ObscurityDragon
ObscurityDragon
About
- Username
- ObscurityDragon
- Joined
- Visits
- 950
- Last Active
Comments
-
@MikaelaWantsYourBoon said:
Just wait people who will defend this trash gameplay. BHVR should ban people who is doing that. This is abusing of game design.
And the sale can be said about so much more and à tons of other strats/techs on all sides
-
@NeaISOP said:
https://forum.deadbydaylight.com/en/discussion/comment/2791825#Comment_2791825
Good luck doing that in solo q.
And please dont call this a "strategy" This is called Exploiting a design error and unspormantlike conduct.
This is what in-game report says about it:
UNSPORTMANTLIKE: Report this player for purporsefully losing the game, not participating in or disconnecting from the game early to avoid defeat. Examples: AFKING, rage quitting, IDLING, and refusing to participate in normal gameplay.
EXPLOITING: ABUSING BUGS OR ERRORS IN DESIGN TO GAIN A COMPETITIVE ADVANTAGE
- Advertising exploits
- Exploit bugs, errors in design, or undocumented features to gain access to what otherwise would not be available or to obtain a competitive advantage
J-tec
Locker tec
Abusing the server validation
These are also exploits that are now condidered as techs/strats
And therr are many many more to the list on both sides
Its still à strategy imo
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2786533#Comment_2786533
Not every Killer can force a trade.
Nobody plays Bubba like a regular Killer. Almost everyone just facecamps with him because its an easy 2K+
Some dont dare to make chases anymore because of the weird loop hitboxes with the map reworks that get them to go into tantrum for no reason
This also add to the reason why many camp
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2790650#Comment_2790650
You haven't been following the trends? Apparently someone smacked Otz with afk Pig so everyone is crying about her, she will be nerfed next, as the prophecy has foretold. It has been too long since her last nerf, this is the natural order. Twins can shut up and get in line.
Please leave my pig alone :(
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2790650#Comment_2790650
You haven't been following the trends? Apparently someone smacked Otz with afk Pig so everyone is crying about her, she will be nerfed next, as the prophecy has foretold. It has been too long since her last nerf, this is the natural order. Twins can shut up and get in line.
Please leave my pig alone :(
-
We're still talking about this childish clown?
-
Having 3 gens poping within à minute because the killer is near à hook will just give him more of à reason to stay then
Beside what would happen if you hook on one thats in a loop (or shack) and another survivor comes and loops you there? It would give à repair speed bonus for the two others
The only real answer to camping, is for the devs to make killer gameplay fun and attractive again
-
@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2788997#Comment_2788997
She has 45 seconds. She can spam crows. PR is shows her which gen is most repaired. And plus she can use info perks. She knows where to send the crows. And plus one survivor on hook, so one of the survivors needs to go save. And 2 survivor on generator on this case. And if she chase one of them, this mean only one survivor on generator and she can force to block it. And also when some generators blocking, she has less generators to check with crows.
So even you wait for dms activates, she still can send crows and force you leave or take snipe hit. This is broken. Because DMS has good time, 45 seconds.
The counter is pretty easy
You stop repairing the gen before the hook, wait for her to shoot her 3 crows (extending her cooldown)
Once they went on the gen and nothing got spotted chances are low that she rechecks it, if she does then most of the cool down of dms is already gone (and she wont be able to hit you again close to that)
Beside her crows cant hit the 4 spots of every gen depending on the gen and pmacements
Oh and if she hits you and iinjures you, you probably got a CoH nearby to healback before shes around
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2788723#Comment_2788723
I just did that to a squad. Rancor, NOED, No Way Out and Bloodwarden after the obsession randomly thought we were friends because I didn't feel like hitting them until they popped the last gen. Got a 4k after standing there for 2 minutes waiting... Lol.
Its à terrifying strong start on Leatherface tbh lol
-
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2788424#Comment_2788424
Killers are...not happy right now.
Playing a bit of survivor this morning, and I had (in a row) - 1 killer who slugged everyone at 5 gens (afraid of Boil Over), 1 killer who was completely AFK, a Myers who...slugged everyone at 3 gens for the same reason and a facecamping Ghostface.
3 of my last 4 survivor games had killers playing in a pretty nasty manner - explicitly to avoid having to deal with one perk.
