Remember PTB Spirit? Well now it will be even worse

"When close to The Spirit’s husk, Survivors will not receive any indication that The Spirit is phase walking. Originally this was intended to be a fun mind game (“Is she using her power, or is she faking it?”), though in practice, it often doesn’t feel that way. This lack of feedback forces you to make a guess and hope it pays off, which can be great when it works out in your favour, but can also feel awful when it doesn’t. 

To add more skill into The Spirit’s counterplay, we’re making two changes: 

  1. Any Survivor within 24m of The Spirit will now hear a directional phase sound. This lets you know whether or not she is phasing and also gives you a rough idea of which direction she’s coming from. 
  2. The Spirit’s footsteps will now kick up dust while she is phasing. Keen Survivors may be able to pinpoint where she is, but tall grass and other obstacles may make it difficult.

"

The stupid Spirit phasing mindgame is gone, wich is fine. But now survivors can basically know where Spirit is visually and by sound. I remember how bad Spirit was in ptb when you could hear her. I hope you got the "counterplay" you wanted, this killer is bully material now lmao.

Comments

  • @[Deleted User] said:

    Speed add ons

    They exist, props for noticing.

    Seriously, what's your point here? Increased speed doesn't do crap when you can't see or hear your target, especially when that target is well-aware of your approach.

  • Is Blight bad because you can see him rushing?

  • @GrimoireWeiss said:

    Is Blight bad because you can see him rushing?

    In exchange Blight can also see survivors.

  • @GrimoireWeiss said:

    Is Blight bad because you can see him rushing?

    Oh yeah compare a killer with an insta rush, that lasts longer and is faster to a killer that has to charge his rush and can't see his enemies while he is rushing.

  • @GrimoireWeiss said:

    Is Blight bad because you can see him rushing?

    Blight is a 4.6 m/s killer, much faster than Spirit when using his power, and can see survivors at all times while using his power.

    Spirit is a 4.4 m/s killer, much slower than Blight when using her power, and cannot see survivor at all when using her power, only hear, and that also just if the survivors aren't running Iron Will, which most are.

    See the issue?

    That survivors had to guess about Spirit using her power or not was the trade-off for the fact that she has to track them purely by scratch marks and sounds.

  • Let's ignore all the good things listed, the sky is falling because Rin-chan is getting some counters.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513642#Comment_2513642

    They exist, props for noticing.

    Seriously, what's your point here? Increased speed doesn't do crap when you can't see or hear your target, especially when that target is well-aware of your approach.

    You can hear them.


    The point is, if you can be fast enough as spirit survivors may not be able to react in time

  • On ptb spirit's power also had 20 second recharge time. And as far as I remember, the directional thing was a bug that came with the release... a time when all killers regardless of actual strength are rated as 'weak'.

  • @Aneurysm said:

    Let's ignore all the good things listed, the sky is falling because Rin-chan is getting some counters.

    ?? I think I am really having an aneurysm. I like most of the changes in the update, this means i can't critisize the things i don't like??

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513732#Comment_2513732

    You can hear them.

    The point is, if you can be fast enough as spirit survivors may not be able to react in time

    Not when sound is bugged (a frequent thing to happen) or when survivors run Iron Will, which they have no reason not to do with the nerf to Stridor.

    And being forced to run speed addons, or any addons every trial to make up for a crappy nerf or downside has never been a good answer to any problem in DbD.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513765#Comment_2513765

    Not when sound is bugged (a frequent thing to happen) or when survivors run Iron Will, which they have no reason not to do with the nerf to Stridor.

    And being forced to run speed addons, or any addons every trial to make up for a crappy nerf or downside has never been a good answer to any problem in DbD.

    That bug got fixed in 5.2.0


    And needing to use add-ons to do well in trials is debatable imo.


  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513739#Comment_2513739

    Blight is a 4.6 m/s killer, much faster than Spirit when using his power, and can see survivors at all times while using his power.

    Spirit is a 4.4 m/s killer, much slower than Blight when using her power, and cannot see survivor at all when using her power, only hear, and that also just if the survivors aren't running Iron Will, which most are.

