People who consider themselves masters of their main
What is a tip or piece of advice you have for your killer that may not be common knowledge?
I know there are tons of people who have hundreds and sometimes even thousands of hours stacked into one killer, and it's possible that with all that time they've learned something that we may not know. I want to see those people who have devoted all that time into their main give their best and possibly most obscure tips and/or advice they have for said characters. It's always fun to learn something I may not have known that I can use or think about the next time I play that killer.
So let's hear em!
Comments
Pyramid head can launch shots from the basement staircase / deck down into the basement and it makes getting out borderline impossible even with BT.
Really? Damn that's pretty crazy.
With Legion, blinding ends their frenzy.
So, if a survivor drops a pallet and wants to blind you with a flashlight, you can activate Feral Frenzy, vault, and swing. If you time it right, the survivor will blind you right as you finish vaulting, and you'll do a basic attack that will damage them instead of Feral Slash.
Kinda confusing, but rewarding to pull off.
You need to be at the right spot to do it, otherwise it just goes into the air. But right around where the staircase meets the deck you can fire down onto the survivors through the wall. It can be a bit hard to pull off but when you do they can’t get out because you recover fast enough to M1 before they can run past you.
Never throw directly bottles at survivors unless you’re going for an interrupt. Too many clowns just play him like huntress for some reason
Ah yes the forbidden legion tech. Never been able to pull it off myself, but I bet it'd make you feel like a god.
Could definitely see this coming in handy.
Always moonwalk as myers by the exit gates.
Yea going for direct hits with bottles is hard enough. Supposedly it's supposed to increase the effect of the bottle if you do get a direct hit though.
It's common knowledge that if you don't do this you are simply playing Myers wrong.
Former Nurse main, but these tips should still apply.
He can pretty much shoot anywhere downwards as long as it's not to steep like a wall. But yeah, I've got downwards shots pretty much on every terrain.
With Twins, it's often a good idea to release Victor and control him while Charlotte is standing under a pallet. Survivors often can't resist the urge to stun Charlotte when she's dormant under a pallet, which means that you get a pallet for free AND immediately get into a chase. Stupid, but it works.
For Deathslinger, reeling survivors actually makes the chain decay faster. This means that depending on the loop and where the survivor is, intentionally not holding down the reel button while walking around the loop means you cover more distance before the chain breaks. I've managed to get a shot through the broken window of the shack, and gone all the way around to the pallet side and STILL gotten a hit thanks to intentionally not reeling when the survivor's where I want them to be. Remember, though, always start reeling again in the moments before you lunge.
For Plague, you want to aim your vomit stream at the wall when you turn a corner, rather than at the survivor. This changes the vomit's momentum and lets you puke on survivors around corners. Difficult to describe, but borderline essential at some loops.
Also for Plague, she can puke much further than you think. Make sure to aim your camera as high as you can, and puke while walking forwards for maximum distance. Think of it like Clown's bottle arc.
As a current Nurse main I approve!
Not that you even need my approbation though.
It increases the vision distortion but that’s not useful enough. The more gas they walk through the better so always aim ahead of them
Haddonfield: You can completly counter Myers House top floor window by faulting and then lunging right after. Its far enough that you drop off almost instantly. You safe more then a second by doing so and therefore the survivor wont make it upstairs anymore.
EDIT: Here is someone showing the trick
https://www.youtube.com/watch?v=1LHYGEi47ZwHere’s some for Twins.
Hexes are the best perks for Twins because they all work even while Victor is in use. (i.e. Crowd Control>Bamboozle, Ruin>Pop)
Victor’s Lunge Animation is faster and farther than Dead Hard so 90% of the time he will hit through it.
Victor has built in Bloodhound, which is something you can abuse when Survivors are injured. It heavily counters Iron Will and helps snowball slugging. The blood is so bright that I’ll sometimes go on top of hills and see a blood trail from across the map.
And my final tip is for Charlotte. Always keep her centrally located since she’s only 115% while Victor is 150%+. It saves time in the long run and totally freaks out Survivors when you chase them with Victor into the center of the map right to Charlotte.
[NURSE]
If your mouse sensitivity is high enough, you can fully negate fatigue effect as nurse by moving your head upwards "forcefully". The downside is, when fatigue ends, it will still rise your FOV and unless you compensate for this effect, you'll find yourself staring into the sky.
You can safely spin and look in different directions during blinks, it doesn't affect their range.
Survivors have collision for the purpose of detecting blink spots, and if you are good/lucky enough, you can negate nurse's blink as surv on small tiles (e.g. rock formations) by sticking to tile's surface at the spot nurse is blinking at. The game won't see an empty space for her to appear because you essentially made the object wider with your own model, and nurse will get a ruined blink.
[PIG]
You can dash backwards with ambush attack by surfing a wall while pressing A/D (depending on the side you are surfing the wall from).
