ObscurityDragon
ObscurityDragon
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- ObscurityDragon
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Im happy with the game over all
Would still love to see some changes toward spirit/freddy/yamaoka maps (they are bad!)
And to see some miracle so that player of the game overall enjoy more the game, then trying a boring genrush to survive game after game OR trying to make a full team slug for an easy win, dont understand how people can be happy by tryharding such a game that much haha but...each their fun? Even if i wonder if they even enjoy the game at some point
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Comparing old legion that got reworked multiple times to a killer whos power still had to be nerfed (spirit) already doesnt really work...yes old legion was kind of imba but since you say that spirit doesnt get infi as long as youre healthy...
Old legion didnt got any info neither if he could hit someone with FF so you could also say all these "stealth" build would work with him. You try to make a god out of an old king that lost his power.
Then, sorry, but no, having to USE various perks to counter a killer is not a counter, you dont know which killer youre gonna fight, or how its gonna go, so sorry but no, taking various précise perks against spirit to counter her isnt a counter, her only counter is being unpresictable but since you dont know when she phases or when she doesnt it only work half the time at best and thats the problem.
PH and DS can be countered by gameplay, its o ly annoying they can fake their powers without drawbacks, unlike huntress, trapper or billy/bubba where if you take your power you still get a huge slowdown (mode like a very short stun with trapper with the animation but it counts)
Im not saying that all killers should be countered the same way, diversity os better, but when you cant tell what one killer is doing, as shes potentially already next to you or will be catching up in less then 2 seconds, forcing you into gambles rather then actions to counter her, its just bad and should be changed
Edit: spirit also has a very small drawback for facking her power or stopping it early
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>use trees and corners against bad bubbas to get away
>loop him around windows, unless hes already too close and reving
>palet stun him rather then throwing the pallet early on when he uses his chainsaw
>dont get caught in the open/dead zones
Yes bubba is stronger now, but you can somewhat counter him, give it some time and learn the right moves, first let people adapt to something new, then see how it goes. He can be annoying in a chase, but not that great in a loop. Beside not so many actually complains about bubba
Beside Spirit/Freddy would deserve a nerf waaaaay before they nerf bubba
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1545240#Comment_1545240
Because you can’t run her around a loop three times before dropping a pallet, running to the next loop while killer breaks it, rinse repeat...
That formula is what a lot of survivors call “good looping,” and it wastes enough time to be true. That’s why spirit, nurse and sometimes Freddy/slinger/pyramid are called unfun or boring. They’re hoping for a nerf to anyone that ignores the normal looping routine.
No, people want to nerf spirit because you cant tell when she phases, forcing you into a gamble where most of the time she wins. She can litteraly wait for you to run in her, or look at you go away and catch up in a mere 2 seconds, ans thats whats boring, shes the same to loop as any other killer when her power is on CD
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@PigMainClaudette said:
Tampered Timer is one of the few ads-ons that is actually fine with Pig. The ones that need changing are all the ones relating to skill-checks and jigsaw boxes that aren't Gears or plans.
It'd be nice to increase her crouch walking speed, and move the roar back to the start if the dash, but I have also used that roar for mindgames.
Add-on pass for sure, slight number tweaks everywhere else. Lots of potential with Piggy.
The only point with the timer is that if combined with the right addon and bad luck, a survivor may never get the chance to escape (which fits amanda tbh, but feels à bit unfair) yet i saw a change to the timer that was proposed and that i liked: instead of decreasing the timer, it will immediatly activate the trap (no gen needed) which could be interesting for pressure
Would also like to see her crouch speed get boosted so the crouches and gets up faster to be more usefull, the ambush is a bit more complicated to tweak tho
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@sulaiman said:
Explain how it wastes time plz, because that is nonsense.
Because self care takes at least twice the time to get you healed up from a team mate, rather take bond and go find someone to heal you
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@Adeloo said:
https://forum.deadbydaylight.com/en/discussion/comment/1536854#Comment_1536854
yeah i learned that it's lagswitch ^^
As for slugging let's say it's hard since those dcliqhsdqsd are using no mither/unbreakable/soul guard.
So they know they are untouchable.
