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Sylorknag

Sylorknag

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  • @Almo said:

    Hi!

    Just wanted to address one common concern I've seen from the community. "They nerfed Ruin so it wouldn't be hard for new Survivors."

    That's not quite what the intention was. This is subtle, but bear with me.

    New Ruin is in fact really brutal for new Survivors... because it is insidious. They have no idea what's happening, and they struggle to get gens done at all. That little zap effect when you take your hands off a gen? Barely noticable to a new player who's panicing because of the L3 Terror Radius they are hearing. It's not even noticable that the gen is regressing twice as fast as if the Killer had damaged it.

    What we wanted to do was not "make it easy for new players" but "make it less frustrating for new players". In playtests with newer Survivor players, it was 4k with 4 or 5 gens up almost every time. But they didn't hate their time in the game as much because those red skill checks weren't in their faces.

    I'm looking forward to playing on the PTB with some of you tomorrow; see you in the Fog!

    It's really hard not to notice the glowing thing you have spawn on top of it.

  • The justifications they gave for nerfing doc and ruin are so ######### is beyond believe.

    "New players get in the way of veterans because they can't hit skillchecks"...

    They ARE NEW PLAYERS, THEY ARE NOT SUPPOSED TO BE PLAYING WITH VETERANS!!!!!

    "Rank 15 can't hit snap out of it....."

    Have you ever heard of LEARNING SOMETHING?

    THESE are the worst devs I've ever seen in a video game. Jesus.

  • @Almo said:

    New Ruin is extremely powerful late game. It must be a Hex Perk, or it would be OP as hell.

    Dude... Seriously.... Just stop.

  • You actually lose a ######### ton of points if you camp, don't you?

  • SWF.

    While using a mechanic that was definitely not intended for the game, it gives you the following buffs with no negatives.

    Allows every survivor in the group to know where the killer is as soon as they start a chase.

    Allows everyone to know the location of cursed totems if someone of the group spots it.

    Allows for coordinated rescuing, avoiding 2 players wasting time by going for the hook at the same time.

    No need to waste slots with information perks. Can be used with the one year old meta perks, DH, DS, Adre, BT.

    Grants you the ability to turn killers into a play thing, and it's protected by developers, which means it doesn't break after a trial.

  • As a killer I never use it.

    And as a survivor I really hate it, thus I bring small game almost every single game.

    Do I find it unbalanced? No.

    Jesus, you can completely disabled it before it even goes online.

    What boggles my mind, is that it works as a second objective, yet survivors refuse to do bones, then come complain on the forums how a perk that be completely disabled is OP.

    Go figure.

  • I admire you guys for actually enduring such games. I just Dc.til they fix this ######### I'll keep dc ing.

  • Imagine playing on coms which is literally exploiting in a game which the only mean of communication intended was through perks, and calling other people babies.

    I wonder how good these entitled pricks would actually be if they didn't have this broken feature available for them.

  • Lol has a working matchmaking

    DotA has a working matchmaking

    Jesus, even sports have different brackets dividing teams by skill level.

    Only entitled pandered dickheads (by the devs) surv mains would claim a 9 skill level gap is ok.

    Imagine a CHALLENEGER player in Lol stomping some bronzes and telling them to get gud.

    But I guess is ok. According to devs, only survivors are supposed to have fun.

  • @Mat_Sella said:

    https://forum.deadbydaylight.com/en/discussion/comment/927254#Comment_927254

    the amount of time that Ruin stalls for, even if you succeed in every single great skill check, is more than almost any other perk could even come close to.

    also, most is a horrible overstatement.

    My ruin was getting popped in the first 30 sec of the game 7/10 times. Has to stop using cause survivors literally still spawn on top of the damn thing.

  • @DepressedClownMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/927162#Comment_927162

    The amount of entitlement of listing "knowing when the killer is camping" as why swf break the game HOLY #########

    Because survivors aren't supposed to have that kind of information without certain perks.

    As a solo, survivors will waste time going for the unhooks at the same time or finding the killer chilling by the hooked person.