    See the issue?

    That survivors had to guess about Spirit using her power or not was the trade-off for the fact that she has to track them purely by scratch marks and sounds.

    @vacaman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513739#Comment_2513739

    Oh yeah compare a killer with an insta rush, that lasts longer and is faster to a killer that has to charge his rush and can't see his enemies while he is rushing.


    Spirit has no turning rate restriction, she can still freely maneuver 360 degrees without a penalty and still hear the survivors. It makes sense for her not to see the survivors because she's the only killer with a movement speed ability that controls it freely while also having a speed boost when coming out of it (well, Wraith does as well, but he has to uncloak).

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513775#Comment_2513775

    That bug got fixed in 5.2.0

    And needing to use add-ons to do well in trials is debatable imo.

    That bug can come again every time, and Iron Will remains a thing.

    Since I see your adamant about this, I'll agree to disagree. Have a nice day.

  • @GrimoireWeiss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513746#Comment_2513746

    https://forum.deadbydaylight.com/en/discussion/comment/2513757#Comment_2513757

    https://forum.deadbydaylight.com/en/discussion/comment/2513750#Comment_2513750

    Spirit has no turning rate restriction, she can still freely maneuver 360 degrees without a penalty and still hear the survivors. It makes sense for her not to see the survivors because she's the only killer with a movement speed ability that controls it freely while also having a speed boost when coming out of it (well, Wraith does as well, but he has to uncloak).

    Now that you talk about Wraith. How is Spirit not a worse Wraith now? She is 4.4, both of them get a speed boost out of their power, and Wraith can move faster around the map and more stealthily. I don't really think that when in a chase she is any better than Wraith now.

  • Wait where did you hear this?

  • @vacaman said:

    "When close to The Spirit’s husk, Survivors will not receive any indication that The Spirit is phase walking. Originally this was intended to be a fun mind game (“Is she using her power, or is she faking it?”), though in practice, it often doesn’t feel that way. This lack of feedback forces you to make a guess and hope it pays off, which can be great when it works out in your favour, but can also feel awful when it doesn’t. 

    To add more skill into The Spirit’s counterplay, we’re making two changes: 

    1. Any Survivor within 24m of The Spirit will now hear a directional phase sound. This lets you know whether or not she is phasing and also gives you a rough idea of which direction she’s coming from. 
    2. The Spirit’s footsteps will now kick up dust while she is phasing. Keen Survivors may be able to pinpoint where she is, but tall grass and other obstacles may make it difficult.

    "

    The stupid Spirit phasing mindgame is gone, wich is fine. But now survivors can basically know where Spirit is visually and by sound. I remember how bad Spirit was in ptb when you could hear her. I hope you got the "counterplay" you wanted, this killer is bully material now lmao.

    Good lmao she was extremely strong for an unfair reason. This killer now has actual counterplay while still being incredibly strong.

  • @GrimoireWeiss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513746#Comment_2513746

    https://forum.deadbydaylight.com/en/discussion/comment/2513757#Comment_2513757

    https://forum.deadbydaylight.com/en/discussion/comment/2513750#Comment_2513750

    Spirit has no turning rate restriction, she can still freely maneuver 360 degrees without a penalty and still hear the survivors. It makes sense for her not to see the survivors because she's the only killer with a movement speed ability that controls it freely while also having a speed boost when coming out of it (well, Wraith does as well, but he has to uncloak).

    Blight mains have shown for a while now that the turning rate restriction doesn't hinder him since he can bounce off something and briefly have access to 360° turning to reorient himself.

    And even then, that doesn't change anything about the fact that he will be considerably stronger than Spirit after her change.

  • @GannTM said:

    Wait where did you hear this?

    There's a new dev update

  • @vacaman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513783#Comment_2513783

    Now that you talk about Wraith. How is Spirit not a worse Wraith now? She is 4.4, both of them get a speed boost out of their power, and Wraith can move faster around the map and more stealthily. I don't really think that when in a chase she is any better than Wraith now.