Also i never understood how lagswitching is possible as unplugging your internet would cut it and you normally would be DCed from the game ahah
Lag switch is just overloading your connection....like opening 30 websites at once or starting multiple downloads
But since it can dc you it has some kind of risk.
Yeah slug with no mither is hard, but doable, try to focus on the others then and give the guy a hit if you come accros him
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If its the thing where your character freezer in front of the hook, but the survivor can wiggle and get off, its actually a lagswitcher, not a hacker, yet its still forbiden and banable.
You have 3 possible optiens then: slug him do death (most of the time theyll dc then)
Dont go for him at all until the end game
Or my favorite that worked (for me) most of the time: rehook him right away, try to force him to abuse his lag switch. Why? Because they can end up dcing from the game with a bad connection and its so funny (but not sure if you can trigger the dc 100% of the time tho)
You face it try to record and report him :)
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I like it overall
Just wished that the 2 doors wound be further away tbh...
Otherwise the map is scary but rather braindead....walk around, drop a Pallet in a room and vault to the next one a bit sad, but thats the charm i like and hate haha
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Next gen consoles are just small upgrades from the actual ones that you sell at high prices. And theyll have just as many problems as the actual ones for every game 🤷♂️
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You answered to your own post
>red ranks are salty
A lot of red ranks are really salty whenever they lose, the sweaty swf are thats true
But NOT every swf is that way
Beside it can happen to anyone to be entilted and needing to blow some steam
Either make them even more salty, either report them, but in any case just move on.
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@zumer said:
https://forum.deadbydaylight.com/en/discussion/comment/1531058#Comment_1531058
The very fact that killer players don't want to play against SWF should get developers' attention. This topic comes up all the time, but the developers are blind. Someone is happy, and someone is sad. Have you thought about it? Moreover, I play for both sides and I am against swf or for the output to a separate mode.
I'm a killer main, and i dont mind to play against swf (well except for the 4 Claudette with FL/TB squad cause...its obvious theyre gonna be toxic)
And i think its actually fun, SWF aint the problem, the thing is that killers cant have enough pressure everywhere with only 1 objective for them to do: gens
So most of the killers release pressure on the swf squads rather then other things.
Beside i said "when you read the forums" cause even there its still a minority of people that either seeks answers, or are mad at everything. Im rather sure that a lot of people dont actually mind going against swf, it would only suck to be forced to choose 1 queue out of another for the waiting time, resulting in solo players leaving the game or forcing them to find a group, so it would change...almost nothing
As i said i dont even check their steams, i dont care if they swf or not, i wanna play the game.
Beside if you made another queue for the groups, with only stronger killers, it would just give a bad time for weaker survivors or newer players that wanna learn the game with friends or play with friends?
Oh and before you ask, i also play survivor, i also play either solo or in swf with 2-4 friends ans its actually through this way that i learned the game and got into it, and no we dont win all the game nor loose all the game, we wanna have fun thats all.
A video game should be about fun.
Not about freaking out because someplayers wanna play with their friends
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/181510/swf-should-not-be-in-the-game
It is unfair. It undermines the entire system of Perks, cheats Killers, and puts Solos at a disadvantage. This is in the current system. I submit there should be three types of games rather than the current two. There should be:
- Standard games which are all Solos coming together and playing the game with communication only inside the game, i.e. via Perks, Gesture Animations, etc. You don't get any ID information until the end of the match, so you can't hook up with said players for comms. This same restriction would have to apply to all types, PC or Console.
- Custom Games would remain the SAME. You and your friends (and a willing Killer) can go in as a group and play. Everyone is there by consent and if there is an advantage given by the format, all are in agreement to it anyway.
- Team Play (i.e. Leagues) would be where people can enter a lobby as a GROUP, i.e. a registered team. Their games would earn Blood Points and they would be matched with a Killer who is ready, willing, and able to go up against a SWF match. This would allow the DEV to Rank the TEAM separately, and accurately. More to the point, the DEV can balance for the 5th Perk (Comms) by having a formula that pulls a better Killer and/or increases objectives, say like adding an additional Generator or two. My point is Comms is only becoming more and more common. The number of coordinated SWF Teams (some in matching outfits) I run into is better than 50% of my games now and I'm no where NEAR top tier. The problem is getting worse and needs to be addressed.
