TotemSeeker91
TotemSeeker91
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- TotemSeeker91
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Comments
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2910660#Comment_2910660
Hawkins would like a word with you.. 😔
Well I mean, that was forced removal because Netflix said no, if it's their choice, they'll never remove a map
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@Bennett_They1Them said:
For me, it's blood pact. The counterplay for Twins is to stay with another person, and blood pact encourages staying together.
BTW, I specify non-meta because CoH and DH are counterplay for nearly every killer.
Calm spirit on doc...man, that can really butcher him, lol
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@SilentShepherd said:
BBQ Chili = When you hook a survivor, all other survivors' aura are revealed to you if they are farther than 40m from the hook.
Iron Maiden = If a Survivor exits a Locker, they scream, revealing their location for 4 seconds and also inflicting the Exposed status effect for 30 seconds.
So..... either get your location revealed by BBQ Chili, or get revealed by Iron Maiden anyway along with Exposed status effect for 30s.
Awesome. No counterplay.
Unless you dedicate one slot permanently for Disruption. But Disruption only has 4 stacks and gets used up pretty quickly if the Killer has other aura revealing perks.
Imagine a perk being so bad you forgot the name for it
It's distortion
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2910254#Comment_2910254
I payed the 5 bucks just for that one perk
Then that's on you, you could've just waited for shards
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@legacycolt said:
I think the people that payed money to get to use this perk aren’t going to agree with it to get nerfed to trash tier. So no thank you
You.... don't need to pay real money, Mikaela is not licenced, you can pay with her for shards
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2883423#Comment_2883423
There is no other reasons to nerf DH other than it is used a lot. The argument that it gives free distance to a pallet doesn't hold much water when you look at Sprint Burst or Overcome, both of which give much greater distances.
Killers don't like the perk because they want easy games, where the survivor has no defenses or utility in chase.
However, there are plenty of reasons for nerfing killer perks (such as Solo Queue being proven unable to overcome).
If you are speaking of the previous patch, they buffed Boil Over and nerfed it back to uselessness.
They buffed Dead Man's Switch so it is unfun and broken, it is ignored.
I can't actually believe you think overcome is stronger than Dead Hard, that's a new low Sluzzy
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@itsPina said:
https://forum.deadbydaylight.com/en/discussion/comment/2883189#Comment_2883189
Why the distance part and not the I-frame part. Every killer in the world thinks the Iframes are the bullshit part. I also don't expect the change that soon. They announced a bloodpoint change a year+ ago.
BHVR is stagnant.
No...every killer in the world thinks it's the distance part
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@Harold_Shipman said:
https://forum.deadbydaylight.com/en/discussion/comment/2909964#Comment_2909964
Like how pretty much every survivor item and a large number of perks can be made redundant by certain perks/addons/killer powers? Losing out to your opponents setup is just part and parcel of the game it seems, at least killers have the ability to see if an item is being brought in the lobby and can prepare accordingly if so inclined.
Even if I couldn't see the items, lightborn would never come off my kit
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@Maxitolliony said:
i have to take so many breaks because every lobby has all toolboxes, flashlights and same skins aka swf.
they need to fix this matchmaking this is so boring getting bullied every game by the stupidest things.
you ether get gen rushed, flashlighted or perk metaed that the game just feels so depressing and boring.
like they could nerf who has who, have 4 people with new parts on diffrent gens and then popping 4 gens at the start in 10 sec is just dumb and unfun.
Oh no, 2 kates with the exact same default skin? People who don't want to spend money on a game? How DARE they have the same skin, if they have the same skin, they should change different survivors
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2907202#Comment_2907202
Old Discordance didn't have a range requirement. The duration of the noise notification was the thing that was buffed every Tier
Oooohhhh, I can see how that can get annoying and/or is not helpful, lol
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@Tryharder said:
https://forum.deadbydaylight.com/en/discussion/comment/2907196#Comment_2907196
My fault, I don’t pay attention to patches. It was reworked 2 years ago. It used to be global but I guess the range makes up for it
What was the upgrade of old discordance? Like was it like 64/48/32, or something like that?
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@rangerdanger0 said:
So when are we going to nerf/balance these perks? With them both combined, the killer gets a 40% regression on gens. We get all our perks nerfed but we can't get a balance on some killer perks? All killers run these days are those two perks together, talk about meta perks.
Ok, I'll just be over here with my hangman's trick and lightborn, it's fine, you don't need to care that killers like me exist
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@xBlitzAce1989x said:
Some people (not including survivor mains) seem to think that Lightborn is a waste of a perk. I beg to differ. I just had two matches in a row, one with four flashlights and the other with four flashbangs. Both groups tried to bombard me while body-blocking and both groups ultimately lost their composure and lost after realizing that they had no alternatives to blinding me (sabbing hooks).