    Wraith has to spend 3 seconds uncloaking and you can see the shimmer when up close, Spirit instantly attacks and you'll only hear her footsteps.

  • @GrimoireWeiss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513801#Comment_2513801

    Wraith has to spend 3 seconds uncloaking and you can see the shimmer when up close, Spirit instantly attacks and you'll only hear her footsteps.

    Spirit has to spend some seconds charging the phasing. And you can see the dust on the ground according to the dev, so she is not invisible either.

  • @Lochnload_exe said:

    https://forum.deadbydaylight.com/en/discussion/281985/remember-ptb-spirit-well-now-it-will-be-even-worse

    Good lmao she was extremely strong for an unfair reason. This killer now has actual counterplay while still being incredibly strong.

    She will now be incredibly weak. I predict we won’t see her at all anymore, just like Billy and most other killers.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513783#Comment_2513783

    Blight mains have shown for a while now that the turning rate restriction doesn't hinder him since he can bounce off something and briefly have access to 360° turning to reorient himself.

    And even then, that doesn't change anything about the fact that he will be considerably stronger than Spirit after her change.

    His movement still has a turning restriction, no matter how much you mess up with sensitivity settings. You can't, for example, rush through the boiler room on Badham freely with him, while Spirit can.

  • I would suggest to wait for the PTB and actually see for yourself as to how it's gonna turn out instead of instantly claiming that Spirit will be dead.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513807#Comment_2513807

    She will now be incredibly weak. I predict we won’t see her at all anymore, just like Billy and most other killers.

    How will she be incredibly weak? Legitimately? She still has insane movement speed, the ability to catch survivors off guard still, and the ability to get easy hits on almost every single tile and loop in the game. The only difference is she doesnt have the cheesy, easy mindgames that don't give survivors any choice except a guessing game.

  • The kick up dust thing will be nice just have to look intently

  • @GrimoireWeiss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513809#Comment_2513809

    His movement still has a turning restriction, no matter how much you mess up with sensitivity settings. You can't, for example, rush through the boiler room on Badham freely with him, while Spirit can.

    Right... so because Blight can't rush through one part of house on a map out of 30 or something maps whereas spirit can, my argument is invalidated or what?

  • @OniWantsYourMacaroni said:

    I would suggest to wait for the PTB and actually see for yourself as to how it's gonna turn out instead of instantly claiming that Spirit will be dead.

    Because i already played that PTB, and she was garbage because one of the things they are introducing was a bug. Now they are even introducing more nerfs, so it's not that i'm guessing she will be bad, i know she will be bad.

  • @OniWantsYourMacaroni said:

    I would suggest to wait for the PTB and actually see for yourself as to how it's gonna turn out instead of instantly claiming that Spirit will be dead.

    Look up old patch notes, we already know where this goes because that is how Spirit used to work. She had a directional cue during her PTB.

    I mean, look at the very title of this thread, that should have given you the hint.

  • @Peanits said:

    https://us.v-cdn.net/6030815/uploads/SRZMCXMMSGRQ/announcement.png

    We’re back with another Developer Update, a series of posts outlining some of the upcoming changes to Dead by Daylight. You read that title correctly, this is part one; there’s so much to cover this time around that we couldn’t fit it all in one post. (And the writer passed out halfway through typing this.)

    Killer Updates

    https://us.v-cdn.net/6030815/uploads/10MY7H7HUVMF/bannertrapper.png

    The Trapper 

    Starting things off with a bang (or rather, a snap), we’ve made a series of small changes to The Trapper. 

    Did you know that the number of bear traps that spawn on the map is random? That’s right, each trial will spawn between 4-6 bear traps at random. Now you can take this interesting little fact and completely forget about it because that’s no longer how it works: now, 6 traps will always spawn (not including the traps you load in carrying). This takes away some of the random element in playing The Trapper and makes each match feel more consistent.

    Having more traps is great and all, but wouldn’t it be nice to carry more than one without add-ons? We sure think so. The Trapper will now be able to carry—and start with—two bear traps by default. This will help you get up and running quicker without relying on add-ons. The Trapper’s bag add-ons have been adjusted or repurposed accordingly. 

