Sylorknag
Sylorknag
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- Sylorknag
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I believe the frustration is from knowing that if you fuk up your objective as killer, you don't get any freebies at the end of the game, whilst survivors still get a second chance (third if you count Dc, 4th with BT, unbreakable, DH.. lots of crutches hu).
Not to mention keys that even speed the process.
Imagine survivors uproar if killers found random moris during a trial.
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Doing the same. Just waiting til they release an update towards killers having fun. Might take a while.
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Sorry kiddo. We don't talk about killers having fun here.
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@TragicSolitude said:
Matchmaking and ranking/pipping should be the first thing fixed in this game before any other balance issues are touched.
How can you balance a game when both experienced and inexperienced players are thrust together?
How can you balance a game when the ranking system allows mediocre survivors to reach red ranks? Experienced players in red ranks are finding that many of their teammates are bad at basic game mechanics.
This is a problem. It's damn near impossible to properly balance a game when you have experienced players stomping inexperienced players due to broken matchmaking and a ranking system that doesn't rank players in a meaningful manner.
(Also, the devs said they decided not to go through with removing rankings from the end game screen. Ranks were still visible on the end game screen in the PTB, so it seems they did scrap that idea... at least for now.)
Did they admitted having that idea? If so, holy crp that's a dirty move, even for them.
About what you said, I completely agree with you, there are literally rank 15 skill lvl survivors at the red ranks.
It's bonkers atm.
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@TWiXT said:
Irish actually. The "Jesus Christo" I got from an american cartoon called "Drawn Together" of which I'm certain most modern PC Americans would be heavily offended by, but that's actually what I love about it.... It didn't give AF and made fun of everyone equally. You guys used to be cool and fun... ######### happened?
I'm not sure what you're talking about at the end of your response. I just asked cause I am Brazilian, and you spelled Jesus Christ the same way we do here in Brazil, so I thought it was your phone self fixing the word to match it's language, which would be Portuguese. NVM then, back to topic.
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They probably only answer the most sugar coated questions anyway.
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@TWiXT said:
https://forum.deadbydaylight.com/en/discussion/comment/1003211#Comment_1003211
"Jesus Christo" I hope you are wrong about this! Core mechanics of the game should never become perks... That's like saying survivors can't repair gens without an "Engineering" perk!
Engineering: Your introduction to the realm of the entity has enlightened you to your objectives. You can now repair 1/2/3 generators per trial.
actually... you might be on to something there... if killers can't stop survivors from repairing gens early by sacrificing a perk slot, maybe survivors should be restricted to only 3 perks in order to win... (this coming from a previous 1k hours killer main who is trying to main survivor for the 1k hours currently)
Just out of curiosity. Are you Brazilian?
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/1002429#Comment_1002429
Facing a very strong survivor group is few and far between though. I’d like to see where these people are going against these GOD survivor groups. A majority of my killer matches are chill with the average survivor player.
I would rather face strong survivors than complete potatoes. It becomes boring facing survivors who are bad. The outcome is predictable. I would rather have a challenge than a landslide victory in my favor all the time.
I truly envy you guys. I play on PS4. Was rank 4 as killer before I uninstalled last week.
I agree that challenging games are fun, but having completely pointless matches against broken SWF, which the game isn't balanced around, is infuriating for me.
I don't mind losing to strong survivors if know I put up a fight but lost cause they played really well and it was a close game.
But going against a massively buffed team that wasn't supposed to be there is a no no for me.
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Can't wait for them to fix gen times.
Like they fixed Freddy...... After a fking year.
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I'm guessing lots of killers have just given up trying to get game breaking bugs fixed for killers, that's why there aren't many people talking about.
Don't worry though, they sound might come back in a form of a perk.
Hush: it allows the killer to concentrate and enhancea it's hearing
The killer is now able to hear survivors again.
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I'm playing CTR and Don't starve together with a friend.
Gonna keep an eye on the game to see if they say something about the "killers fun".
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First timer?
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Would mind pointing us the direction of this potato farm?
Not to be rude or anything, but if you've ever faced strong survivors, you'd ought to be frustrated.
Unless you have the skin of a rhino, then I just envy you.
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@VincentRedfield said:
PLEASE PLEASE PLEASE PLAY SURVIVOR, KILLER MAINS. You need to get face camped to death repeatedly, it's "a legit strategy."
A strategy to losing the game. Good try though.
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@liarcy said:
Dude this is the 37th post you make about the ruin change, it’s going through, they’ll see how it plays then do what’s necessary to help killers that are struggling or all killers at the same time, end of story .
Can't wait for them to fix gens/maps. If we are lucky it might take them only 1-years.
Let's stay positive boys.
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@Almo said:
I'll just repeat that when we say we wish to "reduce frustration" against X, that does not mean "make X easier to play against." Less frustrating is not necessarily easier. Often it means shifting the focus from a mechanic to a strategy.
Notably new Ruin is actually really hard on new Survivors. They have no idea what's happening.
Will you stop using 4 random people you got on the streets, as scape goats?
New players don't go against ruin that often, cause NEW killers (yeah, those exist too) don't have ruin, or don't understand the meta.
