TotemSeeker91
TotemSeeker91
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- TotemSeeker91
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Comments
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@dictep said:
It’s time for noed, I think
See the problem is they come out busted, and then when they get a nerf to balance it, the survivors think "balance" means useless
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2876994#Comment_2876994
TBF, if you have an AFK, you're almost certainly dead anyway. 3v1 in this game is a recipe for sadness for the 3 poor bastards trying to play.
I guess so, yeah you're right
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2877000#Comment_2877000
https://us.v-cdn.net/6030815/uploads/A7APCCP3HE0E/killstats2022.jpg
Apparently they are. As well as Trapper, Wraith, Doc, Huntress etc over those two. Players don't usually play whom they find strongest. Its about what they find fun.
Cenobite is top pick? Wow, that's news in my book, and definitely doesn't correlate to console
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2876973#Comment_2876973
He is a popular pick already.
Eh, he might just be a popular pick for his 2 add ons for most people, I understand he's your main, but I don't think most people would choose him over something like spirit or Bubba
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@tippy2k2 said:
I'm still baffled that they designed a killer who could literally run out of their power...
Taking that stupid limitation off alone would do wonders to his awful base kit
Well, it kinda has to be there just in case there's an afk, he could just farm off that survivor, but they should definitely up the limit that's for sure
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@Dennis_van_eijk said:
Only 2 times?
You're a lucky one.
A while back I've been sent twice to haddonsfield by the game itself and 5 times by the survivors, all 7 times in a row.
Needles to say that i never saw the 7th time tbh 😬😅
Was it just 2 times without survivor influence? Or can you say it's been 3 or more times? Just honestly curious
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@JoeyDonuts said:
Does getting camped and / or tunneled suck? Yes.
Does getting gen rushed / looped suck? Yes.
Should you play the game however you want without any disregard for anyone else's feelings? Yes
And if you want to regard the opposing sides feelings, that's also ok
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/2873153#Comment_2873153
Of course, I understand, I know it is a resource that the Legion player must earn, but it is a very difficult thing even with 4 players, we will not be able to talk to 3 players :3
Obviously it can't be easy when it's a "strong" resource but only with 4 players.
I mean, a killer is already decent in a 1 v 3, this is just to help legion get to this stage I guess
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@SpaghettiYOLO said:
https://forum.deadbydaylight.com/en/discussion/comment/2875075#Comment_2875075
Even if they had Wake Up, Resilience, Spine Chill, AND a teammate giving them a Leader boost for a grand total of opening gates 69% faster, it's still more than 3 seconds.
69%, nice
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2874779#Comment_2874779
For instance, to take the OP build, Open-Handed is useless because they used no aura reading perk.
Some perks need to be combined with other perks to have a real value, because alone, they don't do anything.
Eh, you can hope that the other 3 have aura reading perks because open does effect teammates as well
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@BadMrFrosty said:
Any perk that has a 50% chance to work is bad by design. What's that you say? Oh, it's the servers? Unlucky. Every other perk seems to work just fine regardless of connection, even the worst of the bunch have that level of consistency. I'd almost say it's a built in mechanic at this point with how hard BVHR has avoided fixing the issue (also known as upgrade your servers).
End rant.
If you're using it to actually dodge an attack, you're an idiot, you use it for on command distance gain to the next pallet
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@Izo_Quartz said:
https://forum.deadbydaylight.com/en/discussion/comment/2872948#Comment_2872948
It's been a year or two since they've said that so i'm pretty sure that was just another lie. I'm tired of the devs pretending they care about the gay community, it's insulting.
If they actually cared about gay representation, there wuold be at least 2-3 gay characters by now.
Let's not forget, it is bhvr, give them another 3 years, then they might start working on it, lol
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@frit said:
https://forum.deadbydaylight.com/en/discussion/comment/2872600#Comment_2872600
you have a twins prof pic so your opinion is instantly invalid.
it’s for the sake of game health. holding w is boring to play and boring is play against .
So because I have a distortion perk pfp that instantly makes me a useless immersive survivor that doesn't help the team in anyway, correct?
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@Aven_Fallen said:
Just love it that they just dropped another Dev-Notes full of Killer-Buffs and STILL people say that the Devs cater to Survivors.
Yikes³
Because the killers needed it badly, now if they gave Bubba insta chainsaw that can go on forever, and bumping into an obstacle didn't get him frenzied, then yeah, I would absolutely agree that the devs are killer sided
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@gendoss said:
How is Nemesis fine but Deathslinger needs buffs? Nemesis pretty much has the same power but he has to hit you 3 times and Deathslinger has a way longer range.
The fact that slinger is garbage now?
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@Gamedozer7 said:
I will not be playing dbd anymore or giving them any kind of support. They way they are handling a certain problem is lazy and bs and they way they have handled other things it's just petty.
I'm going to go play elden ring it's such a better game
You know you being on this forum is still support right?
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@Sluzzy said:
Out of the last 10 matches I played between yesterday and today, can we guess how many times solo survivor won? One. That is about 10%. That is reoccurring. I am experienced, fully perked and my teammates are also fully perked and seems to be experienced. They are not crouch walkers.
