ThiccBudhha
ThiccBudhha
About
- Username
- ThiccBudhha
- Joined
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Comments
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Most of the prestige cosmetics are too dark, not that I mind. Saves me millions upon millions of bloodpoints. But yeah, Nemesis definitely has one of the most meh among the roster.
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I disagree with your title, but I agree with your actual post.
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Might as well just wait and see if they last minute swap. You can just leave during the screen without penalty for some reason.
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@Name_Unavailable said:
And make survivor can hit the killer, and make it 1v1 only. and name the game street fighter.
Why not Mortal Kombat? A familiar game for most of our licensed killers. Bet you didn't realize Bubba could basement camp the protector of Earthrealm... But he totally could.
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@apathyinc said:
https://forum.deadbydaylight.com/en/discussion/comment/2515088#Comment_2515088
I'm hoping that Blood Favor works with all special attacks, especially Nemesis' tentacle strike.
But you want them to drop the pallet as Nemsis.
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@Aven_Fallen said:
Lethal Pursuer. Good Perk on Legion, gives you the information where to go - first, where Survivors are and, equally important, how many Survivors are at the specific Spawn so that you end up in an area with multiple Survivors.
I just got her today, and yeah...I immediately feel like Lethal scales on her better than most of the killers I play, at least.
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@GoshJosh said:
Dragon’s Grip was created.
That long cooldown, though... and people who are injured. It is just not worth.
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I guess it depends on the killer. Someone with a lot of mobility would likely benefit more from Eruption. But, like, I wouldn't recommend either. If you want fruity gen regression, Surge is more ideal.
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Report them under the "too swag to handle" category.
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It has less to do with survivor's bringing offerings and more to do with a terrible offering system. They need to refund that stuff, cuh.
But yeah, killer should have priority if they bring a map offering for obvious reasons.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2515408#Comment_2515408
You don't need perks to find totems, you only need a pair of eyes, ears and some logic 😉
Their spawns are so commen that you know where to look after only a few matches
Nah, I can barely find someone of them even with small game. I definitely need a perk, bruh.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2515410#Comment_2515410
You know what's also unfun?
Losing 3 gens in a single chase.
It is fun as the survivor, at least. And that is what truly matters.
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@GlamourousLeviathan said:
Make a killer that's all about being an unpredictable ghost and then give her the most accessible counterplay. Yep, that's BHVR.
Not the most accessible. Ghostface still has that crown, you just need to look at him.
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Well, that makes my joke considerably less funny, more so than usual, anyway. Ha ha ha.
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@KolbyKolbyKolby said:
Fix gen rush and facecamp?
I find that most times the latter is the leading cause of the former.
Oh, yeah? Well, I find that most times the former is the leading cause of the latter.
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@Mooks said:
McLean was part of the team since the beginning. why should get all the credit for this patch?
not saying he doesn’t deserve some praise for this.. but it is still all done by the whole team and it’s very save to say that it wasn’t all McLean alone (and from what I have seen from him i think he wouldn’t want the team to get ignored as well)
The whole developer team at Behavior are legends!
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Boon: Third Chance
Every survivor has built in Dead Hard, Borrowed, Unbreakable, and Decisive Strike until the Totem is cleansed.
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Fix face camping? But I thought you liked doing it? That is how you led your post. Are Snoop Lion to me, boi?
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Only 10 tokens? How the hell are they supposed to loop with only 10 tokens that regenerate while they are looping? Biased killer mains... I just can't even believe you would suggest such an oppressive change.
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Probably because there is a wait lobby instead of instant queues that other competitive games use. You can literally lobby shop until you meet your friend assuming the mmr is similar.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2516084#Comment_2516084
People saying Spirit will be unplayable and that it will be impossible to get any kills etc in right now... What are they basing that statement on exactly?
Those people are drama queens just like the people who were crying for these nerfs in the first place.
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Not going to lie, I am not a huge fan of the mid chapter update. I do not want killers disabled or 2 weeks just because some clowns are abusing a bug that I do not even know existed. I suspect Pig will get nerfed because survivors have no respect for the reverse bear trap. Other than that, I guess I vibe with it. Looking forward to part 2 to, hopefully, get an explanation on Boon Totems.
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@DatFastBoi said:
he always was able do do it but a few people knew about it. Now that everyone does it’ll patched
Does everyone know about it now? Did Otz do it or something? Rofl.
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/2512483#Comment_2512483
Because extended chases at high level are usually game over, especially when the other 3 survivors are just as skilled as the current one they’re chasing.
Of course, I was just being facetious.
But hey, maybe their mmr data will get it nerfed, you never know.
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@Aurelle said:
I have a feeling that Tampered Timer is going to get nerfed, so I might be using it for a while.
That is putting it lightly. I might use mine up and use add ons for the first time because they about to nerf Pig, baby.
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Killers definitely be 4king my teams.
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@Apexgnifrums said:
https://forum.deadbydaylight.com/en/discussion/comment/2514868#Comment_2514868
If I just want one piece and I'm forced go buy 3 to get that 1 while also not allowing me to mix match I'm not buying anything at all. Since the introduction of linked cosmetics I haven't bought any of them. BHVR has to stop it.
Same. I just bought Legion with shards and only did it because I could buy the Susie body. If I had to spend 9 dollars instead of the 3 and a half... No shot!
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Nah, I hope they buff Pig.
