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ObscurityDragon

ObscurityDragon

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  • @Bregobrocco said:

    https://forum.deadbydaylight.com/en/discussion/comment/1509290#Comment_1509290

    Thanks for the advice, i think I'll start playing Billy (even tho he was nerfed) and nurse but I won't buy new killers with real money. It will be pain at the beginning but I hope it will be useful.

    I would still consider buying the licensed killer with money on discounts cause thats the only way to get them, beside Bubba having Chilli and Bbq.

    Also everyone complains about Billy but honestly hes fine, his nerf didnt change much to his base kit so dont be scared

    Trapper can be a lot of fun to play after you watched a fiew vidéos with tricks and traps :)

  • It can happen, really, just as dodging a killers grab, what matters is to look if it does the same often or not

  • Bug or lag

    Like the game didnt consider it in your hand by that time (same kags stuff as the grab bug or dead hard bugs with the servers)

    So yeah i guess one of those

  • Not really, i play pretty much all the killers without great troubles and i started learning all the killers that i didnt knew, it takes time but its nice

    So play and learn youre not gonna get destroyed all the time and if a killers power helps him catching the survivors, its mostly your controls and mind games that ends the chase

    Beside most of the dlcs have huge discounts in summer and around Halloween so eh


    The number of free survivors doesnt change much over the number of free killer when you play the game...i mean you then have to up bill if you want BR or UB or nea if you want Urban Evasion, being the best perk in the game and everyone should totaly have it

  • @MeatBycicle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1508307#Comment_1508307

    Apparently MMR has been working in the background since the Killer Lock update. How much more time do they need? Majority of players MMR should have already been established, there should by no means ever be games were red ranks are going against new players.

    Well 10 games / killer

    For someone like me that always switches his killer it can take a lot of time

    Beside the level will settle in a fiew i think, to the point people complaining now will complain they only fight sweaty try hards cause of MMR lol

  • @Sacre said:

    Just had a game.

    I'm rank 14.

    Played Wraith, who I never play.

    Three rank 1s.

    They were all very clearly rank 1.

    They were way higher skill level than me.

    This idea that rank means absolutely nothing anymore reaaaally doesn't feel true.

    And why would I want to sit through 10 games where I get my ass kicked, with just one killer?

    This is awful.

    Cause of you never play wraith the 10 first game will be with some good and bad players to figure out your MMr and then get the right match making once its done, if you never play a killer its normal to be beaten, but the game doesnt know yet what your skill level is

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1504546#Comment_1504546

    The problem is, it's often quite understandable why people DC. That's not to say it's justified to quit just because you don't like the killer or you wanted to rage quit, but a Mori? Vault spammers? Facecampers? Deathsquads? Stealth arseholes? Bleed-out wankers? Game-breaking bugs and glitches? Overtly evil map offerings?

    It's hard to tell someone "yeah, just stay in the game and continue to play" when it would be more fun to sandpaper your forehead.

    Jeez just play the game and learn the map, no map is unplayable, no game is unwinable, every killer can be countered (maybe except spirit) and you cannot win EVERY game

    Dc because you dont like something doesnt make you a better player, it just feels like youre the kind of player that would throw the table over on the very first pon that gets moved if it wasnt the one you wanted

    But i guess its better to ruin everyones game just to save a bit of your precious time cause youre scared that MAYBE the killer has a mori (you cant even know) or cause someone sent you kn a map you dont like (which still can pop without offering but hey i guess its fair then )

    If DC menalities are off its mostly because of some hacker problems, and some game problems.

    But ill be happy the day it comes back so i dont see russians or people like you throw the game for others


    Killers are thought to be the meanies but survivor are even worse between them lol

  • @Katee_Main said:

    https://forum.deadbydaylight.com/en/discussion/comment/1494832#Comment_1494832

    I'm not really sure why people get so mad about the claim that killer seems easy. I actually wanted someone to tell me why they think it's so hard. I'm not even sure if its sweaty survivors who get upset or killer mains at this point?

    Well im a pc player

    And i think that killer can be as easy as hard depending the survivors

    Because good survivors can easily loop some killers around, waisting you a lot of time but the biggest thing is mistakes. You make one mistake you lose so much time (letting gens be done) as you where chasing someone. Thats what makes killer "hard" the fact that you cant do that many mistakes.