    SWF completely negates this aspect of the game without sacrificing a perk slot for kindred.

    You seemed annoyed by camping (which is technically the killer throwing the game), thus I don't expect you to understand how broken SWF is compared to solos.

  • @Galklife said:

    https://forum.deadbydaylight.com/en/discussion/comment/927162#Comment_927162

    hahaha you selfburned yourself xd and showed your entitlement xd

    i run bond in my every single surv build with solo and when im SWF xd

    dont tell me its not buff for you when you know noone of your teammates will die in 15 sec because they're not bots or they will just do gen (without info " killer is on me" because THEY DO GENS why do you need info "killer is on me"? JUST DO GENS)

    or you dont have to play 3vs1 because random is afk or die on 1st hook, or DC xd dont tell me thats not happening in at least EVERY 3rd game when you play soloQ xd (and there is no 2/3man swf in your lobby) or random is throwing game because he wants to do archives (edited)

    and why im telling youre entitles AF? because you treat SWF like semi professional team xd because its not like ppl play games to have fun and chit chat xd , ofc info about totem will always leak out (even without comms because most likely he will send me text msg where it is) but you know what? i dont use ruin on killer since august 2018, its not my problem, just git gut and dont use ruin, (btw from time to time im using haunted grounds 😈 )

    just git gut so you can win and dont blame ppl for wanting to play with friends

    Edit: give me perk "youre immune for teammates DCing(3vs1 games)" xd

    I don't care if you play with friends or not.

    The game wasn't designed to be played with friends. PERIOD.

    I play Solo and swf when my friends are online, and the difference is night and day, you care to aknowledge or not.

  • Had no space to install CTR, so I went on and deleted DBD.

    It feels good man.

    Gonna wait til they actually balance the around high lvl play. (Guess I'm not coming back lol).

  • @Galklife said:

    SWF is most of the time scapegoat for explaining why "i almighty killer main could lose" xd

    imo biggest strenght of SWF is not in voicecoms (like most ppl will cry about here, just give them a minute) but you most of the time will have 4 decent survivors so you wont have random running it down, or suiciding on 1st hook

    and tbh thats main reason why i play swf just to not have random in team that will solo throw the game xd (i play without comms)

    so its not like SWF is strong, not having survivor or 2 that will throw game is strong

    edit: and most of the time when i play soloQ and play with 3 decent survs, we're getting called "SWF" just because we're decent and can coop

    Holy crap the amount of entitlement and bs in this post is mind boggling.

    Just of the top of my head some things that make SWF completely broken compared to solos.

    1 person find ruin (while being chased). The entire teams now knows where it is.

    2. If you are being chased, the other 3 can safely work on gens without any risk of you bringing the killers towards them, like solos.

    3. Feeding information about which pallet has/hasn't been used, so no one will run to a unsafe area.

    4. Is the killer camping? "Yes, gen rush boys, he's here".

    The amount of information shared is what breaks SWF.

    Don't need to use a perk slot for things like kindred or bond, just run the standard BT,DS,DH,Adre 1 year old build over and over again.

    It's ok to prefer one side over the other, bit completely disregarding how broken it is, is just playing dumb.

  • @Danielgdp3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/917107#Comment_917107

    But it's not survivor sided still that's just your idea in your head?

    And the Hawkins map yeah pallets are close but you realize if you don't get stunned by the pallet it's pretty much a free hit cause you can't actually loop them well enough.

    Balanced Landing wasn't broken, it was strong on particular maps but then on other maps completely useless.

    You are right about the plague map though that is really huge hard to traverse using most killers.

    I agree with you on the Hawkins part, though I still think there are too many pallets on that map.

    Balancing landing was pretty strong. I've seen survivors use it on the basement stairs, on a tree branch even. It needed a fix.

  • @BunnyTheHutt said:

    https://forum.deadbydaylight.com/en/discussion/comment/913429#Comment_913429

    Using consistency as a reason doesn't pan out when killers like Wraith and Nurse's M1 from their abilities still count as M1 hits, so why was Legion the one that got the nerf? Even still, the reason "it caused too much confusion" is weak since it was pretty obvious why Expose didn't work on Legion's Frenzy. And the buffs he did get do not outway the horrible nerfs too his M1 and the massive buff too Deep Wound. Legion is considered worse then Bubba by the majority of the community, and the fact people have been begging for Legion buffs only for him too be nerfed is silly.

