SpacingLlamas
SpacingLlamas
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/890610#Comment_890610
But can't you see? It makes the game so much fun for survivors who even cares if the killers are having fun? Thanks BHVR!
I hate when the devs say there gonna make changes so its fun to play against and as the killer. When in reality all the changes are really just to make the killer more fun to face against for survivors
@TheHourMan said:
Honestly all Doctor needs is just to remove the delay in his shock and he'll be fine.
Exactly. Most of doctor add-ons are really fine. Just change the ones that give him a new shock therapy shape (ring one & long rectangular one). And give him another ultra rare add-on
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Oh boy, another cooldown mechanic killer yay 😒
If any of this ends up being true, I'll definitely hate it
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You Have my vote and support
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@DarthRane said:
https://forum.deadbydaylight.com/en/discussion/comment/887905#Comment_887905
Actually it is and they already nerfed it, if it wasn't supposed to be in they would have completely got rid of it.
If that's true I didnt know that. Im just going off the devs words
I haven't played him nor plan too
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@[Deleted User] said:
They either need to balance around the flick and somehow give it to controller users across the board or get rid of the flick and balance his power around that. He's still fun to play without it but the difference between what a PC Oni can do and a console Oni can do are night and day, even moreso than Nurse.
Loving new Legion though.
The flick is not suppose to be there, the devs already said it
It will be removed eventually
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@DarthRane said:
https://forum.deadbydaylight.com/en/discussion/comment/887462#Comment_887462
Yeah but in return they heavily reduced how many orbs survivors drop, club pallet break is either just as long or longer than regular pallet break now, I would say you can't flick but consoles never got to in the first place, the auto aim combined with his club mechanics constantly messes up where your aiming on console his charge takes longer to activate and has a longer cool down now. So for one buff he got like 4 or 5 nerfs
Welp. . .
Sounds like the bvhr way
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@humanbeing1704 said:
I just wish they fixed the visuals of some lunges most don't even look like it's hitting you
They already did many patches ago. If doesn't look like hits connect now, it probably is just solely on latency/lag
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@ProfoundEnding said:
https://forum.deadbydaylight.com/en/discussion/comment/883112#Comment_883112
The only thing is the voice actors for the survivors do not usually possess the accent of that particular survivor. For example Patricia voices Jane, she has a very heavy French accent and Jane is supposed to have an American accent. I think they would have to hire new voice actors for most cases.
True
But I think getting new voice actors for all the survivors/killers wouldn't matter to much.
People can sound different then their breathing and noises/grunts of pain. I think it be okay to me
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@lynelmane said:
I'd just like it if the survivors read their own lore in the archives
Oh that actually be pretty cool and neat
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@Karl_Childers said:
https://forum.deadbydaylight.com/en/discussion/comment/868034#Comment_868034
This is what I see happening. Given their track record, it would seem the most likely scenario in how they will attempt to bridge the gap is through perks. That would absolutely be the wrong way to go about it. While I’d like to think they just buffed Kindred with this not being part of that kinda plan, I’d bet money that it is. They will probably continue to buff other solo survivor perks, and create a few more information type perks that SWF wouldn’t use. Totem counter to Small Game in the future would be another example of this. So the solo player will need their entire perk loadout to be “brought up to SWF level”.
They'll still never be able to buff killers to swf because now we gotta hope survivors bring the necessary perks
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@KnobbyGnome79 said:
They supposedly were changing the level 3 challenges today... has anyone seen these changes yet? They have not changed on PS4 as of yet...
They been delayed for everyone until next week
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/877048#Comment_877048
There is nothing to adapt to slowing down gens. He teleports to gens instantly with PGTW and maintains normal speed for unlimited snares. He milks on PGTW. I've never seen a freddy that didn't play the same, it is so boring. It's almost as bad as the old Legion that moonwalked.
I fell the same way.
It's another spirit situation for me. I don't Freddy is op (similar to spirit), he's just extremely boring and annoying to play against.
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We all saw what Xbox and ps4 ran like before they started doing some optimizations on them and even how they still run now.
I dont know how any at bhvr thought putting this on the switch was a good idea and that it would even run well and not look like a 2000s-2005s game
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@[Deleted User] said:
Well it's because he is supposed to be undetectable when emerging from a portal- but that effect and the addons are 100% useless right now because even without all that they still hear the THUMP THUMP THUMP and it's very obvious he is coming up on you; defeating the entire purpose of it.
Shred is just bugged out of hitting people on stairs and such because if you are elevated when you do it the hitbox bounces you off them like a rubber ball; which is probably not intended because it looks ridiculous, makes no sense, and denies any actual surprising or skilled plays with the already easily dodged ability.
He is not weak though, he is pretty closed to as balanced as it gets. If he gets any changes they will be minor.