    Now one other thing, but i dont know tho, is how survivors are on ps4, if they really have the same level over all as pc survivors? Cause that could also explain some stuff since i think there are more people on pc then ps4 ? But i dunno

  • @MaybeShesCrazy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482098#Comment_1482098

    What would you replace it with. A forum area with feedback, rather than a scale? Multiple scales on a few areas? Any ideas?

    If not that's okay. :-) It's kinda a tough one really I think. Most people want to move on to the next game quickly.

    I would let it as it it is but make the scoring pop up after the game to either force you to vote or click on "ill pass" and i would make it so it kinda sends an auto replay or some infos to the devs so they see why was it unfun for exemple (cause fun should be the base and not need any bigger feedback)

    Then i would Add a forum to post your notes and why

    I would add some kind of feedback system

    And maybe some recognition for those who gives honest feedbacks or something


    Cause just like now it has the same feeling as when you report someone...you get no info you feel its totally useless so why should i bother reporting people or give a note?

  • @LordRegal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482251#Comment_1482251

    I can't speak to your parents, but a failing grade wouldn't have been ignored because "The teacher thought my base understanding was ok!"

    They all lie anyway :(

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482221#Comment_1482221

    I'd say it's very much more that it was poorly communicated IMO. It's comparable to being told by your teacher "I'm mostly happy with your term paper," only to be given "Needs Improvement" when you receive the paper back.

    But then you Would go to your parents and teacher and say "but you said you where mostly happy with me!" :P

    But i get your feeling dont worry

  • Yeah there is this topic with M1 perks that makes sence or not, this one doesnt make much sence to not be an M1 perk but its probably cause they wanted to boost plague with it? I dunno

    I got the feeling tho that if you nerf it just a bit it can go to "strong slugging quick game kill" perk to "ill use it when ill use déjà vu " perk

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482191#Comment_1482191

    Then that means that it was poorly written/communicated, not just a matter of people misinterpreting it because "people read what they wanna hear."

    Oh its of both sides, really.

    They may have said it in the bad way or without giving the right infos

    But people now use just one part of the sentence to day they dont want the change

    Humans stay humans you could write and essay and they still could use just the words they think are good to use against you (perfect exemple: TV , lol)

    So yeah its some of both

  • @ShrekTheThird69 said:

    Damn and I thought bungie was bad. I literally went from destiny to this game because of those devs making bad choices.

    Sometimes what you think is the "bad" choice actually is the better one and you dont know it

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1482040#Comment_1482040

    I mean, do they? If they wanted to say that Billy was overperforming, just say that Billy was overperforming. Saying "We're mostly happy with him" has a noticeably different connotation.

    They probably meant by that that they where happy the way he could pressure survivors, chase them around or get EVENTUALLY counterplayed

    But the fact is they kinda knew what the problem was, but cmprobanly didnt had any idea yet about how to fix it as billy had almost instadowns, all the time, at great speed and he could rush from 1 hook to another leaving no time for survivors to even escape him. Beside i also guess there was way more billy players back then then now? I dunno.

    What caused his changes is also probably the addition of new maps and mostly perks to help him secure quick kills and games like the plague perk to make other survivors cry when you down someone, seen so so many games get done quickly because of this or because you couldnt unhook another survivor without getting on the hook yourself

    There are always many things to look on and you cant always patch what you wanna patch when you wanna patch it

  • With no feed backs given i dont do it often and it gives the feeling that its useless to be honest

  • Good survivors may be able to loop him somewhat or Doge his chains a fiew times depending on map place and how close he is


    Overperforming means that the killer was able to shut down a game faster and more often then other

    For exemple billy would overperform if 80 % of his game would last 5 minutes or have 4ks where other killers have 50%or less in the same category

    Those are different matters

    Beside you keep forgetting that they keep adding stuff to the game.with new maps and new PERKS which can help the killer a lot (just like corrupt helps trapper a lot) si yeah you also gotta balance around perks, maps and add ons and not just around 1 or 2 silly sentences

  • @PrettyFaceKate said:

    They said "for the most part". It's right there at the beginning of the part you quoted, right before you highlighted in bold.

    Finally someone opening his eyes lol


    These 4 words turns an entire sentence around but people keep hearing what they wanna hear

  • @AshesofDreams said:

    https://forum.deadbydaylight.com/en/discussion/comment/1481164#Comment_1481164

    Really? Is there somewhere I can read up on the new matchmaking from an official source?

    @Peanits said:

    https://us.v-cdn.net/6030815/uploads/LFYVZLBFOZE7/matchmakingchangesstatusupdate.png

    Today, we have enabled the first phase of our new Matchmaking System for all regions on Xbox One. Read on for more info on our next steps for rolling out the new system!