I just wanted people to know that if the build works for you, then go for it. There is also one area where you can utilize No Mither and Soul Guard (I'm not a fool and I give props if I see a Survivor doing it). Too many people rely on flashlights instead of trying to find alternative builds.
I love lightborn, never have taken it off from the first day I got it from the shrine, lol, I've been running that perk and hangman's because I really don't have anything else to run really, lol, and it has decent information enough that it's helpful, and survivors never expect it
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2906470#Comment_2906470
Four boxes isn't too much time wise. When they reworked her add-ons they made sure that the survivors had time to do all four with every add-on combinations... even if the survivors get interrupted multiple times. I never have any problem doing four boxes... unless the Pig i face get lucky and knows that it is my last box. This is the only thing that bothers me when i get to the fourth one. Not "do i have time?", but "don't understand please....".
I mean, 4 boxes on RPD, you literally can't get to every single one because of how freaking trash the layout of that map is
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@Piruluk said:
This the main reason that the majority of killers can't do anything against 4 SWF. The survivor simply can take away the killers power, this design failure is very apparent with Sadako, her teleport can be turned off by survivors, her curse stacks can be reduced, she has lullaby to warn survivors, she has to demanifest which takes long time before attack. In short Sadako can be reduced to nothing.
Another good example is One or Demo which often called the most balanced killer by survivor mains, actually almost no one plays them. Oni has no power at the start and before can get power he has to hit a survivor which can take very long time at high level play, but even then he takes eternity collecting things on map before gets powerup. Demo portals can be sealed, his stealth is pathetic announcing every moments of his with loud sound, actually anything he does is so loud, its made so that survivors knows his position all the time, his anti loop is pathetic.
Or take the poor slinger, never had any map pressure, now survivors demanded to made him even more useless, no stealth, counterable gun.
Because that's... good game design
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@[Deleted User] said:
I love the way you people use “Fun” and “boring” around here
You'll get used to it, lol
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@ThanksForDaily said:
Average killer main daily life, "Buff killers, nerf survivors".
All day, every day.
Yes, us vs them, not a friendly discussion about how we can improve a killer, no no, ALWAYS has to be a competition
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@DrDeepwound said:
Also to those who keep repeating this is a "casual game."
Nowhere on the Store Page on Steam does it say that,... in fact it is called "competitive PVP"
Top reviews:
“Dead by Daylight has evolved into an unrivalled asymmetrical competitive multiplayer game, and one of the best horror games around.”
9/10 – Gamespot
“Dead by Daylight’s inventive concept for a competitive horror game strikes an incredible balance between two very different styles of play, and makes both compelling.”
9/10 – IGN
DBD has not been a "casual" game in many years, survivor mains just keep saying it, but the game is literally sold as online comp pvp.
Yes, let's trust reviews from someone like IGN... y'know, the people who change their opinions every 30 seconds so they don't upset anyone
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2903664#Comment_2903664
What do you find fun with her?
Almost like people have DIFFERENT opinions and are allowed to like something you might hate
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@Mr_K said:
If Artist gets nerfed in the woods, would anyone notice?
What's an Artist, lol
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@GoshJosh said:
A 60-second timer after being unhooked, difficult skill check, being picked up, and one-time use per match weren’t enough activation requirements - according to BHVR and killer mains. Enjoy reading an essay for your pitiful ‘anti-tunnel’ perk that is still complained about to this day. While the root issue persists.
So yes, at the very least they can remove the difficult skill check already.
I mean now that it's balanced, I'd be all for it to activate on every unhook
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@OneGoodBoyDemo said:
I still can't believe there are still people trying to kill the boons. You are creating too many problems for a mechanic where only ONE of the perks is broken or was it depending on the new nerf ( CoH).
SHOULD THE KILLER BE ABLE TO PERMANENTLY DESTROY THE BOONS? NO.
Imagine bringing a perk like Boon: exponential which is a very situational perk by the way that can be destroyed by the killer. Does not make sense.
SHOULD BOONS LOSE POWER EACH TIME THEY ARE PLACED? NO.
Imagine bringing a perk like Boon: dark theory which is an ok perk that weakens every time it is placed, imagine you using it with 1% speed bonus. Beware killer mains, you will never be able to catch me due to this perk because I AM THE SPEEEEEEED.