Also the the portals seem to make a sound whenever demo is exiting them. Making undetectable worthless
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The devs have made no attempts in buffing solos since the obsession change. I'm not even sure if it's still happening anymore
And the latest buff to kindred and making any sort of new perks is not what I mean nor should it be the answer to buffing them
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/867528#Comment_867528
Same. I’m halfway through Devotion 7 and I have hundreds of dollars of cosmetics and DLC on my account. I’m not going to switch over to PC (even though it is better) and start from scratch. I’ve invested far too much.
I just wonder what will happen when the new generation of consoles are released late next year. Will our progression switch over?
With backwards compatibility for xbox and I believe the new PlayStation will finally get it correctly on there, it should just be the same game but on a more powerful system.
Like base xbox to Xbox 1X, same games just a on a more powerful system
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@Volfawott said:
Don't worry there's only like two Quentin mains out there so no one is going to really care
Make that three😭
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@Vetrathene said:
I'm looking forward to the Doc's buffs being minor while getting nerfs to 'compensate' for his increased power
Oh yes same here😈
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If it was ever live on console you would by playing killer as the killer (you) would have a ping now like survivors
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I hate them as well
Just keep the plus signs and remove the silhouettes or remove the plus signs as well and just add a whole new button for inviting friends on the side menu (where pick survivors, loadout, etc)
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I liked to have one
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/860079#Comment_860079
You are correct. According to wikipedia
"Despite his folkloric qualities, the Slender Man is not in the public domain. Several for-profit ventures involving the Slender Man have unequivocally acknowledged Knudsen as the creator of this fictional character, while others were civilly blocked from distribution (including the Kickstarter-funded film) after legal complaints from Knudsen and other sources. Though Knudsen himself has given his personal blessing to a number of Slender Man-related projects, the issue is complicated by the fact that, while he is the character's creator, a third party holds the options to any adaptations into other media, including film and television. The identity of this option holder has not been made public.[9] Knudsen himself has argued that his enforcement of copyright has less to do with money than with artistic integrity: "I just want something amazing to come off it... something that's scary and disturbing and kinda different. I would hate for something to come out and just be kinda conventional."[32] As of May 2016, the media rights to Slender Man have been sold to production company Mythology Entertainment"
Still... sounds like he would be open to it. Don't know about mythology entertainment
Looked up an article and it seems the company owners are breaking up and won't be making any more new stuff.
Not sure if that be a good thing or bad thing for slenderman
EXCLUSIVE: Mythology Entertainment is breaking up. James Vanderbilt and William Sherak are parting ways with Bradley Fischer. The three will restructure the partnership in Mythology Entertainment. … -
@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/859084#Comment_859084
I think he falls into public domain.
He is a fairly old myth, I don't think anyone actually owns him.
Apparently some guy (supposedly the creator) copyrighted him and does own him now.
A few years ago he was part of the public domain though
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/859538#Comment_859538
I believe events are sacked for the time being in favor of game health changes as per the recent AMA.
They meant events like where there some sort of extra objective to do
Not double bloodpoints where it's just a click of the button to turn on
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@Lentoro said:
https://forum.deadbydaylight.com/en/discussion/comment/853755#Comment_853755
It wouldn't change much in terms of killer viability, just make him a little more fun to play as. Just reducing the stun time and reworking the cooldown add-ons would be really nice
Because it would make them less fun to verses.
That's what Legion problem always has been, not that they were strong or op but that there not fun to go against and anything that would make less fun for the survivors the devs immediately nerf
Just like with mend times with this update
I wouldn't count on Legion ever getting just buffs without some sort of nerf
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They never should have gave borrowed time the deep wounds effect to begin with.
They created this balance problem on their own once again.
Just like how they nerfed all healing actions in general and made gen-rushing worse and not just reworked self-care like people asked originally
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They never should have gave borrowed time the deep wounds effect to begin with.
They created this balance problem on their own once again.
Just like how they nerfed all healing actions in general and made gen-rushing worse and not just reworked self-care like people asked originally
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@SnakeSound222 said:
I'd really like it if they could give us some kind of update on console optimization and why it's taking so long. How can my PS4 easily run big games like God of War, Spider-Man, and MK11 but struggles with an indie game like DbD?
An easy answer for that is all those games come from bigger studios with more money.
God of war and Spider-Man are specifically made to run only for the ps4 so it's easy to optimize the game for one system and not many with different specs/hardware.
And MK11 is part of the big studios more money section.
Despite all I said it still doesn't make up for the game running poorly especially when all those other games are way more massive in every other aspect and dbd is much smaller
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@Science_Guy said:
This happened all of twice, right? Yeah, it's a shame they stopped.