    Finally, on the subject of add-ons, we’ve done a pass on some of his least used add-ons and either increased their effects, removed their downsides, or gave them new effects entirely.

    https://us.v-cdn.net/6030815/uploads/X0ZSX42FN75L/trapperaddons.png

    https://us.v-cdn.net/6030815/uploads/C7DBLEUF4P6F/patchnotesdividersmolwhite.png

    https://us.v-cdn.net/6030815/uploads/N8FDR460T3Q2/bannerspirit.png

    The Spirit 

    The Spirit has been a strong Killer since her release, and with that in mind, we’ve made some changes that aim to increase her skill ceiling whilst also giving Survivors some counterplay. 

    When close to The Spirit’s husk, Survivors will not receive any indication that The Spirit is phase walking. Originally this was intended to be a fun mind game (“Is she using her power, or is she faking it?”), though in practice, it often doesn’t feel that way. This lack of feedback forces you to make a guess and hope it pays off, which can be great when it works out in your favour, but can also feel awful when it doesn’t. 

    To add more skill into The Spirit’s counterplay, we’re making two changes: 

    1. Any Survivor within 24m of The Spirit will now hear a directional phase sound. This lets you know whether or not she is phasing and also gives you a rough idea of which direction she’s coming from. 
    2. The Spirit’s footsteps will now kick up dust while she is phasing. Keen Survivors may be able to pinpoint where she is, but tall grass and other obstacles may make it difficult. 

    These two changes aim to add more skill into playing as and against The Spirit and reduce the reliance on ‘coin flips’ (where you make a guess and hope it pays off). 

    Additionally, we’ve done a pass on some of The Spirit’s add-ons to bring them more in line and make the lesser used add-ons more appealing. Like The Trapper, some of these changes are small tweaks while others are completely new effects.

    https://us.v-cdn.net/6030815/uploads/9S7JHZV184C9/spiritaddons.png

    https://us.v-cdn.net/6030815/uploads/8YTMVQWM5ZD8/patchnotesdivider.png

    https://us.v-cdn.net/6030815/uploads/AW12ROXVLTQ8/banneraddons.png

    Killer Add-ons Update 

    What does moderately mean? How much more is tremendously compared to considerably? If you ever found yourself in this situation, you’re not alone. We used descriptive words like these to keep descriptions simple, but they end up causing just as much confusion since it’s not immediately clear how much they’re doing. With that in mind, we have done a pass on all Killer add-ons to list their exact effects. We plan to extend this to the rest of the game—Items, perks, etc.—in the future. 

    On top of that, Killer add-ons that apply a status effect will now have a brief description of what that status effect does. 

    While our designers were going through hundreds of Killer add-ons one by one to update their descriptions, they also noted down a few for changes as well. There’s far too many to list here, but we’ve changed some add-ons for the following Killers: 

    • The Hillbilly 
    • The Nurse 
    • The Shape 
    • The Hag 
    • The Oni 
    • The Blight 
    • The Wraith 
    • The Pig 
    • The Ghost Face 

    These changes focus mostly on unused add-ons, or add-ons that are too weak/powerful.

    https://us.v-cdn.net/6030815/uploads/2EHO2W1OON09/patchnotesdivider.png

    https://us.v-cdn.net/6030815/uploads/JMS35MSSKPNS/bannerperks.png

    Perks Updates 

    Variety is the spice of life, and incidentally, Dead by Daylight matches too. In an ongoing effort to give you more options to choose from, we’re updating a huge list of perks. Without further ado, let’s run through some of them quickly: 

    Vigil 

    Nice and simple: We’re increasing the recovery rate from 10/15/20% to 20/25/30%. Additionally, Vigil will now increase the recovery rate of the Broken, Exposed, and Oblivious status effects as well (where applicable). In short, more situations where it’s useful, and even faster recovery too. 

    Babysitter/Guardian 

    Another small tweak: The rescued Survivor will now receive a speed boost for 4/6/8 seconds in addition to not leaving Scratch Marks or Pools of Blood. The aura reading duration has also been doubled. 