SHOULD BOONS HAVE TOKENS AND LOSE EACH ONE WHEN USED BY A SURVIVOR? NO.
imagine bringing a perk like Boon: shadow step that according to theory would have 3-5 tokens, you would automatically lose 1 token by simply activating the boon? or lose 1 token every time someone enters the boon radius and leaves? if someone accidentally entered the radius and left soon after you would lose 1 token for free because in theory you would be using it.
SHOULD CoH BE DELETED? YES.
BOONS ARE FINE.
So it's ok for survivors to permanently destroy hexes but killers shouldn't be allowed to do that? There are many hexes that are situational and get destroyed within 30 seconds
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2899827#Comment_2899827
Sage from Valorant best girl.....that's not in DBD.
Wow, imagine gann turning on spirit
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@Rooftopper said:
he is weak even with his power
I literally just said this in a thread like 30 minutes ago, make it so he can see the scream aura from static blast when they're already tier 3
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@Sudoxxed said:
https://forum.deadbydaylight.com/en/discussion/comment/2899772#Comment_2899772
Sure doesn't look like it. Play a game of survivor where you get facecamped to death from the start of the match and see how fun that is, and to add salt to the wound, let's say you're one pip away from going to Gold 4 from Silver 1 (massive difference in bloodpoint reward when rank reset hits) and then you depip for "not playing well enough".
How does one "look like it" when they're online?
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@ThatOneDemoPlayer said:
What would be your 1 QOL buff to your main?
I'll start:
- Demogorgon has quiet footsteps whenever he is Undetectable.
Simple stealth buff
Let doc see scream auras of tier 3 madness survivors after static blast
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2898414#Comment_2898414
Nah, We'll Make It was still better. Sure you can argue COH is better on a SWF, but consistently across Solo and SWF throughout the entirety of a match. We'll Make It is the superior healing perk. How many different totems will you find in a match without the help of other perks/items? How many hook saves will you make in a match? Probably more Hook saves, definitely when you are solo. In the instant that you remove someone from hook, you are now healing everyone at 100% speed increase for 90 seconds! That is incredibly strong, realize how much 90 seconds is in a single match? Circle of Healing you will spend time finding the totem, or using a whole other perk slot/item to find a totem, then you are booning the totem, then everyone injured has to come to the boon to heal, so they have to go out of their way taking time to do that.
Anyways you don't have to believe me, I've tested it since CoH came out.
I'm not trying to come off rude, but if we'll make it was better than circle, we'd be seeing it alot more these days
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@pseudechis said:
If you aren't enjoying it sure play something else.
What I don't get though is why people put so much importance on getting meaningless game achievements.
Shiny
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@impulse_90 said:
Well tonight I bought two chapters for the last two killers I needed adept on. The oni and Twins. After 3 games playing Oni I find myself uninstalling this game. Maybe one day I'll be back but the level of frustration this game causes isn't healthy and the fact the developers aren't doing anything about the balance of the game or something about the killer adept system both pisses me off and concerns me.
Like are you guys actually listening to your player base? Fix your adept system, give killers something so that they aren't frustrated to the point of quitting unless they enjoy the punishment.
Long story short I've tried to enjoy playing this game either with friends or playing meme/fun builds with killer. Nothing is fun anymore no matter how inventive I try and be with either side. The game in its current state is an absolute mess and only good for playing with friends once every so often and I don't even wanna do that anymore.
I've had fun with the game but yeah good riddance, won't miss all the frustration it brings.
Why'd you buy the chapters when you could've just spent iri shards?
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@StarLost said:
...It depends entirely on the map.
A good map can allow you to get rid of Ruin or Devour instantly. Put down a boon immediately. All sorts of wonderful stuff.
A flashlight can be nice, but if the killer is smort it can also do very little. Against Wraith and Nurse though, flashlights are crazy good.
You spawn on a totem half the time
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@Kurri said:
We'll Make It - It's the best healing perk in the game, and you can't fight me on this.
Hex: Devour Hope - I just like the mori animations
Uh...old COH was just an all the time we'll make it, boom, checkmate I win, lol
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2897834#Comment_2897834
But...I said in somecase, A on hook, 15 more sec to 2nd hook stage, B in chase, C is 80% on his Gen, D is 90% on his Gen, while 5 Gen remaining.
Most of the time, C & D will commit their Gen to complete before go for A.
Not happens every match, but still.
Oh, sorry, I thought you said C and D were on the same gen
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/2897418#Comment_2897418
Okay survivor main.