I believe 3 times. For Legion chapter there were like 80s style outfits for some characters like Jake
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Even though I dont get any cosmetics for my characters, I miss them as well. I don't know why the devs stopped doing them
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@Broosmeister said:
https://forum.deadbydaylight.com/en/discussion/comment/840591#Comment_840591
I know right? Why have 100 killers & survivors when you can't even play them smoothly? Preformance of the gane should be top priority, i'm 100% sure if they skipped a chapter and optimized the game, no one would complain.
Or even do it for mid-chapter update. Like I'm tired of how laggy this game is. I play on X1X which is slightly better then ps4 pro and it still runs bad
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/837130#Comment_837130
I remember the same, 4-ish people in a team just for optimisation
I'm glad someone else remembers. I knew I heard that from them before
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They mentioned it sometime around when they first announced they would do some optimisation, which almost was a year ago. I'm not saying I know 100% for sure but it definitely wasnt no large amount of people specifically doing optimisation
And they could have more people doing it I don't know for sure obviously
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@CaptainCastle said:
https://forum.deadbydaylight.com/en/discussion/comment/836956#Comment_836956
So you're just making ######### up to be able to contribute?
Wait what?
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New spirit will be on the chapter 14 ptb, it's says it on the dev update
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I do believe the optimisation team is only 3 or 4 people. When it first started in December 2018, though it could have grown since then but from how things have gone I doubt it did
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At one point it did feel like it was improving then some update later it just continually got worse
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/833287#Comment_833287
True but even if the add-ons are copies does not mean the powers are.
It would also make sense for a spark plugs and such to work on both chainsaws. LF doesn't have thompon mix either so they did make some add-ons that fit the respective characters.
Leatherface has full control of his chainsaw of course he wouldnt have that add-on my point still stands.
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/832491#Comment_832491
I am not up to date with all the leaks so I had no clue about the power stance thing.
I understand Leatherface's power is another version of a chainsaw, but saying it's another version of Hillbilly's power makes it seem like it is a copy with slight changes when in actuality the powers are very much different with different uses.
Billy and leatherface literally have the same add-ons with the expectation of leatherface chili add-ons. Like the devs didn't even have the audacity to give unique add-ons that make sense for his chainsaw. Don't get much similar then that lol
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Devs: *Nerfing Nurse, Legion (for good reason, terrible execution), spirit, and pig and more
Community: What about buffing underperforming/low tier killers
Devs:
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@Mat_Sella said:
I also wouldn't like Doctor to have 80% coverage of the map.
Don't worry about Doctor covering most of the map, he's on the list of killers to be change/reworked to be more "fun" to verses as survivor.
Anything that's annoying about him is guaranteed to be removed once that happens ?
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@Rydog said:
Behaviour is never going to divulge this, because if serial DC'ers had a number, they would just stay under whatever the threshold is.
I wish DCs led to immediate, stacking time-based bans that doubled each time (15 minutes, +30 minutes for the next one, +60 minutes for the next one, and so on), with each "ban count" falling off in real-world intervals of like 8 hours each or something (similar to Ultima Online's old "murder counts," if you ever played that).
That's what they plan to do whenever dedicated servers officially launch. Thats what the new dc system is supposed to be like
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I believe there is an option somewhere to enable crossplay with steam players. Make sure it's checked on.
If it is, I'm not sure what the problem is unless queues are just long
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@thrawn3054 said:
That would be broken. Say you're chasing people out and one is body blocking for the injured person. With your idea body blocking would be useless when it matters most.
Not really the survivor still gets a speed boost from being hit.
At most the attack cool down should be reduced a lot though, like 80-90% maybe
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@WalkenMurray said:
https://forum.deadbydaylight.com/en/discussion/comment/811266#Comment_811266
X you say. I'm running on S.
Every other killer is okay for the most part. With bad framerate because of the game not necessarily because of the killer
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Same here. Xbox1X. Horrid framerate when playing demogordon
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All great spirit questions, in my opinion
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@SpaceCoconut said:
Multiple emblem systems sounds interesting, but we can barely get them to simply change the current system.
The time investment for that probably wouldn't be worth it... even though it's a really good idea.
I would assume they may be touch the emblem system, when doing rank reworks since they are tied together.
Maybe then they may consider this idea especially if they go the individual ranks for every killer route. Which would make sense for the emblem system to be different
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Especially the lobby menus. There so laggy right now
Demgordon is pretty laggy too
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@NuclearBurrito said:
I'm fine with it on Dark Devotion and even Tinkerer. But what about insidious?
Giving it to Insidious would just grant it the immune to aura perks part. Since both the terror radius and red stain are removed already. I don't think it's necessary but with the devs trying to make a bunch things in the game all of sudden have "consistency", I guess it should eventually