    Nurse's addons did need a rework, no one is arguing that fact, but the horrible nerfs too the basekit are my problem. The fact they ignored the community completely, then nerfed her most used addons on the PTB too live and have never touched her since, even when people wanted her reverted.

    Onis' flick was never a bug. It was on the PTB, then they nerfed it when it went live, and are now saying it's a "bug." Why would you nerf a mechanic you were never going too keep? if you could alter the numbers from PTB too live, then they clearly wanted it as a mechanic. You don't nerf/buff a bug unless you want is as an actual mechanic in-game.

    After all the changes the devs keep making too killers when few people have asked for them is a clear sign too me they don't listen too the community. Legion has been a killer everyone wanted buffed, instead they nerfed him. Nurse is someone who needed an addon rework, which both sides mostly agreed on, and they completely butchered her base kit. They didn't even listen too the archives until it went live, even though many people kept saying it was too hard at higher levels too complete. They only changed it because few people could actually complete them. The only change in recent time that the devs listen too the community is with Spirit, making her more fair too fight but not changing how strong she is, everything else has been a trainwreck IMO.

    I believe you've summed up perfectly every balancing decision they have made so far.

  • Does surveillance work with Surge?

    Been thinking on a build for my Legion.

    Surveillance/surge/pop/Thana

    The idea is to waste little time as possible kicking gens, and when I do kick one is to regress a bit more with pop.

  • @Danielgdp3 said:

    Medkits got nerfed.

    Balanced Landing got nerfed.

    New maps have reduced safe pallets so I'd say that's a win for killer generally.

    Undetectable has indirectly nerfed a couple survivor perks.

    These are just recent also there are plenty other needs that have happened over the past year, just because there's only 1 survivor that gets affected by nerfs doesn't mean it doesn't happen as often as individual killers getting nerfed.

    Grow up man

    Only thing that got fixed about medkits where the insta heals. Medkits themselves got actually buffed.

    BL was broken, so it got normalized, not nerfed.

    Recent maps? The plague map is disgustingly big. Hawkins have 2-3 pallets really close to each other.

    Now imagine how broken the game is if despite all the recent changes, it's still survivor sided.

  • @Waffleyumboy said:

    Acting like the game hasn't come a long way in terms of balance.

    Right, because fixing an complete mess that was the game I'm it's inicial form equals a fine state now.

  • @RakimSockem said:

    https://forum.deadbydaylight.com/en/discussion/comment/908569#Comment_908569

    I'm sorry but you must be wearing blinders if you think killer have not been buffed to hell over the past year or so while survivors have been nerfed to hell at the same time (everything from pallets to healing) .

    Holy #########, and the game still pretty survivor sided.

    Guess it was pretty fked up back then, uh.

  • I love him personally, but his unplayable on PS4 yet again. Laggy as hell.

    Have no idea how this devs get certification.

    About his viability though.

    His shred is way more risky than rewarding.

    Missing a shred causes you to endure a nurse like fatigue, while hitting people with it just gives them the regular Sprint burst.

    Make it so it causes mangled/Hinder, something that makes it actually worth while.

    As to his portals, make them indestructible, but remove the ability to sense survivors.

    And give them a distance limitation, so he can't lock down 3 gens easily.

    That way, there would be a lot of strategic thinking goin into setting up your tunnel network.

    Let's wait 3-4 years for the devs to finally realize he needs some buffs, and give him a slightly fatigue reduction.

  • @Rex_Huin said:

    I am so confused....is he good on console or not?.....

    On console he's bad. If you go against anyone who isn't a complete potato, you're going to get looped to oblivion until you get your power, and even after you get your power you still going to get looped.

  • Haven't see subject in discussion yet... But form legion,spirit and nurse recent changes, I'm guessing they will nerf him...