[CANNIBAL]
When a survivor tries to dodge your chainsaw attack in a locker, the most common approach is to tantrum yourself into it. Quite a big share of experienced players know how many times you dash while in tantrum and therefore can make use of it, however they do not have any way to know how many tokens you used. Tantrum duration depends on consumed tokkens' q-ty, and in order to trick your target you can artificially inflate tantrum time by using 2 or 3 tokkens at the same time just before putting yourself into tantrum state.
Also props to @SilentPill for pointing out a PH tech I've never even heard about.
Lots of good knowledge here. I especially like that Twins tip. That could definitely be useful.
Holy ######### that's ######### genius.
For Oni:
I play on PC so I have no clue if these work or are possible on console.
You can combine these 2 mechanics to turn 180 degrees off of a wall without having to 2 cancel your dash. What you do is dash into a wall or an object and begin spamming A -- D while turning your camera while looping directly up or down (works better by looking up in my experience). You'll be able to turn about 180 degrees in around 2 seconds with this making it faster then canceling your power and restarting your dash without topknot. Really useful on indoor maps especially such as Lery's because of all the sharp turns.
You know what would be even more genius? If this was designed on purpose and devs just wanted to see how long it takes that we find it out 😀
More great Twins knowledge. I used to think that dead hard simply didn't work against victor unless you dead harded out of the way of his lunge completely, but that explains that.
Not sure if this is common but you can flick PotD shots if timed right. The timing is hard but if mastered you can get many surprise hits while looking into one direction and then immediately in the other. I'd say press M1 while holding Rites and then flick your camera to your side a milisecond after releasing the shockwave.
With Blight, a personal playstyle I have when at pallets. I use Enduring since I play Blight very aggressive. When stunned, I recover, slam the pallet and instantly press M2 and M1 to break the pallet. It's a bit faster than normal breaking and a bit longer than CP 33 and during the animation you regain your Tokens, so you've got your Tokens back pretty much after breaking the pallet but it has to be pretty much instantenious, otherwise you are better off just breaking it normally. (Caution: This doesn't work at the moment because of a bug. Blight's power gets disabled when stunned, rendering this playstyle useless)
Cars with a bad hitbox (red badham car which can be blue as well, on Haddonfield and Junkyard) are extremely good for Billy curves. You can already curve while still on the other side of the car and because there is no collision you can slide along the back or front of the car and hit some really good surprise curves. Played 1v1 vs a friend today and I realized it on Badham. I also play a lot of Billy recently. Blight doesn't like those cars that much but for Billy they are really good.
Simple one for Wraith. After uncloaking, don't lunge immediately, wait around 0.5 seconds and then lunge, that way you get imense distance during those 0.5 seconds and you still have time left for the Omegalunge, which takes 0.6 seconds (base lunge duration). His speed burst is 1.25 seconds so you could even wait a split second longer before lunging. But waiting around 0.4 to 0.5 sec. before lunging should give you more distance.
Pressing A/D while in Oni's Demon Dash makes navigating easier than pressing W and moving the mouse. That way you strave left and right but you can do more abrupt curves around objects. (Not sure how it is done on console)
Well that would be a few tricks and tips for some Killers I like playing and which are also capable of some tricks.
I know it's a thing but that never work for me...
The next time you are playing him and have won, go down and test the angles instead of finding the last survivor. It’s a game ending shot in many cases.
Ghostface:
I am a Dwight Master
Current Oni main since his release.
You do not have to force the first down instantly you can also farm blood orbs by forcing a survivor vault/drop pallets etc.
You can curve better if you try to dash then look to the side before starting to run, Idk if I explained it well but basically M2 then turn with camera then use A or D depending on what side you want to look, this helps a lot in jungle gyms and LTs when Oni's power is actually kinda bad.
Oni is a master slugger so IF is still great.
Do not use enduring.
Smart survivors will actually pre drop often against Oni so always go for the easy hit unless you already have your power.
When playing as Wraith make sure they don't have LoS when you approach survivors. Even if you're cloaked they can still see you coming. It's also very useful to start uncloaking behind something, and only at half animation to show yourself to the survivors. This way you give them only about 1.5s to react.
Clown players shouldn’t mindlessly throw Tonics always directly at the survivor they’re chasing. They are better used to attempt to herd a survivor into a favourable position for Clown so that Clown is in a win win situation whether the survivor DOES go exactly where Clown wants them to go, or whether the survivor still stupidly runs through the Tonic Cloud(s).
Michael Myers: How to know if Michael has a Tombstone.
When Michael reaches Tier 3 Evil Within, if his left fist is closed it means it is a normal tier 3. If his fist is opened then you're about to die O.O.
This helps especially if you don't have anything to work with, but there is a locker around, you can hop in it to at least avoid getting mori'd.
(I don't know if this was common knowledge, but he is my main) 😉
edit: just realized this was for killer tips, not survivors xD