This is the best solution where it allows people to play with their friends in a way that will let them earn blood points and rank, but also allows maintains the balance and stability of the game. If playing with friend is just about FUN and not a competitive advantage using the 5th Perk (Comms) then this solution shouldn't offend ANYONE. It should get universal support. However, we all know this isn't true. SWF is about the ADVANTAGE that they don't want to give up.
This is a good idea...but only on the base
Why?
Cause you would have to separate the 2 ways to play meaning that you would willingly increase the queue time for everyone, wont be fun very long.
And most of the killers, at least when you read the forum, wouldnt even want to go face the swf mode.
The reason devs dont give coms to the game is for people that are solo, to feel alone, which can work pretty well depending the map tbh.
For me, i just wanna stay the same on not destroy the queue time for everyone cause people want to enjoy a video game with their friends...
Dont look at their profiles when preparing for a game, assume theyre solo and do your best
(Well actually yes for now DO look at their profiles to spare the new players and give them a fun time and not a tryharder time)
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@ZaKzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1531010#Comment_1531010
swf improves efficiency by allowing you to trust that your friend will take a hit for you or come save you, you can also coordinate perks. You don't need to communicate with a friend in SWF to increase your survival rate and efficiency. If you know your friend is competent, you can make game changing plays based off of BT / DH / DS
Well just as said, not all the swf are good and not all of them.will come and take the perfect hit you know?
And they arent always "Friends" some are just groups that formed to avoid playing with solo randoms or stuff like that, but even there, and even with coms they aint Godlike all of the sudden.
You dont need to be in a swf to make BT/UB/DS/DH plays tho
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Im probably gonna blow your minds but...
Most of the swf are actually bad/barrage ans just wanna have fun
Not every swf play with coms
No loosing doesnt mean you just fought a swf squad, you can also loose to solo players
🤔
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@slim0b said:
https://forum.deadbydaylight.com/en/discussion/comment/1530414#Comment_1530414
- No? Freddy's snares are unlimited and so are the hag's, there's nothing stopping you from holding m2 and placing them whenever you please, the it'll be replaced with the oldest one you place and if your placements are right your traps will trigger left and right.
And stealth is lethal because in the red ranks survivors are either occupied with healing or doing gens, get a gen grab or hit an injured survivor out of surprise, if you couldn't surprise them that's your fault for not being stealthy enough.
- If the hillbilly is holding his chainsaw around a loop, can't you just stay at the opposite side? He walks at 92% speed, you're literally faster than him
- No they didn't? There's many elements to the chainsaw. Chainsaw movement speed, chainsaw steering, chainsaw bump time, chainsaw cooldown (time before performing an action after ending your chainsaw), chainsaw noise, chainsaw charge time, chainsaw reach ( like the long guide bar, it's the hitbox in length), chainsaw collision zone (hitbox in width), chainsaw lethality.
They could have made browns, yellows, and greens for any of the above and exclude charge time if they deemed it "op", and the purples and reds will just be like what we have today. The pighouse gloves can be replaced with a slightly charge time and the moderate charge time can be left as is.
Yeah sure....just crawl around with the pig at a very low speed so that they can do 2-3 gens by the time you checked 2 or 3 gens.
You dont often play the pig or red ranks do you? Cause the pig is easy to spot on most maps and people dont let themselves get gengrabbed that easily there, plus a lot of them have spine shield. Plus they usually heal quickly with another survivor, cause you know...theyre neither stupid or blind...its the red ranks not the rank 30
Yes Freddy technically is unlimited, but he can place only 10 Traps at a time, but freddy is another story there and he should also get a nerf anyway.
Hag forces you to stop for a sec every trap you place
And you seem to forget that one of the most busted and unfun move from the old hillbilly was actually to patrol between 2 hooks, giving a strong pressure and making it almost impossible to save, as long as the hooks arent on 2 sides of the map, ive seen so many billy do this, and its really borring, either you let your 2 mates die, either you take their places cause even if you wait for him to leave you know hell come back at great speed and catch up.
I never really licked playing against billy cause most of the time his m1 is useless since theyll just get close and chainsaw you like a bubba, his m1 being mostly used for a window (from all the billy i fought)
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@Clockso said:
Um isn’t the surge change a nerf? Unless I run distressing absolutely nothing in making it terror radius based is a buff, 110% killers will suffer, and you can’t run monitor anymore.
