The Boil Over buff is going to make playing killer even more unbearable

I don't mean to be a Negative Nancy, but I have a bad feeling that the new buff to Boil Over is going to make playing killer even more miserable than it already is.

The main issue is the additional wiggle progress gained when falling from a great height. What is considered a great height in the game is already very inconsistent and 24% is a lot. Not to mention that this perk will be used by Sabo Squads just to bully the killer.

Everything else about the buff is fine, it's just the extra wiggle progress that really concerns me.

Comments

  • First: Wasn't it only sixteen percent?

    Second: Keep in mind that wiggling is being changed to skill checks, which might throw survivors off a little (at least for a while)

    You make a fair point, though, sir. On the other hand, survivors will have to keep in mind that if hooking them becomes to hard, they can always be left to bleed out for four minutes, so we'll see how the change actually plays out.

  • @Minecraft said:

    you don't even know what unbearable means

    Try playing Clown in RPD while getting bullied with flashlights and gen rushed to oblivion. Yes, I know what unbearable really means.

  • @CryptFriend said:

    First: Wasn't it only sixteen percent?

    Second: Keep in mind that wiggling is being changed to skill checks, which might throw survivors off a little (at least for a while)

    You make a fair point, though, sir. On the other hand, survivors will have to keep in mind that if hooking them becomes to hard, they can always be left to bleed out for four minutes, so we'll see how the change actually plays out.

    Hitting the great skillchecks on the wiggle will make it so you wiggle out in 15s instead of 16, so you can really do them with ease for the normal wiggle


    And boil over is 25% from what i did read in the patch for the PTB, and it seems easy to abuse on every small fall

  • @CryptFriend said:

    First: Wasn't it only sixteen percent?

    Second: Keep in mind that wiggling is being changed to skill checks, which might throw survivors off a little (at least for a while)

    You make a fair point, though, sir. On the other hand, survivors will have to keep in mind that if hooking them becomes to hard, they can always be left to bleed out for four minutes, so we'll see how the change actually plays out.

    Its 25% progress

  • @ObscurityDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735247#Comment_2735247

    Hitting the great skillchecks on the wiggle will make it so you wiggle out in 15s instead of 16, so you can really do them with ease for the normal wiggle

    And boil over is 25% from what i did read in the patch for the PTB, and it seems easy to abuse on every small fall

    Alright, more the fool for me, I guess; good to know that great skill checks make wiggling out faster than current keyboard-mashing wiggling. Thanks for the info!

    Concerning, but maybe also a sign of changing balance? Mayhaps they're doing something with hooks or the maps as well. I'll wait and see before casting judgement.

  • so drop off is 25% aka 4 seconds. Okay, it might become meta swapping IW or DS Increased wiggling of killer and doors will be quite a lottery.

    Now there are actually 2 questions:

    Which height will activate it? Basement jump can be dangerous


    Does it have internal cooldown. as 2 jumps in a row. As some maps tend to have such places

  • @Aurelle said:

    https://forum.deadbydaylight.com/en/discussion/comment/2735241#Comment_2735241

    Try playing Clown in RPD while getting bullied with flashlights and gen rushed to oblivion. Yes, I know what unbearable really means.

    Tbf with how many walls RPD has flashlights aren’t an issue

    But boil over with the RPD library is just stupid