Unless your match making is fkd up and rank 20 players are going against purple/red ranks... Oh wait.
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/comment/997944#Comment_997944
Lets see Peanits the killers used Ruin cuz gen rush by premades parties. There are also problems that aggravate the problem:
- Map size: Too big... for killers that cant teleport our pressure is not existant as I have to walk around 20 secs to reach a gen.
- Toolboxes and Prove thyself: SWF already repair together making gens easier to repair,if we add toolboxes and perks its even faster.
- Survivor spawn:Sometimes they spawn 2-3 survivors together on a gen difficult to early pressure if they spawn together and repair.
- Obstacles, pallets etc: For example whats the sense of a survivor and me going in circles around a rock? Also much maps like coldwwind farm you find jungle gym (safe pallet), cow loop (safe pallet) another jungle gym (safe pallet) long loops without cover so impossible to mindgame...Too many safe places I think everyone get fun using mindgaming the killer or survivors those safe pallets just ruin the fun.
There are maps that I think are well made like Hadwins laboratory, have a few safe pallets, some unsafe, some mindgameable
Tha hell are going on about?
The problem is obviously the emblem.
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@Peanits said:
We are not. We have mentioned multiple times that if something needs to change about gen times, we're happy to take a look into it. Unfortunately we cannot do that when 80% of red ranked killers are using a perk that covers it up- it makes it impossible to tell what actually needs to be done. We'll keep an eye on it.
Hahahahaha hahahahah hahahahahahaha
Hahahahaha hahahahah hahahahahahaha
I'm sorry, but this was literally my reaction..
Now serious though, with 80% of people using the perk, your idea is to remove it to find out the issue?
Let me give you hint, no one is using it because of the emblem. It should be easier for you to narrow it down now.
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I will politely disagree with you here,
Op is probably frustrated with the devs decisions, and as such, the small rant about ptb feedback not being taken serious.
And I stand by my point, when big things such as MOM, Nurse base kit, Legion (who got gutted so badly that we now use the term "Legioned" instead of nerf) goes through PTB, you ought to wonder if the devs really care about the feedback.
Let's compare 2 recent nerfs. Spirit and Nurse.
Spirit got nerfed in the areas it need the nerf, and as result, the complaints about her nerf have ceased after a while.
Nurse was the opposite. It got an unwarranted nerf to her basekit, which people are still complaining about (complaining about the nerf), despite the negative feedback on the PTB.
Couple that with the fact that it takes them literally years to revisit the killers they nerfed, and you have yourself a recipe for frustration.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/998863#Comment_998863
There's also a huge amount that they haven't ignored. it's simply not true that they don't listen to negative criticism from the PTB, just because they don't do everything that the players say. Mutliple adjustments made to the Oni's power (including, but not limited to, the flick, which was commented on in the PTB and nerfed accordingly, although they admitted the nerf was too far and have now adjusted it in the new patch), the Demogorgon being able to break pallets with Shred, the BOP/Deep Wound issue and doubling the nerfs on instaheals are a few notable recent examples.
It's not a matter of listening to everyone, which wouldn't be feasible, it's the fact that big things such as MOM slip through that makes people look at the devs with distrust.
And the latest dev update was so biased it only aggravated things.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/997933#Comment_997933
We've mentioned it a bunch of times, but after this update, we'll be able to see how things typically play out without a perk covering it up and make adjustments if needed. Not necessarily a guarantee that gen times will change, but we aren't just dropping this update and moving on. If we find that we need to make a change, we will.
Wouldn't the best approach have been to drop the ruin rework along side a map size/gen speed overhaul?
Not only would you have avoided all this uproar in the forums, but you'd also have improved your relationship with the community by a ton.
Instead the dev did the completely opposite and released a terribly biased (intended or not) dev update, and now have to throw bones at the killer community in the hopes everyone is patient enough to suck it up this ruin rework and wait for map/gen overhaul, which might take as long as it took to rework Freddy.
Awfully timed.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/998332#Comment_998332
Pfft...the console killers haven't even shown up, yet.
I've been checking the forums everyday since they posted that God awful Dev notes.
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@Fibijean said:
Have they pushed out the changes from the PTB already? I must have missed the patch. Weird that there are no patch notes available for it yet.
I believe he's talking from previous experience.
Legion, MoM, Nurse base kit, Oni flick.
If I'm not mistaken, people told them there's something wrong with these things during the PTB and they ignored it.
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@Aura_babyy said:
Almo: "In playtests with newer Survivor players, it was 4k with 4 or 5 gens up almost every time"
Everyone else: "yOu mAde iT eAsiEr foR sUrvIvoRs"
As much as I'd like to see the statistics @Almo . I feel this statement is true anyway. The only people having any standing issue, all while making assumptions that the devs will not fix the sound bugs, or address the core problems of the game, are the same people who just completely ignored that new players are NOT having an "easier" time just because the red skill checks are gone.
High rank complaints at its finest. We should admit the problems we face at high ranks are only at high ranks.
Are for serious???
Everyone can 4k 5 gens against 4 random new player who have just started the game.