Hehe... Ghostfacecamping hehe
Anyhow, its true killers are unhappy, and it shows over time, the game changed à lot but people, still remember back in the time where camping/tunneling was really considered toxic...nowadays its à simple start cause you cant do mich else nor be able to truly hook every survivor one after the other hah
-
Survivor takes no skilk just git gud and learn to counter him :doge:
-
The pig and Legion, cause they force interactions with their power and they are cool
Demodogo cause hes à good boi
Huntress and nurse to raise the skill caps and have fun
-
@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2780077#Comment_2780077
...This is not directed at you at all but:
Balanced Landing already has the problem of going off and wasting itself when its really shouldn't so a lot of Balanced Landing plays end up being more of a fight with the perk rather then the killer.
So I don't get why they would reuse the already problematic code?
Because the spaghetti code was already there and there isnt à reason to not refuse it
The thing would more be like, why didnt they improve it
-
I mean, it can work, but it also just shows how bad à perk/map can be when you have to go out of your way to do one of your basic objectives
-
I expect her to be investing into the entitys cryptomoney
-
@dictep said:
5 matches this morning, 5 noed killers
And i bet 5 times where you didnt cleansed the totems
-
@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2775007#Comment_2775007
Killers get buffs and nerfs just like survivors. Whining, hopefully, doesn't affect developers decisions. Instead, I'd like to believe they are basing their decisions off of numbers using the MMR system.
Basing decisions based on their MMR is still à bad way to go in the end
-
@jesterkind said:
This is actually one of the few maps that could use a few breakable walls, though they might look visually out of place in the places they would be best suited.
Hopefully they at least tone down those fences, maybe take a crack at the house of pain.
*thinks about the game that got worse, Azarov that didnt changed and Badham that also got way worse*
-
@Pulsar said:
oh boy a noed discussion do i need to bust out the totem sheet?
Yessir
-
Be sure and play one before too
-
@foxsansbox said:
He puts Hex Ruin up at S. In no way shape or form can I agree with this tier. It goes down in 20 seconds my last 8 games. I actually changed it out as a result.
In a situation where your ruin stays à long time and you can défend it well?
Its over S tier as a time gain on gens
-
Youre just like, talking about the best killer in the game there my dude
If obly she received the fiew QoL updates she deserves...
-
@MrDardon said:
I came up with a really nice idea to change CoH and they just came up with a 25 % nerf 😐️
BhVR for you
-
@Junylar said:
One more useless perk for survivors, hooray! Back to DH/DS/UB/BT meta, folks
What was the dif between this 4 times, or 3 times with one DH/DS/CoH/UB or anything close to that?
-
@HaunterofShadows said:
Too bad the community has a ######### ton of original ideas.
That mostly will never see the day of light tho
-
@KateDunson said:
Not really, better leave them as something special and unique that comes out 1-2 times a year
The 1-2 times they come in the year, they are rather bad/boring (the winter event, last years anniversary, this years Halloween was just à tome wasnt it?)
Back in the days we had many évents and Bloodhunts with double or triple BPs... yet we could still have à fiew monthes with nothing
-
@Kalinikta said:
https://forum.deadbydaylight.com/en/discussion/comment/2735321#Comment_2735321
False equivalence, just because they were changed and both perks does not mean that they are in any way similar. Literally you are comparing apples and oranges as they say.
Boil over is an utility type of perk, its bonus was to make the boiling movement of the wiggle stronger AND hide the hooks on a 16(?) M of range, and it got strongly buffed to get 100% boiling effect with wiggle progress gain when the killer makes even à small fall with you (easily abusable too)
CdG was also an utility type of perk for à chase whos power is to give you bonus range from à lounge after a gen is done, you get 1 token per gen and it can be easily wasted, it then is usable 5 times in a game. It got nerfed in its first PTB from 100% bonus to 60% for no reason
Both are utility type of perks, yes they arent similar, but one was already kinda used and can be used as often as you want, the other was barely touched and still got some major restraints for using it
I can use my 1 stack of coup to down you, but you can use your infinite amount of boiling to gain wiggle progress from à little stair fall
Oh and remember that boiling is then usefull by itself, but also through the 3 other survs that can help to prevent the hook or equip the perk,
Coup is still à perk used only by One killer in the game and merely could allow to down each surv 1 time
-
@CryptFriend said:
First: Wasn't it only sixteen percent?
Second: Keep in mind that wiggling is being changed to skill checks, which might throw survivors off a little (at least for a while)
You make a fair point, though, sir. On the other hand, survivors will have to keep in mind that if hooking them becomes to hard, they can always be left to bleed out for four minutes, so we'll see how the change actually plays out.