    We have been running smaller tests of the system on select Xbox One regions for the past few weeks, and the results have been encouraging. The rollout on all Xbox One regions is the next step in testing the system on a wider audience. If all goes well, we are planning on rolling out this feature for all platforms in a couple of weeks.

    The next phase that you will notice goes live with the upcoming mid-chapter update: We are no longer allowing Killers to switch their character while searching for a match, or once in a lobby (excluding Custom Matches). This will allow the new Matchmaking System to track player skill with each killer individually and match them against more appropriately skilled opponents based on their killer selection.

    To put it simply: If you are great with The Oni but you struggle with The Nurse, you will now be playing against stronger survivors when you play The Oni than you do with The Nurse.

    What does this mean?

    The most obvious thing you will see when the new system is active is that there will be a greater variation of Ranks in a single match. Rank 1s playing Rank 20s? It’s possible, don’t panic when you see this, as Ranks are not a true indicator of a player’s skill and are no longer used for matchmaking.

    Additionally, this system comes with a revamped algorithm for matchmaking as a whole. This should improve wait times for finding matches, and we will continue to tweak this part of the system to improve them further over the coming months.

    Why replace Ranks?

    Ranks are not a great way of figuring out how good a player is at the game, because it primarily focuses on "How often you play" and not on "How skilled you are when you play". Based on our matchmaking studies, there are a great deal of “low” ranked players (15-20) who can easily play just as well as “high” ranked players (1-5), but they simply don’t play enough games in a month to increase their rank before they reset on the 13th. And as an inverse, there are Rank 1 -5 players who perform at levels more typical of lower ranks but they play so many games that their rank is higher than expected. This results in unpredictable games: All five players may have the exact same rank but wildly different skill levels in practice, making matches unbalanced.

    How are Ratings better?

    The new Rating system is focused on measuring a player’s skill and predicting how they will perform against a given opponent. This way we can build matches that are more objectively fair for everyone in the game. We have analyzed over 3 million games (at last count) during our tests, and the matchmaking system is proving to be extremely accurate at predicting the outcomes of matches.

    By using this new system, we will be able to place players into more balanced matches more often. When a match is unbalanced, the system will know exactly how unbalanced it is and adjust the player Ratings accordingly.

    Why are there still Ranks?

    Matchmaking has been and continues to be one of the hottest topics we hear about, and we have been listening! To get this implemented as quickly as possible, we have decided to roll it out independent of a rework of the Rank system. That doesn’t mean we don’t have plans for Ranks, however! We are exploring different ideas like turning them into a monthly activity tracker and reward system, when we are ready, we'll communicate more about that

    I still have questions!

    That’s great! We are planning on doing more posts explaining the system in detail, as well as Q&As with the developers who have been working on it. Keep your eyes on the forums and official Dead by Daylight social media channels to learn more.


    Right there budy

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1479371#Comment_1479371

    You do both.

    You die, and appear at the campfire to do it again

    Probably feels more like waking up from a bad dream/nightmare but yeah

  • You cannot die in this realm you just get back to the camp fire :(

  • @Mikeyjanuary11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1477826#Comment_1477826

    Hillbilly: constantly tap-buzzing chainsaw

    Trapper: constantly steps on his own traps

    Ghostface: t-bag and nod

    Deathslinger: maybe if you shoot a bunch of times, people might interpret the distant gunshot as friendliness?

    I think the rest of the killers can only nod and hope people understand.

    You forgot pigs roar!

  • @RoMainPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1476600#Comment_1476600

    Not necessarily, like I'm only a Rank 13 killer atm, and I've gotten matched against 2-man Purple Rank SWF, and a 2 man Yellow Rank SWF in the same match. Next match I again had 2 (diff people) purple Rank SWFs. Like the MM system just seems to be throwing stuff at the wall at the moment. I've think I've also had gone against Solo Q rainbow ranks as killer before. Sometimes MM just be like that.

    Yeah but most of the time high rank varieties comes with some kind of SWF group

    Beside the MMR system aint live everywhere yet as much as i know?

  • I thought they just activated it on some areas to give it a try first but i dunno

  • @Bootlegmoth said:

    If they're using a killer they have no experience with, then mmr is working

    Isnt the mmr in a test phase and not out yet everywhere?