Monitor makes your TR bigger in a chase...so it would actually make a good synergy with surge. And it would add some nice ideas or plays, i love the idea.
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@slim0b said:
https://forum.deadbydaylight.com/en/discussion/comment/1528230#Comment_1528230
Yes the mechanic should not exist because it wasn't even his issue, the issue was his addons and these were fixed.
If you put a terrible change and it doesn't work at all, don't try and make it work, just take it out.
The overheat is mostly there to stop 2 of the most annoying and stupid things on billy that would make an unfun game:
Camping the hook with the chainsaw up
Patrolling between 2 hooks with infinite sprrinting, meaning that you can almost never unhook and be safe at the same time, especizlly on very open maps
Could also say the annoying way to chase a survivor with your chainsaw ready to go, without letting it go until theyre in a straight line and the hit is free, but heh, the overheat is too forgiving for this
Otherwise yes the overheat mechanic doesnt bring much, but im glad he took a nerf in
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I fight so many swf.... at least half of them suck tbh or just wanna enjoy a casuals game and not be sweaty survivors, but people gonna Dodge just because theyre scared to try and learn. SwF CAN be beaten, its not a god mod that gives you free wins
The only loby imma gonna Dodge is the 4 claudette SWF with 4FL/ toolboxes....you know theyre gonna be meanies anyway, hide, FL, blend again and genrush to another dimension
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1526222#Comment_1526222
Such a mean, rude bully >:C
Sorry i decided ill make you my objectif of obsession, just let me head on the conversation with my decisive strike to lighten up your day...
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1525673#Comment_1525673
Hey look I was walking to the bank in like 30 degree heat cut me a break I couldn't think of a good example
I guess there's actually Make Your Choice too which some people prefer T1 of.
Dont worry i was just joking around, no harm intended hahaha
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@GoodBoyKaru said:
Obligatory weekly discordance thread
No. At this point the perk is a year and a half old. Anyone who wanted the T1 now has the T1 and anyone who wants the t3 now has the t3. Swapping them now literally ######### over every single old player.
All the devs need to do is let us choose which perk level we want to use provided we've unlocked them. Say you've got Autodidact t3 you can choose to use T1 t2 ot t3 but say you have ds T1 you can only use ds T1
Having Autodidact T3
>deciding to use the T1 version
>its free real estate
Really loved the exemple you chose out for this hahahaha but i see your point, even tho there is almost no perks that are better at rank 1/2 then 3 (other then discordance and the old version of devour hope)
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1522677#Comment_1522677
Hope also doesn't let you pick yourself up off the ground and go to full health.
Yeah, I can go unnoticed. I got to red ranks as a stealth player, back in the days of original Ruin, so yes. I can go throughout an entire game without being chased, or if I am, I don't go down or hooked. Usually I'll get done just after the final generator is complete or if the killer catches me at the gate.
Pig's RBT is indicated to an entire team, not to mention a cascade of problems to kill someone. Plague's Cleansing has audio queues not to mention isn't actually a horrible idea now that she has one fountain available base. Some times I also need to take a breather away from the killer, especially when I've been chased for a while and need to heal.
I never said that NoED was the only perk to create bad habits. Just that it does for KILLERS. As someone who also uses DS for it's intended purpose, I can indeed say that it isn't as bad as how NoED influences killers.
The line after the "just don't tunnel, camp or slug" line was literally about it being terrible and hypocritical advice in an attempt to bait people into saying "it's not that simple".
I did adapt, I did evolve. I don't even care about IF I live or not, but what I hate is the terrible "advice" that keeps on getting perpetuated across these forums. This is not about the perk, this is about how we as a community tell each other how to deal with it.
Hope is to give you hope
What i meant with pigs rbt or plagues cleansing, is that at this point too you can get destroyed by the bad actions of your team mate, like absolutly wanting to do a gen when 2+ have a trap or cleansing all the god damn time against plague.
There are a lot of perk that have a good purpose but a bad use or that gives bad habits, and saddly its often among the most used perks.