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2516057#Comment_2516057
If survivors can already bang out 5 gens in less than 10 minutes, how massive could those benefits be? Also, why are they necessary? Unless there is some major nerf coming to survivors, or major buffs coming to killers, I don't see why they would need boon totems.
What if there was a boon that made gens... Even faster. Think about the potential, FellowKillerMain.
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2516046#Comment_2516046
At the beginning of the match, all 5 totems will be occupied, meaning that no boon can exist until at least one is cleansed. So, say the killer does a damn fine job, and prevents any survivors from cleansing any totems. No boon will ever be allowed on the board, ergo my point stands.
Actually, I forgot about Hex Plaything too. You can block them even without a shaman build.
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Survivors are technically just punching bags. I mean, what can they do, drop a pallet? Ha ha ha!
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@Apexgnifrums said:
https://forum.deadbydaylight.com/en/discussion/comment/2513904#Comment_2513904
This!!!! Wraith still sneaks up on many survivors.
Visually? Sure. But he is loud. He snarls like an angry puppy.
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@GannTM said:
You can just get rid of a bit of the title and make it “Hag needs to go”
She needs to go where? I don't get it...
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@FellowKillerMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2516008#Comment_2516008
If this were the case, then are they adding more totems? Because you can't accommodate a killer running 4 hex perks, and a survivor running a boon perk, simultaneously, without more totems.
Yes you can, there are 5 totems. Even if they run Haunted, it turns dull afterwards so they can use a boon.
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Hackers are like anyone else, they just want to win 24/7 while playing chill. Have some empathy!
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@FellowKillerMain said:
My queues got a lot longer after the initial test, not sure why. But, after I complained here a few days ago, my queues have gotten a lot shorter... so maybe yours will get better! Posting on here might be like cleansing a totem...
https://forum.deadbydaylight.com/en/discussion/comment/2516000#Comment_2516000
Well, they can't restrict the pools too much, otherwise they will run into problems like long queue times. I imagine that they're calculating a mean from some set of data, and the pool of players you're matched with stay within a variance from that mean. Like, if no players are available within the mean of a persons SBMM, then venture out one standard deviation, etc..
Granted, I don'tknow how they calculate that mean. Find the mean of a given player's performance, then take the mean of a portion of the population that falls within s certain range? I've heard setting up an MMR system is incredibly complicated.
I complained about queue times and my queues are short. I am starting to see a correlation, here.
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I mean, playing killer has never been easier. So imagine how much more survivor favored it used to be and count your blessings.
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I do not care because I do not use add ons.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2515840#Comment_2515840
I hate spirit, but your idea of counterplay is terrible.
All they did was move the control from the spirit player and put it in the hands of the survivor. Basically gave the killer NO counterplay against a good survivor.
Just need to see how directional the sound is and how obvious the dust is.
To be fair, there is always Wraith now. He does not have a school girl outfit, but he gets the job done.
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Lightborn, I am not going to deal with 90 degree angle saves.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2515848#Comment_2515848
Imagine defending stretch res in 2021, but hey I guess you really need crutches besides the perks available to you in the game.
Why does the year change the context of someone defending stretched res?
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We need more perks like Iron Maiden on reload killers and Franklin's on Pinhead. Monitor and Abuse on Myers. Blah blah blah, unique perks that synergize with their base kit.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2514921#Comment_2514921
It will touch all your favorite combos. Anything used too often will be deemed unacceptable.
To be fair, there is no where but up for Ghostface.
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@Chilli_man2400 said:
I hate how people are being very negative towards these changes saying they will still suck. Be grateful we actually got the change we asked for!
It is nice that they are listening... But Trapper will still suck.
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The game is not very difficult mechanically. So a lot of the skill does come from understanding how the game works.
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@humanbeing1704 said:
isn't that a good thing? I thought a large majority of people consider those add ons bs
Eh, I do not trust them. I like how Micheal Myers has all of these different playstyles. I do not want them to remove that. Otherwise, I hardly care, I play without add ons.
Pretty sure the only one I considered using would get nerfed. The tampered timer. Survivors really hate the slight chance of a reverse bear trap activating. It needs several activation conditions and plenty of ways to avoid it.
Not that it matters, I found a pretty reliable way to get a head pop... Lol.
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/282048/skill-based-matchmaking-thoughts
Game finally become healthy. It's not clown fiesta now since u don't face babies and actually playing with +/- same skill level players. It's how PvP game has to be. Want to win = play well. I mostly playing survivor and my escape score skyrocket cause i finally play with decent survivors, and my killer expirience improved cause I'm actually learning how to play and facing good survivors not clown fiesta mentioned above.
To be perfectly fair, this is an asymmetrical game. Equally skilled opponents is a death sentence for a game that heavily favors one side and this game has the problem both ways. At lower levels, killer is utterly broken, and at higher levels, survivor is completely overpowered. Hence why like 95% of people are complaining about it. Hard to find that sweet spot of people like me who enjoy both because the games are more balanced than before.
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@KolbyKolbyKolby said:
A killer doesn't have to be overpowered or overperforming to warrant a nerf.
That SHOULD be a requirement. Especially in a post mmr world. But you are technically correct.
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Not going to lie, Spirit is one of those characters that is annoying and powerful, so 90% of players call it OP and pretend there is no counterplay. Really surprised they decided to nerf her, especially as I thought mmr data would suggest she really was not overperforming that much, especially against competent survivors. But I guess maybe she was which is even more sad.
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I am right here, I tunnel on Freddy and face camp as Leatherface.