than how fast the gen is repaired as a whole).
The bar doesn't have to be red when repairing from someone else if certain perks are equipped. Prove thyself nearly covers up for decreased repair speed for having a 2nd survivor do the same gen, and if it's paired with active Resilence or Spine chill, the bar is gonna be yellow.
You can find detailed information on repair speeds in different circumstances here: https://deadbydaylight.fandom.com/wiki/Repair_Time_Calculation
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They can vault and drop pallets, but can't interact with objectives or other survivors.
See details here: https://deadbydaylight.fandom.com/wiki/Status_HUD
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It goes in-line with DbD lore.
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2329620#Comment_2329620
I've stopped playing Legion because landing FF hits is too much for my xbox sometimes. It was still bad before, but the RE update has made their power a lot more risky and honestly, it's just not worth that hassle.
Stuttering is a legit problem indeed, forgot about that.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2329595#Comment_2329595
It’s not that hard to understand. A fast vault occurs whenever your running directly at the window or pallet, and medium vaults occur when you’re running in from any other angle, or when you’re suffering from Hindered.
Huh?
It's by far the deepest survivor mechanics in the game, and after working on it for literally thousands of hours it is still possible to improve more. Precision of the vaulting angle, slightly but not excessively delayed vault initiation, curving properly for the distance to be treated as 2.5m of something close enough straight line, fast vaulting on parallel walls - all of it is quite the opposite of "easy to understand".
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Legion is likely the most raw-general-skill dependant killer in the game, 70% going to your macro decisions and 30% to how you run tiles as short M1 killer.
Playing against decent coordinated teams is really tense as literally 1 mistake or slight overextention costs you the game immediatly. Playing against weaker opponents provides you with the most unloseable matches out of all the killers, and usually you know survivors have quite literally 0 chance 30-40 seconds into the game.
Regarding the latter part of the original post, do you actually miss hits with legion in FF? How?
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@HaunterofShadows said:
I don't understand why for springwood they just made 5 slightly different variants of the exact same map
They look similar visually, but balance-wise they vary a lot.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2329564#Comment_2329564
Afaik the game doesn't pick a map at random from the whole pool. First it picks a realm at random, then a map from that realm
That's true.
Sometimes bhvr applies modifiers to realm odds, either on purpose (usually with new/reworked maps) or by accident (f.e. springwood half a year ago).
I have a much larger data set on maps from my matches over a long period of time, and there are no significant anomalies of any sort (except for a completely random streak of 213 killer matches without a single Fractured Cowshed). All in all, illuminati seem to not be involved in altering map rng.
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Oni can be bought with iridiscent shards so whoever but not him.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2328798#Comment_2328798
I'm pretty sure her Lullaby gets louder the closer she is to you,right?
Yes but only up to a certain point, then it's constant
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Your poll only offers the most extreme answers for whatever reason, and therefore is hard to participate in.
This event is at "meh" level imo.
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Autodidact has a very poor interaction with other healing perks cause higher healing speed decreases the amount of skillchecks you get.
WGLF can be swapped into No One Left Behind (for the sole purpose of maximum healing speed possible) or Empathy. Personally I'd go for Empathy without any doubt.
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This question appears in Polls every once in a while, and an overwhelming majority of forum users consistently votes for old billy. However, by the looks of it he's not going to make a return anyways.
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About the same as 5 months ago, with a slight (and hopefully temporary) decrease of performance on consoles, and a minor improvement in general balance.
If you found dbd annoying back then, you'll likely have the same issues with it now.
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Quite literally
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32 for 2.5 mln BPs spent
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@Mandy said:
We have notified the team about this, I don't have more information than that right now I'm afraid.
That's not the only error that pops, sometimes it also says something along the lines of "the game couldn't save your progress, please restart".
I'll attach a screenshot next time I see this abomination.
Upd.: didn't happen again
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@HybridLPangel26 said:
https://forum.deadbydaylight.com/en/discussion/comment/2318143#Comment_2318143
Wells I’m playing it on television using PlayStation 4 my tv brightness is already reduced and I have adjusted the brightness in game settings but these folks using the flashlight still causes my eyes to have an effect to them pointing it to my face. I feel that killer mode should have additional settings especially turning off the add one to survivors matched with me
These add-ons are a functional part of DbD as a game, so it's highly unlikely they will get an option to be disabled in the future.
I'm pretty sure that DbD's description in all the stores includes a warning regarding bright/blinking colors along with "content inappropriate for some ages", "graphic depiction of violence" and so on.
However, running lighborn sounds like an efficient band-aid solution for your case, as it fully eliminates all FL effects from your screen.
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There's no such option.
You can try to shuffle your videocard/windows settings or use lightborn consistently to avoid such situations.
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@Patrick1088 said:
https://forum.deadbydaylight.com/en/discussion/comment/2316050#Comment_2316050
Maybe there was a blood hunt going on? 224k could become 450k with 5 cake offerings.
We'll see what happens but I'm pretty sure everything stacks post match
You are correct.