    For the People 

    For the People can create some amazing moments, but the trade-off of being Broken can make it very risky to justify using. We’re decreasing the duration of the Broken status effect from 110/100/90 seconds to 80/70/60 seconds. 

    Hex: Retribution 

    Previously, Hex: Retribution would only make a Survivor Oblivious if they cleansed a dull totem. Now, interacting with any kind of totem will make them Oblivious. Additionally, we’ve increased the aura reading duration once a hex totem is cleansed to 15 seconds. 

    Hex: Blood Favor 

    This perk shipped with very safe conditions so it didn’t get out of control. Upon reflection, we feel comfortable with removing some of these restrictions. Hex: Blood Favor will no longer have a cooldown, and will also activate upon successful Special Attacks as well. 

    Hex: The Third Seal 

    Just like the above, we’ve added Special Attacks to Hex: Third Seal as well. This should make the perk more practical on Killers that focus more on dealing damage with their power. 

    Hex: Thrill of the Hunt 

    With Boon perks making their way to the game (more on this soon!), we decided to give Thrill of the Hunt some love by extending the speed penalty from Cleansing to Blessing as well.

    https://us.v-cdn.net/6030815/uploads/UBSSKAL0J967/patchnotesdivider.png

    Item & Character Kill Switch 

    Last but not least, let’s talk about a game health feature: The Item & Character Kill Switch. With over 50 playable characters and their cosmetics, nearly 200 perks and hundreds more add-ons and offerings in the game, sometimes things do break. Rarely, things will break in a way that makes them exploitable, and that can make the next week or two before a fix really rough. 

    Enter the Kill Switch. (It’s actually a lot nicer than it sounds!) 

    The Kill Switch allows us to disable anything that’s causing an issue without needing an update. When something breaks and becomes exploitable, we switch it off until it is fixed. This is something we’ve been able to do with maps for a while now to great effect. Disabled items & characters will be clearly marked and cannot be selected. 

    What this means to you: When that one thing breaks and people start to abuse it, you won’t have to play against it for a week or two until there’s a fix.

     

    With that, we’ll give you a break from reading for today. But we’re just getting started. There’s a lot more to cover, so come back Monday for part 2. 

    The Dead by Daylight team 


    it's usually posted in categories> news> general news

  • @Lochnload_exe said:

    https://forum.deadbydaylight.com/en/discussion/281985/remember-ptb-spirit-well-now-it-will-be-even-worse

    Good lmao she was extremely strong for an unfair reason. This killer now has actual counterplay while still being incredibly strong.

    That counterplay like you said will ruin her and the only strong killer are going to be blight and nurse so less variety for the top mmr survivor

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513833#Comment_2513833

    Right... so because Blight can't rush through one part of house on a map out of 30 or something maps whereas spirit can, my argument is invalidated or what?

    That's called an example, you know what it means? Spirit's movement is still way more freely than Blight's.

  • She will be a way worse version of Wraith. Geez

  • @botrax said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513807#Comment_2513807

    That counterplay like you said will ruin her and the only strong killer are going to be blight and nurse so less variety for the top mmr survivor

    The counterplay doesn't ruin her, it makes her less awful to go against. That is it, all her strengths right now? Still there. Except for the mindgames that give survivors 0 options. She will still be a good killer by a long shot lmao

  • @GrimoireWeiss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513843#Comment_2513843

    That's called an example, you know what it means? Spirit's movement is still way more freely than Blight's.

    Doesn't change that she's much slower. Billy's chainsaw has turning restrictions too, but before they nerfed him, he was one of the best, simply because he could get around the map fast and reliably, and Blight benefits from the same factor. Spirit is too slow in comparison.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513849#Comment_2513849

    Doesn't change that she's much slower. Billy's chainsaw has turning restrictions too, but before they nerfed him, he was one of the best, simply because he could get around the map fast and reliably, and Blight benefits from the same factor. Spirit is too slow in comparison.

    How often does spirit chase as an m1 killer? One of the best things to do as spirit is to short phase, and short phase often.