  • @JustZed32 said:

    Dude, i got today even worse, like look at it. Im killer

    https://us.v-cdn.net/6030815/uploads/86ZMSX9B2W1Q/img-20200725-165633.jpg

    It is SO damn unfair that i cant normally describe that...

    Thats called a SWF party when there is so many different ranks

  • @timbologna said:

    https://forum.deadbydaylight.com/en/discussion/comment/1475083#Comment_1475083

    i legitimately thought it was hacks unless their add ons dont show because i dc'd. They said i should've stayed as i could've changed the game...you cant change the game with zero hooks, zero chases, i only got one hit before my nurses did the whole "im choking on air" thing and the survivor ran upstairs on hawkins. you cant follow up there because theres zero gens to patrol on the upper floor.

    I already got kills in the end game as i had only 1 or 2 hooks...


    Giving up is not the solution, just learn with the bad games

    Beside mmr system is planned for the matchmaking

  • Ill maybe be the only one lol

    But i loved old Freddy his style was unique he just needed some kind of Buff


    But now he just has a huge loaded kit with no personality (tp like demo, trap like hag, fake pallets like doc but even stronger, no cooldown in these two)

    His sleep mechanic is still there but passively falling asleep is just a boring gameplay even more when you can fall asleep right on a trap lol

    (Or make all other killers as loaded as him cause it kinda feels unfair for like traper, wraith or killers with only 1 power)

  • Or allow killers to turn the survivors around to take a look at their hands/skins

  • @Mikeyjanuary11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1469314#Comment_1469314

    I'm sorry, do we get to know when a killer brings a mori so that we can prepare for it?

    What do you even prepare for a mori anyway ?

  • @Halun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1469337#Comment_1469337

    That's the thing. Ultimately both can be boring or un-fun for the opponent.

    But I don't really know how to fix them. The key fix seems easier. There are lots of options to change it and make it more fun. They could make them more limiting, or change the effect entirely.

    Moris seem more complex, because it seems like a lot of killers just play moris because they think the animation is cool, and being able to kill survivors yourself is fun. But changing moris to only allow kills after 2 hooks would enrage the competitive crowd, as it'd make them useless.

    It's a complex topic. But I don't think "anti" or competing offerings/perks is the answer either. Idk...

    Well being able to mori after the 1st hook is boring/infiruating for survivors, but after the 2nd hook is the same but for killers so its not that easy to balance, but i do love the psychological impact a mori have on survivors as they could die any second, but on the other hand a good survivor could loop the killer long enough anyway so its a very hard spot

  • Imagine UNDERSTANDING that some people have difficulties to see such things?

  • @Halun said:

    https://forum.deadbydaylight.com/en/discussion/comment/1469273#Comment_1469273

    Same! I just like the ability to actually kill survivors. The animations are so cool.

    Personally I don't see an issue with moris, but I primarily play killer, so of course I'm biased. Tbf though, I don't see a massive issue with keys either.

    I just think both might just need minor tweaking to make them feel less bad for the opposing team/player.

    Well i m also main killer but i understand how borring it is when you got hooked once and then get killed, i would love to find a way to make moris usefull but not overpowered haha


    Yet im bored about the keys, the fact that many survivors just wait for you to kill 1 guy and hatch escape of some stuff like that makes it boring

  • Well i fight a lot of rank 1-4 (il rank 8 lol) and yeah most of the time the 2-4 last survivors escape together via hatch or door or they kill themselves on the hook so yeah

  • @[Deleted User] said:

    Are you.... seriously complaining about THIS? What? Don't know if you can use a mori or not?

    I dont see the problem complainin about it cause it feels cheap when one brought a key, you dont know who and you cant prépare to stop them from taking the hatch just like some prepare for the view of many flashlights or tool boxes

  • I do it with the green one

    Cause just killing the last survivor is so rare, eother they all escape, either they die/dc on *hooks lol

  • @pantsman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1469273#Comment_1469273

    They will delete green and red moris keep yellow and then just expect you to mori from devour hope.

    Yellow mori is so so useless to be honest, and if they delete moris they better delete keys lol

  • I just want Goro Majima from the yakuza games as a killer

    (And Kazuma Kiryu as a survivor) but i feel off topic with all these films suggestions

  • @Nameless said:

    They need to fix mories and I believe I saw Peanits actually say that both keys and mories are on their radar. When they fix them, they should actually fix them and not introduce some perks that can counter them. I don’t feel like being forced to run a perk just because there’s some broken things in the game.