    Just imagine. Nerfing the doctor kkk

    God only knows the brilliance behind the decisions they make.

  • Played two matches with him on PS4.

    Basic m1 killer until u hit someone, which might take a while... And his power just get looped. Specially now that they removed the flick from his swing.

    Gotta put more practice, but so far he's mediocre. Like Demogorgon.

  • Cause of Tru3 streams. He's been doing quite well with wraith and ghost.

    Thus more people are using those killers a bit efficiently.

  • You can still suicide on hook.

    Killers will have to slog through a half hour ass game against sweaty SWF who refuse to leave.

    Great times inbound. Can't wait.

  • First timer?

    Welcome to the DBD, where most of your feedback will be ignored.

  • This is why I stopped running Ruin.

    I made a post with about 8 pictures displaying this same lvl of bs spawns.

    They just ignored it. Thus I see them as a terrible balancing team. The first one I see ignoring pretty much all the feedback.

  • @Artyomich said:

    https://forum.deadbydaylight.com/en/discussion/comment/870416#Comment_870416

    My bad. Honest truth hurts, Next time I'll just join the pity party and rub each other's back against these evil players and their scary words.

    Wait. Why are you even responding their posts?? Aren't you supposed to just say GG and move on? You can't feel the urge to reply a comment.

    After all, you're not a snowflake, are you?

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/868683#Comment_868683

    Not that rare, actually. I played against one last night. If all killers were played exactly equally, you'd see them in about 5.88% of matches, and it's just a little bit below that (as much if not more than a bunch of other killers).

    Now the Hag, that's a rare one to see.

    And I haven't run into him a single time on PS4. Uh...

    Can't you guys, for once, admit you put out a mediocre killer and that's why no one is playing said killer?

    You know, letting people know that you are aware would only improve community/devs relationship.

    Guess I'll check back in 2 years, after the epiphany finally hit.

  • Am I the only one who thinks lob dodge wouldn't be a thing if the game was actually designed around SWF?

    But since the game is designed around Solo play, going against coordinated SWF feels literally like trying to beat someone using exploits.

  • Lol. Lots of entitled survivors I see.

    If you play past rank 10 you know that killers are not the power role, they don't dictate the pace of the game, they are any shape of form in control.

    You are just waiting for survivors to be over autruistic or to fck up.

  • @SilentSpectre said:

    https://forum.deadbydaylight.com/en/discussion/comment/868548#Comment_868548

    Survivors can't be nerfed, remember? Only killer nerfs allowed.

    This is what frustrates me the most.

    Everything they say seems to be valid only when it comes to nerfing killer.

    Spirit is annoying to go against = nerf it

    Legion = nerf it... Nerf it again.

    Nurse= nerf it.

    Fine, but what about everything that is broken on the survivors side?

    DS, BT, DH, ADR.

    This has been the standard build for over an year? How is that interesting @Peanits ?

    Christ, pretty much every single killer hates one of these perks with every fiber of their being.

    Why don't the things that the community is screaming UNFUN to go against as killers get the same treatment as the aforementioned killers?

  • Don't worry. I'm pretty sure they will look at him.

    In ten to fifteen years.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/866081#Comment_866081

    Not true. The stats only show where there might be a problem. We do our research before making any changes to see what that problem might be, if any. There's a lot of people who would be happy to share why they feel the Spirit needed to be changed if you'd like.

    Hmmm. There are loads of people who thinks DS should be changed.

    So? When can we expect some changes to this broken perk?

  • Sad thing is that is going to take them 4-5 year before doing anything to him.

  • @DepressedClownMain said:

    https://forum.deadbydaylight.com/en/discussion/107279/freddy-nerf-when

    Unlike Spirit, Freddy offers a lot of counterplay and going against him is a ton of fun for both sides. But guess you can get over it right?

    Read the entire post.

  • Holy pig.

    Your post is so accurate, that if it wasn't for the message at end, I would have probably believed you were serious.

    Sad thing is, this is sadly the devs mindset.