Do something immediately BHVR before your game spirals out of control. The game is completely broken in favor of killer unless it is a 4man SWF that is actually really good.
Camping and tunneling is in a majority of matches and survivors can't win in those scenarios. Stacking slowdown perks is too oppressive. If the dev update does not contain important killer nerfs and massive survivor buffs, it may be time I finally quit along with a majority of others.
Killer is too easy and survivor is atrociously difficult (impossible).
C'mon Sluzzy, this one was an easy catch as to if this was your post or not
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I mean, if I'm in your game then yes, it does happen
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@Sylhiri said:
https://forum.deadbydaylight.com/en/discussion/comment/2867290#Comment_2867290
I don't think it would matter. As long as the power is available people are going to use it
But...i don't, and I've seen many other people on the end screen who didn't run em
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/2867306#Comment_2867306
thats kinda what i did this game :p he missed 2 so it wasnt the worst idea :)
Also I just played ring around the rosie with a demo around a car on Springwood, took him a while to figure it out but he eventually got bloodlust and got me down, lol
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@FlameGNG said:
even tho i have played since 2017 i have no Fing clue what to do against a demogorgon he can charge a shred at any pallet and if you comitt he shreds and you take a hit if you dont he can m1 you anyways...
(no im not running full meta perks which is going to help) but i just want to know any advice on what to actually when they shred since its in 99.999% cases a hit no mather what you do and i dont expect to get away from all situtations but i want to increase my odds of not taking a hit
Hug obstacles I guess and just hope he messes up, at least that's what I do
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2867284#Comment_2867284
For the 25K extra Bp you have to escape though. And that’s exactly my problem, if you repair it in the basement and then don’t escape, you lose the chance for the 25K BP
Oh, sorry, i thought you just meant the 25k you get from the challenge
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@PlaysByShady said:
I play how I like, and if they complain, my response is just "boons". Simple. The only effective counter is to tunnel.
And if none of them are running boons?
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2866528#Comment_2866528
Oh man. I hate this autocorrect. And I am convinced sometimes it changes words way after I have written them -.-
and I kinda hate the white glyph as well because I can’t just do it in a normal match since I need to be sure that I can escape with it for those 25K bp
You don't need to escape with the white glyph, u just gotta repair it in the basement
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@brokedownpalace said:
Other than needlessly extending the grind.
I'm just burnt out and tired of these ridiculous time consuming challenges. I cannot force people to do gens with me. I cannot force the killer to allow me to stun them. I cannot waste every trial competing for unhooks or hiding in the killer's presence for 2 ######### minutes.
I laughed out loud when I saw the new website proclaim the tome featured "thrilling challenges."
Either let us select multiple challenges at once or decrease the tasks you need to do to complete each one. Or both.
Apex Legends has multiple daily challenges and 12 sets of like 15 weekly ones. Not one set of a few mind numbing ones that come out every 2-3 weeks. And guess what? The game tracks your progress for every single challenge simultaneously!
You answered it yourself, it lessens the grind, which is not in BHVRS definition, lol
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@SMitchell8 said:
Would rather lose trying than just give up at the start.
Literally, I could not do that, just sit in a coner waiting, you never know what'll happen until you try
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2867167#Comment_2867167
I used to be part of the OW scene when it launched, and EVERY Hero had a 'Nerf them' thread. Literally everyone was apparently OP, according to the player base. 🙃
Yeah, exactly, lol
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2867007#Comment_2867007
You forgot about the 15 new killer posts every day about CoH.
More so 20 seconds out of your way for travel time because the team put the boon near gens that are completed, so the killer would never go to that location, then 20 seconds travel time to get back to a gen, and then 2 more gens pop because gen times
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@AngyKiller said:
They won't stop until it's nerfed. And once those things are nerfed; they will move onto the next thing.
This goes for both sides:
People hate losing. And some people lack the self-awareness to admit they made mistakes. So instead of 'I lost because I messed up' it's 'I lost because <x> is OP. Nerf <x>.' But since those people lack said introspection; even when <x> is nerfed, they will still fail to improve, and now <y> is OP for making them lose.
I've been playing Overwatch competitive a bit more and you would not believe how many people are blaming someone else when that person is literally walking up to the enemy in a 1 v 6 and saying "I can take them" lol
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Well for me, I can actually only play with one hand, but I play just as well (I think) as your average survivor, it's not that hard holding r1 and L1 half the game, lol
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2867139#Comment_2867139
Some people do find Spirit fun though. I've seen many people say that.
Alright, just my take on the topic
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@Marc_123 said:
And what if all 4 are very good loopers?
After some games i won i get very good players now very often (i guess MMR 50% balance stuff here).
I am medium skilled i would think - there are players i can´t catch in a normal chase. Of course i change then and try the others. But sometimes there is no weak link.
Sometimes i catch one by accident. If i hook them there is no reason left to leave now. I get much better opportunities from them trying to save than i would get from chases.
I play - i improve - i can see that. But you get these groups who are just too good for you.