    I just hope theh wont just delete moris cause i like the killing animation to be honest i think its super cool

  • Nah it would be useless as solo player, and way too strong/overused on sfw which would just get mountains of those

    I mean you dont get that many moris as a killer anyway

  • @tippy2k2 said:

    I find it painfully boring to just sit there and stare at a hanging survivor but I guess if you have fun standing there, go nuts.

    "Go nuts Tiger"

  • Lets wait for the next halloween or stream film where they will teabag the killer at the end lol

  • @CWill22 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1466245#Comment_1466245

    NOED isn't fine tho it rewards bad killers for doing nothing and "JUsT DoIng BOnEs" slows down the game for the killer without them working for it. A totem can be the difference between a gen getting hit with pop or being finished (just one example). NOED is too strong for requiring absolutely no effort at all. I suggested this before I think NOED should have a token system and that rewards killers for actually playing good and giving them the chance to secure a win. Current NOED allows killers to be outplayed all game and still get kills that shouldn't happen.

    Oh no doing bones slow the game? Exactly what most people are asking for because the gens are flying like hell? Most killers now bring corrupt intervention but rather then do bones for 90 sec you wanna play hide and seek or do the fiew gens that are open? Noed is fine its a last chance perk that you can nullify as soon as you get in the game and it doesnt even make sure you get 1 kill since you still can clear the totem after activation? Making it so the killer has potentially only 3 perks cause the 4th never activateur ?Beside i love how its unfair for killers to have a last chance perk but fair for survivor i guess to have a shovel of second chance perks?

    Noed is fine and you get noeded then its your own fault lol

  • Many survivors now tries a kind of lag switch to not be hooked and end up being disconnected

    So yeah other then that i dont see many DC to be honest

  • @stargazer9 said:

    I also really want them to get rid of swf on comms because they’re cheating and ruining the game for both solo q survivors and killers. The question is can they do something about it and what? Because they’re using third party apps to communicate so what can BHVR do about this? I hope they can do something about it but I honestly can’t think of anything.

    Well not all SWF are gods of the game


    And no you cant find a way to "balance" this

    Or if you can i would be happy to hear because you gotta find a way to "nerf" people playing together as there could be groups of 2 players, 3 players or 4 players and if its a 3-1 not make the game worse for the solo player. Beside it can also be that a lot of the game werent even swf but 4 solo players with 1 or 2 good loopers...over time people learn to play the game and how to be efficient


    Oh and no nerfing the time you gotta hold m1 to do a gen as a swf aint a good fix, cause its not funny and the good louper will just have to take care of you a bit longer.

    I would just remove or nerf OoO to start but it wont stop them to be able to communicate.

    Yet i somehow got the feeling that "they're SWF" is a good excuse to say "i played badly" or "he was stronger then me" (i mean even i find it hard to admit lol) and not everyone is using OoO everygame all the time

  • @ABannedCat said:

    I assume its to incentive survivors to stack up on generators, and not split up and do generators seperetely.

    Because if you have played killer in high ranks before you will know that survivors splitting up is a godamn nightmare due to the sheer speed at which generators pop.

    Thats just on paper, cause in higher ranks many people dont care about Bloodpoints anymore cause they already got everything unlocked, so it wouldnt really work in this way except for newer played or mid ranks


    And it was already the case 2 or 3 years ago i reccon

  • @Angelicus23 said:

    no perk is designed for any rank

    Most of the base perks that you have (si not the teachables one) are for rank 20-16 like....déjà vu thats totaly a perk for people starting to play the game

  • @bubbabrotha said:

    https://forum.deadbydaylight.com/en/discussion/172835/how-to-fix-camping

    Can we have ONE strategy? Camping is one and even though it's annoying, so Is gen rushing, SWF, and flashlights.

    If survivors stays too close from a generator it teleports away 😂

  • @Canas said:

    Yoshikage Kira would definitely fit as a killer, after all his fate at the end of JoJo part 4 would explain him ending up in the Entity's realm.

    "Killer Queen has already touched this Pallet!"

  • @PokemonGOPlayer said:

    Hi everyone on the forums, I am here to bring you an analysis on the most idiotic Killer in this game: Pig.

    Pig has every tool she needs to make the Survivors' experiences miserable without any drawback whatsoever. She is so oppressive that even after all those nerfs Pig mains have whined about she still had a 70% (!!!) Kill rate in Red Ranks ( https://forum.deadbydaylight.com/en/discussion/106566/ ).