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We all have been waiting for the answer for this question since that terrible Dev update.
Guess none of the dev/mod care enough or have any idea what to say.
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Demo/HAg/Huntress are pretty broken at least on the PS4. But these are killers issues, so it might take a year or them fix it.
The magic is to play the first games as one of them, and then when the game starts to drop fps just switch to another killer or restart the game.
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Rank 4 as killer.
Potato survivor rank 9
Playing on PS4.
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I would suggesst you to stop right there. Don't push any firther (tough you're already playing against broken SWF red ranks).
I've managed to push to rank 4 playing pig with no ruin... let's just say I got a bunch of red potatos in a row.
Today I went against REALY RED RANKS SWF..
Not ashame to admit, I DC 5 times in a row cause there was literally no point.
Coordinated unhooks, 10s sec totem duration, god loop being exploited to its maximum. no point at all.
save yourself from the frustration and just stay at rank 8-10.
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@Yung_Slug said:
It's not new, people have been doing that for a while. There were two survivors who did that to me and claimed that the devs said it wasn't an exploit.
@Yung_Slug said:
It's not new, people have been doing that for a while. There were two survivors who did that to me and claimed that the devs said it wasn't an exploit.
Sad part, I wouldn't be surprised if they had actually said that.
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They thought, and once again, they ignored the side of things.
Killers aren't supposed to have fun.
They are to supposed to act as AI to entertain survivors.
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Yes... The one I can actually see.
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At this rate they might have survivors automatically loop the killer by just holding the Sprint button.
Imagine how fun it would be for new players, looping the killer by just holding a button.
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Uninstalling = stress release.
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Happened to me last night on PS4.
A friend and I waited for 10 min til we gave up.
Don't know it's because of the ruin fiasco or because of the dedicated servers.
As killers MM is automatic. You click ready, you get a game.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/976257#Comment_976257
Naturally. But if that's the case, those who can't play at a high level will derank to a place where they're more comfortable. That is the point of a ranking system, after all.
Doesn't the same logic also apply to survivors?
If they can't hit skillchecks, they have to look for the totem... That's the whole point of the totem....
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I'm rely curious to see if any dev/mod will comment on this.
What about the new killers getting looped to oblivion???
Doubt it though. They have their head to far up.
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@gantes said:
Imagine being a dev in this game
Reworking DS
Nerfing MoM
Making fast vaults harder
Nerfing Balanced Landing
Giving the biggest killer buff in the history of the game with the Freddy rework
Releasing 4 killers that are objectively better than half the killers in the game
Nerfing instaheals
Releasing a reworked and a new map that are more favorable to killer than the majority of maps in the game
All in the span of a year
Just to come here and see one frustrated boi saying they're survivor biased with a bunch of other frustrated bois coming and agreeing
Maybe game develloping isn't my dream job after all. Being a ######### neurosurgeon must be more gratifying and less frustrating and infuriating
Imagine spending a whole year just fixing the crap you made cause you can't listen to feedback.
Oh wait... It took them 2 years to fix Freddy.
And no one asked for nurse basekit nerf, only her add-ons....
Oh, and MOM was broken beyond believe, and they released it anyway despite the massive negative feedback it got when it got leaked...
Can't wait 2022 for them to finally realize Legion needs a rework, and DS still broken, DH,BT are used by every single survivor past rank 10.
By the time they realize killer player experience is also important we will all be playing dice with our grandchildren.
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@Aura_babyy said:
Then explain how killer mains like Otz do well without Ruin?
By your logic ruin also didn't need a change since good survivors can hit skillchecks...
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@Outland said:
You know when people take a break from something, it often means they just stop playing, which is bad for the health of the game. For every Killer that leaves 4 more survivors are now queing for the remaining Killer pool.
Its not a great way for a company to maintain a game.
That's the point.
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/974814#Comment_974814
They have already opened up matchmaking so survivors (specially red ranks) face lower ranks killer to make up for the lower killer base. The thing is, they're hiding matchmaking now so no one is going to be able to complaint.
Now, that's a copletely dick move.
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Whatever floats your boat. Just wash off the frustration for a while. You can still play SURVIVOR, is fun with friends =)
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I dont know man, imagine how long queue times would be.
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Doesn't matter. Survivors are having fun.
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You're a genius.
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@Archimedes5000 said:
That would make no sense. Corrupt is supposed to force surviviors to group together and go towards killer. Thats why it blocks FARTHEST gens not CLOSEST
We're joking.
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Can you post the link? I don't follow Reddit.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/968816#Comment_968816
Of course this is true - after all there has been no recent changes that have affected killers positively have there? Oh wait, Freddy got a really large rework and is now pretty strong, Balanced Landing got altered and that was a huge Killer complaint and many many more things. Fact is the Developers are not killer or survivor sided, they make changes for the better health of the game!
It only took them 2 years to look at Freddy kkkk
Calling BL a nerf is a stretch, the perk was actually normalized since it was creating infinites from every single rock the survivors happened to came across.
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I agree. Nerf everything, why learn to play the game when you can just complain and it will go away.