  • @Lochnload_exe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513830#Comment_2513830

    How will she be incredibly weak? Legitimately? She still has insane movement speed, the ability to catch survivors off guard still, and the ability to get easy hits on almost every single tile and loop in the game. The only difference is she doesnt have the cheesy, easy mindgames that don't give survivors any choice except a guessing game.

    Here’s the problem: that “cheesy” guessing game was one of the most fair things in DBD. Now the survivor pretty much knows where she is and, if the survivor is paying attention, can avoid spirits phase the majority of the time. That’s not “counterplay “, that’s the survivor controlling everything. This is how survivor mains want every killer to be: easily and consistently counterable. Unfortunately, it seems like the devs agree. She will join Billy in extinction.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513849#Comment_2513849

    Doesn't change that she's much slower. Billy's chainsaw has turning restrictions too, but before they nerfed him, he was one of the best, simply because he could get around the map fast and reliably, and Blight benefits from the same factor. Spirit is too slow in comparison.

    I barely consider Spirit's power a movement ability due to how long it takes to recharge. It's more of a chase power, and it's an insane one.

  • @Lochnload_exe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513848#Comment_2513848

    The counterplay doesn't ruin her, it makes her less awful to go against. That is it, all her strengths right now? Still there. Except for the mindgames that give survivors 0 options. She will still be a good killer by a long shot lmao

    It will ruin her i think, dont forget its only part one so maybe her addon are going to get destroy too. Honestly its a wait and see but if she feel like ptb spirit shes going to be awful. Dont forget you will be able to tell where she is when she use her power and she wont because iron will is in the majority of the survivor loadout.

  • "add more skill into The Spirit’s counterplay" *gives survivors an audio arrow telling them exactly which way to run*


    "sKiLl"

  • Yet some survivors still cant see an invisible wreith at 2 m from them, but yeah lets just say that because you can see some dust flying on the ground it makes spirit 100% visible

  • @GrimoireWeiss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513859#Comment_2513859

    I barely consider Spirit's power a movement ability due to how long it takes to recharge. It's more of a chase power, and it's an insane one.

    Currently yes, not anymore soon.

  • @Alionis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513779#Comment_2513779

    That bug can come again every time, and Iron Will remains a thing.

    Since I see your adamant about this, I'll agree to disagree. Have a nice day.

    Actually, with the new killswitch feature, the devs can disable Iron Will if it becomes exploitable in the future. Same thing with various offerings!

  • Let's at least wait for PTB? Spirit had a bug sometime ago where she had directional phase. It barely affected how strong she was, and she was way more fun to play against as well.

  • @ObscurityDragon said:

    Yet some survivors still cant see an invisible wreith at 2 m from them, but yeah lets just say that because you can see some dust flying on the ground it makes spirit 100% visible

    I could buy that argument if MMR wasn't a thing. In high MMR they might aswell put neon lights on her location.

  • I just hope the spirit player can hear the phasing moans too.

    So you can go one direction and after she moans quickly go the other direction to catch the survivor ofguard between moans.

    Kinda like you could with ancient Freddy's flickering

  • @vacaman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513904#Comment_2513904

    I could buy that argument if MMR wasn't a thing. In high MMR they might aswell put neon lights on her location.

    This is another story, à killer should be able to compete on high levels because his power is à no brainer forcing à guess

    If there are no killers able to compete on the high MMR, then BHVR will lose its players and it will be their fault, but spirit has been needing à real balance for à LONG LONG time now

    Beside maybe the particles wont even be that big lol

  • @GrimoireWeiss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2513905#Comment_2513905

    Let's at least wait for PTB? Spirit had a bug sometime ago where she had directional phase. It barely affected how strong she was, and she was way more fun to play against as well.

    "barely affected"?

    I could literally just sit at any long window or downed pallet and know exactly when to vault by just listening. It made her way weaker and put her power entirely in the hands of survivors. "Fun!"

  • When survivors complain about a new killer after one week or so everyone loses their ######### because you have to wait 15 years before saying anything.

    When a killer nerf is announced everyone knows it will make the killer trash without even playing with said killer.

    Hypocrisy much?

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