You could get 40k-ish base points during some events with secondary objectives, but it still gives you ~250k/match at best with 5 bloody parties and fully stacked WGLF/BBQ
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Cakes cz I play in a party of 3-4 and we all use them, which gives a greater BP multiplier than bloodhunt.
Also cakes last longer, I think last time I was using them for about 2-3 months after the anniversary itself.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2313890#Comment_2313890
No, but taking advantage of an exploit is less than sportsman like, wouldn't you agree.
It's in bad form at the least
That is not the question here.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2313261#Comment_2313261
Because it's an exploit and allows you to reenter the game at full health to take a hit for someone when you should of been chased out.
Players are not to be held responsible for game's poor design and mechanical fallacies.
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No, why would it be?
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Its quite literally the opposite of OP, I'd choose addon-less myers over this joke of a combo any day.
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The most obvious answer to your question is Thanatophobia.
Blood echo is rarely used outside of tournament environment, but it's kind of okay for plague/legion.
Another perk that benefits from people being injured is Stridor, but it's just useless on plague.
As for the easier M1s, bamboozle is a reasonable choice.
Overall, I'd suggest running 1/2 or 2/1 gen protection / detection perks, and thanatophobia for last slot.
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•Rather than Clown's belly, the whole Clown's model now jiggles when moving.
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Laggs on Ace's side. In the first "scenario" on cliff it looks a bit like lagg-switching rather than "natural" lagg.
When the game server stops receiving signal from one of the players connected to it, it extrapolates the last command sent and keeps following it. Each time, you can clearly see Ace running in a straight line while looking in the same direction shortly before disappearing, which makes his teleports rather predictable.
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15-20 seconds during the day, 5-7 mins in the evening. EU.
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Well, cannibal has an add-on that makes his M2 injure survivors rather than down them; kind of hard to beat this killer's equivalent of no mither.
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Taken from here:
@CashelP14 said:
Here is my guide to save as many bloodpoints as possible while also completing the archives.
Red Line = Collect
Yellow Circle = Save
https://us.v-cdn.net/6030815/uploads/LAV4IMVE8ND4/sketch-1624461445420.png
I'm not confident on this path tbh. I wouldn't be shocked if there is a better path. If someone finds it let me know. This saves about 480,000 bloodpoints.
I'm going to be honest I'm not going to be following my path this week. I've already reached tier 70 so instead I'm not going to do any challenges till the start of the event next Thursday. If you don't complete the challenges like me till the event there is 1,035,000 bloodpoints here.
I still did this week's path because some people may not have completed the rift yet or they maybe just prefer to save bloodpoints for new chapters.
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I see 2 options here
1) straight-forward (and likely true) answer: "you should have given me the hatch"
2) weird - there's a thing called "Sole survivor policy/rule" in the US army, which prevents people with close relatives who died at war to be drafted into army. It is a distant consequence of the Sallivan brothers' story that was later used as a basis for Spielberg's Saving private Ryan. This would only make sense here if all survivors either had matching models/names in-game, or were close relatives IRL.
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No add-on does that, but I think (don't quote me on that) that punishment of the damned at least sometimes generates a glitched pixel of torment trail at the very tip of its AoE, that you can step into to get tormented status effect.
I'm not quite sure how good of an add-on idea this one is, as it significantly affects the core of PH's power - which will likely lead to balance issues.
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Him
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Kicking gens doesn't contribute extra points to any emblem and has no effect on your rank progression (which defines you getting or not getting the adept achievement). BP score events are not to be confused with emblem score events.
For detailed info on how emblem system works refer to dbd wiki:
Emblems are a new Ranking Mechanic that was implemented with Patch 1.9.4 into Dead by Daylight . 1 Overview 2 Survivor Emblems 2.1 Lightbringer 2.2 Unbroken 2.3 Benevolent 2.4 Evader 3 Killer Emblems 3.1 Gatekeeper 3.2 Devout 3.3 Malicious 3.4 Chaser 4 Emblem Qualities 5 Ranking 5.1 Pip Conditions 6 Change Log 6.1 Patch 2.0.0 6.2 Patch 2.3.0 6.3 Patch 3.0.0 7 Trivia The Emblem System is a replacement for the Victory Cube for Killers and the old Bloodpoint-related Rank Mechanic for Survivors. A PIn your case, you (apparently) lost several gens too quickly and they didn't contribute enough points to your Gatekeeper (iirc each minute for the first 9 minutes you get X points for every gen left to be completed, the less gens remain - the less points you get).
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Nemesis tier progression doesn't provide him with plague's level of power increase and there's overall not much to be afraid of. Just like the pros you mentioned (which afaik are all the pros of vaccination), cons don't give you a strong incentive to follow any specific strategy.
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Life ain't fair
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Nerfing B-tier (at best) killer perk doesn't sound very reasonable to me.
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Last time I checked HG stacked with undying, so your situation sounds OK.
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Disregarding the map-specific issues as not too relevant, this is the first release without major game-breaking bugs in a long, long while.
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I didn't experience any vaulting anomalies in this patch, playing both with and without lithe.