    Screw killers in particular.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/866428#Comment_866428

    Again, to repeat the line from the post: "Please keep in mind that numbers are not everything; there are a whole bunch of factors that could influence these numbers."

    You should not draw conclusions from those statistics alone. Her pick rate is on the lower end largely due to the fact that she's not played very frequently on console. The graphs shown (aside from the Nurse-PC specific one) are all platforms. We are working on increasing the range of sensitivity for controllers which should make her a little more inviting for console players.

    As far as PC specifically goes, she is still picked fairly often (and performing well above the 50% expectation, climbing back up each day as people adjust).

    Could this affect Huntress as well?

    Haven't got around to play nurse, but I love the Bunny. It will be nice to have more precision.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/866430#Comment_866430

    Ah, I had no idea! Any idea when we can expect this change to go live?

    Probably once survivors start complaining how UnFuN it is to face Billy.

    "InsTa doWn is OP, PleAsE NerF".

    Not matter what, is a valid concern and I don't believe trying to be witty is the most appropriate response.

    But who are we after all, right? Just some customers.

    A paying one, in fact, cause I've actually bought some dlc.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/864367#Comment_864367

    "The others say this killer isn't fun to play against then get mad when others bring up killer problems in response calling it whataboutism."

    I mean that is "whataboutism". Exactly this. When someone lists the problems with Spirit (which are not even addressed with the upcoming Nerf) and then someone comes with "What about SWF?"... This is whataboutism.

    "I feel like tru3 is the only fog whisperer that regularly talks about problems killers face."

    Eh.

    He is 100% killer-sided, he only hides that behind his "I play both sides". While this is true, when watching his streams, it is pretty clear that he does not care for both sides, you just need to listen. So yeah, clearly he talks regularly about that, because he is complaining way too much lately.

    Thank God at least someone is being vocal about the Bs thrown at the killers.

    I say we need more killer sided streamers to have a more balances debate on "balance"

  • People are really upset they can't create infinites at every rock they happened to climb on anymore.

  • @[Deleted User] said:

    The game isn’t biased to either side.

    It’s only when voice comms are in the mix that balance gets skewed, which is out of the devs hands.

    It was on their hands when they allowed swf in a game designed around Solo players.

    Everything that is wrong with SWF is on the devs.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/860167#Comment_860167

    and then they said in another forum that they didnt want to make nurse with a longer fatigue "because they didnt want to make the same mistake twice (obviously refrencing legions 4 second long fatigue)"

    I saw it

    Somehow they are aware of their bullsht.. but unable to fix it.

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/857464#Comment_857464

    This is correct. Same for Pig's traps. People were not happy they weren't getting kills with them, but they're really meant to slow the game rather than secure kills.

    Wait wait... His power is meant to slow the game down by having survivors mend....

    But now you're nerfing the mend time.....

    "BuT hIs aDDos are NOw toO sTronG iF wE doNt nErF MenDiNg"... So.. don't change his aDDos maybe???

    Everyone is having a hard time to understand the brilliance behind this decision.

  • The problem is I'm not waiting for a game and then after a couple of minutes the game decides to match me against higher or lower rank players.

    I'm getting insta matched with those players, which makes me think that the system is bypassing the first "search" completely.

  • @TragicSolitude said:

    Was watching my friend play survivor earlier. After dying, he spectated a rank 13 survivor (last survivor alive) being a bad sport and BMing the killer before leaving via the hatch. The killer was a rank 20 with only one tier 1 perk.

    It spoiled my friend's mood and he turned the game off after that.

    The matchmaking is such crap. What's the point of having the ranks divided up by color if the matchmaking pulls from a range of 6 above or below? Rank 16 killers getting a lobby of green rank survivors. Rank 20 killers with one tier 1 perk, no add-ons, and like five minutes of playtime going against survivors with four tier 3 perks + items and add-ons. It's busted.

    It's infuriating. I've already uninstalled this game like 3 times.

    One thing is to have challenging matches in which you lose but dont feel terrible.

    Other is to get completely steamrolled by higher ranks cause the game is balanced around rank 16 potatoes.

    Feelsbad.

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