ObscurityDragon
ObscurityDragon
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- Username
- ObscurityDragon
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Comments
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It was fun
The cakes are great
The crowns where meh for survivors but ok for killers
Would have loved some special secondary objective or challenges to fullfill during that time
Could have needed more decoration
But overall i really enjoyed playing during the event and will keep playing anyway
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1442710#Comment_1442710
Well you’re wrong. I’m being completely truthful.
At least with Ghostface ive seen maybe 2 that dont do it. With deathslinger not a single one since his release
I dont lol
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@goatslinger said:
Mine is Freddy, legion, and pig. I'm fine going against anyone else. Pig is only because the majority of killers must have signed some sort of waiver that requires them to play like complete scum when they play pig.
You just didnt boop the snoot to survive thats all
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@batax90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1436677#Comment_1436677
Nope you turn a corner and i shoot with deathslinger i will miss you but with huntress sadly for you you are hit.
You hide at a gen and i shoot you, i hit, some for the loop spots that doesnt hide all of the survivors, with huntress those will just straight up eat your hatchets
There are pros and cons depending the situation
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@idroppedgodpallet said:
I mean, given all the survivors crutch perks, I don't really see how NOED is game breaking.
It seems like every match people want to dog on me for using it and complain about how OP it is.
Do you think BHVR is ever going to nerf it? I think it's fine the way it is.
All things considered it's usually a saving grace when everyone is running DS, Unbreakable, and gen rushing me back to the Entity's dimension.
Dunno dont get the feeling its that strong
Like you just gotta do the unlit totems there are only 5 in a map not 15, and some games it will help, some games it wont thats how it goes, ans most of the time you can guess which killer uses it.
Beside now that most of the killed run corrupt intervention, there is no excuse to not use some time to make totems
And i think Noed isnt a perk for "when you failed your task" si since a good amount of the game is still played AFTER that the gens are repaired so it can always help
Beside you can counter Noed by cleaning the totems, but you cant counter an adrenaline that will pop even if the survivor is hooked
Killer 2nd chances perks (for the fiew they have) can mostly be countered, survivors cant but lets not talk about that here there are enough topics about those perks lol
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@batax90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1436408#Comment_1436408
Deathslinger got smaller hit box if we compare with huntress so that probably the reasonning behind that and sont forget deathslinger range is 18 meter while huntress range is all map. Those are hige diference between those killer
Smaller hitbox yes
But he can make more precise shot then huntres since her hatchets have such a huge hitbox, meaning that in fine his smaller hitbox helps him more out i think
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@Dwight_Fairfield said:
Get rid of keys and mori's. Things the community is constantly complaining about, and most would agree the game would be better off without.
I would rather find a way to rework Moris and make them less abusive (or at least keep the green one) cause theyre often used to do some challenges actually
And keys...they need either a rework either to be deleted, theyre useless in the low ranks but damn god like in the higher ranks, always borring to see 2 survivors run out with the hatch on the 2 last gens lol
Overall they're somewhat usefull for challenges but somewhat broken in their designs making them either useless either way too strong
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@cheetocultleader said:
Piggu. I like her versatility. You can play her stealthy for a bit and be successful or just chase everyone down. Her traps help slow the game and occasionally just outright kills. Her ambush is underrated tbh, since I half the time get a hit just sneaking up on gens.
Plus boops.
Pig's the best
And games feel satisfying when you use her powers right
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@anarchy753 said:
https://forum.deadbydaylight.com/en/discussion/comment/1430681#Comment_1430681
In my opinion, you have 2 indoor maps with a guaranteed escape, 1 that's 50/50, and now one that's killer favoured. That's a pretty fair spread. I just wish they were all RNG to be fairer.
From the basis its fair yes
But it just sucks when youre a survivor, last man standing, killer finds the hatch, you know you have no chance or trick to use cause the doors are always on the same spot for some maps
But yeah im one of those who lives indoor maps as both killer and survivor, just wish they would fix the luminosity a bit more cause there are places where it feels either too dark or too light lol
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@anarchy753 said:
Have you ever considered people like things you don't?
I really enjoy the game and Midwich. The only things I don't like about indoor maps are having preset exit gates that are ALWAYS further apart than the time it takes for a survivor to open one. That is blatantly unfair.
Midwhich is the opposite
The doors should be further away cause its impossible to open one if youre the last survivor and killed patrols them
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Could be funny as long as you cant spam it like Freddy lol
But i also already see the Toxic survivors having a pool of traps somewhere that would just slow the killed again and again for like the endgame or something
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Because when they're deep sounded and have to mend, survivors can't genrush as they wish lol
Legion is fun to play and fight against
I would just change the visual dark effect of the deep wound cause i cant see anything with it
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@BraveClem said:
Spirit already got nerfed,including her addons and vault animation that now makes her look like a monkey when going through a window,kinda dumb to see a ghost vault a window that way,and freddy's snares needs a buff,they don't do nothing,the pallets addon is ok,is more effective than the snares,that look fun to use but are a disaster
Getting 1 nerf doesnt always mean its enough to be honest, balance is a long time work where you gotta hear at the feedbacks, good and bad ones.
And Freddy's Snares can legit be spamed, you can close a hooked survivor with them with no chance to avoid for the rescue, they are fast to set, they can be triggered 2 times/snake id the survivor runs on it again and they give you medium vaults at best.
You place a share to the left of a wall or pallet, one to the right, and either the survivor runs, either he is for free, snares are super strong, but palets are stupid too to be honest, getting a "stun" because youre stopped thanks to the animation for a fale pallet, where with the doc they disapear when you get near....feels unfair thats all
Beside im not a fan of a killer that has too many powers to himself (traper, wraith ans many more only have one ability, Freddy has a "hand" full of abilities....haha)
Edit: The Pig is the best Killer anyway