(I don´t say the CoH tunnel thing here - most know that)
If they're all good, that's just bad luck and move on, it happens
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2867134#Comment_2867134
But Spirit is balanced?
I guess now she is, but do survivors find her fun? I wouldn't know, not trying to say others find doc fun or shooting down spirit for you, just thinking of what survivors are thinking now
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2867120#Comment_2867120
My baby deserves love.
Yeah, but this is the chance to tell someone to play a killer that survivors find fun, and...sorta balanced? I feel like doc is in that category...has nothing to do with me maining doc, lol
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@GannTM said:
Hello and welcome! I’m very glad to hear you’ve been enjoying it so far.
Hmm, since you haven’t played killer yet, I hope it’s okay if I can recommend Spirit. She’s my favorite and a lot of fun to play.
Don't be fooled by this person, they will suggest nothing but spirit, lol jk
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@Munqaxus said:
I think @MikaleaWantsYourBoon would beat @GoodBoyKaru because Karu is too much of a good boy and Mikalea would steal all of his totems. @Sluzzy wouldn't stand a chance against @MikaleaWantsYourBoon because he's obviously a lush. And @AngryKiller is obviously angry because Mikalea stole his boon totems too, so he wouldn't win either.
Hey, I hunt down all the totems, I'm a killers worst nightmare, lol
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@AnnaEliza365 said:
https://forum.deadbydaylight.com/en/discussion/comment/2866793#Comment_2866793
Survivor -- I hard main Nea and have put an unbelieveable amount of time and bp into her. Last October we calculated it to be in the ballpark of 500 million
Jeez, I wish I got that many on my Kate, at that point I wouldn't even use it, just keep them to flex on how many you have, lol
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@AnnaEliza365 said:
Because I'm a hoarder and I'll keep my 311 sacrificial cakes thank you
Is that on a survivor? It must be on a killer right? Those things were so scarce for survivors
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@BubbaDredge said:
If I have none I like, I'll burn useless ones. You give me a slot, I put something in it.
What about you?
I forget the brown ones exist except when we get in then I'm like "huh, maybe should put one in next round" then I forget again once I'm either on a gen or in a chase, lol
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Hopefully never again
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2864837#Comment_2864837
The last actual shadownerf to a killer I can think of (As in it wasn't documented anywhere and wasn't given an explanation) is Wraith's 'shadow-dance' family of addons had the locker opening speed increase removed from it
But it was so funny to watch Wraith grab someone with iron maiden and double shadow dance add ons at Mach 7, lol
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@GuyFawx said:
Camping first hook overall has seemed to increase killers no longer enjoy the chase. I just wish there was a perk that sped up repairs heals and gates while being camped. That way killers are actually punished for more then loss of bp. Killers in general I feel like have no concern about making the match fun for everyone anymore and I dont get why this has happened more recently. Maybe the playerbase has gotten younger and thats where this selfish behavior is rooted. I just had a ghostface camp me on my first hook because i made it my job to keep knocking him out of stealth and he was maybe annoyed because he could figure out who was doing it as gens kept flying.
Do you see survivors considering the killers fun? Grow up
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2865476#Comment_2865476
The move going forward is p3 after they address the grind. Then I might consider it.
So.... you'll never prestige?
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Lithe is good, so is SB
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@Axx said:
Why choose to show the grades on the post trial score screen? Do you not realize how confusing this is to a lot of people? Many still think grades are used for matchmaking because of this. I though one of the points of adding MMR was to make people feel less cheated? People would complain about being rank 10 killer facing rank 1 survivors with the old matchmaking/rank system. Choosing to show grades on the score screen really hasn't done much to combat the issue. I constantly see people posting threads about of they are ash rank facing iridescent rank people, and how it is unfair.
Idk, why does Overwatch show your level even though the most you get from levels are lootboxes with 4 commons in them? People like to show off their progress
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@El_Gingero said:
https://forum.deadbydaylight.com/en/discussion/315440/to-the-people-that-are-quitting-dbd
Many people leaving the game don’t post about it to ‘cry’ but more so because they have a soft spot for the game and are frustrated because they know it can be so much better. I think it’s good to know what’s driving people away, even if they word it with their frustration at heart.
Or they just want attention
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2864168#Comment_2864168
That is a sign of a bad killer.
Right, ok, obviously no reasoning with you, have a nice day
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@El_Gingero said:
Lethal is imho the best perk on Hillbilly. It gets me a down in the first few seconds quite consistently. I’d say it’s better on most high mobility killers so long as you’re able to capitalise on it.
Corrupt is great but it can be countered pretty easily by playing stealthy.
That's why you throw corrupt on doc, can't hide when you're screaming, lol
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2864163#Comment_2864163
Wrong. You obviously do not know what gen rushing means.
Nor do you, killers done one chase, TADA, 3 gens completed
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2863546#Comment_2863546
Except that to "gen rush" You need items/perks. At base it isn't "gen rush"
Killers have this playstyle available (basekit) every match. It isn't a perk or an item they have to slot. Nice try tho.
It absolutely is gen rush already, you just have 4 survivors that amplify the stuffing out of gens, 2 minutes is nothing when you got 3 other people on different gens