Oof, you got them good, I'm sure they feel absolutely desecrated about there decisions now, you showed em so good, I don't think they can show their face in public anymore
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@C3Tooth said:
There are times a survivor gone into 2nd hook stage because 2 other survivors have to commit their Gen to complete while the last guy being chased. No one wants to go for unhook at 80% Gen and come back with whole Gen reset.
Alone the possibly of giving Killer a free hook. Ruin still stands high tier.
But... just keep 1 guy on the gen, 1 guy goes for the unhook, while the other gets chased
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@ThiccBudhha said:
NOED should probably be on any killer's build who is trying to win. And yet they will not run it because they are afraid of the opinion of survivor mains. It is kind of cringe. Imagine being influenced by people who whine about efficiency.
Survivors already run what they should because they aren't beta. I would have said Boil Over is underrated, but they nerfed it... So... Yeah. I guess just stick to second chances as the developers clearly intend. Niche builds are the only ones that get nerfed.
Why would I need noed... when I can get wins without it?
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@Bennett_They1Them said:
I had a game where one specific survivor didn't play super well, and for whatever reason my brain said "well, that person played like a bag of lemons."
I don't have an explanation for why my brain did this.
Anyone else have an example?
I saw a meme and it started off so mean but then it was such a turn around, lol, it was like
"I hope your mom gets cancer
Then it turns out she's fine
So you worry for nothing" lol, I loved it
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@NemmyMan3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2889463#Comment_2889463
Wellll 1, not a surv main I only play when Im bored, 2 I could care less If im called a coward because Im actually helping the killer get a win, and 3 If I dont wanna go against a blight then I dont
Then you're just ruining the game and the chance of the other 3 survivors
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2895427#Comment_2895427
Yes and unnerving works with storm as well.
That's great, lol
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@Marigoria said:
It isn't bannable but it should be.
Only thing that will accomplish is getting it changed sooner than later.
I don't understand, like the pig could be protecting a box that has zero keys in it, the chance of all the keys being in a single box? Not very big
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@sizzlingmario4 said:
It’s okay on doctor and no one else. On him though the skill checks can change direction after each individual skill check and can change placements on the screen as well so it’s actually kinda funny.
Wait... ACTUALLY? I'm a doc main and I didn't really think it would affect his skill checks, that's awesome, I want that now, lol
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2895385#Comment_2895385
You’re outta your mind if you think what I suggested only benefits killers. No Hag traps, no Pyramid Head POTD multi-hits on hook, etc. etc.
God forbid doc makes you scream to stop unhooking a survivor, terrible situation
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@Tiufal said:
So its more fair if the survivor just runs up to you and dies for your sake?
I mean, there are 2 gates for a reason...
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@drsoontm said:
- Shadow step can effectively hide survivors from afar unless you know there is a boon there.
- Dark theory f*cks with your distance estimation and make you miss from a hair.
- Everybody knows Circle of Healing (although it appears it has been nerfed in 5.7.0)
The problem with the boons isn't their power, it's they can be relit ad infinitum. Remember "high risk high reward"? I think the first half has been forgotten in their design.
So... exponential is an exception apparently, lol
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@Tiufal said:
If it doesnt matter if you see the grade or not why even asking to remove it? Makes no sense.
Does it make anymore sense to keep it in here if it is useless?
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@AngyKiller said:
Make it randomly reverse the direction the skillcheck spins.
I bet that would throw a ton of people.😁
I would run that all the time on doc just so it messes up their skillchecks even more than before, lol
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@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/318213/nerf-blight-asap
It is an exploit, he was not intended to be able to perform such a move. Exactly as the 180 Oni strike.
How do you pull off a 180 Blight or Oni strike? Probably not possible on console, buy I'm still curious, lol
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2887133#Comment_2887133
I mean, pig's addons got changed and make 0 sense now.
how does workshop grease make you better at crouching?
You don't know? You rub it all over and then you're a spring, lol
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@OneGoodBoyDemo said:
honestly l believe it's a good change but if they really change this perk, her name would have to change too.
What does camaraderie/kinship have to do with the killer camping you? 😂
is he now your friend for doing this?
but it would still be a nice change.
Killer walks by you on hook lifts up your hand and gives you a high five 😂
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But it's also fine if you do want to follow the survivor rulebook if you find it more fun
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@SS007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2891980#Comment_2891980
You didn't play the match... I did I gone through it not you....
You saying i never been through a bully match? Bruh, I've been playing this game for like 2-3 years, I've had my fair share, and if you really desperately didn't want the survivor to macro flash... just turn away, or if he's getting more and more cocky because he's annoyed at how ge isn't getting your attention...HIT HIM, I'm sorry, but there are bigger fish to fry atm to deal with than wanna be bully squads