Hitting the great skillchecks on the wiggle will make it so you wiggle out in 15s instead of 16, so you can really do them with ease for the normal wiggle
And boil over is 25% from what i did read in the patch for the PTB, and it seems easy to abuse on every small fall
-
@GoodBoyKaru said:
Glad we have even more of these threads because this hasn't been discussed in depth on here before.
Keep the masks : you lose
Delete them: you lose
Talk about them: jokes on you youre loosing too
...wait i did just talked about the masks too... dang it !
-
@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2735133#Comment_2735133
And you can remove the effect of coh when active, and half of the comments are about coh
The killer got each hex one time and his noed only once
You can have CoH an infinite amount of time
Stop bein à baby and do the bones or Learn to play around it
-
@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/2710003#Comment_2710003
My ping wouldn't matter when the killer's was in the hundreds and validation was one-sided.
https://forum.deadbydaylight.com/en/discussion/comment/2710029#Comment_2710029
Your New DH argument is the same killers used before the change when referring to DH for distance. Commitment is a two-way street and ATM, there is still a "read the other player" aspect involved in which the killer can bait a DH.
Yeah the killer still gotta read and bait the dead hard
But the suevivor just gotta react to get a dedicated hit out of it and get the killer to miss the hit tbh, thats the bad part about it
-
@lagosta said:
Well, using a perk that only worked 40% of the time bc the validation only accounted for the killer side was fair?
Old DH was about prediction and reading the killer to gain distance on loops
New DH with validation is about reaction to correct à mistake or waste more time with no drawback
For Honor went from à game based on reaction to one based on reading the opponent for à reason : thematches where more dynamic and felt better to play then just "wait for him to comit"
Thats how i feel about DH
-
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/301298/mmr-is-worse-than-the-old-ranking
Eh.
SBMM has it's quirks, but a lot of that has to do with queue times and lobby dodges.
Ranks were great for very high MMR players and pants for everyone else. I started under ranks and maybe 2/3 games was against people smurfing or people with 20x my hours played who just destroyed me. There's a reason you won't be seeing those '100 winstreak with no addons' videos anymore.
It's way, way better now - but that doesn't mean it's perfect. I would like to see it be more nuanced for survivor.
The old ranking system used to be well balanced around 3 years ago, l'île you fought only peoples of other ranks when being near them and i had the feeling all my matches where fair (or most of them where not unbalanced)
But it Led to queue times being long (10-15 mins for surv, and killer had à 5-30 depending time of the day)
So BHBR enabled the ranks to be more...open and we got rainbow ranks
It may not be the official story but thats how it went tbh
And MMR is just à watereddown version of that old ranking system, but done poorly and taking more of the fun out tbh
-
@ThanksForDaily said:
https://forum.deadbydaylight.com/en/discussion/comment/2708225#Comment_2708225
Cosmetics is a different department. They have nothing to do with those things.
They bring more money in, they are probably the most wealthy part of the game RN
And as long as it stays like that BHVR will put more money and care with the cosmetic tezm then the bugfixing one
-
@Plattypus said:
https://forum.deadbydaylight.com/en/discussion/301107/bhvr-continues-to-make-rpd-unplayable
RPD is a ######### map in general for both sides. Nobody wants indoor-maps. I would love maps like mac millan and autohaven. Just need to open so you can see whats happening. The new Artist map is kinda good but a little too many objects and a little too strong.
-I- want indoor map
The game (olderversion) and Lery are some of my favorite maps with hawkins
They are so funny to play in
But midwich and RPD? Bleh
-
@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2707663#Comment_2707663
Makes sense you can also do that in Midwich as far as I'm aware. Horrible hook spawns there
I dont recall à spot for that on midwich,
Like there are plenty of hooks in the corridors and all
But i may be wrong
You can abuse midwich with shadowstep tho
-
@BreadTube said:
No, the issue here is people not knowing the map layout. Nothing to do with lack of hooks or boons.
The map is super easy to abuse while being à 2 man SWF or à 3 man
Here us demis vidéo for you
https://youtu.be/OzrW_sMa6cIotz also had à vidéo about RPD abusés
The map is very poorly designed for DbD
-
Not saying he aint, but his phrasing feels so agressive, just unpleasant to read and all
-
@BreadTube said:
https://forum.deadbydaylight.com/en/discussion/comment/2708734#Comment_2708734
Stretch Res just ain't the problem players think it is. Me pointing out they don't have the man power to fix it isn't coddling.