Yeah i misubderstood the line with the DS advice
And lets be honest... people dont help each other much in here, nor survivors, nor killers, in this forums everyone is just anger and BS, everyone just wanna complain, that is actually very sad, but its the way it went...complaining about any thing to tell others why you shouldnt have lost that one game because you brought pharmacy and forgot it would give you a free medikit and not a key
No offense intended of course, for me the best way to counter noed is to do the bones (beside you can see it happen by a long shot for many killers...you know that this trapper, wraith, clown or deathslinger will have it, you KNOW it)
...or use these cheeky teammates to take the down for you, also works but its a bit more evil~
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1522677#Comment_1522677
Firstly you seem to be vastly underestimating how much of a difference that 4% speed can make. It's the difference between being able to loop so many tiles another time and, especially whilst unsure of if NOED is in play, can result in the down into hook into face camp.
Secondly, op was saying that if you believe noed to be fine and survivors need to just "do bones" then ds, unbreakable, and Bt are fine because you just need to "not tunnel or slug" .
Yeah that second part, makes more sense if mea t that way
And maybe i underestimate what 4% are, but i also already was able to loop a bit around a killer or even escape, giving at least my team enough time to open the doors (just sucks if he gets noed right when he was about to normal hit you)
The thing that i dislike the most about noed is how easy you can camp the hook/bones on some maps when both are near each other
(I see you on almost every topic, how much time do you even pass in the forums? Just wondering)
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I wouldnt change a lot about DS, just make it so that if you just touch a gen it gets disabled so you cant abuse it, thats all, the 60 sec timer and the conditions are fine tho
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Noed is a perk that can go from the game winner perk to an useless 4th slot, like really
And its 4% Movement speed, you have a perk as survivor that also gives you a bonus 4 or 5% movement speed at the end of the game
Dont tell me youre able to do all the game unseen as the others do gens, and get found just at the end when noed activates on that last totem that you didnt do 🤔
The individual being punished for a teams action or mistake? Yeah like the pigs RBT, the plague cleansing, bringing the killer toward your team mates, etc etc...
DS/UB/BT also gives bad habits ti survivors, Noed aint the only perk that may give bad habit.
>complaining about Noed and then saying that killers dont have to hit the guy that bodyblock you when you dont tunnel, or the guys with DS that do gens, really hope thats a joke or else all you wrote just got busted there.
A killer with Noed is a killer thats gonna be an M1 killer, slightly faster, so still loopable, you can still escape, and you know exactly when it May trigger...
You know rather then complain....adapt, evolve, overcome.
I also play against a lot of noeds when i play survivor, but honestly i dont even care that much about escaping or dying, if i got the BPs , and even there i do my bones 🤷♂️
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1522629#Comment_1522629
Trapper is probably the absolute worst right now, because his power can be rendered useless by OoO, maps and so much other things.
Trapper can be a pretty good killer with well places traps tbh
But yeah OoO or the rainbow map breaks him so strongly if you dont have any luck, and thats a shame
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Spirit.....do i even need to say why?
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I think hes fine, not too strong but not too weak, his early game settles the entire game but he has huge snowball potential, beside you can have some where funny builds to get your P3 very quickly
And his psychological impact is huge on survivors when he gets to p3
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I just gloat to it when.the killer was being a toxic jerk with tunnelling and/or camping tbh
Other wise most of the time it was a close game
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The most bothersome part of adrenaline is that it gives you a speedboost even if exhausted, which can allow insane plays when timed correctly, its also always botherring to see a full injured team get back to healthy and rushing out of sight.
So toxic only when used by the toxic billy squads or by the toxic player
Second chance, it can be, it can also be useless so eh
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@Cutiaddu said:
Thanks for the answers guys, I appreciate it. I have another question, why are grabs bugged? Is it because of dedicated servers or were them always like this? I can't remember
Deducated servers yeah...and some survivors can use it pretty well to avoid getting grabed or vug you so be carefull
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/180423/i-heard-about-it-but-was-not-sure
Thats not a new hack. Just good old fashioned lag switching
So it IS lag switching after all?
But on the survivor side this time haha
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1520633#Comment_1520633
Gotta appreciate the helpful side of the community. They’re very rare 💜
You’re absolutely welcome ^_^
Guess people prefer to cry over the forum rather then helping each other hahaha
But were going a bit out of the topic i think 🤔
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@MaybeShesCrazy said:
I'm a bit confused by the post so I'm hoping you can help clarify for me.