    Pig has little to no counterplay in the hands of the Survivors, she has to make the mistakes, Survivors are merely spectators of a slaughter. Here's my suggestion on how to change every single problem she has currently.

    Reverse Bear Traps (RBTs):

    The Reverse Bear Trap is the most RNG-heavy disgusting thing in this game at the moment. All she needs is to down you, press M2 and that's it. You are now constantly zoned and threatened without any other input from the Killer side.

    RBTs could kill you on the spot, they allow the Killer to PATROL BOXES in order to gain an unfair psychological advantage on the victim, they are completely random so you don't even know where to go but the most annoying thing is that they PUNISH Survivors for doing their objective.

    Solution:

    RBTs now activate when the Survivor wearing them cleanses a Totem. That way Pig is now stronger on Hex builds and Survivors can play their objective.

    RBTs are always disabled by the farest boxes from the Survivors, like Freddy's clocks. That way they will not be such RNG idiocy.

    RBTs timer changed to 360s. This way they will be a true delay mechanic and not a random kill thing that completely ruins the game for the Survivor.

    Crouching:

    Pig's crouching ability is easily the best stealth mechanic in the game currently. It's a mindgame tool, it's a dash, it's a counter to Borrowed Time, a must have perk nowadays.

    Amanda has so many different options with this mechanic that there's no way for the Survivor to play around them all, negating counterplay.

    First off, the biggest offender: when crouched, Pig looks like a Survivor. The lack of red stain, the size, the speed alter the way you, as a Survivor, are supposed to look at the game.

    Secondly, since the Terror Radius closes on Pig and does NOT disappear instantly, she can use it to make someone think she left, the feeling is entirely different and there's no way for a Survivor to grasp what's going on with precision.

    Last but not least, the dash. This is so unfair, how is she allowed to move at 6.9 m/s for 2.5s? How is a Survivor supposed to dodge that? Where is the counterplay? The only way out is to hope the Pig messes up, not reaching you because she miscalculated distances.

    Side note on how the Undetectable aspect allows her to proxy camp better than any Killer bar Deathslinger, the second best Stealth Killer in the game.

    Solution:

    Crouching now takes 2s (up from 1.3s). This minor change will make sense with the next ones.

    When crouched she is not Undetectable but she has a small 18m Terror Radius and the red stain. This give Survivors counterplay with Borrowed Time and Pig can no longer disguise as a Survivor.

    During the dash she now moves at 4.8 m/s for 2s. This way there will be counterplay to it.

    Add-Ons:

    Most of her Add-Ons are nuts and make her even more insufferable from the other side point of view.

    Combat Straps is the most oppressive one, allowing her to crouch way faster and permitting an even quicker Dash, especially combined with the next add-on I'm about to talk about.

    Video Tape does a little bit too much on an already good aspect of the Killer and needs to be addressed. Change it so it does something else, something completely different.

    Face Mask counters all aura reading Perks and items, a bit too much for a single add-on, no counterplay, no way to play around it, just suck it up and play without your stuff untill you remove the RBT, extremely oppressive.

    Slow-Release Toxin has a similar problem but Exhaustion is so much more than Blindness, every Exhaustion add-on is broken but this one is total insanity, Exhaustion for around one minute after getting unhooked? You are supposed to recover from Exhaustion when hooked, this add-on doesn't make any sense at all.

    Tampered timer is basically a free mori in disguise, obviously broken, I don't need to talk about it, Scorpionz proved it for me.

    And that's it. That concludes my analysis. I hope you liked it :)

    I would also like the roar to be changed to the Metro Golden Mayer one so that even new player can recognize it and know what's up ( https://www.youtube.com/watch?v=nrLyllumxts ).

    Well first off

    -Patrolling boxes makes no sence because the rbt are used to slow the game and not kill, except if getting tunneled or if she brought the worst addons combo you can always escape them, even before it activates

    -the terror radius fades faster away when she crouches then when she just leaves you plus her sight of view is worsened when crouching

    -the dash is countered by any window/pallet/locker and if you dont run in the wild she wont hit you cause she gotta be very close, crouch and then dash (hitting you with an m1 would be faster)

    -just open your eyes and you will see that she isnt a survivor...

    -a whole lot of her add ons are pure garbage and only a fiew ones are actually usefull or mean when combined together

    Most of your suggestions would just break the killer and make it unfun/unusable, really

    Im just guessing you didnt had enough play time yet cause you would see that pig is really really fine, not bad, not the best, a fun killer to face too


    Plus you probably forgot to boop the snoot

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