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Sylorknag

Sylorknag

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  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/748192#Comment_748192

    I don’t use Ruin.

    I’m currently Rank 6 killer, with my highest achieved rank being 2 as killer.

    There are many ways to stall, including proactive ways.

    Ruin being meta is a case of bandwagoning and bias fuelling more bias.

    Guess we'll have to agree to disagree the .

    I don't believe is only a case bandwagoning (didn't know that was a word. Not being rude, I'm not a native speaker tho). Sure if surv play very alltruistcly you can put lots of pressure with hooks, otherwise the gens just seem to pop everywhere. At least on PS4 is like this.

  • @[Deleted User] said:

    Yes.

    You know why I feel this way?

    Because this kind of outcry just indicates an over reliance on hexes.

    Hex perks should compliment/be a small part of a strategy, not the entire basis of it whereby people come to the forums crying about placement.

    Hex are high risk high reward. Can’t handle the risk? Use an alternative perk.

    This is no risk. They are flat out exposed. There are no reward involved when the placements are so consistently bad.

    And oh boy, I do try running builds without ruin. And if you play killer past rank 10 I'm pretty sure you know how that goes.

    Ruin isn't the most used perk for no reason.

    And I assure you, if people weren't able to blow through Gens in 30 sec, no one would complain about ruin getting destroyed so early.

  • @WickedMilk03 said:

    https://forum.deadbydaylight.com/en/discussion/comment/746972#Comment_746972

    I am rank 1 on both, play both sides evenly and have 2.3k hours and verse ruin most every game and use ruin every game. I cannot play killers without ruin either or I get easily defeated...

    As the power role I expect to have less stress than the survivor and actually be strong but I stress 10x more when playing killer vs survivor in fact I have nothing but fun when playing survivor. Now everyone is saying spirit is OP and she is my favorite because she is the only killer I play where I can blame myself for losing instead of the game.

    On the side and actually more frequently I have been playing demogorgon and Freddy.

    Oh man. I'm pretty sure you know killers aren't the power role if you are rank 1 surv. On a side note, I wish I could play demo, but he's really laggy on PS4 atm

  • @Mister_xD said:

    • updated certain Killer powers with the Undetectable status effect: The Shape in Tier I of Evil Within, The Pig while in crouch mode, The Wraith while cloaked, The Ghostface while in Night Shroud

    (1:1 from the PTB patchnotes)

    that means, uppon entering their stealth mode, certain killers will be undetectable by aura reading perks! take that, Object of Obsession! you no longer hardcounter my boy Ghostface!

    *happiness noises*

    God damn it dude. Did you have to call it a buff? Now entitled survivors will swarm the forums calling for a Wraith/Pig nerf.

    Just keep it down!

  • I summon the "devs"

  • Survivors already have enough clutch perk as it is. No need for a terrible free escape mechanic.

  • I just want them to lower the recover. Good Lord is it punishing when you miss. Too risk for such low reward as well.

  • @Nescau_Fernando said:

    Surprised to see the one-shot suggestion being this unpopular. With proper adjustments, it would make mediocre Demogorgon much closer to Billy's power level, which many (myself included) consider to be the closest to ideal. An alternative Billy more geared towards indoor maps would be a great thing to have.

    It would also be great to face more Demos as a Survivor. Demo was released very recently and is already shaping up to be another Clown/Plague in terms of popularity. :/

    Too op for entitled survivors. God forbid we have more than 3 killers that actually poses a threat

  • As of right now the risk/reward of using it is way off.

  • He's average. The problem I have with him is how unrewarding his shred is, compared to how punishing it is when you miss it.

    You manage to land it, they get a mini Sprint burst and you are now a m1 killer.

    I believe they should make it 1 hit. The the risk/reward of using it would be ok. Problem is entitled survivors would cry op, so it's not happening

  • Up. Even the devs shared the music. Might happen.

  • @bunnytrips said:

    https://us.v-cdn.net/6030815/uploads/610/PNQHEH7IBQGY.jpg

    the old maps need some totem reworks ######### is this

    Hey man, I've been gathering pictures of terrible totem spawns to create a big post. May I use this picture?

  • Oh dear. Entitled survivors and their made up rules.

  • Ive Just made to rank 5 myself with GF and trapper, and now it seems every single game am going against some sweaty SWF team.

    Devs should just admit they fukd up by allowing SWF into ranked, and create a different kind of matchmaking.

  • @Well_Placed_HexTotem said:

    Played a match this afternoon on Xbox against a couple of two stacks. One SWF played Haddonfield, the other Coldwind. We got Rotten Fields. I’m Demogorgon.

    I hook a Blendette and a Dwight starts a chase at the jungle gym right by the hook. This potato on the hook messages me while I am chasing the Dwight and complains that I am camping and calling me some naughty names. So I ignored Dwight and beat her on the hook until she dies. The SWF buddy was a Meg with a flashlight, she spams the light and gets downed then quits out.