You say you heard about it but then indicate you encountered it. I'm assuming you ran into it and then searched and found a video on it. Could you link the video here please.
I think hes talking about this lag...bug...i dunno what where survivors can prevent you to hook them by stunning you in front of the hook as they wiggle out, i would call that lag switching cause often when it happened to me the survivor got DCed right after it
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@cenoflame said:
Because the devs have said it's ok to dc. At least, that's the answer they prefer over "can't seem to fix a hack".
Not only hacks, but also à fiew bugs cause of game errors or in game bugs that forced you to DC
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1520614#Comment_1520614
Thank you for correcting/adding to my response. Very much appreciated. 💜
Its rare to see some appretiation over there, thanks a lot
And no worries, gotta share the infos 👍
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Cause they are cry babies
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@Cutiaddu said:
Alright so I am a "old" dbd player. I played this game for the first time in 2017 when a friend of mine gave me his gaming laptop (it was a trade) I played it for like a month then I never touched the game until april 2020. When I came back the game had LOTS of new stuff added which I like honestly, but I do not understand why they added things like dedicated servers and now this matchmaking, they both suck. I mean the old servers were fine and also the old matchmaking was fine. Now maybe I'm just an idiot but can someone explain why did they do this changes that in my opinion weren't necessary? I mean I see lots of people complaining about it. Thanks in advance for the answers.
Desicated servers where added to make the Loby research easyer and not send survivors back on main screen whenever a killer dodged, but also to avoid killers that would abuse the non-servers and lag switch as they wished to win. People complained abiut it, devs did something, now they still complain
@Unicorn MMR was added because people couldnt stop complaining about the rank system as ranks 10 still fought against rank 1-4 since it was easy to rank up, MMR should settle it back to be more fair (but it doesnt work as intended, cause i think it came too soon with not enough data to prerank everyone, on pc at least, dont remember many.complains on Xbox till now)
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@Sinister0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1520071#Comment_1520071
They have been collecting data for months. Didn't they say 3 million matches analysed at the last count?
I am not against a MMR system, just the way they implemented it (no one asked for this system in particular). Bugs and other issues still persist and some new ones like console FPS is horrendous right now after the latest patch.
From what i understood theyre been looking for monthes of the MMR system and data collecting system would work, but they only collected data with the update where your killer is locked.
Yes bugs afe still there but thats another story
I think the Mmr could be great but just came live too quickly with not enough data for eveyone/every killer
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@Sinister0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1519360#Comment_1519360
Community: We want bug fixes, console optimization, QoL and game health updates.
Dev: Lets stick in MMR that no one asked for instead.
Stop.
When you read the posts with the ranking system it was clear that almost everyone was asking for a new MM system
And they did just that, they Tryed to figure something out for a unique game design in term of MM.
I just think they didnt gave it enough time to collect datas
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@Archive512 said:
https://forum.deadbydaylight.com/en/discussion/comment/1518878#Comment_1518878
im gonna wait a couple weeks, let the dust settle, then pick up dbd again. unsure if my laptop can run dbd while at uni so i might not be playing till winter 😂
You should listen in classes, not chase survivors lol
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@Archive512 said:
https://forum.deadbydaylight.com/en/discussion/comment/1518229#Comment_1518229
well ive played plenty of games w doctor (i love him purely bc i find him cool, same as mikey) and im against rank 1's and 20's so either im somehow both awesome and terrible at the game, or rank 20s are all smurfs, all rank 1s are potatoes, or the MMR update should have been in the oven for way longer to prevent this half-baked mess as it is.
The problem there is that when you dont have your MMR settled, you fight good and bad killers/survivors to be able to adjust it and settle it down
But ill defenetly go for the fact that youre a good potatoe :p
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1518219#Comment_1518219
If people could use Any Means Necessary as an additional tool used for bullying, they would have used it long ago, but they haven't.
Because its not worth having 4 people using a perk with 120s cooldown to get one Pallet up, bullies usually use a safe build to be sure killer takes a LOOOOONG time killing them, so they aint gonna drop their Head on for this perk since its not safe for them to play with 3 perks for 120s...but give it for free and...