They have way more then enough manpower to fix à lot of stuff in the game, you just dont seem to see it
But maybe its for the better
Maybe itll keep you happy for à while
-
@BaconyToast said:
You act like
a) The devs care about any of our opinions
b) The devs care to do their job
c) The devs have incentive to do either of the above
Its been proven time and time again the devs have severe survivor bias, they don't give 2 shits about any of our opinions- fog whisperer or not, and there's no reason to do either of the above because everyone will still play this game and spend money.
No wonders youre in jail
-
@BreadTube said:
https://forum.deadbydaylight.com/en/discussion/comment/2708225#Comment_2708225
You want the cosmetic team to start fixing the bugs?
I want people to stop giving BHVR money for simple reskins/cosmetic
So BHVR sees somethings wrong and focuses on the bugs instead of going full steam on the cosmetic team cause they bring tons of cash and the rest of the game we dont care
Dont be so closed in the thoughts, see deeper
-
Im more tired of seeing BHVR trying to fix problems in the game with killer powers and perks tbh
-
@BreadTube said:
Need I remind you people BHVR is an indie company. They just don't have the funds to fix everything at once like Epic, EA, or Activision does. They have to constantly push out massive updates every 1.5 month, you just can't fix all your issues in that kinda time frame.
They could have more time to fix everything if they didnt fekt like oushing à New chapter per 3 monthes and tons of cosmetics, just saying 😇
-
Hag is à power house
Under the right hands
If you know how to quickly set up your Web and play around with the surv, hag just wreeks the game tbh
-
@Myla said:
https://forum.deadbydaylight.com/en/discussion/301107/bhvr-continues-to-make-rpd-unplayable
I don't know but there should be a hook at the bottom of the library right? Like if you got downed at the top just drop down from the short cut above library. Regardless RPD is a dumb map for killer.
Hes probably talking about the latest Demi video where him and some friends abused these spots with specific loadouts making it impossible to kill/hook survivors
Also hooks arent alwzys there
-
You just got hadonfenced i guess lol
-
@Torsti56 said:
Sure, I'll go play as a Twins and take Charlotte to first gate and Victor to other gate making entity to block them both. This is why people should think first before starting to throw "gameplay changes" because let's be honest, 70% of them are simply just bad. There is some good suggestions but majority of them are straight out bad.
You cant just swtich from one to the other when near à hook or an exitgate opener
Of you bounce with Victor the entity will probably unlock/youll get à pass after crushing him down
Play Victor and the 4 survivors will be near this gate, as soon as you fail à jump or go to Charlotte, they can crush and escape
Really i dont see the problem
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2706389#Comment_2706389
You can use lightborn. It's free, it's a Billy perk. You know if there's flashlights in the lobby, so you know when to equip it.
"The killer cant do anything against a flashlight save in the locker", they can, they can use lightborn, or even franklins.
But bzsically youre saying that because of that one busted mechanic that can be abused, i have to play with Lightborn to be able to counter it ?
These are the reasons why tunneling and DS are still so strong in the game
By letting small things stay in the game and "fixing" them with à perk, it will be abused over time, and be damned if you didnt brought your own fix there
-
@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2706338#Comment_2706338
Oh you mean when people tell others to use "small game" to counter noed and "do bones"? But yes, I do agree that we shouldn't have to use perks to counter other things.
Of course it matters, it was one of the things you mentioned. I'm totally against stretched res, I don't use it and I don't think it should be possible at all. I see it a lot when I spectate random team mates.
When did the devs say flashlight macros are "tactical"? Do you have a source for that?
You can find bones
You can learn where all the bones in the game spawns to get them quickly
You can pass some time to search for the bones even tho he was next to your gen the entire time
But people complained that they cant find the bones to prevent noed or had the time, so other playrrs said use these perks to find them
Here its another subject
Abusing the Flashy save out of à locker where you cant do anything as a killer and find yourself in a loose/loose scenario is bad, and you should never have to be forced to put anyperk on to be able to play the game normaly. A normal flashy save is all fine, but the locker one is quite easy to abuse on many maps tbh
-
@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2703564#Comment_2703564
Brown offerings give 1k BP at most from a single trial. I doubt you got to 1 million because of them.
Well i didnt said that i got 1 mil and they did most of it
But often you get them anyway while leveling up, and people never use them, they go with no offering, even 1K helps out and is usefull, thats what i mean
Yes the grind is horrible, but no you dont have to put BBQ up all the time