    They start spamming with invites and messages about camping. Like, how deep does survivor entitlement go with some people that you can see me literally chasing someone else near the hook and you’re still going to complain about camping? Why wouldn’t you be angry at the obvious problem, Dwight?

    Just ignore. Entitled survivors think you should follow their made up rules. Remember to go stand in a corner and let all survivors escape

  • With the exception of "Camping" which I think is a made up survivor rule. Heck, you lose all your gens if you camp a hook.

    Everything else is on point.

  • @MegaWaffle said:

    Trapper

    -All unopened traps appear in a white aura visible at all times.

    -All active/placed traps appear in a red aura visible at all times.

    -All broken/sabotaged traps appear in a yellow aura during their broken status.

    -You start the game with all your traps equipped

    OR

    You have 3 traps equipped at the start of a match* basically just make the "bag" add-on base-kit.

    -You're terror radius is replaced by a unique theme song titled "Here Comes The Trapper" (Samination)

    Honestly I thing the "flagship" killer for Dead by Daylight is loooooong overdue for a rework.

    Somehow the devs haven't thought of this yet. Perhaps it will make Trapper OP lol.

  • Noooo. Don't give in into the bait.

  • Com on guys. He's probably new. Don't be mean. I too am rank 17 potato as a survivor, and somehow climbed to 5 as killer. Teaching the ropes.

  • I love how people bring up devs stats as if they were actually legit. They have very low credibility imo.

    Remember, these are the people who released Mattle Of Man in the state it was despite getting a shittt ton of negative feedback on the ptb.

    And after that, had to do a urgent rework because they, for once, realized the mess they had made. Only agravating even more the situation because people had spend money on a character, and now the perk is pretty much useless.

    Pretty good job.

  • I honestly don't play much if plague myself, but I love corrupt intervention. Very good perk for killers that need that extra time early game. Love it on my trapper.

  • Been playing GF with

    Thana, Nurses, Ruin (play to rngejus)

    And Thrilling Tremors, which has surprisedly become one of my favorite perks. It buys you a bit of extra time and also helps you with tracking.

    I never stalk with this build, just to be clear.

  • At this rate there won't be any killer left to play at red ranks.

    Wish all the sweaty SWF good luck and God speed in your endeavors to find a match.

  • @theman0864 said:

    Since SWF on comms have information they normally would not have it does give them certain time advantages like knowing the second a killer breaks chase and starts to move toward them when working on a gen and those few extra seconds of warning from their friend gives them a chance to get to a safe place. And there are obviously a lot of other instances SWF can communicate in order to coordinate a lot of things they normally would not be able to without being on comms. I feel that SWF also opens them up to being able to better coordinate their perks pregame as well giving them another tactical advantage they probably wouldn't of had.

    My suggestion to help balance SWF matches would be for each instance of SWF give a 3 percent penalty to gen repair and healing and maybe even opening the gate.

    For Example

    2 solo players and 2 SWF (1 instance) equals 3 percent

    1 solo and 3 SWF (2 instances) equals 6 percent

    2 SWF and 2 SWF (2 instances) equals 6 percent

    4 SWF (3 instances) equals 9 percent.

    3 percent per instance of SWF might be too much or not enough for proper balance I'm not sure

    I feel that this small penalty could be enough to make killer mains feel like they might actually be able to play weaker killers at red ranks and not just the strongest 4 or 5 which could make the game more fun overall for everyone.

    Imo I think they should create a non ranked matchmaking for SWF. They never intended for SWF to be a thing, hence how broken groups are.

  • He isn't his power to stalk. He is using his power to be a stealthy killer, that way he can sneak up on people. I didn't check his add-ons, buy what u usually want is power CD and harder to spot add-ons.

    It's the best way of playing GF. Pretty strong.

  • Pretty good job so far. Wish the devs would pull their heads out of their assssses and admit they fkd up by allowing swf into ranked. But knowing for a fact that they don't care for feedback (see mettle of man release despite all the negative feedback from ptb) the best we can do is dc/derank to Oblivion to actually have some fun with the game.

    Pretty good job. Not even gonna mention the godawful totem spawns. Worst balancing team I've ever seen in a video game.

  • Once you get to higher ranks as killer, is unfathomable how taxing it is to play as such.

  • Oh man. I've just managed to draft myself to rank 6 by playing ghostface, and I'm already frustrated by how imbalanced the game is. No trapper or wraith here, unless I want to derank (which is not a bad idea)

  • Couldn't agree more with you.

    I've recently reached rank 7. I know it's not really high, but for someone who hovered at the 10_15 with trapper and wraith, that's a big change. Got to 7 with ghostface, and now I can't play trapper or wraith anymore, unless I want to derank.

    Not only some killers are completely useless at higher tanks, but there also SWF, which the game was certainly not designed for, hence the localization perks survivors have.

    SWF is unpleasant for ranked and they should balance the game around that, which they never will.

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