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@Archive512 said:
the problem with the previous one was what is wrong with this one. mid rank killers being put against rank rank survivors, which is wholly unfair on the killer. except this time, devs claim that rank and hours mean nothing anymore, when its pretty painstakingly obvious they do; we were told that matches from months ago up to now were used to make the MMR system, which i personally do not know if that was true or not because look at the mess we are in.
if we had a 'play with anyone' (essentially enabling rainbow matches AKA all ranks together), that means it being turned off would be 'play with people close to my rank' (using rank here instead of MMR because rank is easier to think of, and we dont know how MMR is operated) instead of anyone. so it would never be turned on, and rainbow matches (AKA any SWF that has someone on a lower 'rank bracket' as you) would have an extremely long wait time (which killers already have). personally, i would want to play against rank 10 survivors when im rank 10, instead of red ranks, purple ranks, and maybe a yellow or green. long story short, 'keep[ing] it like it used to be' is no different to now, except devs have put on their hoover costumes and tell you to just carry on and smile through this depressing time.
No, Almo said that the MMR on PC started collecting data with the update that locks the killers when you search for a game, and that you have to play at least 10 games since that update to set your MMR (10 games/killer of course...solike 200 games for all killers + 10 for survivor at least)
It just came in too quickly i think, they should have w3anted more and it would probably be better :(
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No it shouldnt because it would make a lot of bullies bully the killer even more and harder
Yet ill give you one secret....you can play any perk you want and dont have to play a meta set of perk to have fun
Playing with underrated perks > any Meta build
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@Buttercake said:
I dont understand the point of this new system. It has false information. I'm still getting mostly 1 Killers.
Why not just keep it like it used to be. Maybe add a button that lets you 'just play with anyone' that you can toggle on or off. Instead of forcing people to just play with anyone...😩
Because rank 12 - 9 kilers already fought against rank 1 - 4 survivors, because people wouldnt shut up about it and NEED to complain all the time
And because it wasnt a good solution to do matchmaking, hitting rank 4 is way more easyer as a survivor (cause youre 4 and you just need to do like 2 gens, 1 or 2 safe unhook and a fiew healing, maybe gens in Coop for the bonus points) and you where sure to have 1 pip
You cannot MM people depending on hours played, Someone with 2000 H may have played 1950 as a survivor and only 50 as a killer and someone with 200h may have played 100/100 on each side
The problem i think with the new MMR is that it came too quickly, the devs should have let data getting collected for some more time, even a month and then when it was ready with max data, get it live. But then people didnt stop complaining they wanted the mmr NOW because the ranking system was broken blablabla, now they complain cause the MMR came in too quickly and doesnt do its job properly (since it doesnt have enough data and doesnt place new players in a system that doesnt count mmr, besiee even along new players there still are a lot of smurfs)
So yeah thats the problem
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@Raptoraizr said:
https://forum.deadbydaylight.com/en/discussion/comment/1516469#Comment_1516469
How much more? Lost more than 30 matches in a row?
Improve? How being outplayed by their flashlights is gonna help me when they run top tier perks and I don't have resources for top-tier-killer perks? This isn't improving. Improving means "you win some, you lose some", not when you "never win" or "never kill".
Devs already said they are going to work on the MMR more because it wasnt what they wanted to see red ranks or players that played a lot play with new players, theyre already working on it
On the other hand your MMR is settled but the problem is more that each person has its own MMr and that people that dont have it settled will still be matched against good and or bad players
Beside before MMR, once at ranks 10 you already fought rank 1-4 si eh, if you feel bad, just take a short break and come back again, dont get sad over something like that
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@Lavos99z said:
https://forum.deadbydaylight.com/en/discussion/comment/1514725#Comment_1514725
I didn't have this problem until now. :(
Happened a lot before that even to ranks 8-13 you still had red ranks cause its very easy to get to as a survivor
Yet leave some time to the MMr to settle things down and get everything working alright (and try to use the time to learn a fiew things, you never know haha)
Know that i am a rank 9 killer tighter ranks 1-4 survivors post of his games (before mmr)
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@Lavos99z said:
This is the exact opposite problem I'm having, I'm currently rank 13 getting sweaty red rank survivors and it's killing my enjoyment of the game.
That was already the case before tbh